Connor McLaughlin
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686df4a203
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Qt: Improve imgui hidpi scaling
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2020-01-07 18:52:33 +10:00 |
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Connor McLaughlin
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168eb5fe2d
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Qt: Add D3D11 display window implementation
|
2020-01-07 15:54:44 +10:00 |
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Connor McLaughlin
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5076d7dfe8
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Qt: Fix handling of display window size in hidpi
|
2020-01-07 14:27:48 +10:00 |
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Connor McLaughlin
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1b7be01507
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Qt: Implement audio output
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2020-01-07 14:18:51 +10:00 |
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Connor McLaughlin
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207c75e6eb
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Qt: Implement fullscreen
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2020-01-06 16:27:39 +10:00 |
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Connor McLaughlin
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87889a13e0
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Qt: Properly handle modifier keys for input
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2020-01-06 15:14:47 +10:00 |
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Connor McLaughlin
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6d5eca13a6
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Qt: Ignore key repeat events for input
|
2020-01-06 14:08:15 +10:00 |
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Connor McLaughlin
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d61f12cb4e
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Qt: Set focus to display window when starting
|
2020-01-06 14:08:00 +10:00 |
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Connor McLaughlin
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40e1b7af23
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Qt: Initial hotkey implementation
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2020-01-05 12:46:03 +10:00 |
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Connor McLaughlin
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0590f0935c
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HostInterface: Fix compile error on Linux
|
2020-01-04 15:25:15 +10:00 |
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Connor McLaughlin
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d88fc20434
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Qt: GPU settings tab
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2020-01-03 17:51:58 +10:00 |
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Connor McLaughlin
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fbf5e7f0e3
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Qt: Enable DPI scaling
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2020-01-03 17:51:45 +10:00 |
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Connor McLaughlin
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bea15c97cd
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Qt: ImGui support
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2020-01-02 19:14:16 +10:00 |
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Connor McLaughlin
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9de0bf0aaf
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HostInterface: Most some imgui logic from SDL to core
|
2020-01-02 19:14:06 +10:00 |
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Connor McLaughlin
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9436ffc806
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Qt: Move some functionalty from OpenGLDisplayWindow into QtDisplayWindow
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2020-01-02 17:45:25 +10:00 |
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Connor McLaughlin
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ac6a7bad3f
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Qt: Hack for setting swap interval at runtime (currently Windows only)
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2020-01-02 16:33:52 +10:00 |
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Connor McLaughlin
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b135b32159
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Qt: Add config and implementation for basic controller input
|
2020-01-02 16:13:03 +10:00 |
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Connor McLaughlin
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eb7659368e
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Qt: Add natvis file for Qt data structures
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2020-01-02 16:11:22 +10:00 |
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Connor McLaughlin
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4b1541087a
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Controller: Add methods to query buttons/axises for a controller type
|
2020-01-02 16:10:42 +10:00 |
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Connor McLaughlin
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0528a2a1f9
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Settings: Put each controller in its own config section
|
2020-01-02 16:10:30 +10:00 |
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Connor McLaughlin
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3bdafa1932
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Qt: Fix double-scanning of game list at start
|
2020-01-01 14:02:45 +10:00 |
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Connor McLaughlin
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77a47c87d2
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Qt: Hook up console settings
|
2020-01-01 14:01:58 +10:00 |
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Connor McLaughlin
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62e1829ec9
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Qt: Fix recursive setting toggle in game list settings
|
2019-12-31 16:40:24 +10:00 |
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Connor McLaughlin
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f3e9c3ec8c
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Add initial work on Qt frontend
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2019-12-31 16:18:30 +10:00 |
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Connor McLaughlin
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98214a9327
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SettingsInterface: Add support for string list settings
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2019-12-31 16:16:47 +10:00 |
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Connor McLaughlin
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dbf651e493
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CPU/Interpreter: Remove redundant comparison in divu instruction
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2019-12-31 11:41:52 +10:00 |
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Connor McLaughlin
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0f1f5a4f49
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Settings: Define an abstract settings retrieval interface
Can be used by both Android and Qt to access their platform-dependent
formats.
|
2019-12-30 21:22:49 +10:00 |
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Connor McLaughlin
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6176fc4486
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NullAudioStream: Provide factory function
|
2019-12-30 00:45:50 +10:00 |
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Connor McLaughlin
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e66214d93e
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GameList: Fix non-recursive scanning
|
2019-12-30 00:45:37 +10:00 |
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Connor McLaughlin
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0639f4264f
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DMA: Delay GPU transfers by block count
Needs real GPU timings, but fixes NFS5 in the meantime.
|
2019-12-29 15:34:07 +10:00 |
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Connor McLaughlin
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41cf894488
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GPU/HW: Fix readback of odd transfer widths
Fixes character model flailing and crash in FF9.
|
2019-12-28 15:50:37 +10:00 |
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Connor McLaughlin
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d118377c9e
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CPU/Recompiler: Reduced forced PC flushes
|
2019-12-28 14:04:15 +10:00 |
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Connor McLaughlin
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620284f7d1
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CPU/Recompiler/AArch64: Use PC-relative branches to far code
|
2019-12-27 20:38:07 +10:00 |
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Connor McLaughlin
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9f45c67b1d
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JitCodeBuffer: Fix compilation on AArch64
|
2019-12-27 20:38:07 +10:00 |
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Connor McLaughlin
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29355bc44d
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CPU/Recompiler: Move branch codegen to base class
|
2019-12-27 20:38:07 +10:00 |
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Connor McLaughlin
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aabe5b9287
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CPU/Recompiler: Add GetCurrentCodePointer()
|
2019-12-27 20:38:07 +10:00 |
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Connor McLaughlin
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390b6da0b8
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CPU/Recompiler: Add unconditional EmitBranch
|
2019-12-27 20:38:07 +10:00 |
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Connor McLaughlin
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4f2c1e1a6b
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CPU/Recompiler: Add EmitBindLabel and EmitBranchIfBitClear
|
2019-12-27 20:38:07 +10:00 |
|
Connor McLaughlin
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03a36645a2
|
Settings: Save fullscreen setting to ini
|
2019-12-27 20:38:07 +10:00 |
|
Connor McLaughlin
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5bb2b3ec63
|
Frontend: Add audio backend to settings (switch-while-running)
|
2019-12-27 20:38:07 +10:00 |
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Connor McLaughlin
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0eab6435fe
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Frontend: Use configured audio backend when creating stream
|
2019-12-27 20:38:07 +10:00 |
|
Connor McLaughlin
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16317d077e
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Settings: Add audio backend, move sync settings to Display/Audio
|
2019-12-27 20:38:07 +10:00 |
|
Connor McLaughlin
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ed7aabe5f2
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Common: Add a NullAudioStream implementation
|
2019-12-23 17:02:11 +10:00 |
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Connor McLaughlin
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c8d3b2c546
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GPU/Software: Use templates for render functions
|
2019-12-22 19:34:24 +10:00 |
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Connor McLaughlin
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a1b52980e2
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GPU: Implement line renderering in software renderer
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2019-12-22 18:53:20 +10:00 |
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Connor McLaughlin
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ad93d83421
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JitCodeBuffer: Don't leak code space on Windows
|
2019-12-21 22:09:08 +10:00 |
|
Connor McLaughlin
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decf416aee
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JitCodeBuffer: Expose FlushInstructionCache() to callers
|
2019-12-20 21:55:25 +10:00 |
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Connor McLaughlin
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1de096224c
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JitCodeBuffer: Fix far code pointer not being initialized without reset
|
2019-12-20 21:55:21 +10:00 |
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Connor McLaughlin
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ad21f48a67
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Fix Android build after controller changes
|
2019-12-16 16:46:43 +10:00 |
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Connor McLaughlin
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52c82b6aa3
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Pad: Change controller types when loading states if needed
|
2019-12-16 00:05:48 +10:00 |
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Connor McLaughlin
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0df741a799
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Frontend: Disable controller input for navigating UI
It seems to interfere too much with normal gameplay.
|
2019-12-16 00:05:33 +10:00 |
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Connor McLaughlin
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6f7154fbef
|
Frontend: Rumble support
|
2019-12-15 23:24:34 +10:00 |
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Connor McLaughlin
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cbcb9b02b0
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AnalogController: Rumble support
|
2019-12-15 23:22:53 +10:00 |
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Connor McLaughlin
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1d2bd11b02
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Frontend: Add controller settings
|
2019-12-15 22:24:27 +10:00 |
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Connor McLaughlin
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a347b3606e
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Implement support for analog controllers
|
2019-12-15 21:58:27 +10:00 |
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Connor McLaughlin
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e4595992a5
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Frontend: Fix crash in controller input
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2019-12-15 21:58:10 +10:00 |
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Connor McLaughlin
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6e18e56089
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Controller: Support general axis input events
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2019-12-15 00:32:55 +10:00 |
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Connor McLaughlin
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32d8b4dc84
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Frontend: Dynamic button mapping based on controller type
|
2019-12-15 00:17:43 +10:00 |
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Connor McLaughlin
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c65279f944
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System: Create controllers dynamically based on config
|
2019-12-14 23:29:26 +10:00 |
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Connor McLaughlin
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ea0845d5ad
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Move controller creation to System class, switch shared_ptr to unique_ptr
|
2019-12-14 23:20:24 +10:00 |
|
Connor McLaughlin
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5fd421860a
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GameList: Support detecting region from system area of CDROM
More accurate than basing it off the code, and better support for
homebrew discs.
|
2019-12-13 16:51:40 +10:00 |
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Connor McLaughlin
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f77721b84d
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CPU/Recompiler: Fix "jalr t0, t0" and like instructions (mainly AArch64)
|
2019-12-13 14:36:41 +10:00 |
|
Connor McLaughlin
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5e5b1b64db
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CPU/Recompiler: Incorporate latest work into AArch64 backend
|
2019-12-13 01:25:05 +10:00 |
|
Connor McLaughlin
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44c76f3bf3
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CPU/Recompiler: Support three-operand basic operations
e.g. add r1, r2, r3. This eliminates the extra move on ARM.
|
2019-12-13 00:51:41 +10:00 |
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Connor McLaughlin
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41298a74e1
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CPU/Recompiler: Fetch instruction before dispatching interrupts
Fixes polygon glitches in Crash.
|
2019-12-12 23:55:42 +10:00 |
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Connor McLaughlin
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aa52dbfeb8
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CPU/Recompiler: Use register cache for managing pc
Reduces the number of loadstores after each instruction.
|
2019-12-12 23:55:23 +10:00 |
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Connor McLaughlin
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002d1cd4fd
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CPU/CoreCache: Use virtual (unmasked) address as PC
|
2019-12-12 20:23:53 +10:00 |
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Connor McLaughlin
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a267451614
|
CPU/Recompiler: Remove unused code
|
2019-12-12 20:17:52 +10:00 |
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Connor McLaughlin
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20c7aaf74b
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CPU/Recompiler: Support pushing/popping the register cache state
|
2019-12-12 20:15:54 +10:00 |
|
Connor McLaughlin
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1905d22a9a
|
CPU/Recompiler/AArch64: Fix potential stack corruption in function calls
|
2019-12-12 02:38:03 +10:00 |
|
Connor McLaughlin
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18066239b7
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CPU/Recompiler: Fix bad codegen on slti where rd==rs
|
2019-12-12 00:00:48 +10:00 |
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Connor McLaughlin
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aafac96f34
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CPU/Recompiler: Linux/Android compile fix
|
2019-12-11 22:54:22 +10:00 |
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Connor McLaughlin
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37933e9678
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CPU/Recompiler: Read GTE registers directly from struct
|
2019-12-11 22:33:54 +10:00 |
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Connor McLaughlin
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b0eb8074f5
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CPU/Recompiler: Implement lwc2/swc2
|
2019-12-11 22:04:11 +10:00 |
|
Connor McLaughlin
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a5afb250ea
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CPU/Recompiler: Don't require fallback for GTE instructions
|
2019-12-11 21:54:08 +10:00 |
|
Connor McLaughlin
|
a6dab97928
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CPU: Simplify GTE register addressing
|
2019-12-11 21:44:26 +10:00 |
|
Connor McLaughlin
|
4e7d420a06
|
CPU/Recompiler: Implement mfc0/mtc0/rfe
|
2019-12-11 20:50:55 +10:00 |
|
Connor McLaughlin
|
f5d65448d6
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GPU: Improve structure alignment
|
2019-12-11 20:28:14 +10:00 |
|
Connor McLaughlin
|
8f624afb59
|
GPU: Fix handling of GP1(09h)
|
2019-12-11 16:47:49 +10:00 |
|
Connor McLaughlin
|
ffe90083d3
|
GPU: Refactor draw mode setting
|
2019-12-11 16:35:14 +10:00 |
|
Connor McLaughlin
|
cda2394287
|
System: Fix loading of EXEs with sp=0 (leave unchanged)
|
2019-12-11 16:34:56 +10:00 |
|
Connor McLaughlin
|
bf44f72169
|
Frontend: Remove unused texture for icon
|
2019-12-11 00:06:44 +10:00 |
|
Connor McLaughlin
|
6f78fea159
|
GL: Improve error handling with texture creation
|
2019-12-11 00:02:12 +10:00 |
|
Connor McLaughlin
|
05e6d4c401
|
GPU/OpenGL: Clean up VAOs at shutdown time
These were leaking before.
|
2019-12-10 23:37:01 +10:00 |
|
Connor McLaughlin
|
152b56c8cc
|
GPU: Fix mask bit setting on non-textured polygons
Fixes garbled colours in FMVs in some games.
|
2019-12-10 23:27:41 +10:00 |
|
Connor McLaughlin
|
0d293c4be4
|
Settings: Disable fast boot and TTY output by default
The latter can cause crashes in some games.
|
2019-12-10 23:06:45 +10:00 |
|
Connor McLaughlin
|
56b87f33c0
|
Controller: Linux build fix
|
2019-12-10 23:05:19 +10:00 |
|
Connor McLaughlin
|
df6e079920
|
GPU: Add a Force Progressive Scan option (disable interlacing)
|
2019-12-10 22:52:46 +10:00 |
|
Connor McLaughlin
|
fb0aad0917
|
System: Include SIO in save state
|
2019-12-10 00:28:58 +10:00 |
|
Connor McLaughlin
|
89e9373037
|
Controller: Add a set-button interface in base class
|
2019-12-09 01:06:58 +10:00 |
|
Connor McLaughlin
|
da14b10e72
|
Split MemoryCard and PadDevice (now Controller)
|
2019-12-09 00:52:00 +10:00 |
|
Connor McLaughlin
|
c1710482df
|
Pad: Add button name -> code lookup functions
|
2019-12-09 00:46:04 +10:00 |
|
Connor McLaughlin
|
8930383c96
|
GPU: Use start address in computation of drawing_even_line
|
2019-12-08 00:40:52 +10:00 |
|
Connor McLaughlin
|
42ee55ae17
|
CDROM: Seek to start of first track on stop
Fixes WipEout crashing after track selection.
|
2019-12-07 21:09:30 +10:00 |
|
Connor McLaughlin
|
315f2b701a
|
Stub out SIO controller
Fixes WipEout booting.
|
2019-12-07 21:09:04 +10:00 |
|
Connor McLaughlin
|
67c67bbb66
|
GPU: Add basic texture filtering support
Still has issues around the edges of text.
|
2019-12-07 17:03:56 +10:00 |
|
Connor McLaughlin
|
c284d3835f
|
GPU: Add a simplified OpenGL ES renderer
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
|
2019-12-07 01:37:37 +10:00 |
|
Connor McLaughlin
|
b53e32e84f
|
GL/Program: Add IsBound() method
|
2019-12-07 01:36:14 +10:00 |
|
Connor McLaughlin
|
8d7b93766d
|
MemoryCard: Fix incorrect checksum after formatting
Fixes memory cards not working in the BIOS.
|
2019-12-07 00:03:05 +10:00 |
|
Connor McLaughlin
|
54277dc24f
|
Pad: Update status after ACK
|
2019-12-07 00:02:47 +10:00 |
|