Duckstation/src/core
Connor McLaughlin 2b902f6d09
Merge pull request #806 from CookiePLMonster/axis-to-button-map
Allow mapping axes to buttons
2020-08-29 23:35:18 +10:00
..
analog_controller.cpp Allow mapping half axes to buttons 2020-08-29 14:19:28 +02:00
analog_controller.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
bios.cpp BIOS: Fix Linux build 2020-07-31 16:34:25 +10:00
bios.h GameList: Support homebrew/psexe files 2019-12-04 21:12:50 +10:00
bus.cpp CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
bus.h CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
cdrom.cpp CDROM: Set playing bit in status after starting 2020-08-24 00:22:49 +10:00
cdrom.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
cdrom_async_reader.cpp System: Use existing CD media when loading state where possible 2020-07-22 00:02:37 +10:00
cdrom_async_reader.h System: Support loading m3u playlists 2020-07-23 02:36:05 +10:00
CMakeLists.txt Add per-game overrides (mainly for compatibility) 2020-08-21 00:09:37 +10:00
controller.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
controller.h Allow mapping half axes to buttons 2020-08-29 14:19:28 +02:00
core.vcxproj Add per-game overrides (mainly for compatibility) 2020-08-21 00:09:37 +10:00
core.vcxproj.filters Add per-game overrides (mainly for compatibility) 2020-08-21 00:09:37 +10:00
cpu_code_cache.cpp CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
cpu_code_cache.h CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
cpu_core.cpp CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
cpu_core.h CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
cpu_core_private.h CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
cpu_disasm.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
cpu_disasm.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
cpu_recompiler_code_generator.cpp CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
cpu_recompiler_code_generator.h CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
cpu_recompiler_code_generator_aarch64.cpp CPU/Recompiler: Flush caller-saved regs before calling functions 2020-08-23 14:03:10 +10:00
cpu_recompiler_code_generator_generic.cpp CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
cpu_recompiler_code_generator_x64.cpp CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
cpu_recompiler_register_cache.cpp CPU/Recompiler: Flush caller-saved regs before calling functions 2020-08-23 14:03:10 +10:00
cpu_recompiler_register_cache.h CPU/Recompiler: Flush caller-saved regs before calling functions 2020-08-23 14:03:10 +10:00
cpu_recompiler_thunks.h CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
cpu_recompiler_types.h Haiku port of duckstation libretro core (#716) 2020-08-22 13:20:37 +10:00
cpu_types.cpp Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
cpu_types.h CPU: Implement PGXP CPU Mode 2020-08-20 00:49:39 +10:00
digital_controller.cpp Make additional strings in controller settings translatable 2020-08-24 00:22:49 +10:00
digital_controller.h DigitalController: Store button state/transfer state in save states 2020-04-26 01:23:01 +10:00
dma.cpp PGXP: Add initial implementation 2020-08-02 00:25:07 +10:00
dma.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
game_list.cpp Support translating strings in emulator core 2020-08-22 13:06:20 +10:00
game_list.h Add per-game overrides (mainly for compatibility) 2020-08-21 00:09:37 +10:00
game_settings.cpp GameSettings: Add trait for recompiler icache 2020-08-29 22:11:10 +10:00
game_settings.h GameSettings: Add trait for recompiler icache 2020-08-29 22:11:10 +10:00
gpu.cpp Add per-game overrides (mainly for compatibility) 2020-08-21 00:09:37 +10:00
gpu.h GPU: Update GPUSTAT.13 with field 2020-08-19 00:02:37 +10:00
gpu_commands.cpp PGXP: Add initial implementation 2020-08-02 00:25:07 +10:00
gpu_hw.cpp OSD: Add option to show display resolution 2020-08-16 00:20:11 +10:00
gpu_hw.h OSD: Add option to show display resolution 2020-08-16 00:20:11 +10:00
gpu_hw_d3d11.cpp GPU/D3D11: Fix crash/hang when toggling bilinear setting 2020-08-12 02:27:52 +10:00
gpu_hw_d3d11.h GPU/D3D11: Fix crash/hang when toggling bilinear setting 2020-08-12 02:27:52 +10:00
gpu_hw_opengl.cpp GPU/OpenGL: Fix incorrect framebuffer clear for interlacing 2020-08-19 00:45:08 +10:00
gpu_hw_opengl.h GPU: Claer interlaced field buffer when enabling 2020-08-03 03:26:13 +10:00
gpu_hw_shadergen.cpp GPU/HW: Fix UB with reverse subtract and texture filtering on 2020-08-24 00:22:49 +10:00
gpu_hw_shadergen.h GPU/HW: Disable coordinate clamping when unnecessary 2020-08-10 23:28:37 +10:00
gpu_hw_vulkan.cpp GPU/Vulkan: Fix reverse subtract blending with texture filtering 2020-08-24 00:22:56 +10:00
gpu_hw_vulkan.h GPU: Claer interlaced field buffer when enabling 2020-08-03 03:26:13 +10:00
gpu_sw.cpp GPU/SW: Wrap texture coordinates when sampling 2020-08-04 14:40:00 +10:00
gpu_sw.h GPU: Claer interlaced field buffer when enabling 2020-08-03 03:26:13 +10:00
gte.cpp GTE: Increase z precision in PGXP mode 2020-08-20 00:49:42 +10:00
gte.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
gte_types.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
host_display.cpp Settings: Add 1:1 pixel aspect ratio 2020-07-12 17:09:15 -07:00
host_display.h libretro: Recreate resources after context reset 2020-08-23 14:23:34 +10:00
host_interface.cpp CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
host_interface.h Support translating strings in emulator core 2020-08-22 13:06:20 +10:00
host_interface_progress_callback.cpp Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
host_interface_progress_callback.h Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
interrupt_controller.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
interrupt_controller.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
mdec.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
mdec.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
memory_card.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
memory_card.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
namco_guncon.cpp Make additional strings in controller settings translatable 2020-08-24 00:22:49 +10:00
namco_guncon.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
negcon.cpp Allow mapping half axes to buttons 2020-08-29 14:19:28 +02:00
negcon.h Controller: Add NeGcon support 2020-05-30 23:11:02 -07:00
pad.cpp Switch some messages to the OSD and increase durations 2020-08-16 00:20:10 +10:00
pad.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
pgxp.cpp Fix Linux build again 2020-08-20 01:21:36 +10:00
pgxp.h CPU: Linux compile fix 2020-08-20 01:05:03 +10:00
playstation_mouse.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
playstation_mouse.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
psf_loader.cpp System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
psf_loader.h System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
resources.cpp Core: Add resources file 2020-07-01 00:56:46 +10:00
resources.h Core: Add resources file 2020-07-01 00:56:46 +10:00
save_state_version.h System: Bump save state version 2020-08-16 00:20:10 +10:00
settings.cpp CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
settings.h CPU: Implement instruction cache simulation 2020-08-29 22:07:40 +10:00
sio.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
sio.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
spu.cpp SPU: Fix activating transfer event with a downcount of 0 2020-08-09 04:29:43 +10:00
spu.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
system.cpp System: Fix VRAM sometimes getting lost when loading state 2020-08-22 18:16:35 +10:00
system.h Add option to dump the contents of RAM to a file 2020-08-16 23:20:36 +10:00
timers.cpp Timers: Don't read out of bounds for invalid address 2020-08-23 14:03:36 +10:00
timers.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
timing_event.cpp GPU: Tweaks to ODE handling 2020-08-16 00:20:10 +10:00
timing_event.h GPU: Tweaks to ODE handling 2020-08-16 00:20:10 +10:00
types.h CPU: Implement PGXP CPU Mode 2020-08-20 00:49:39 +10:00