ES-DE/es-core/src/guis/GuiInputConfig.h

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//
// GuiInputConfig.h
//
// Input device configuration GUI (for keyboards, joysticks and gamepads).
//
#pragma once
#ifndef ES_CORE_GUIS_GUI_INPUT_CONFIG_H
#define ES_CORE_GUIS_GUI_INPUT_CONFIG_H
#include "components/BusyComponent.h"
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#include "components/ComponentGrid.h"
#include "components/NinePatchComponent.h"
#include "GuiComponent.h"
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class ComponentList;
class TextComponent;
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class GuiInputConfig : public GuiComponent
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{
public:
GuiInputConfig(Window* window, InputConfig* target, bool reconfigureAll,
const std::function<void()>& okCallback);
void update(int deltaTime) override;
void onSizeChanged() override;
private:
// Set text to "msg" + not greyed out.
void error(const std::shared_ptr<TextComponent>& text, const std::string& msg);
// Set text to "PRESS ANYTHING" + not greyed out.
void setPress(const std::shared_ptr<TextComponent>& text);
// Set text to -NOT DEFINED- + greyed out.
void setNotDefined(const std::shared_ptr<TextComponent>& text);
// Set text to "BUTTON 2"/"AXIS 2+", etc.
void setAssignedTo(const std::shared_ptr<TextComponent>& text, Input input);
bool assign(Input input, int inputId);
void clearAssignment(int inputId);
bool filterTrigger(Input input, InputConfig* config, int inputId);
void rowDone();
NinePatchComponent mBackground;
ComponentGrid mGrid;
std::shared_ptr<TextComponent> mTitle;
std::shared_ptr<TextComponent> mSubtitle1;
std::shared_ptr<TextComponent> mSubtitle2;
std::shared_ptr<ComponentList> mList;
std::vector<std::shared_ptr<TextComponent>> mMappings;
std::shared_ptr<ComponentGrid> mButtonGrid;
InputConfig* mTargetConfig;
// Next input captured by mList will be interpretted as a remap.
bool mConfiguringRow;
// Move the cursor down after configuring a row and start configuring
// the next row until we reach the bottom.
bool mConfiguringAll;
bool mHoldingInput;
Input mHeldInput;
int mHeldTime;
int mHeldInputId;
bool mSkipAxis;
BusyComponent mBusyAnim;
};
#endif // ES_CORE_GUIS_GUI_INPUT_CONFIG_H