ES-DE/src/components/ImageComponent.h

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#ifndef _IMAGECOMPONENT_H_
#define _IMAGECOMPONENT_H_
#include "../platform.h"
#include GLHEADER
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#include "../GuiComponent.h"
#include <string>
#include <memory>
#include "../resources/TextureResource.h"
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class ImageComponent : public GuiComponent
{
public:
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ImageComponent(Window* window);
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virtual ~ImageComponent();
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//Loads the image at the given filepath. Will tile if tile is true (retrieves texture as tiling, creates vertices accordingly).
void setImage(std::string path, bool tile = false);
//Loads an image from memory.
void setImage(const char* image, size_t length, bool tile = false);
//Use an already existing texture.
void setImage(const std::shared_ptr<TextureResource>& texture);
//Sets the origin as a percentage of this image (e.g. (0, 0) is top left, (0.5, 0.5) is the center)
void setOrigin(float originX, float originY);
inline void setOrigin(Eigen::Vector2f origin) { setOrigin(origin.x(), origin.y()); }
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// Resize the image to fit this size. If one axis is zero, scale that axis to maintain aspect ratio.
// If both are non-zero, potentially break the aspect ratio. If both are zero, no resizing.
// Can be set before or after an image is loaded.
// setMaxSize() and setResize() are mutually exclusive.
void setResize(float width, float height);
inline void setResize(const Eigen::Vector2f& size) { setResize(size.x(), size.y()); }
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// Resize the image to be as large as possible but fit within a box of this size.
// Can be set before or after an image is loaded.
// Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive.
void setMaxSize(float width, float height);
inline void setMaxSize(const Eigen::Vector2f& size) { setMaxSize(size.x(), size.y()); }
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// Multiply all pixels in the image by this color when rendering.
void setColorShift(unsigned int color);
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void setFlipX(bool flip); // Mirror on the X axis.
void setFlipY(bool flip); // Mirror on the Y axis.
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// Returns the size of the current texture, or (0, 0) if none is loaded. May be different than drawn size (use getSize() for that).
Eigen::Vector2i getTextureSize() const;
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// Returns the center point of the image (takes origin into account).
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Eigen::Vector2f getCenter() const;
bool hasImage();
void render(const Eigen::Affine3f& parentTrans) override;
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties) override;
private:
Eigen::Vector2f mTargetSize;
Eigen::Vector2f mOrigin;
bool mFlipX, mFlipY, mTargetIsMax;
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// Calculates the correct mSize from our resizing information (set by setResize/setMaxSize).
// Used internally whenever the resizing parameters or texture change.
void resize();
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// Writes 12 GLfloat points and 12 GLfloat texture coordinates to a given array at a given position.
void buildImageArray(int x, int y, GLfloat* points, GLfloat* texs, float percentageX = 1, float percentageY = 1);
// Draws the given set of points and texture coordinates, number of coordinate pairs may be specified.
void drawImageArray(GLfloat* points, GLfloat* texs, GLubyte* colors, unsigned int count = 6);
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unsigned int mColorShift;
std::shared_ptr<TextureResource> mTexture;
};
#endif