Commit graph

30 commits

Author SHA1 Message Date
Stenzek e3d9ba4c99 Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek 5439718ec3 GL/Context: Add missing include 2023-04-29 20:45:19 +10:00
Connor McLaughlin 8c7a192128 Misc: Add copyright/license statement to applicable files
Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin 0d178a2a9e GL/Context: Prefer EGL over GLX on all platforms 2022-11-23 19:14:28 +10:00
Connor McLaughlin 30556cb40a GL/Context: Prefer EGL over GLX on ARM 2022-11-15 21:33:06 +10:00
Connor McLaughlin 8e95248ef3 GL/Context: Always prefer GLES on Android 2022-10-21 00:30:42 +10:00
Connor McLaughlin 564a9bdeb4 GL/Context: Use GL_OES_draw_elements_base_vertex if GLES3.2 is missing 2022-10-05 18:29:43 +10:00
Connor McLaughlin bec0d6e7df HostDisplay: Add GPU usage statistics 2022-09-03 14:17:51 +10:00
Connor McLaughlin a899ca88f2 Build: Make OpenGL/Vulkan renderers optional
And disabled on Windows/arm64.
2022-07-31 01:14:28 +10:00
Connor McLaughlin d2ca454576 Sync filesystem.h/path.h 2022-07-21 17:29:57 +10:00
Connor McLaughlin 911e9a37f1 WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
Connor McLaughlin 36ff345e60 Revert "GL/Context: Disable GLES3.2 on PowerVR Rogue"
Broken driver is just broken. Not much I can do when I don't have one of
these phones and the shader compiler simply says "failure" without any
line information.
2021-03-09 17:25:58 +10:00
Connor McLaughlin 535fef88c5 GL/Context: Drop unnecessary macro check 2021-03-08 17:28:34 +10:00
Connor McLaughlin db17baba1b GL/Context: Disable GLES3.2 on PowerVR Rogue
It's choking on our shaders, maybe it's the I/O blocks or texture
buffers?
2021-03-07 17:34:29 +10:00
Connor McLaughlin f7426b0988 GL/Context: Support fbdev 2021-02-14 18:36:21 +10:00
Connor McLaughlin d4143399eb OpenGLHostDisplay: Support fullscreen mode enumeration (DRM only) 2021-02-14 18:36:21 +10:00
Connor McLaughlin ccc25fc131 GL/Context: Filter Mali GPUs based on ARM GL_VENDOR only 2021-02-06 20:25:26 +10:00
Connor McLaughlin 5a9abd55a1 GL/Context: Disable GL_{EXT,OES}_copy_image on Mali
It is **very** slow because it seems to be implemented on the CPU...
2021-02-06 19:20:09 +10:00
Connor McLaughlin 3e9fdf22bf NoGUI: Move DRM display to GL context
We don't use it for Vulkan.
2021-02-04 19:39:19 +10:00
Connor McLaughlin cbdf722dd6 GL/ContextEGL: Fix compiling with both DRM/KMS and X11 enabled 2021-02-01 01:45:30 +10:00
Connor McLaughlin b09da307b5 Common: Add DRM display helper class and GBM GL context 2021-01-31 17:10:27 +10:00
Connor McLaughlin 419726f4cc Remove libretro core - core will now be maintained by libretro
libretro have agreed to take over maintenance of the core.

Please see their fork at https://github.com/libretro/duckstation if you
wish to continue to use it.
2021-01-08 01:37:59 +10:00
Connor McLaughlin 69d29d7395 GL/Context: Don't use WGL on Windows/ARM64 2020-10-14 00:48:48 +10:00
Connor McLaughlin 2aace1b503 GL/Context: Don't choke on X11+Wayland 2020-09-23 19:46:39 +10:00
Connor McLaughlin a0f6b4ce81 Build: Don't include AGL context wrapper for libretro 2020-09-13 11:56:56 +10:00
Connor McLaughlin 4ce5f7e802 GLContext: Wayland support 2020-07-11 03:28:25 +10:00
Connor McLaughlin 01287cb7da build: Support building libretro core for Android 2020-07-07 20:27:14 +10:00
Connor McLaughlin 729e1b3392 GLContext: Fix Android context creation 2020-07-07 00:59:49 +10:00
Connor McLaughlin 0571b75fa5 GL/Context: Print GL_SHADING_LANGUAGE_VERSION on creation 2020-05-25 18:36:52 +10:00
Connor McLaughlin 4f4c4f4146 Common: Add GL context wrapper implementation 2020-05-25 15:02:44 +10:00