Stenzek
f05ff4103e
Misc: Build fixes for Android
2023-11-04 20:11:51 +10:00
Stenzek
b3cbe5a7ee
CPU/NewRec: Add AArch32 backend
2023-10-21 20:22:51 +10:00
Stenzek
9501439d6b
CPU: Add new experimental recompiler
2023-10-18 00:49:01 +10:00
Stenzek
79e1ae3e54
CPU/CodeCache: Rewrite using new-rec's block management
2023-10-18 00:49:01 +10:00
Stenzek
cee4f93097
Build: Use precompiled headers
2023-09-02 21:44:08 +10:00
Stenzek
09e7a5843f
GPU: Add scaling shader support
...
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Stenzek
b217f64bcf
PostProcessing: Refactor config to use separate sections
2023-08-30 00:44:01 +10:00
Stenzek
dc9c99438b
Misc: Post-refactor cleanups
2023-08-24 18:01:32 +10:00
Stenzek
e3d9ba4c99
Rewrite host GPU abstraction
...
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek
cee5decec4
GameDB: Merge traits/compatibility into single file
2023-08-19 22:00:20 +10:00
Stenzek
bb60170d9a
Move frontend-common to util/core
2023-08-16 01:13:00 +10:00
Stenzek
5b980dafa5
System: Refactor main loop
...
Reduces JIT exits.
Improves runahead performance.
2023-08-16 01:13:00 +10:00
Stenzek
4ebd34fcb3
MSBuild: Use project referencing instead of .lib linking
2023-08-16 01:12:59 +10:00
Stenzek
84e5fbe0c6
CPU: HLE implementation of PCDrv (host file access)
2023-04-29 20:45:39 +10:00
Connor McLaughlin
395e9a934b
InputManager: Support inverted full axis
...
i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin
10f98106dd
Misc: Normalize code vs serial usage
2022-10-05 18:29:44 +10:00
Connor McLaughlin
7bbacd2392
Misc: Remove unused code
2022-08-22 19:55:38 +10:00
Connor McLaughlin
0f82dc9161
System: Use streaming for compressed save
2022-08-18 23:10:15 +10:00
Connor McLaughlin
759938a5cf
System: Support compressing save states
2022-08-18 23:10:15 +10:00
Connor McLaughlin
a899ca88f2
Build: Make OpenGL/Vulkan renderers optional
...
And disabled on Windows/arm64.
2022-07-31 01:14:28 +10:00
Connor McLaughlin
b42b5501f6
UI: Massive revamp, new features and improvements
2022-07-22 21:19:54 +10:00
Connor McLaughlin
462eb2c155
Add Host/HostSettings
2022-07-21 17:29:58 +10:00
Connor McLaughlin
584525cb11
Cheevos: Move to core
2022-03-27 16:59:02 +10:00
Connor McLaughlin
c43df29abc
ImGuiFullscreen: Move to core
2022-03-27 16:59:02 +10:00
Connor McLaughlin
14e7f8fd13
GPU: Add D3D12 renderer
2021-07-10 21:45:10 +10:00
Connor McLaughlin
5da9edceb9
Build: Unify MSBuild options in props files
2021-07-10 21:45:10 +10:00
Albert Liu
f9dc1a7e80
Core: Add Multitap support
2021-02-26 21:04:12 -08:00
Connor McLaughlin
fd166a4485
ShaderCache: Add a data version field
...
We can increment this to prevent people's shader caches from growing too
large with shader changes.
2021-01-11 15:24:38 +10:00
Connor McLaughlin
8db961042a
GPU: Support replacing VRAM writes with new textures
2020-12-26 00:47:03 +10:00
Jean-Baptiste Boric
abd2399aaf
Core: Implement GDB protocol
2020-12-26 00:47:02 +10:00
Connor McLaughlin
9e1987063d
System: Add a libcrypt game list, and check serials
...
Nag the user if they're missing a sbi file.
2020-12-18 03:03:22 +10:00
Connor McLaughlin
bf2e38aed5
CPU/Recompiler: Implement LUT-based fastmem
2020-11-24 14:49:21 +10:00
Connor McLaughlin
2595e31575
GPU: Split software to frontend/backend
2020-11-21 18:39:04 +10:00
Connor McLaughlin
03d4f80883
GPU: Move enums/types into separate file
2020-11-21 18:39:04 +10:00
Connor McLaughlin
9f3e8bed86
CPU: Add AArch32/armv7 recompiler
2020-11-21 18:39:04 +10:00
Connor McLaughlin
28c88cd69f
Build: Fix Win32 compilation of core
2020-11-21 18:39:03 +10:00
Connor McLaughlin
a03bca2f72
CPU: Make fastmem a compile-time feature (support 32-bit targets)
2020-11-21 18:39:03 +10:00
Albert Liu
f9d2643d98
Controller: Add Analog Joystick support
2020-11-14 07:46:26 -08:00
Connor McLaughlin
49cea927f0
Build: Add ARM64 platform for Windows
2020-10-14 00:48:48 +10:00
Connor McLaughlin
92da9917a8
MemoryCard: Split into image helper functions
2020-09-19 00:28:47 +10:00
Connor McLaughlin
2b4568df6a
ShaderGen: Split HW shadergen from base
2020-09-13 01:23:43 +10:00
Connor McLaughlin
ddb38ac31d
Add pcsxr and libretro cheat list parsing
2020-09-09 22:11:28 +10:00
Connor McLaughlin
6bbbb96d4b
Move GameList to FrontendCommon
...
Reduces libretro core dependencies further.
2020-09-01 12:46:44 +10:00
Connor McLaughlin
13e3095801
Core: Don't link to imgui for libretro core
2020-09-01 12:22:32 +10:00
Connor McLaughlin
60d3fffec1
Add per-game overrides (mainly for compatibility)
2020-08-21 00:09:37 +10:00
Connor McLaughlin
c5db7db182
Build: Compile source as UTF-8 with MSVC
2020-08-15 00:04:38 +10:00
Connor McLaughlin
f6e88353eb
CPU/Recompiler: Make generated code invariant to virtual PC
2020-08-08 23:06:28 +10:00
Connor McLaughlin
0c1b637549
PGXP: Add initial implementation
2020-08-02 00:25:07 +10:00
Connor McLaughlin
b6f871d2b9
JIT optimizations and refactoring ( #675 )
...
* CPU/Recompiler: Use rel32 call where possible for no-args
* JitCodeBuffer: Support using preallocated buffer
* CPU/Recompiler/AArch64: Use bl instead of blr for short branches
* CPU/CodeCache: Allocate recompiler buffer in program space
This means we don't need 64-bit moves for every call out of the
recompiler.
* GTE: Don't store as u16 and load as u32
* CPU/Recompiler: Add methods to emit global load/stores
* GTE: Convert class to namespace
* CPU/Recompiler: Call GTE functions directly
* Settings: Turn into a global variable
* GPU: Replace local pointers with global
* InterruptController: Turn into a global pointer
* System: Replace local pointers with global
* Timers: Turn into a global instance
* DMA: Turn into a global instance
* SPU: Turn into a global instance
* CDROM: Turn into a global instance
* MDEC: Turn into a global instance
* Pad: Turn into a global instance
* SIO: Turn into a global instance
* CDROM: Move audio FIFO to the heap
* CPU/Recompiler: Drop ASMFunctions
No longer needed since we have code in the same 4GB window.
* CPUCodeCache: Turn class into namespace
* Bus: Local pointer -> global pointers
* CPU: Turn class into namespace
* Bus: Turn into namespace
* GTE: Store registers in CPU state struct
Allows relative addressing on ARM.
* CPU/Recompiler: Align code storage to page size
* CPU/Recompiler: Fix relative branches on A64
* HostInterface: Local references to global
* System: Turn into a namespace, move events out
* Add guard pages
* Android: Fix build
2020-07-31 17:09:18 +10:00
Connor McLaughlin
8b91bf5e57
Core: Add loading screen based progress callbacks
2020-07-22 00:03:01 +10:00