Stenzek
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9e82c18559
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MetalDevice: Defer release of layer drawables
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2023-12-18 20:50:35 +10:00 |
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Stenzek
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f4fb069216
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MetalDevice: Explicitly bind fragment resources
Fixes adaptive downsampling with Metal renderer.
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2023-12-18 20:50:35 +10:00 |
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Stenzek
|
6fe2177ee7
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MetalDevice: Fix incorrect mipmap texture creation
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2023-12-18 20:50:35 +10:00 |
|
Stenzek
|
e08f888e72
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OpenGLDevice: Fix incorrect scissor rect
|
2023-12-17 00:09:23 +10:00 |
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Stenzek
|
38777439c5
|
ShaderGen: Don't emit index qualifier when not using DSB
Fixes shader compile errors on Panfrost.
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2023-12-16 22:40:30 +10:00 |
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Stenzek
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0632c3356c
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OpenGLDevice: More Mali driver workarounds
|
2023-12-16 21:04:40 +10:00 |
|
Stenzek
|
b04578afee
|
ImGuiFullscreen: Fix menu background obscuring text
|
2023-12-15 13:45:19 +10:00 |
|
Stenzek
|
57aa138808
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PostProcessing: Add compile progress indicator
|
2023-12-14 20:23:48 +10:00 |
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Stenzek
|
7e1276fbac
|
GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
|
2023-12-14 20:23:48 +10:00 |
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Stenzek
|
c20805f2be
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VulkanDevice: Work around some mobile driver issues
|
2023-12-13 23:01:10 +10:00 |
|
Stenzek
|
710698f7e1
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Misc: Remove StringUtil::{Starts,Ends}With, use C++20
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2023-12-13 21:18:19 +10:00 |
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Stenzek
|
79c226efff
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SmallString: fmt -> format, format -> sprintf
|
2023-12-13 21:06:15 +10:00 |
|
Stenzek
|
e14bf95043
|
Misc: Linux build fix
|
2023-12-13 12:35:56 +10:00 |
|
Stenzek
|
ad96b1ec75
|
FullscreenUI: Improve menu button borders
|
2023-12-13 01:12:55 +10:00 |
|
Stenzek
|
c467825791
|
SaveStateSelectorUI: Make less ugly
|
2023-12-13 01:00:13 +10:00 |
|
Stenzek
|
dbaf49e4d4
|
VulkanDevice: Fix ARM32 build (again)
|
2023-12-10 23:31:01 +10:00 |
|
Stenzek
|
39913b2a39
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GPUDevice: Fix incorrect positioning with PostFX and GL
|
2023-12-10 23:26:43 +10:00 |
|
Stenzek
|
27162e34a0
|
PostProcessing: Add Config::GetShaderOptions()
|
2023-12-10 22:22:02 +10:00 |
|
Stenzek
|
c90de025bf
|
MetalDevice: Fix depth not storing
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
|
1a5865bf95
|
D3D12Device: Fix crash on SW renderer switch
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
|
1f4a37f8eb
|
VulkanDevice: Fix crash on SW renderer switch
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
|
d068799515
|
VulkanDevice: Fix incomplete swap chain clear with dynamic rendering
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
|
ff37afef55
|
PostProcessing/FX: Support multiple render targets
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
|
a907e1f550
|
GPUDevice: Pool textures
|
2023-12-09 22:08:13 +10:00 |
|
Stenzek
|
3b2c70cda5
|
GPUDevice: Get rid of framebuffer abstraction
|
2023-12-09 22:08:13 +10:00 |
|
Stenzek
|
b65d2748b4
|
GPUDevice: Implement MirrorRepeat address mode
|
2023-12-08 20:12:13 +10:00 |
|
Stenzek
|
6deb9d3072
|
D3D12Device: Fix incorrect RP end in CommitClear()
|
2023-12-08 14:33:05 +10:00 |
|
Stenzek
|
10473f1cfb
|
PostProcessing: Add categories/combos/tooltips
|
2023-12-07 15:19:10 +10:00 |
|
Stenzek
|
5e45d365c2
|
PostProcessing: Sort shader lists before showing
|
2023-12-07 14:17:33 +10:00 |
|
Stenzek
|
ba5d1a109e
|
dep/reshadefx: Support generating GLSL ES
|
2023-12-07 14:13:56 +10:00 |
|
Stenzek
|
bcc2042154
|
OpenGLDevice: GLES fixes
|
2023-12-06 23:49:34 +10:00 |
|
Stenzek
|
601d8ff629
|
MetalDevice: Anisotropy should be minimum 1
|
2023-12-05 00:27:55 +10:00 |
|
Stenzek
|
86a8c4c6ae
|
IsoReader: Fix ARM32 build
|
2023-12-03 22:13:17 +10:00 |
|
Stenzek
|
81e8abdc1e
|
GL/Context: Disable fbfetch on Adreno GLES <502
|
2023-12-03 21:43:57 +10:00 |
|
Stenzek
|
60b91a1cdb
|
OpenGLDevice: Set glColorMask() on clear
Adreno doesn't appear to clear all channels otherwise.
|
2023-12-03 21:36:13 +10:00 |
|
Stenzek
|
2ca503639d
|
GPU/HW: Avoid extra texture copy in Vulkan/GL
|
2023-12-01 19:08:50 +10:00 |
|
Stenzek
|
3469b83a58
|
VulkanDevice: Add barrier inbetween self image copies
|
2023-12-01 19:08:46 +10:00 |
|
Stenzek
|
df91c63b31
|
CDROM: Add PVD/directory entries to file map
|
2023-11-30 14:38:38 +10:00 |
|
Stenzek
|
5442242c64
|
IsoReader: Add GetEntriesInDirectory()
|
2023-11-29 21:56:40 +10:00 |
|
Stenzek
|
325dcc81ca
|
FullscreenUI: Allow changing UI language
|
2023-11-29 20:26:36 +10:00 |
|
Stenzek
|
e806d939ae
|
Qt: Fix crash on language change with system active
|
2023-11-29 19:48:39 +10:00 |
|
Stenzek
|
e382f2b64a
|
Settings: Add option to disable DSB/fbfetch
|
2023-11-28 14:38:38 +10:00 |
|
Stenzek
|
333c9fdf6f
|
Misc: Fix a couple of fmt errors
|
2023-11-28 14:38:38 +10:00 |
|
Stenzek
|
2b46a9b040
|
ShaderGen: Fix GL_ARM_shader_framebuffer_fetch enable
|
2023-11-27 17:55:04 +10:00 |
|
Stenzek
|
72716719b3
|
Achievements: Use big picture for confirm hardcore disable
|
2023-11-26 23:57:49 +10:00 |
|
Stenzek
|
c1d0419361
|
FullscreenUI: Use icon font for bindings
|
2023-11-26 23:57:49 +10:00 |
|
Stenzek
|
fc6359457b
|
ImGuiManager: Use PromptFont icons for input OSD
|
2023-11-26 21:35:29 +10:00 |
|
Stenzek
|
ff17444074
|
GPU/HW: Add framebuffer fetch blending path
|
2023-11-25 21:22:35 +10:00 |
|
Stenzek
|
cc6f22163c
|
HTTPDownloader: Add support for progress updates/cancelling
|
2023-11-25 00:50:12 +10:00 |
|
Stenzek
|
7bbf04ab99
|
PostProcessing/FX: Support reading shaders from resources
|
2023-11-25 00:50:12 +10:00 |
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