Commit graph

742 commits

Author SHA1 Message Date
Connor McLaughlin 07e8ddcae2 DMA: Elide intermediate copy where possible
Easy 5% performance improvement.
2020-04-29 16:52:11 +10:00
Connor McLaughlin 8f82987341 Controller: Add basic PlayStation Mouse support
Still needs capture/relative movement for a better experience.
2020-04-29 14:00:11 +10:00
Connor McLaughlin 5a1b00825d GPU: Fix timer 1 IRQs sometimes triggering late
Should hopefully fix missing voices in Akuji the Heartless.
2020-04-28 20:31:16 +10:00
Connor McLaughlin a5ff904b33 SPU: Clear ENDX flag on key on 2020-04-28 20:30:16 +10:00
Connor McLaughlin be9033b6c0 SPU: Add missing clamp in ADPCM decoder 2020-04-28 17:55:43 +10:00
Connor McLaughlin b16ecd7a86 SPU: ENDX register should get set when looping as well as muting 2020-04-28 16:57:14 +10:00
Connor McLaughlin ce46dbeeca GPU/HW: Fix another vertex culling error 2020-04-28 02:07:56 +10:00
Connor McLaughlin e20fd61f0b System: Add option to use per-game memory cards with game title as filename 2020-04-28 01:04:10 +10:00
Connor McLaughlin d04b252962 AnalogController: Reduce the number of commands which enable analog mode
Hopefully will fix those games where it's expecting digital outputs but
getting analog.
2020-04-28 00:34:34 +10:00
Connor McLaughlin 8605620c24 SPU: Force all voices off when SPUCNT.15=0 2020-04-27 23:33:24 +10:00
Connor McLaughlin 8c6cb877eb GPU: Disable display when CRTC configuration is invalid 2020-04-27 21:49:34 +10:00
Connor McLaughlin 74e455a5f7 System: Support per-game memory cards 2020-04-27 16:22:25 +10:00
Connor McLaughlin 36444b264f GPU/D3D11: Restore API state after updating settings
Should fix the debug layer warnings when adjusting resolution scale.
2020-04-27 13:52:59 +10:00
Connor McLaughlin 304391bd00 GPU: Truncate sprite/rectangle positions to 12 bits before rendering
Fixes disappearing objects in Skullmonkeys.
2020-04-27 12:51:18 +10:00
Connor McLaughlin 746a00743e GPU/HW: Don't emit dual-source colour writes on opaque pass
Fixes warnings triggering in D3D11 debug runtime.
2020-04-27 00:52:02 +10:00
Connor McLaughlin dc1e1b5adf GPU/HW: Fix too-large polygon culling
Fixes graphical corruption in some levels of Point Blank 2.
2020-04-26 21:43:28 +10:00
Connor McLaughlin 98ff136f67 GPU: Round texture coordinates instead of flooring
Fixes misaligned textures in some games such as Crash Bandicoot.

Currently, because the vertex offset is not applied at >1x resolution
scale, this will not work so it is disabled at >1x.
2020-04-26 19:15:50 +10:00
Connor McLaughlin d1e841f55d GTE: Use intrinsic CountLeadingZeros()
Super tiny micro-optimization.
2020-04-26 18:33:35 +10:00
Connor McLaughlin 38b075c014 NamcoGunCon: Use mouse position from host display 2020-04-26 17:37:12 +10:00
Connor McLaughlin 1000cb30a9 HostDisplay: Track mouse position 2020-04-26 17:36:49 +10:00
Connor McLaughlin e6bd6587fd Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
Connor McLaughlin 2026ef99e8 MemoryCard: Last byte should not set /ACK 2020-04-26 01:23:08 +10:00
Connor McLaughlin fccc2dd295 DigitalController: Store button state/transfer state in save states 2020-04-26 01:23:01 +10:00
Connor McLaughlin 2ffcad3d37 GPU: Add method to convert from window coordinates to beam ticks/lines 2020-04-26 01:22:56 +10:00
Connor McLaughlin 194fc63232 GameList: Flush game list after re-scanning
Should hopefully fix random gamelist corruption.
2020-04-25 15:23:41 +10:00
Connor McLaughlin 25af5ef9d9 MemoryCard: Save FLAG to state 2020-04-25 15:00:14 +10:00
Connor McLaughlin 92255c8ddd System: Don't drop audio buffers when time lost 2020-04-25 14:51:25 +10:00
Connor McLaughlin f98c9b4084 GPU/HW: Fix display being cut off when cropping+upscaling 2020-04-25 14:37:56 +10:00
Connor McLaughlin 7fae169bbb Timer: Don't let writes affect IRQ state 2020-04-25 14:17:44 +10:00
Connor McLaughlin 72f6503bec CDROM: Reduce speed change delay 2020-04-25 14:16:36 +10:00
Connor McLaughlin a4416d8cf5 CDROM: Add seek time when starting reading/playing without setloc 2020-04-25 14:16:20 +10:00
Connor McLaughlin 191c3450cc SPU: Port reverb algorithm from Mednafen-PSX 2020-04-25 00:37:02 +10:00
Connor McLaughlin 6e6c11f8bf GPU: Fix dithering enable check for non-textured polygons
Fixes screen fade out effects in Final Fantasy VIII.
2020-04-24 19:53:49 +10:00
Connor McLaughlin e34b78ab80 SPU: Fix pitch modulation 2020-04-24 15:50:35 +10:00
Connor McLaughlin 1891b45b0e GPU/OpenGL: Fix shader compile error on NVIDIA 2020-04-24 03:30:32 +10:00
Connor McLaughlin 715209e178 GPU/HW: Truncate colours to 16-bit before applying alpha
Fixes battle screen transitions blowing out in brightness in Final
Fantasy 7.
2020-04-24 03:26:54 +10:00
Connor McLaughlin 4a4c3d5e3b GL/Texture: Add internal format as parameter 2020-04-24 03:21:44 +10:00
Connor McLaughlin 990147b7e9 GPU/HW: Use uint in CPU-side vertex attributes 2020-04-23 15:55:49 +10:00
Connor McLaughlin e2f5905cd6 GPU/HW: Use unsigned integers in shaders for texcoords
Probably needs testing on GLES.
2020-04-23 15:14:19 +10:00
Connor McLaughlin 30033ed4aa GPU/HW: Minor improvements to texture filtering 2020-04-23 15:08:28 +10:00
Connor McLaughlin 13e2b28f50 GPU/HW: Only apply vertex offset at 1x resolution scale 2020-04-23 14:45:11 +10:00
Connor McLaughlin a02c818245 HostDisplay: Drop some unused methods 2020-04-22 21:15:59 +10:00
Connor McLaughlin d7aa514f14 GPU/HW/OpenGL: Work around vertex-Y-off-by-one issue 2020-04-22 17:39:46 +10:00
Connor McLaughlin ec5b52b3fb GPU/HW: Tweak vertex shader offsets
Fixes Doom/Dark Forces/etc in hardware renderer, but only at 1x
resolution. Fixes missing lines in Castlevania SOTM, Ridge Racer Type 4,
etc.
2020-04-21 22:07:55 +10:00
Connor McLaughlin 834f3768a1 GPU/HW: Line coordinate typo fix 2020-04-21 16:01:04 +10:00
Connor McLaughlin 1ee418aebf GPU/HW: Fix additional polyline vertices drawing 2020-04-21 15:45:22 +10:00
Connor McLaughlin 08c8d1a521 System: Support saving screenshots in save states 2020-04-21 02:50:45 +10:00
Connor McLaughlin aaf9dcaf02 GPU/HW: Fix possible crash when drawing polylines 2020-04-20 13:00:57 +10:00
Connor McLaughlin 4655aa02f8 CPU/CodeCache: Fix uninitialized pointers 2020-04-20 12:35:57 +10:00
Connor McLaughlin badfe6117e GPU: Remove textured draw time penalty
Fixes missing elements in Bloody Roar 2.
2020-04-20 12:25:00 +10:00
Connor McLaughlin 759c7c52d5 GPU: Don't wedge when other commands are in FIFO with polyline
Fixes Ridge Racer Type 4.
2020-04-20 01:10:41 +10:00
Connor McLaughlin b893c0abf5 GPU/Software: Fix copies when overlapping and oversized 2020-04-20 00:54:50 +10:00
Connor McLaughlin f1d1129e05 CDROM: Don't assert if SetMode.bit4 is set 2020-04-19 22:31:22 +10:00
Connor McLaughlin 5ad133a278 GPU/HW: Implement oversized copies on GPU
Fixes slowdown caused by this.
2020-04-19 22:30:55 +10:00
Connor McLaughlin 045c4d1745 SPU: Fix adsr_volume read for pending key-on voice
Fixes cutscene audio in Spyro 2, probably others.
2020-04-19 18:19:55 +10:00
Connor McLaughlin 3319adfa2f GPU: Tweak rectangle draw times 2020-04-19 16:57:51 +10:00
Connor McLaughlin d5a5432a8b CPU/CodeCache: Fix crash when BIOS is missing 2020-04-19 16:03:35 +10:00
Connor McLaughlin 610cc74cb9 GPU: Add primitive setup timing 2020-04-19 15:26:27 +10:00
Connor McLaughlin 16500064f8 GPU: Tweak triangle draw times 2020-04-19 15:24:40 +10:00
Connor McLaughlin 6ef3626599 GPU/HW: Fix a possible crash in rectangle expansion 2020-04-19 14:34:17 +10:00
Connor McLaughlin 1757932b3a GPU: Implement FIFO and timings
This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin 65ca8b9fe0 GPU/HW: Move logic from backend to GPU_HW class 2020-04-18 15:30:46 +10:00
Connor McLaughlin 205297ac27 System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
Connor McLaughlin 38847de8ee GameList: PAPX and SCZS prefixes should be NTSC-J 2020-04-16 21:42:09 +10:00
Connor McLaughlin 197b193ca3 GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering 2020-04-16 21:29:11 +10:00
Connor McLaughlin 02b1e084c1 GPU/HW/OpenGL: Re-enable some fast paths I accidentially disabled 2020-04-16 21:27:01 +10:00
Connor McLaughlin b45b70970b GL/ShaderCache: Support geometry shaders 2020-04-16 21:25:56 +10:00
Connor McLaughlin a43a0a14cc CPU/CodeCache: Don't leak blocks on shutdown 2020-04-16 20:23:54 +10:00
Connor McLaughlin 7a87b9b5bb CPU/CodeCache: Don't leak blocks on flush 2020-04-16 19:40:52 +10:00
Connor McLaughlin 86df077ffe GPU/HW: Slight refactor to vertex culling 2020-04-16 00:22:19 +10:00
Connor McLaughlin f75ea052a6 FrontendCommon: Add input profile support 2020-04-15 01:44:04 +10:00
Connor McLaughlin d9ebb975b2 CommonHostInterface: Reimplement controller rumble support
Even better than before, supports separate motor control.
2020-04-14 16:34:42 +10:00
Connor McLaughlin 81cf4b469f Frontends: Add shared command line interface
Also provides batch mode and automatic fullscreen switching.

  -help: Displays this information and exits.
  -version: Displays version information and exits.
  -batch: Enables batch mode (exits after powering off)
  -fastboot: Force fast boot for provided filename
  -slowboot: Force slow boot for provided filename
  -resume: Load resume save state. If a boot filename is provided,
    that game's resume state will be loaded, otherwise the most
    recent resume save state will be loaded.
  -state <index>: Loads specified save state by index. If a boot
    filename is provided, a per-game state will be loaded, otherwise
    a global state will be loaded.
  -statefile <filename>: Loads state from the specified filename.
    No boot filename is required with this option.
  -fullscreen: Enters fullscreen mode immediately after starting.
  -nofullscreen: Prevents fullscreen mode from triggering if enabled.
  -portable: Forces "portable mode", data in same directory.
  --: Signals that no more arguments will follow and the remaining
    parameters make up the filename. Use when the filename contains
    spaces or starts with a dash.
2020-04-13 22:17:09 +10:00
Connor McLaughlin 6a03bb2d15 HostInterface: Drop std::filesystem requirement 2020-04-12 21:06:33 +10:00
Connor McLaughlin 7779a54bc5 GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'
It affects rendering as well as display/scanout now, after all.
2020-04-11 16:37:53 +10:00
Connor McLaughlin 9e024b7a51 GPU: Handle VRAM wrap-around behavior on scanout 2020-04-11 16:09:03 +10:00
Connor McLaughlin fc3efebb38 Revert "SPU: Use reverb formula from Mednafen-PSX"
This reverts commit 809b9f89ca.
2020-04-11 15:04:04 +10:00
Connor McLaughlin a4a112f5d8 CDROM: Deliver invalid sub-q (libcrypted) sectors to CPU
Nocash documentation would suggest that it only needs the sector to be
skipped by GetLocP. Which would make sense as the non-subchannel data is
still completely valid.
2020-04-11 02:44:43 +10:00
Connor McLaughlin 6d55979dac HostDisplay: Fix 1x1 1:1 AR screenshots in OpenGL 2020-04-11 00:56:28 +10:00
Connor McLaughlin 05e4e7d262 CDROM: Add timing for speed changes/adjust seek timing
This makes the BIOS take longer to load the executable off the disc,
giving the sound effects longer to fade out and reducing the overlap
with the game.
2020-04-11 00:40:44 +10:00
Connor McLaughlin 809b9f89ca SPU: Use reverb formula from Mednafen-PSX 2020-04-11 00:40:28 +10:00
Connor McLaughlin 6cfad33b8e HostInterface: Set NoNav on FPS window
Prevents it stealing focus in SDL frontend.
2020-04-11 00:00:37 +10:00
Connor McLaughlin 6775100170 GPU: Drop OpenGL ES renderer
We can put this through the normal GL renderer instead.
2020-04-11 00:00:10 +10:00
Connor McLaughlin fbfd838e22 GPU: Add pixel aspect ratio option
Can display in 4:3, 16:9, 1:1 ratios.
2020-04-10 15:12:35 +10:00
Connor McLaughlin 3325d2c42c GPU: Add Force NTSC timings option
This option forces NTSC timings for PAL games, causing them to either
run faster (more likely) or smoother (less likely).
2020-04-10 13:35:10 +10:00
Connor McLaughlin a06240141e GPU/D3D11: Fix incorrect usage of CopySubresourceRegion() in CopyVRAM()
I believe this is what was causing the renderer to have issues on
Windows 7.
2020-04-10 01:07:44 +10:00
Connor McLaughlin 5a19abbbd3 GPU/D3D11: Fix broken 24-bit display/interlacing when upscaled 2020-04-10 00:43:18 +10:00
Connor McLaughlin f0a3e66d08 GPU/Software: Fix broken display when VRAM is X-offset 2020-04-09 20:50:57 +10:00
Connor McLaughlin 2413c5a6a3 GPU/Software: Fix incorrect colours in 24-bit FMVs 2020-04-09 00:46:00 +10:00
Connor McLaughlin 3c45603cb4 MemoryCard: Batch sector writes together 5 seconds at a time
Reduces disk writes for SSDs (assuming the OS didn't just cache all the
writes), and limits OSD spam.

Fixes #146.
2020-04-09 00:14:26 +10:00
Connor McLaughlin 0006052728 SPU: Fix some registers not being saved to state 2020-04-08 20:33:39 +10:00
Connor McLaughlin 08567fedf4 CDROM: Fix crash when loading save state from different system 2020-04-08 13:08:27 +10:00
Connor McLaughlin 610abc1a75 BIOS: Make SCPH-3000 BIOS known 2020-04-07 11:54:24 +10:00
Connor McLaughlin b4538b1d2e HostInterface: Add redump BIOS filenames to search list
ps-10x.bin, ps-30x.bin, etc.
2020-04-07 11:54:22 +10:00
Connor McLaughlin e91d760175 HostInterface: Fix crash on startup with controller connected 2020-04-06 12:18:33 +10:00
Connor McLaughlin 0c1547d9e3 CDROM: Don't use valid bit for last subq, read on reset
Fixes GetlocP failing after resetting the system, causing some FMVs to
break/games to get wedged.
2020-04-06 00:25:56 +10:00
Connor McLaughlin b7cdaaf36a CDROM: Defer setting reading/playing bit until sector is read
Fixes softlock in Chicken Run.
2020-04-06 00:25:49 +10:00
Connor McLaughlin e7640d5367 HostInterface: Make SetUserDirectory() overridable by frontends 2020-04-05 22:59:06 +10:00
Connor McLaughlin 45d7294c3c CDROM: Limit XA playback to first-identified file/channel
Fixes background music in initial menu of Tomb Raider III.
2020-04-05 01:39:43 +10:00
Connor McLaughlin 3cfead36c4 Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset"
This reverts commit 5302f83818.

This is not the correct fix, and breaks other games.
2020-04-04 19:31:19 +10:00