Stenzek
7a3a72ec3d
GPU: Add display rotation option
2024-07-26 23:09:33 +10:00
Stenzek
5656f91bd2
Qt: Fix missing line on first postfx category
2024-07-26 15:34:49 +10:00
Stenzek
3282366ea7
PostProcessing/FX: Preserve option declaration order
2024-07-26 15:34:49 +10:00
Hyllian
bf1b023f12
Add a new port of crt-royale.fx ( #3260 )
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- A new port of crt-royale. More faithful to original. It uses the same mask textures.
- The only thing not ported is the original geometry pass. It was replaced by geom curvature code.
- It's configured for 1080p displays. 4k displays need to adjust param mask_triad_size_desired from 3.0 to 4.0.
OBS: It's up to you decide if the two versions should be maintained.
2024-07-26 14:33:01 +10:00
Stenzek
e455a5e371
ImGuiFullscreen: Fix incorrect notification width
2024-07-26 14:16:23 +10:00
Anderson Cardoso
1771bfad58
Atualização Português do Brasil ( #3259 )
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Atualizado para a última versão.
2024-07-24 01:30:32 +10:00
Stenzek
0f4af03730
CMake: FreeBSD build fix
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cpuinfo is still broken, will fix that another day.
2024-07-24 01:28:28 +10:00
Stenzek
0b5287f199
Bus: Implement RAM_SIZE register
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Fixes Rock-Climbing - Mitouhou e no Chousen - Alps Hen (Japan) crashing
on boot. Silly game does a 512 word DMA from CDROM to 0x001FFF04, with the
mapped memory size set to 4MB, expecting the DMA to trigger a bus error,
because if it doesn't, then your kernel memory goes bye bye.
A bunch of other games do set the upper 4MB to be unmapped, but this
change appears to have no effect on them. As expected, they're probably
doing the correct thing.
2024-07-24 00:14:17 +10:00
Stenzek
dce1221021
Bus: Log when RAM_SIZE changes
2024-07-23 23:00:44 +10:00
Stenzek
68575d15a4
CDROM: Shift instead of divide in ZigZagInterpolate
2024-07-23 22:10:04 +10:00
Stenzek
5ec9c8a397
CDROM: Fix handling of 8-bit ADPCM and decoder overruns
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Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.
I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
2024-07-23 21:54:22 +10:00
Stenzek
861d4a5aa2
FullscreenUI: Reorder graphics settings to match Qt
2024-07-23 21:11:01 +10:00
Stenzek
5e8870ec69
D3D12: Avoid redundant render pass restarts
2024-07-23 21:11:01 +10:00
Stenzek
0407f939fc
CPU: Fix loading recompiler-saved states with interpreter
2024-07-23 21:11:01 +10:00
Anderson Cardoso
b7bfbc0cf6
Atualização Português do Brasil ( #3258 )
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Atualizado para a última versão.
2024-07-23 14:47:20 +10:00
Stenzek
7bbc1745e4
GameDB: Accurate blending for High Heat Major League Baseball 2002
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Requires 16-bit blend precision for transparency in menu backgrounds in
hardware renderer.
2024-07-23 14:46:06 +10:00
Stenzek
49772f0479
GameDB: Set accurate blending for Addie no Okurimono
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Fixes screen flicker in hardware renderers.
2024-07-23 14:46:06 +10:00
Stenzek
2a617c505a
GPU/HW: Support using ROV for accurate blending
2024-07-23 14:46:06 +10:00
Stenzek
1006fa00da
GPUDevice: Add support for Raster Ordered Views
2024-07-23 14:46:06 +10:00
Stenzek
e743c5d1b1
GPU/HW: Force update CLUT on save state
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Fixes switching from hardware->software renderer in games that are
drawing without reloading the CLUT.
2024-07-22 21:25:14 +10:00
Stenzek
298f39a0c8
GPU/HW: Fully report shader/pipeline creation failures
2024-07-22 15:43:18 +10:00
Stenzek
ba6b65401d
GPUDevice: Improve pipeline error reporting
2024-07-22 15:43:06 +10:00
Stenzek
deed0c9713
GameDatabase: Merge compatibility messages
2024-07-22 14:59:55 +10:00
Stenzek
fe55446c25
ImGuiManager: Fix stutter when multiple OSD messages lapse
2024-07-22 14:59:55 +10:00
zkdpower
28c74f1325
update the Simple-Chinese translation to latest. ( #3257 )
2024-07-22 14:38:58 +10:00
Stenzek
533022bb7d
Qt: Ensure fullscreen UI is stopped on exiting
2024-07-21 20:29:38 +10:00
Stenzek
2938602d75
Qt: Remove BIOS search directory from per-game settings
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Rather than just disabling it and confusing the user.
2024-07-21 16:22:30 +10:00
Stenzek
b4136d2834
TimingEvents: Avoid heap allocation in SortEvents()
2024-07-21 16:15:40 +10:00
Stenzek
022b2fc013
Qt: Disable incompatible settings in game properties
2024-07-21 16:10:39 +10:00
Stenzek
ad374ef5e2
Sockets: Use epoll on Linux
2024-07-21 16:10:39 +10:00
Stenzek
78800870bc
Sockets: Properly handle POLLHUP events
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Stops client socket leaking.
2024-07-21 16:10:39 +10:00
Stenzek
6b78364eab
Sockets: Ignore SIGPIPE on Linux
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Stops our process terminating if the socket is disconnected
mid-write.
2024-07-21 16:10:39 +10:00
Mrlinkwii
14d87602d3
Resources: Update SDL game controller database ( #3255 )
2024-07-21 16:10:29 +10:00
user18081972
a6e34fa632
Fix ui_step for crt-consumer.fx ( #3256 )
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For crt-consumer.fx, the ui_step was set to 0, for Scanlines bright/dark.
This commit changes it to 0.05 (same as in Retroarch).
2024-07-21 16:09:27 +10:00
dreamsyntax
d9ada75d4f
Qt: Toggle for DualSense Player LED ( #3254 )
2024-07-21 16:07:36 +10:00
Stenzek
3172eac8df
PINE: Disable nagle buffering
2024-07-21 13:43:21 +10:00
Stenzek
cc667cd88c
Sockets: Add SetNagleBuffering()
2024-07-21 13:43:14 +10:00
Stenzek
f2e88ce0e5
PINE: Add MsgReadBytes/MsgWriteBytes
2024-07-21 13:34:10 +10:00
Stenzek
79644bfb2a
CPU: Add Safe{Read,Write}MemoryBytes
2024-07-21 13:33:54 +10:00
Stenzek
f1f89d3f0f
BinarySpanReaderWriter: Add subspan methods
2024-07-21 13:33:41 +10:00
Stenzek
52f9e8556a
CDROM: Deactivate command attempt before queueing another
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Reduces chances of ending up with unordered events.
2024-07-20 22:35:32 +10:00
Stenzek
efd8aab437
TimingEvents: Fix events ending up out-of-order
2024-07-20 22:35:32 +10:00
Stenzek
495b2ff29e
GameDB: Front Mission 2
2024-07-20 22:32:50 +10:00
Stenzek
9b77a9aff7
TimingEvents: Move interrupt dispatch to end of loop
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Saves another iteration.
2024-07-20 13:42:01 +10:00
Stenzek
4f7ddfaae6
TimingEvents: Remove pointer indirection
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Probably should move this to one big array for locality.
2024-07-19 22:56:41 +10:00
Stenzek
56dd9878e1
Misc: RISC-V build fixes
2024-07-19 22:25:57 +10:00
Stenzek
0815aedca2
FileSystem: Drop use of stat64()
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We define _FILE_OFFSET_BITS on 32-bit Linux anyway.
2024-07-19 22:25:57 +10:00
Stenzek
2e96931c32
CPU/CodeCache: Dynamically compute BIOS memory access timing
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The timings can change if the game does so. Instead of forcing the
blocks to recompile, we can just manually multiply size * word_time.
Improves stability of Nightmare Creatures booting, and fixes corrupted
text in Formula Circus when using the cached interpreter.
2024-07-19 22:25:57 +10:00
Stenzek
5f36c2948f
Updater: Fix missing newline on MacOS
2024-07-19 17:47:51 +10:00
Stenzek
d9a224ef6c
GameList: Fix bogus entries on disc change due to disc set
2024-07-19 15:51:25 +10:00