Connor McLaughlin
0528a2a1f9
Settings: Put each controller in its own config section
2020-01-02 16:10:30 +10:00
Connor McLaughlin
f3e9c3ec8c
Add initial work on Qt frontend
2019-12-31 16:18:30 +10:00
Connor McLaughlin
98214a9327
SettingsInterface: Add support for string list settings
2019-12-31 16:16:47 +10:00
Connor McLaughlin
dbf651e493
CPU/Interpreter: Remove redundant comparison in divu instruction
2019-12-31 11:41:52 +10:00
Connor McLaughlin
0f1f5a4f49
Settings: Define an abstract settings retrieval interface
...
Can be used by both Android and Qt to access their platform-dependent
formats.
2019-12-30 21:22:49 +10:00
Connor McLaughlin
e66214d93e
GameList: Fix non-recursive scanning
2019-12-30 00:45:37 +10:00
Connor McLaughlin
0639f4264f
DMA: Delay GPU transfers by block count
...
Needs real GPU timings, but fixes NFS5 in the meantime.
2019-12-29 15:34:07 +10:00
Connor McLaughlin
41cf894488
GPU/HW: Fix readback of odd transfer widths
...
Fixes character model flailing and crash in FF9.
2019-12-28 15:50:37 +10:00
Connor McLaughlin
d118377c9e
CPU/Recompiler: Reduced forced PC flushes
2019-12-28 14:04:15 +10:00
Connor McLaughlin
620284f7d1
CPU/Recompiler/AArch64: Use PC-relative branches to far code
2019-12-27 20:38:07 +10:00
Connor McLaughlin
29355bc44d
CPU/Recompiler: Move branch codegen to base class
2019-12-27 20:38:07 +10:00
Connor McLaughlin
aabe5b9287
CPU/Recompiler: Add GetCurrentCodePointer()
2019-12-27 20:38:07 +10:00
Connor McLaughlin
390b6da0b8
CPU/Recompiler: Add unconditional EmitBranch
2019-12-27 20:38:07 +10:00
Connor McLaughlin
4f2c1e1a6b
CPU/Recompiler: Add EmitBindLabel and EmitBranchIfBitClear
2019-12-27 20:38:07 +10:00
Connor McLaughlin
03a36645a2
Settings: Save fullscreen setting to ini
2019-12-27 20:38:07 +10:00
Connor McLaughlin
5bb2b3ec63
Frontend: Add audio backend to settings (switch-while-running)
2019-12-27 20:38:07 +10:00
Connor McLaughlin
16317d077e
Settings: Add audio backend, move sync settings to Display/Audio
2019-12-27 20:38:07 +10:00
Connor McLaughlin
c8d3b2c546
GPU/Software: Use templates for render functions
2019-12-22 19:34:24 +10:00
Connor McLaughlin
a1b52980e2
GPU: Implement line renderering in software renderer
2019-12-22 18:53:20 +10:00
Connor McLaughlin
ad21f48a67
Fix Android build after controller changes
2019-12-16 16:46:43 +10:00
Connor McLaughlin
52c82b6aa3
Pad: Change controller types when loading states if needed
2019-12-16 00:05:48 +10:00
Connor McLaughlin
cbcb9b02b0
AnalogController: Rumble support
2019-12-15 23:22:53 +10:00
Connor McLaughlin
1d2bd11b02
Frontend: Add controller settings
2019-12-15 22:24:27 +10:00
Connor McLaughlin
a347b3606e
Implement support for analog controllers
2019-12-15 21:58:27 +10:00
Connor McLaughlin
6e18e56089
Controller: Support general axis input events
2019-12-15 00:32:55 +10:00
Connor McLaughlin
32d8b4dc84
Frontend: Dynamic button mapping based on controller type
2019-12-15 00:17:43 +10:00
Connor McLaughlin
c65279f944
System: Create controllers dynamically based on config
2019-12-14 23:29:26 +10:00
Connor McLaughlin
ea0845d5ad
Move controller creation to System class, switch shared_ptr to unique_ptr
2019-12-14 23:20:24 +10:00
Connor McLaughlin
5fd421860a
GameList: Support detecting region from system area of CDROM
...
More accurate than basing it off the code, and better support for
homebrew discs.
2019-12-13 16:51:40 +10:00
Connor McLaughlin
f77721b84d
CPU/Recompiler: Fix "jalr t0, t0" and like instructions (mainly AArch64)
2019-12-13 14:36:41 +10:00
Connor McLaughlin
5e5b1b64db
CPU/Recompiler: Incorporate latest work into AArch64 backend
2019-12-13 01:25:05 +10:00
Connor McLaughlin
44c76f3bf3
CPU/Recompiler: Support three-operand basic operations
...
e.g. add r1, r2, r3. This eliminates the extra move on ARM.
2019-12-13 00:51:41 +10:00
Connor McLaughlin
41298a74e1
CPU/Recompiler: Fetch instruction before dispatching interrupts
...
Fixes polygon glitches in Crash.
2019-12-12 23:55:42 +10:00
Connor McLaughlin
aa52dbfeb8
CPU/Recompiler: Use register cache for managing pc
...
Reduces the number of loadstores after each instruction.
2019-12-12 23:55:23 +10:00
Connor McLaughlin
002d1cd4fd
CPU/CoreCache: Use virtual (unmasked) address as PC
2019-12-12 20:23:53 +10:00
Connor McLaughlin
a267451614
CPU/Recompiler: Remove unused code
2019-12-12 20:17:52 +10:00
Connor McLaughlin
20c7aaf74b
CPU/Recompiler: Support pushing/popping the register cache state
2019-12-12 20:15:54 +10:00
Connor McLaughlin
1905d22a9a
CPU/Recompiler/AArch64: Fix potential stack corruption in function calls
2019-12-12 02:38:03 +10:00
Connor McLaughlin
18066239b7
CPU/Recompiler: Fix bad codegen on slti where rd==rs
2019-12-12 00:00:48 +10:00
Connor McLaughlin
aafac96f34
CPU/Recompiler: Linux/Android compile fix
2019-12-11 22:54:22 +10:00
Connor McLaughlin
37933e9678
CPU/Recompiler: Read GTE registers directly from struct
2019-12-11 22:33:54 +10:00
Connor McLaughlin
b0eb8074f5
CPU/Recompiler: Implement lwc2/swc2
2019-12-11 22:04:11 +10:00
Connor McLaughlin
a5afb250ea
CPU/Recompiler: Don't require fallback for GTE instructions
2019-12-11 21:54:08 +10:00
Connor McLaughlin
a6dab97928
CPU: Simplify GTE register addressing
2019-12-11 21:44:26 +10:00
Connor McLaughlin
4e7d420a06
CPU/Recompiler: Implement mfc0/mtc0/rfe
2019-12-11 20:50:55 +10:00
Connor McLaughlin
f5d65448d6
GPU: Improve structure alignment
2019-12-11 20:28:14 +10:00
Connor McLaughlin
8f624afb59
GPU: Fix handling of GP1(09h)
2019-12-11 16:47:49 +10:00
Connor McLaughlin
ffe90083d3
GPU: Refactor draw mode setting
2019-12-11 16:35:14 +10:00
Connor McLaughlin
cda2394287
System: Fix loading of EXEs with sp=0 (leave unchanged)
2019-12-11 16:34:56 +10:00
Connor McLaughlin
6f78fea159
GL: Improve error handling with texture creation
2019-12-11 00:02:12 +10:00
Connor McLaughlin
05e6d4c401
GPU/OpenGL: Clean up VAOs at shutdown time
...
These were leaking before.
2019-12-10 23:37:01 +10:00
Connor McLaughlin
152b56c8cc
GPU: Fix mask bit setting on non-textured polygons
...
Fixes garbled colours in FMVs in some games.
2019-12-10 23:27:41 +10:00
Connor McLaughlin
0d293c4be4
Settings: Disable fast boot and TTY output by default
...
The latter can cause crashes in some games.
2019-12-10 23:06:45 +10:00
Connor McLaughlin
56b87f33c0
Controller: Linux build fix
2019-12-10 23:05:19 +10:00
Connor McLaughlin
df6e079920
GPU: Add a Force Progressive Scan option (disable interlacing)
2019-12-10 22:52:46 +10:00
Connor McLaughlin
fb0aad0917
System: Include SIO in save state
2019-12-10 00:28:58 +10:00
Connor McLaughlin
89e9373037
Controller: Add a set-button interface in base class
2019-12-09 01:06:58 +10:00
Connor McLaughlin
da14b10e72
Split MemoryCard and PadDevice (now Controller)
2019-12-09 00:52:00 +10:00
Connor McLaughlin
c1710482df
Pad: Add button name -> code lookup functions
2019-12-09 00:46:04 +10:00
Connor McLaughlin
8930383c96
GPU: Use start address in computation of drawing_even_line
2019-12-08 00:40:52 +10:00
Connor McLaughlin
42ee55ae17
CDROM: Seek to start of first track on stop
...
Fixes WipEout crashing after track selection.
2019-12-07 21:09:30 +10:00
Connor McLaughlin
315f2b701a
Stub out SIO controller
...
Fixes WipEout booting.
2019-12-07 21:09:04 +10:00
Connor McLaughlin
67c67bbb66
GPU: Add basic texture filtering support
...
Still has issues around the edges of text.
2019-12-07 17:03:56 +10:00
Connor McLaughlin
c284d3835f
GPU: Add a simplified OpenGL ES renderer
...
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
2019-12-07 01:37:37 +10:00
Connor McLaughlin
8d7b93766d
MemoryCard: Fix incorrect checksum after formatting
...
Fixes memory cards not working in the BIOS.
2019-12-07 00:03:05 +10:00
Connor McLaughlin
54277dc24f
Pad: Update status after ACK
2019-12-07 00:02:47 +10:00
Connor McLaughlin
36fbc4523d
CDROM: Skip reading sectors which have an invalid SubQ checksum
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i.e. libcrypt support
2019-12-06 21:15:04 +10:00
Connor McLaughlin
bc44d4b1b0
CDImage: Support SBI replacement subchannel Q for cue/bin images
2019-12-06 21:14:58 +10:00
Connor McLaughlin
53621bd3eb
CDROM: Fix clipping when combined left/volume volume > 0x80
2019-12-06 00:33:46 +10:00
Connor McLaughlin
4798f35e40
Pad: Delay ACK after receiving byte
...
The controller routines in the BIOS seem to depend on this, if they
happen at the same time depending on what part of the code it was in,
it'll assume no controller is connected.
2019-12-05 23:03:56 +10:00
Connor McLaughlin
9fa8eb239e
CPU: Force-inline some accessor functions
2019-12-05 23:02:03 +10:00
Connor McLaughlin
8b9d44f4dc
System: Use game code for automatic region detection
2019-12-05 17:09:10 +10:00
Connor McLaughlin
eeea5125f7
CPU: Use pending ticks as downcount comparison
...
Saves a few cycles decrementing the downcount.
2019-12-05 16:28:46 +10:00
Connor McLaughlin
0171dc4241
CPU/Recompiler: Prevent vixl from using scratch registers
...
This took too long to find that it was trashing one of our register
cache values. Let it abort instead, until we use the base assembler
instead of the macro assembler.
2019-12-05 02:03:01 +10:00
Connor McLaughlin
914abe64c1
CPU/Recompiler: Extend sign for add/sub/cmp immediates in AArch64
2019-12-05 02:02:23 +10:00
Connor McLaughlin
8c33163ef1
Android: Add type to game list (disc/psexe)
2019-12-04 21:54:14 +10:00
Connor McLaughlin
dec475db62
GameList: Support homebrew/psexe files
2019-12-04 21:12:50 +10:00
Connor McLaughlin
baaa94d4c1
CPU/Recompiler: Instruction parity between x64 and AArch64
2019-12-04 19:52:56 +10:00
Connor McLaughlin
f49216f5f8
CPU/Recompiler: Implement most instructions for AArch64
2019-12-04 01:50:59 +10:00
Connor McLaughlin
e518cbfffb
CPU/Recompiler: Fallback-all-instructions working in AArch64
2019-12-03 20:45:14 +10:00
Connor McLaughlin
bbe1cb5fe9
CPU: Preparations for AArch64 recompiler
2019-12-03 01:31:49 +10:00
Connor McLaughlin
efb8033d48
HostInterface: Fix for gcc < 8
2019-12-03 01:29:26 +10:00
Connor McLaughlin
45fc19fd05
GPU: Only latch texpage/mode on polygon/set draw mode
...
Driver seems to draw an off-screen polygon to set up the parameters,
instead of the set draw mode command.
Fixes broken sprites in Driver/Driver 2.
2019-12-02 17:04:26 +10:00
Connor McLaughlin
a3f2286bdb
CDROM: Hack to set subq position before seek instead of after
...
I assume this should be set throughout the seek to the current disc
position, but since we're only updating at the end of the seek, this'll
do.
Fixes music looping in Spyro.
2019-12-02 17:02:59 +10:00
Connor McLaughlin
adc3a2fac1
Android: Support GLES3 and hardware renderers
2019-12-01 21:57:27 +10:00
Connor McLaughlin
299ee05cd9
HostInterface: Move OSD messages to base class
2019-12-01 21:33:56 +10:00
Connor McLaughlin
0a6b913536
HostInterface: Move performance counters to base class
2019-12-01 21:29:09 +10:00
Connor McLaughlin
abfa531648
GameList: Add disc size
2019-12-01 19:52:00 +10:00
Connor McLaughlin
ea52b9e8aa
GameList: Support parsing Redump.org dat files
2019-12-01 19:52:00 +10:00
Connor McLaughlin
04c70b3118
Add initial game list class implementation
2019-11-29 23:46:11 +10:00
Connor McLaughlin
ea0b13a05c
More changes to accomodate Android - imgui/host display
2019-11-28 23:32:57 +10:00
Connor McLaughlin
f11d357ab9
Compile fixes for Android
2019-11-28 01:55:33 +10:00
Connor McLaughlin
aec01d3890
Bus: Reduce RAM write delay
2019-11-27 00:01:47 +10:00
Connor McLaughlin
519dbc818d
CPU/CodeCache: Fix DMA writes not invalidating code blocks
...
Fixes Crash Team Racing and Spyro in Cached Interpreter/Recompiler
modes.
2019-11-26 19:45:38 +10:00
Connor McLaughlin
771a151567
GPU/OpenGL: Use CopyImageSubData for VRAM copies
...
Not correct with regard to the mask bit handling, but better than
blitting.
2019-11-25 00:27:23 +10:00
Connor McLaughlin
22e8b6b0a7
System: Fall back to software when D3D11 selected on Linux
2019-11-25 00:24:22 +10:00
Connor McLaughlin
0bc7333e6e
GPU/OpenGL: Set GLSL version string dynamically
...
Rather than hardcoding to 3.3.
2019-11-25 00:17:17 +10:00
Connor McLaughlin
db0d11c2ff
GPU/HW: Cull primitives larger than 1024x512
2019-11-24 23:46:33 +10:00
Connor McLaughlin
024ed01bbb
GPU/HW: Set alpha to mask bit setting
2019-11-24 23:30:35 +10:00
Connor McLaughlin
bc5a247a4b
GPU/HW: Use dual-source blend to split alpha and mask
2019-11-24 23:28:01 +10:00