ES-DE/es-core/src/Platform.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// Platform.h
//
// Platform-specific functions.
//
#ifndef ES_CORE_PLATFORM_H
#define ES_CORE_PLATFORM_H
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#include <string>
#if defined(_WIN64)
#include <winsock2.h>
// This order is required as MinGW complains if windows.h is included before winsock2.h.
#include <windows.h>
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#endif
enum QuitMode {
QUIT = 0, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
REBOOT = 1,
POWEROFF = 2
};
// Uses UTF-8 for Unix and does a UTF-16/wstring conversion for Windows.
int runSystemCommand(const std::string& cmd_utf8);
// Windows specific UTF-16/wstring function. (FOR FUTURE USE)
int runSystemCommand(const std::wstring& cmd_utf16);
int launchGameUnix(const std::string& cmd_utf8, bool runInBackground);
int launchGameWindows(const std::wstring& cmd_utf16, bool runInBackground, bool hideWindow);
unsigned int getTaskbarState();
void hideTaskbar();
void revertTaskbarState(unsigned int& state);
// Clean, normal shutdown.
int quitES(QuitMode mode = QuitMode::QUIT);
// Immediately shut down the application as cleanly as possible.
void emergencyShutdown();
void processQuitMode();
#endif // ES_CORE_PLATFORM_H