Commit graph

114 commits

Author SHA1 Message Date
Hugo Locurcio cc94b76037
Add debanding option to improve gradient smoothness with truecolor
This option only has an effect if true color is also enabled.
2024-01-19 01:05:21 +01:00
Stenzek 23d5b20da6
GPU/HW: Split dirty rect into draw/write
Significant performance improvement in Persona 2.
2023-12-14 20:23:49 +10:00
Stenzek f1604db4a3
GPU/HW: Dynamically size downsampling textures 2023-12-09 22:08:14 +10:00
Stenzek 3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction 2023-12-09 22:08:13 +10:00
Stenzek 61783d4a34
GPU/HW: Remove unused variable 2023-12-08 20:24:59 +10:00
Stenzek 8446856ecf
GPU/HW: Trace min/max UVs for hazards 2023-11-26 17:35:48 +10:00
Stenzek ff17444074
GPU/HW: Add framebuffer fetch blending path 2023-11-25 21:22:35 +10:00
Stenzek eb080834ad
OpenGLDevice: Actually check max texture buffer size 2023-10-08 01:10:52 +10:00
Stenzek 18ae01bedb GPU/HW: Tidying up 2023-09-20 18:54:26 +10:00
Stenzek 585cf25ac4 GPU: Add downsample scale option 2023-09-03 17:10:40 +10:00
Stenzek 0076ab5cc4 System: Restore context after pumping messages 2023-09-03 13:14:22 +10:00
Stenzek 7ad1b8d093 GPU: Add wireframe rendering/overlay 2023-09-02 22:26:03 +10:00
Stenzek 09e7a5843f GPU: Add scaling shader support
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Stenzek 8db8baf33f GPUDevice: Move display logic to GPU 2023-08-30 00:44:00 +10:00
Stenzek e3d9ba4c99 Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek a00a4391ca Common: DynamicHeapArray/FixedHeapArray 2023-08-19 21:18:28 +10:00
Stenzek bb60170d9a Move frontend-common to util/core 2023-08-16 01:13:00 +10:00
Connor McLaughlin 8c7a192128 Misc: Add copyright/license statement to applicable files
Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin 5f6490f68b GPU/Vulkan: Fix downloads messing up later commands 2022-10-05 18:29:43 +10:00
Connor McLaughlin a9038133c8 HostDisplay: Common texture base class for all APIs 2022-10-04 00:00:56 +10:00
Connor McLaughlin 971bba07d6 GPU: Make perspective-correct color interpolation toggleable 2022-10-03 21:08:41 +10:00
Connor McLaughlin 1aa7facda8 Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
2022-08-26 23:30:45 +10:00
Connor McLaughlin 916900be5d Misc: More warning fixes 2022-08-10 14:33:31 +10:00
Connor McLaughlin 06ecc50797 System: Fix CPU usage not showing for sw-renderer-for-readbacks 2022-08-05 17:17:29 +10:00
Connor McLaughlin b42b5501f6 UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
Connor McLaughlin 628dc36e77 GPU: Add GPU::GetFullDisplayResolution() 2021-08-24 11:57:09 +10:00
Connor McLaughlin 70209db402 GPU/HW: Implement oversized VRAM fills in hardware
Fixes downscaling in Bugs and Taz PAL.
2021-07-21 19:24:10 +10:00
Connor McLaughlin bb2e459f9f Warning fixes 2021-07-12 22:44:02 +10:00
Connor McLaughlin 552b0098ef GPU/HW: Fix incorrect initial transparency mode
Fixes broken menus in Road Rash after loading state.
2021-07-12 21:14:06 +10:00
Connor McLaughlin 096a92ba84 GPU/HW: Simplify shader compile progress updates 2021-07-11 13:21:41 +10:00
Connor McLaughlin 08876d132f GPU/HW: Don't generate always/never-discarding discard shaders
Might fix the PowerVR driver...
2021-05-25 13:38:33 +10:00
Connor McLaughlin 245dd5b27a GPU/HW: Fix crash with oversized writes and sw readback 2021-05-20 14:14:26 +10:00
Connor McLaughlin 5d877250e9 GPU/HW: Add an option to use software renderer for readbacks 2021-05-20 13:28:36 +10:00
Connor McLaughlin ddea2818d9 Qt: Add renderer/resolution to status bar 2021-03-28 13:47:53 +10:00
Connor McLaughlin 82749d1ba3 GPU/HW: Increase streaming buffer sizes to 4MB/2MB 2021-03-13 03:06:56 +10:00
Connor McLaughlin c043643c4d GPU/HW: Fix typo in –IncludeVRAMDirtyRectangle() name 2021-02-07 20:00:16 +10:00
Connor McLaughlin 837fb6128b GPU/HW: Fix mask bit when rendering with transparency and no DSB
Fixes some sprites in Bloody Roar on Mali GPUs.
2021-02-06 20:14:28 +10:00
Connor McLaughlin 43bb69fb6b GPU/SW: Fix 576-line scanout of PAL games 2021-02-01 18:39:36 +10:00
Connor McLaughlin 23e102b90a GPU: Make display texture 720x576 instead of 1024x512
Some PAL games render in the full permissable 576 height, not 512.
2021-02-01 01:10:32 +10:00
Connor McLaughlin 516d685dd0 System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
Connor McLaughlin 2ec26e54b7 GPU/HW: Disable downsampling when using 24-bit display
It's dropped to 1x first anyway.
2021-01-03 12:18:21 +10:00
Connor McLaughlin 3cb2cd8235 GPU: Add adaptive and box downsampling modes 2020-12-30 17:41:39 +10:00
Connor McLaughlin aa1543271e GPU: Support emulating a depth buffer from PGXP depth values 2020-12-23 01:39:49 +10:00
Connor McLaughlin 7b6d30a994 GPU/HW: Fix possible VRAM corruption when live switching resolutions
Mask bit was getting lost based on guest state.
2020-12-17 01:20:06 +10:00
Connor McLaughlin b45bee5954 libretro: Work around crash in RetroArch Vulkan driver 2020-11-25 23:06:41 +10:00
Connor McLaughlin 03d4f80883 GPU: Move enums/types into separate file 2020-11-21 18:39:04 +10:00
Connor McLaughlin d468814a6d GPU: Disable texture filters when dual-source blend is unsupported 2020-11-11 01:02:40 +10:00
Connor McLaughlin 92a4551bb2 GPU/OpenGL: Support GL_EXT_blend_func_extended for dual-source blend 2020-11-11 01:02:40 +10:00
Connor McLaughlin ae1e4b1b8f GPU: Add chroma smoothing for 24-bit display enhancement 2020-11-03 16:17:45 +10:00
Connor McLaughlin 2eaebd8921 GPU: Implement support for multisample antialiasing 2020-10-31 14:27:58 +10:00