Commit graph

2095 commits

Author SHA1 Message Date
Stenzek e804b5e701 GPUDevice: Support geometry shaders 2023-09-02 22:09:22 +10:00
Stenzek 4fc984e082 Qt: Add setup wizard 2023-09-02 21:44:15 +10:00
Stenzek 5480e42cd1 ImGuiManager: Fix changing global scale through FSUI 2023-09-02 21:44:08 +10:00
Stenzek bcda86d782 GPU: Fix non-internal resolution screenshots 2023-09-02 21:44:08 +10:00
Stenzek 9e8ff3969e GPU: Clamp UVs to active rect when presenting 2023-09-02 21:44:08 +10:00
Stenzek cee4f93097 Build: Use precompiled headers 2023-09-02 21:44:08 +10:00
Stenzek 0da14a5442 GPU/Vulkan: Fix MSAA
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
2023-09-01 21:25:12 +10:00
Stenzek 09e7a5843f GPU: Add scaling shader support
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Stenzek 9439cf65a3 AnalogController: Always use analog mode from save state 2023-08-31 22:09:17 +10:00
Stenzek 5421900bb2 System: Add InterruptExecution() 2023-08-30 22:20:36 +10:00
Stenzek 2915d4ce01 System: Remove memory card warnings on config change 2023-08-30 22:20:36 +10:00
Stenzek b483931444 System: Allow overriding BIOS in boot parameters 2023-08-30 22:20:36 +10:00
Stenzek 15af10e82a System: Expose memory save states 2023-08-30 22:20:36 +10:00
Stenzek ae9cf5b889 BIOS: Add FindBIOSPathWithHash() 2023-08-30 22:20:36 +10:00
Stenzek afaf5ddafd System: Centralize frame presentation 2023-08-30 22:20:36 +10:00
Stenzek 9e7d48cf85 Settings: Ensure Reshade directory gets created 2023-08-30 02:02:53 +10:00
Stenzek 199c53f3af BIOS: Replace TTY patch with syscall hook 2023-08-30 00:44:01 +10:00
Stenzek 92b1c21b8a CPU: Fix crash on breakpoint add/trace enable 2023-08-30 00:44:01 +10:00
Stenzek b217f64bcf PostProcessing: Refactor config to use separate sections 2023-08-30 00:44:01 +10:00
Stenzek 8db8baf33f GPUDevice: Move display logic to GPU 2023-08-30 00:44:00 +10:00
Stenzek 6c185ca17b GPUDevice: Remove mouse pointer position 2023-08-30 00:44:00 +10:00
Stenzek 674f9a5b1c Resources: Remove embedded crosshair image 2023-08-30 00:44:00 +10:00
Stenzek 259193a8e5 GPUDevice: Move software cursor to ImGuiManager 2023-08-30 00:44:00 +10:00
Stenzek 39b8dcda6e GPU/HW: Fix wrapped image writes 2023-08-30 00:44:00 +10:00
Stenzek e23c9875d5 Misc: Split core and util Host 2023-08-30 00:44:00 +10:00
Stenzek 3e82409c10 GPU/HW: Fix base settings not updating on change 2023-08-25 21:53:33 +10:00
Stenzek 08acc3144c Host: Avoid leaving GPU state unbound after represent 2023-08-24 18:04:52 +10:00
Stenzek dc9c99438b Misc: Post-refactor cleanups 2023-08-24 18:01:32 +10:00
Stenzek 82cdef45b3 System: Fix crash on non-database game 2023-08-23 19:39:22 +10:00
Stenzek c7f987bfb7 System: Share memory cards in multi-disc games
Even without playlists.
2023-08-23 18:41:14 +10:00
Stenzek 7d914a9384 Qt: Use disc sets for changing discs 2023-08-23 18:41:14 +10:00
Stenzek 2419008242 GameDatabase: Parse discSetName/discSetSerials 2023-08-23 18:41:14 +10:00
Stenzek 76b5b8ad06 MSBuild: Support building with clang-cl 2023-08-21 22:38:55 +10:00
Stenzek bf15d13eb7 dep/xbyak: Update to v6.73 2023-08-21 22:38:31 +10:00
Stenzek e3d9ba4c99 Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek d09e5051ca Settings: Translate display names in core
Enables the values to show in the Big Picture UI.
2023-08-20 13:25:45 +10:00
Stenzek 496cf01369 FullscreenUI: Make translatable 2023-08-20 12:40:47 +10:00
Stenzek c88a558ae0 Misc: Make controller bindings translatable 2023-08-20 12:40:47 +10:00
Stenzek e57ad0b6aa Host: Backport translations cache
Note: You'll need a new command line for lupdate.

..\..\..\dep\msvc\qt\6.5.0\msvc2022_64\bin\lupdate.exe ../ ../../core/ ../../util/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP -ts duckstation-qt_LANGUAGE.ts
2023-08-20 12:40:47 +10:00
Stenzek 1ec6aee5bf Host: Split translation macros dependent on return type 2023-08-20 12:40:47 +10:00
Stenzek 39f64a03ee Common: Error/FileSystem backports 2023-08-20 12:40:47 +10:00
Stenzek 4fbc9abe8a GameDatabase: Linux build fix 2023-08-19 23:06:27 +10:00
Stenzek cee5decec4 GameDB: Merge traits/compatibility into single file 2023-08-19 22:00:20 +10:00
Stenzek a00a4391ca Common: DynamicHeapArray/FixedHeapArray 2023-08-19 21:18:28 +10:00
Stenzek bb60170d9a Move frontend-common to util/core 2023-08-16 01:13:00 +10:00
Stenzek 5b980dafa5 System: Refactor main loop
Reduces JIT exits.
Improves runahead performance.
2023-08-16 01:13:00 +10:00
Stenzek 4ebd34fcb3 MSBuild: Use project referencing instead of .lib linking 2023-08-16 01:12:59 +10:00
Stenzek 56ac3d6c32 HostDisplay: Fix incorrectly positioned screenshots 2023-08-04 21:39:52 +10:00
Stenzek 6fbdb6d7db GPU: Enable GPUSTAT.28 in read mode
Fixes Celeste Classic.
2023-07-24 19:24:08 +10:00
Jamie Meyer 36c4345019
core / system: Disc-Region Fix For Netplay
Fixes an issue which is only really valid for netplay since can start from an non-auto region sinc eit pulls it from the host.
2023-05-24 12:33:24 +02:00