Commit graph

1336 commits

Author SHA1 Message Date
Connor McLaughlin d7bd21c06d Timers: Update when sync is used with sysclk source
Fixes hang at boot in Zoku Mikagura Shoujo Tanteidan - Kanketsuhen.
2020-12-06 00:35:54 +10:00
Connor McLaughlin 5e05a14f97 GPU: Fix incorrect draw time approximation of lines
Fixes flickering pre-mission screen in Omega Boost.
2020-12-06 00:35:54 +10:00
Connor McLaughlin d757056891 GPU: Implement dot clock timer (Timer 0)
Fixes softlock in Evil Dead - Hail to the King.
2020-12-06 00:35:54 +10:00
Connor McLaughlin 8b3426a96e System: Reinitialize code cache on hw settings change/disc swap
Basically, anything which could allocate large amounts of memory and
potentially overlap with our fastmem area.
2020-12-06 00:35:54 +10:00
Connor McLaughlin 1c9d0967b1 GPU/OpenGL: Fix shader compile error on GLES 2020-12-06 00:35:54 +10:00
Connor McLaughlin 5575950822 Cheats: Support chaining C0 codes with separator (00000000 FFFF) 2020-12-05 02:08:10 +10:00
Connor McLaughlin af6b0dc189 Qt: Add option to pause on application focus loss 2020-12-05 02:08:10 +10:00
Connor McLaughlin 9089c97339 CPU: Drop cache control log to dev level 2020-12-04 01:19:00 +10:00
Connor McLaughlin 52dbcbaca5 PGXP: Treat add rd, rs, zero as moves
Fixes exploding vertices in BIOS intro.

Needs further investigation as to why this fixes it - clearly the actual
oepration is incorrect.
2020-12-04 01:07:36 +10:00
Connor McLaughlin 59ac365b52 GPU/HW: Extend the UV range to all "upscaled" pixels
Extend the UV range to all "upscaled" pixels. This means 1-pixel-high
polygon-based framebuffer effects won't be downsampled.

(e.g. Mega Man Legends 2 haze effect)
2020-12-04 00:33:04 +10:00
Connor McLaughlin 362905e3df GPU: Add display line offset game setting
Use when games need additional cropping.
2020-12-04 00:33:04 +10:00
Connor McLaughlin c406f0708f Cheats: Implement C0 command (activate codes iff equal) 2020-12-03 00:57:52 +10:00
Connor McLaughlin 7e944103c2 GPU/OpenGL: Work around rasterization/interplation issue on V3D/Pi4 2020-12-01 15:14:23 +10:00
Connor McLaughlin a2666de7c8 HostInterface: Make mmap fastmem unavailable a warning instead of OSD message 2020-12-01 13:23:02 +10:00
Connor McLaughlin 977c2f4947 CheatList: Fix games with serial aliases not loading from database 2020-12-01 13:21:07 +10:00
Connor McLaughlin f8c2d7dafd
Merge pull request #1121 from dankcushions/geoshader
OES_geometry_shader and OES_copy_image support
2020-12-01 02:12:51 +10:00
Connor McLaughlin 98f70e9b51 HostDisplay: Add 5:4 and 3:2 aspect ratios 2020-12-01 01:58:46 +10:00
Connor McLaughlin 37c9e69b3e System: Zero downcount at end of frame
Prevents code running after vblank starts, and fixes events getting
delayed in interpreter mode.
2020-12-01 01:16:49 +10:00
dankcushions e7139fe0d1 OES_copy_image support 2020-11-30 14:08:26 +00:00
Connor McLaughlin b695d3c6ce System: Use existing media if save state media is not found 2020-11-30 01:15:44 +10:00
Connor McLaughlin eaafd0a00c Cheats: Support parsing built-in database 2020-11-30 01:15:44 +10:00
Connor McLaughlin 39010320ea HostDisplay: Fix possible race when saving screenshots 2020-11-30 01:15:44 +10:00
dankcushions 82b4edfaf4 OES_geometry_shader can be supported by non-GLES 3.2 conformant devices (eg Pi 4) 2020-11-28 17:48:46 +00:00
Connor McLaughlin a75b6e512a System: Improve translatability of save state error 2020-11-28 00:35:03 +10:00
Connor McLaughlin 5f69216f70 HostInterface: Add OpenPackageFile method 2020-11-28 00:14:45 +10:00
Connor McLaughlin 1fa0903fa9
Merge pull request #1111 from ggrtk/gpu-sw-fix
GPU/SW: Fix 16-bit wraparound output crashing
2020-11-28 00:12:41 +10:00
Albert Liu e12c68cf65 GPU/SW: Fix 16-bit wraparound output crashing 2020-11-26 23:58:06 -08:00
Albert Liu 32e47fba93 System: Limit maximum loadable save state version 2020-11-26 19:51:45 -08:00
Connor McLaughlin f0ff7ce231 PGXP: Add geometry tolerance setting 2020-11-27 01:40:50 +10:00
Connor McLaughlin 125dfa7c40 HostDisplay: Support resizing/compressing images on worker thread 2020-11-27 01:40:50 +10:00
Albert Liu 9ac09d35be AnalogController: Only clear motor state on rumble config if not used 2020-11-26 06:01:08 -08:00
Albert Liu a4eb4b9280 AnalogController: Set transfer state to idle on reset 2020-11-26 06:01:08 -08:00
Connor McLaughlin fcbd618783
Merge pull request #1105 from ggrtk/analog-controller
AnalogController: Rumble handling and config mode fixes
2020-11-26 01:43:50 +10:00
Albert Liu 566993c6df AnalogController: Improve DualShock rumble handling
Fixes low vibration in Final Fantasy VIII, missing vibration in Armored
Core Project Phantasma, etc.
2020-11-25 07:33:30 -08:00
Albert Liu 31b41b9ec0 AnalogController: Output zeros for 0x43 when already in config mode 2020-11-25 07:33:30 -08:00
Albert Liu 3f709d97b6 AnalogController: Send full analog response for reads in config mode 2020-11-25 07:33:30 -08:00
Albert Liu e4820bcbc1 AnalogController: Delay manual mode toggle to transfer state reset 2020-11-25 07:33:30 -08:00
Connor McLaughlin b45bee5954 libretro: Work around crash in RetroArch Vulkan driver 2020-11-25 23:06:41 +10:00
Connor McLaughlin 917fa5dd0e SPU: Only ignore loop address for not-pending-on voices
Fixes softlocks during dialog in The Misadventures of Tron Bonne.
2020-11-25 22:45:03 +10:00
Connor McLaughlin bf2e38aed5 CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
Connor McLaughlin 0793f98c87 CPU/Recompiler: Reduce armv7 code buffer size 2020-11-22 13:59:26 +10:00
Connor McLaughlin 07dbc5a80d GPU/HW: Draw opaque before semitransparent for reverse subtract
Fixes missing shadows in Suikoden II.
2020-11-22 13:46:20 +10:00
Connor McLaughlin e06f85a328 GPU: Fix VRAM palette changes not being detected in hw renderer
Fixes wall texture animation in Mega Man Legends.
2020-11-22 13:22:29 +10:00
Connor McLaughlin b49067d165 Build: Fix Android armv8 performance regression 2020-11-22 02:33:02 +10:00
Connor McLaughlin 7e7ec86f91 GPU/Software: Remove a couple of unused variables 2020-11-22 01:24:26 +10:00
Connor McLaughlin a6529a9537 Android: Enable armeabi-v7a builds 2020-11-21 23:47:12 +10:00
Connor McLaughlin 131dc923ed Build: Fix CMake build 2020-11-21 18:59:03 +10:00
Connor McLaughlin b554c133ea GPU/OpenGL: Add a version check and display message when unsupported 2020-11-21 18:39:04 +10:00
Connor McLaughlin 2595e31575 GPU: Split software to frontend/backend 2020-11-21 18:39:04 +10:00
Connor McLaughlin 03d4f80883 GPU: Move enums/types into separate file 2020-11-21 18:39:04 +10:00
Connor McLaughlin d3d881aa6b GPU/Software: Reduce number of copies by one, enable 16-bit scanout 2020-11-21 18:39:04 +10:00
Connor McLaughlin 9f3e8bed86 CPU: Add AArch32/armv7 recompiler 2020-11-21 18:39:04 +10:00
Connor McLaughlin 1128836826 CPU/Recompiler: Add GetValueInHostOrScratchRegister helper 2020-11-21 18:39:04 +10:00
Connor McLaughlin cdd0a5525a CPU/Recompiler: Reduce register pressure of lwl/lwr/swl/swr 2020-11-21 18:39:04 +10:00
Connor McLaughlin 6df5824616 CPU/Recompiler: Support targets where shifts aren't implicitly masked 2020-11-21 18:39:04 +10:00
Connor McLaughlin 053d7fdc4b CPU/Recompiler: Inhibit allocation in mtc0/rfe branches 2020-11-21 18:39:04 +10:00
Connor McLaughlin 028a5c60d7 Bus: Fix failed safe instruction reads raising guest exceptions 2020-11-21 18:39:03 +10:00
Connor McLaughlin 28c88cd69f Build: Fix Win32 compilation of core 2020-11-21 18:39:03 +10:00
Connor McLaughlin a03bca2f72 CPU: Make fastmem a compile-time feature (support 32-bit targets) 2020-11-21 18:39:03 +10:00
Connor McLaughlin 125d104df4 Pad: Fix controller state not being ignored in state load 2020-11-21 18:39:03 +10:00
Connor McLaughlin 53f81d067a CPU/CodeCache: Remove warning about executing uncompiled blocks 2020-11-21 18:39:03 +10:00
Connor McLaughlin 3185c5df0f
Merge pull request #1078 from CookiePLMonster/sdl-joystick-support
Add SDL_Joystick support
2020-11-21 18:37:20 +10:00
Connor McLaughlin e4d2b7331b CommonHostInterface: Add resize window to scale functions 2020-11-19 00:40:02 +10:00
Connor McLaughlin 0726ad1275 GPU: Flush partial VRAM writes to backend VRAM 2020-11-19 00:40:02 +10:00
Connor McLaughlin 9e11e5c354 CPU: Make zero register printing consistent with the others 2020-11-19 00:40:02 +10:00
Connor McLaughlin 042bdd9c0c CPU/CodeCache: Fetch second delay slot from first branch for double branches 2020-11-19 00:40:02 +10:00
Connor McLaughlin 3890a539ee CDROM: Clear data FIFO on reset
Fixes Snatcher booting.
2020-11-19 00:40:02 +10:00
Silent 2880b71b48
Support for SDL Joysticks
This enables use of non-controller peripherals,
such as DirectInput steering wheels or flight sticks
2020-11-15 16:12:39 +01:00
Connor McLaughlin 473cfffa0c GPU: Only accept DMA writes when FIFO is empty or command incomplete
Fixes a bunch of games, including Red Asphalt, Little Princess, Vampire
Hunter D main menu when combined with tight DMA sync.
2020-11-16 01:00:55 +10:00
Connor McLaughlin df12f08ac3 DMA: Add additional tick penalty to DMA chains for page change 2020-11-16 01:00:55 +10:00
Albert Liu 7ed0477a29 AnalogController: Save buttons and legacy rumble to state 2020-11-14 07:46:26 -08:00
Albert Liu 81a638cabb Pad: Fix loading controllers from save states 2020-11-14 07:46:26 -08:00
Albert Liu f9d2643d98 Controller: Add Analog Joystick support 2020-11-14 07:46:26 -08:00
Connor McLaughlin 13d9702000 HostDisplay: Log errno on file open failure 2020-11-15 00:16:00 +10:00
Connor McLaughlin 65be904d15 SPU: Only log warning about FIFO lost on writes 2020-11-14 23:20:28 +10:00
Connor McLaughlin 077764ce18 CPU/Interpreter: Handle move instructions in PGXP memory mode 2020-11-14 23:20:28 +10:00
Connor McLaughlin e1579584ef CPU/Recompiler: Fix PGXP values getting corrupted if cached in caller-saved reg 2020-11-14 23:20:28 +10:00
Connor McLaughlin 3f937a2a39 SPU: Port reverb algorithm changes from Mednafen 2020-11-14 23:20:28 +10:00
Albert Liu 3eeab81063 PlayStationMouse: Fix returning incorrect controller type 2020-11-13 01:42:31 -08:00
Albert Liu d87ab23fec ControllerInterface: Move axis scaling into AnalogController class 2020-11-11 23:55:23 -08:00
Connor McLaughlin ca14e53c4a GTE: Make widescreen hack use display aspect ratio 2020-11-11 01:02:40 +10:00
Connor McLaughlin 2d3fd621bf Settings: Add 19:9 aspect ratio 2020-11-11 01:02:40 +10:00
Connor McLaughlin 6cd991bc57 BIOS: Turn display on with fast boot
Fixes black screen in SaGa Frontier with fast boot disabled.
2020-11-11 01:02:40 +10:00
Connor McLaughlin d468814a6d GPU: Disable texture filters when dual-source blend is unsupported 2020-11-11 01:02:40 +10:00
Connor McLaughlin 92a4551bb2 GPU/OpenGL: Support GL_EXT_blend_func_extended for dual-source blend 2020-11-11 01:02:40 +10:00
Albert Liu d0443e3165 BIOS: Add BIOS image info for PS1 on PS3 2020-11-09 09:02:00 -08:00
Albert Liu c698519d44 Bus: Log writes to additional POST registers 2020-11-09 09:02:00 -08:00
Albert Liu f3522b7b70 Bus: Stub out EXP3 and unknown EXP accesses 2020-11-09 09:02:00 -08:00
Connor McLaughlin b6ec587e5b CheatList: Allow passing in strings instead of filenames 2020-11-08 00:22:35 +10:00
Connor McLaughlin 6828082f8b CheatList: Add merge list function for importing 2020-11-08 00:22:35 +10:00
Connor McLaughlin 576914cd2c CPU/CodeCache: Backpatch code writes after they exceed 10 faults
Small performance improvement in Driver 2.
2020-11-08 00:22:35 +10:00
Albert Liu 6d4b812b7c AnalogController: Implement legacy rumble method
Fixes missing vibration in Tobal 2, Bushido Blade, etc.
2020-11-04 22:45:58 -08:00
Connor McLaughlin 2b66492ed8 HostInterface: Add proper turbo speed setting 2020-11-03 22:59:26 +10:00
Connor McLaughlin 2c8a4ff154 HostDisplay: Add an option to decouple display fps from emulator fps
Makes Android so much faster...
2020-11-03 16:17:45 +10:00
Connor McLaughlin ae1e4b1b8f GPU: Add chroma smoothing for 24-bit display enhancement 2020-11-03 16:17:45 +10:00
Connor McLaughlin d102b2facd Qt: Fix selecting fullscreen mode breaking other backend borderless 2020-11-03 16:17:45 +10:00
Connor McLaughlin 863f84e3f6 System: Fix frame limiter on fast systems (when frametime <1ms) 2020-11-03 16:17:45 +10:00
Connor McLaughlin 2b2a868fef HostInterface: Fix incorrect translation context in CPU mode switch string 2020-11-02 00:56:05 +10:00
Connor McLaughlin 414bc30f24 HostDisplay: Implement exclusive fullscreen for D3D11 renderer 2020-11-02 00:56:05 +10:00
Connor McLaughlin 858f39827d GPU/HW: Add 'Disable Edge Blending' variants of texture filters 2020-11-02 00:56:05 +10:00