ES-DE/es-app/src/scrapers/ScreenScraper.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// ScreenScraper.cpp
//
// Functions specifically for scraping from screenscraper.fr
// Called from Scraper.
//
#include "scrapers/ScreenScraper.h"
#include "FileData.h"
#include "Log.h"
#include "PlatformId.h"
#include "Settings.h"
#include "SystemData.h"
#include "utils/StringUtil.h"
#include "utils/TimeUtil.h"
#include <cmath>
#include <cstring>
#include <pugixml.hpp>
using namespace PlatformIds;
namespace
{
// List of systems and their IDs from:
// https://www.screenscraper.fr/api/systemesListe.php?devid=xxx&devpassword=yyy&softname=zzz&output=XML
const std::map<PlatformId, unsigned short> screenscraper_platformid_map {
{THREEDO, 29},
{COMMODORE_AMIGA, 64},
{COMMODORE_AMIGA_CD32, 130},
{AMSTRAD_CPC, 65},
{AMSTRAD_GX4000, 87},
{APPLE_II, 86},
{APPLE_IIGS, 217},
{ARCADE, 75},
{ARCADIA_2001, 94},
{BALLY_ASTROCADE, 44},
{ATARI_800, 43},
{ATARI_2600, 26},
{ATARI_5200, 40},
{ATARI_7800, 41},
{ATARI_JAGUAR, 27},
{ATARI_JAGUAR_CD, 171},
{ATARI_LYNX, 28},
{ATARI_ST, 42},
{ATARI_XE, 43},
{ATOMISWAVE, 53},
{BBC_MICRO, 37},
{CAVESTORY, 135},
{COLECOVISION, 48},
{VTECH_CREATIVISION, 241},
{COMMODORE_64, 66},
{COMMODORE_CDTV, 129},
{COMMODORE_VIC20, 73},
{CREATRONIC_MEGA_DUCK, 90},
{DAPHNE, 49},
{FUJITSU_FM_TOWNS, 253},
{INTELLIVISION, 115},
{GAMEENGINE_LUTRO, 206},
{APPLE_MACINTOSH, 146},
{GOOGLE_ANDROID, 63},
{MICROSOFT_XBOX, 32},
{MICROSOFT_XBOX_360, 33},
{MOONLIGHT, 138},
{MSX, 113},
{MSX2, 116},
{MSX_TURBO_R, 118},
{SNK_NEO_GEO, 142},
{SNK_NEO_GEO_CD, 70},
{SNK_NEO_GEO_POCKET, 25},
{SNK_NEO_GEO_POCKET_COLOR, 82},
{NINTENDO_3DS, 17},
{NINTENDO_64, 14},
{NINTENDO_DS, 15},
{NINTENDO_FAMICOM, 3},
{NINTENDO_FAMICOM_DISK_SYSTEM, 106},
{NINTENDO_ENTERTAINMENT_SYSTEM, 3},
{FAIRCHILD_CHANNELF, 80},
{NINTENDO_GAME_BOY, 9},
{NINTENDO_GAME_BOY_ADVANCE, 12},
{NINTENDO_GAME_BOY_COLOR, 10},
{NINTENDO_GAMECUBE, 13},
{NINTENDO_WII, 16},
{NINTENDO_WII_U, 18},
{NINTENDO_VIRTUAL_BOY, 11},
{NINTENDO_GAME_AND_WATCH, 52},
{NINTENDO_POKEMON_MINI, 211},
{NINTENDO_SATELLAVIEW, 107},
{NINTENDO_SWITCH, 225},
{BANDAI_SUFAMI_TURBO, 108},
{DRAGON32, 91},
{DOS, 135},
{PC, 135},
{PC_WINDOWS, 138},
{VALVE_STEAM, 138},
{NEC_PCFX, 72},
{GAMEENGINE_PICO8, 234},
{PHILIPS_CDI, 133},
{GAMEENGINE_OPENBOR, 214},
{GAMEENGINE_EASYRPG, 231},
{TANGERINE_ORIC, 131},
{GAMEENGINE_SCUMMVM, 123},
{SEGA_32X, 19},
{SEGA_CD, 20},
{SEGA_DREAMCAST, 23},
{SEGA_GAME_GEAR, 21},
{SEGA_GENESIS, 1},
{SEGA_MASTER_SYSTEM, 2},
{SEGA_MEGA_DRIVE, 1},
{SEGA_SATURN, 22},
{SEGA_SG1000, 109},
{SHARP_X1, 220},
{SHARP_X68000, 79},
{GAMEENGINE_SOLARUS, 223},
{GAMEENGINE_Z_MACHINE, 215},
{SONY_PLAYSTATION, 57},
{SONY_PLAYSTATION_2, 58},
{SONY_PLAYSTATION_3, 59},
{SONY_PLAYSTATION_VITA, 62},
{SONY_PLAYSTATION_PORTABLE, 61},
{SAMCOUPE, 213},
{SUPER_NINTENDO, 4},
{NEC_SUPERGRAFX, 105},
{GAMEENGINE_TIC80, 222},
{NEC_PC_8800, 221},
{NEC_PC_9800, 208},
{NEC_PC_ENGINE, 31},
{NEC_PC_ENGINE_CD, 114},
{BANDAI_WONDERSWAN, 45},
{BANDAI_WONDERSWAN_COLOR, 46},
{SINCLAIR_ZX_SPECTRUM, 76},
{SINCLAIR_ZX81_SINCLAR, 77},
{VIDEOPAC_ODYSSEY2, 104},
{VECTREX, 102},
{TANDY_TRS80, 144},
{TANDY_COLOR_COMPUTER, 144},
{TEXAS_INSTRUMENTS_TI99, 205},
{SEGA_NAOMI, 56},
{THOMSON_MOTO, 141},
{UZEBOX, 216},
{WATARA_SUPERVISION, 207},
{SPECTRAVIDEO, 218},
{PALM_OS, 219}};
// Helper XML parsing method, finding a node-by-name recursively. Not currently used.
// pugi::xml_node find_node_by_name_re(const pugi::xml_node& node,
// const std::vector<std::string> node_names)
// {
// for (const std::string& _val : node_names) {
// pugi::xpath_query query_node_name((static_cast<std::string>("//") +
// _val).c_str()); pugi::xpath_node_set results = node.select_nodes(query_node_name);
//
// if (results.size() > 0)
// return results.first().node();
// }
//
// return pugi::xml_node();
// }
// Help XML parsing method, finding an direct child XML node starting from the parent and
// filtering by an attribute value list.
pugi::xml_node find_child_by_attribute_list(const pugi::xml_node& node_parent,
const std::string& node_name,
const std::string& attribute_name,
const std::vector<std::string> attribute_values)
{
for (auto _val : attribute_values) {
for (pugi::xml_node node : node_parent.children(node_name.c_str())) {
if (node.attribute(attribute_name.c_str()).value() == _val)
return node;
}
}
return pugi::xml_node(nullptr);
}
} // namespace
void screenscraper_generate_scraper_requests(const ScraperSearchParams& params,
std::queue<std::unique_ptr<ScraperRequest>>& requests,
std::vector<ScraperSearchResult>& results)
{
std::string path;
ScreenScraperRequest::ScreenScraperConfig ssConfig;
ssConfig.automaticMode = params.automaticMode;
if (params.game->isArcadeGame())
ssConfig.isArcadeSystem = true;
else
ssConfig.isArcadeSystem = false;
if (params.nameOverride == "") {
if (Settings::getInstance()->getBool("ScraperSearchMetadataName")) {
path = ssConfig.getGameSearchUrl(
Utils::String::removeParenthesis(params.game->metadata.get("name")));
}
else {
std::string cleanName;
if (params.game->getType() == GAME &&
Utils::FileSystem::isDirectory(params.game->getFullPath())) {
// For the special case where a directory has a supported file extension and is
// therefore interpreted as a file, exclude the extension from the search.
cleanName = Utils::FileSystem::getStem(params.game->getCleanName());
}
else {
cleanName = params.game->getCleanName();
}
path = ssConfig.getGameSearchUrl(cleanName);
}
}
else {
path = ssConfig.getGameSearchUrl(params.nameOverride);
}
auto& platforms = params.system->getPlatformIds();
std::vector<unsigned short> p_ids;
// Get the IDs of each platform from the ScreenScraper list.
for (auto platformIt = platforms.cbegin(); platformIt != platforms.cend(); ++platformIt) {
auto mapIt = screenscraper_platformid_map.find(*platformIt);
if (mapIt != screenscraper_platformid_map.cend()) {
p_ids.push_back(mapIt->second);
}
else {
LOG(LogWarning) << "ScreenScraper: No support for platform \""
<< getPlatformName(*platformIt) << "\", search will be inaccurate";
// Add the scrape request without a platform/system ID.
requests.push(
std::unique_ptr<ScraperRequest>(new ScreenScraperRequest(requests, results, path)));
}
}
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if (p_ids.size() == 0) {
LOG(LogWarning) << "ScreenScraper: No platform defined, search will be inaccurate";
// Add the scrape request without a platform/system ID.
requests.push(
std::unique_ptr<ScraperRequest>(new ScreenScraperRequest(requests, results, path)));
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}
// Sort the platform IDs and remove duplicates.
std::sort(p_ids.begin(), p_ids.end());
auto last = std::unique(p_ids.begin(), p_ids.end());
p_ids.erase(last, p_ids.end());
for (auto platform = p_ids.cbegin(); platform != p_ids.cend(); ++platform) {
path += "&systemeid=";
path += HttpReq::urlEncode(std::to_string(*platform));
requests.push(
std::unique_ptr<ScraperRequest>(new ScreenScraperRequest(requests, results, path)));
}
}
void ScreenScraperRequest::process(const std::unique_ptr<HttpReq>& req,
std::vector<ScraperSearchResult>& results)
{
assert(req->status() == HttpReq::REQ_SUCCESS);
pugi::xml_document doc;
// It seems as if screenscraper.fr has changed their API slightly and now just returns
// a simple text messsage upon not finding any matching game. If we don't return here,
// we will get a pugixml error trying to process this string as an XML message.
if (req->getContent().find("Erreur : Rom") == 0)
return;
pugi::xml_parse_result parseResult = doc.load_string(req->getContent().c_str());
if (!parseResult) {
std::stringstream ss;
ss << "ScreenScraperRequest - Error parsing XML: " << parseResult.description();
std::string err = ss.str();
LOG(LogError) << err;
setError("ScreenScraper error: \n" + req->getContent());
return;
}
processGame(doc, results);
// For some files, screenscraper.fr consistently responds with the game name 'ZZZ(notgame)',
// or sometimes in the longer format 'ZZZ(notgame):Fichier Annexes - Non Jeux'. For instance
// this can happen for configuration files for DOS games such as 'setup.exe' and similar.
// We definitely don't want to save these to our gamelists, so we simply skip these
// responses. There also seems to be some cases where this type of response is randomly
// returned instead of a valid game name, and retrying a second time returns the proper
// name. But it's basically impossible to know which is the case, and we really can't
// compensate for errors in the scraper service.
for (auto it = results.cbegin(); it != results.cend(); ++it) {
std::string gameName = Utils::String::toUpper((*it).mdl.get("name"));
if (gameName.substr(0, 12) == "ZZZ(NOTGAME)") {
LOG(LogWarning) << "ScreenScraperRequest - Received \"ZZZ(notgame)\" as game name, "
"ignoring response";
results.pop_back();
return;
}
}
}
void ScreenScraperRequest::processGame(const pugi::xml_document& xmldoc,
std::vector<ScraperSearchResult>& out_results)
{
pugi::xml_node data = xmldoc.child("Data");
// Check if our username was included in the response (assuming an account is used).
// It seems as if this information is randomly missing from the server response, which
// also seems to correlate with missing scraper allowance data. This is however a scraper
// service issue so we're not attempting to compensate for it here.
if (Settings::getInstance()->getBool("ScraperUseAccountScreenScraper") &&
Settings::getInstance()->getString("ScraperUsernameScreenScraper") != "" &&
Settings::getInstance()->getString("ScraperPasswordScreenScraper") != "") {
std::string userID = data.child("ssuser").child("id").text().get();
if (userID != "") {
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Scraping using account \""
<< userID << "\"";
}
else {
LOG(LogDebug)
<< "ScreenScraperRequest::processGame(): The configured account '"
<< Settings::getInstance()->getString("ScraperUsernameScreenScraper")
<< "' was not included in the scraper response, wrong username or password?";
}
}
// Find how many more requests we can make before the scraper request
// allowance counter is reset. For some strange reason the ssuser information
// is not provided for all games even though the request looks identical apart
// from the game name.
unsigned requestsToday = data.child("ssuser").child("requeststoday").text().as_uint();
unsigned maxRequestsPerDay = data.child("ssuser").child("maxrequestsperday").text().as_uint();
unsigned int scraperRequestAllowance = maxRequestsPerDay - requestsToday;
// Scraping allowance.
if (maxRequestsPerDay > 0) {
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Daily scraping allowance: "
<< requestsToday << "/" << maxRequestsPerDay << " ("
<< scraperRequestAllowance << " remaining)";
}
else {
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Daily scraping allowance: "
"No statistics were provided with the response";
}
if (data.child("jeux"))
data = data.child("jeux");
for (pugi::xml_node game = data.child("jeu"); game; game = game.next_sibling("jeu")) {
ScraperSearchResult result;
ScreenScraperRequest::ScreenScraperConfig ssConfig;
result.scraperRequestAllowance = scraperRequestAllowance;
result.gameID = game.attribute("id").as_string();
std::string region =
Utils::String::toLower(Settings::getInstance()->getString("ScraperRegion"));
std::string language =
Utils::String::toLower(Settings::getInstance()->getString("ScraperLanguage"));
// Name fallback: US, WOR(LD). (Xpath: Data/jeu[0]/noms/nom[*]).
result.mdl.set("name", find_child_by_attribute_list(game.child("noms"), "nom", "region",
{region, "wor", "us", "ss", "eu", "jp"})
.text()
.get());
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Name: " << result.mdl.get("name");
// Validate rating.
// Process the rating even if the setting to scrape ratings has been disabled.
// This is required so that the rating can still be shown in the scraper GUI.
// GuiScraperSearch::saveMetadata() will take care of skipping the rating saving
// if this option has been set as such.
if (game.child("note")) {
float ratingVal = (game.child("note").text().as_int() / 20.0f);
// Round up to the closest .1 value, i.e. to the closest half-star.
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ratingVal = ceilf(ratingVal / 0.1f) / 10;
std::stringstream ss;
ss << ratingVal;
if (ratingVal > 0) {
result.mdl.set("rating", ss.str());
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Rating: "
<< result.mdl.get("rating");
}
}
// Description fallback language: EN, WOR(LD).
std::string description = find_child_by_attribute_list(game.child("synopsis"), "synopsis",
"langue", {language, "en", "wor"})
.text()
.get();
// Translate some HTML character codes to UTF-8 characters.
if (!description.empty()) {
result.mdl.set("desc", Utils::String::replace(description, "&nbsp;", " "));
result.mdl.set("desc", Utils::String::replace(description, "&copy;", "©"));
}
// Get the date proper. The API returns multiple 'date' children nodes to the 'dates'
// main child of 'jeu'. Date fallback: WOR(LD), US, SS, JP, EU.
std::string _date = find_child_by_attribute_list(game.child("dates"), "date", "region",
{region, "wor", "us", "ss", "jp", "eu"})
.text()
.get();
// Date can be YYYY-MM-DD or just YYYY.
if (_date.length() > 4) {
result.mdl.set("releasedate",
Utils::Time::DateTime(Utils::Time::stringToTime(_date, "%Y-%m-%d")));
}
else if (_date.length() > 0) {
result.mdl.set("releasedate",
Utils::Time::DateTime(Utils::Time::stringToTime(_date, "%Y")));
}
if (_date.length() > 0) {
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Release Date (unparsed): "
<< _date;
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Release Date (parsed): "
<< result.mdl.get("releasedate");
}
// Developer for the game (Xpath: Data/jeu[0]/developpeur).
std::string developer = game.child("developpeur").text().get();
if (!developer.empty()) {
result.mdl.set("developer", Utils::String::replace(developer, "&nbsp;", " "));
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Developer: "
<< result.mdl.get("developer");
}
// Publisher for the game (Xpath: Data/jeu[0]/editeur).
std::string publisher = game.child("editeur").text().get();
if (!publisher.empty()) {
result.mdl.set("publisher", Utils::String::replace(publisher, "&nbsp;", " "));
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Publisher: "
<< result.mdl.get("publisher");
}
// Genre fallback language: EN. (Xpath: Data/jeu[0]/genres/genre[*]).
std::string genre =
find_child_by_attribute_list(game.child("genres"), "genre", "langue", {language, "en"})
.text()
.get();
if (!genre.empty()) {
result.mdl.set("genre", genre);
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Genre: "
<< result.mdl.get("genre");
}
// Players.
std::string players = game.child("joueurs").text().get();
if (!players.empty()) {
result.mdl.set("players", players);
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Players: "
<< result.mdl.get("players");
}
pugi::xml_node system = game.child("systeme");
int platformID = system.attribute("id").as_int();
int parentPlatformID = system.attribute("parentid").as_int();
// Platform IDs.
for (auto& platform : screenscraper_platformid_map) {
if (platform.second == platformID || platform.second == parentPlatformID)
result.platformIDs.push_back(platform.first);
}
if (result.platformIDs.empty())
result.platformIDs.push_back(PlatformId::PLATFORM_UNKNOWN);
// Controller (only for the Arcade and SNK Neo Geo systems).
if (parentPlatformID == 75 || parentPlatformID == 142) {
std::string controller = Utils::String::toLower(game.child("controles").text().get());
if (!controller.empty()) {
std::string controllerDescription = "Other";
// Place the steering wheel entry first as some games support both joysticks and
// and steering wheels and it's likely more interesting to capture the steering
// wheel option in this case.
if (controller.find("steering wheel") != std::string::npos ||
controller.find("paddle") != std::string::npos ||
controller.find("pedal") != std::string::npos) {
result.mdl.set("controller", "steering_wheel_generic");
controllerDescription = "Steering wheel";
}
else if (controller.find("control type=\"joy") != std::string::npos ||
controller.find("joystick") != std::string::npos) {
std::string buttonEntry;
std::string buttonCount;
if (controller.find("p1numbuttons=") != std::string::npos)
buttonEntry = controller.substr(controller.find("p1numbuttons=") + 13, 4);
else if (controller.find("buttons=") != std::string::npos)
buttonEntry = controller.substr(controller.find("buttons=") + 8, 5);
bool foundDigit = false;
for (unsigned char character : buttonEntry) {
if (std::isdigit(character)) {
buttonCount.push_back(character);
foundDigit = true;
}
else if (foundDigit == true) {
break;
}
}
if (buttonCount == "0") {
result.mdl.set("controller", "joystick_arcade_no_buttons");
controllerDescription = "Joystick (no buttons)";
}
else if (buttonCount == "1") {
result.mdl.set("controller", "joystick_arcade_1_button");
controllerDescription = "Joystick (1 button)";
}
else if (buttonCount == "2") {
result.mdl.set("controller", "joystick_arcade_2_buttons");
controllerDescription = "Joystick (2 buttons)";
}
else if (buttonCount == "3") {
result.mdl.set("controller", "joystick_arcade_3_buttons");
controllerDescription = "Joystick (3 buttons)";
}
else if (buttonCount == "4") {
result.mdl.set("controller", "joystick_arcade_4_buttons");
controllerDescription = "Joystick (4 buttons)";
}
else if (buttonCount == "5") {
result.mdl.set("controller", "joystick_arcade_5_buttons");
controllerDescription = "Joystick (5 buttons)";
}
else if (buttonCount == "6") {
result.mdl.set("controller", "joystick_arcade_6_buttons");
controllerDescription = "Joystick (6 buttons)";
}
else {
controllerDescription = "Joystick (other)";
}
}
else if (controller.find("spinner") != std::string::npos) {
result.mdl.set("controller", "spinner_generic");
controllerDescription = "Spinner";
}
else if (controller.find("trackball") != std::string::npos) {
result.mdl.set("controller", "trackball_generic");
controllerDescription = "Trackball";
}
else if (controller.find("gun") != std::string::npos) {
result.mdl.set("controller", "lightgun_generic");
controllerDescription = "Lightgun";
}
else if (controller.find("stick") != std::string::npos) {
result.mdl.set("controller", "flight_stick_generic");
controllerDescription = "Flight stick";
}
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Controller: "
<< controllerDescription;
}
}
// Media super-node.
pugi::xml_node media_list = game.child("medias");
bool regionFallback {false};
if (media_list) {
// 3D box.
processMedia(result, media_list, ssConfig.media_3dbox, result.box3DUrl,
result.box3DFormat, region);
// Box back cover.
processMedia(result, media_list, ssConfig.media_backcover, result.backcoverUrl,
result.backcoverFormat, region);
// Box cover.
processMedia(result, media_list, ssConfig.media_cover, result.coverUrl,
result.coverFormat, region);
// Fan art.
processMedia(result, media_list, ssConfig.media_fanart, result.fanartUrl,
result.fanartFormat, region);
// Marquee (wheel).
regionFallback = processMedia(result, media_list, ssConfig.media_marquee,
result.marqueeUrl, result.marqueeFormat, region);
// Marquee HD (wheel-hd) fallback if no regular wheel image was found or if the
// image found was a fallback to another region than the one requested. If it was
// a fallback to another region then it will only get replaced with the wheel-hd
// image if that is matching the requested region.
if (regionFallback || result.marqueeUrl == "") {
std::string marqueeUrlTemp {result.marqueeUrl};
if (processMedia(result, media_list, ssConfig.media_marquee_hd, result.marqueeUrl,
result.marqueeFormat, region) &&
marqueeUrlTemp != "") {
result.marqueeUrl = marqueeUrlTemp;
}
}
// Physical media.
processMedia(result, media_list, ssConfig.media_physicalmedia, result.physicalmediaUrl,
result.physicalmediaFormat, region);
// Screenshot.
processMedia(result, media_list, ssConfig.media_screenshot, result.screenshotUrl,
result.screenshotFormat, region);
// Title screen.
processMedia(result, media_list, ssConfig.media_titlescreen, result.titlescreenUrl,
result.titlescreenFormat, region);
// Video.
processMedia(result, media_list, ssConfig.media_video, result.videoUrl,
result.videoFormat, region);
// Fallback to normalized video if no regular video was found.
if (result.videoUrl == "")
processMedia(result, media_list, ssConfig.media_video_normalized, result.videoUrl,
result.videoFormat, region);
}
result.mediaURLFetch = COMPLETED;
out_results.push_back(result);
} // Game.
if (out_results.size() == 0) {
LOG(LogDebug) << "ScreenScraperRequest::processGame(): No games found";
}
}
bool ScreenScraperRequest::processMedia(ScraperSearchResult& result,
const pugi::xml_node& media_list,
std::string& mediaType,
std::string& fileURL,
std::string& fileFormat,
const std::string& region)
{
pugi::xml_node art {pugi::xml_node(nullptr)};
bool regionFallback {false};
// Do an XPath query for media[type='$media_type'], then filter by region.
// We need to do this because any child of 'medias' has the form
// <media type="..." region="..." format="...">
// and we need to find the right media for the region.
pugi::xpath_node_set results {media_list.select_nodes(
(static_cast<std::string>("media[@type='") + mediaType + "']").c_str())};
if (results.size()) {
// Videos and fan art don't have any region attributes, so just take the first entry
// (which should be the only entry as well).
if (mediaType == "video" || mediaType == "video-normalized" || mediaType == "fanart") {
art = results.first().node();
}
else {
std::string otherRegion;
if (Settings::getInstance()->getBool("ScraperRegionFallback")) {
// In case none of the regular fallback regions are found, try whatever is the
// first region in the returned results. This should capture games only released
// for specific countries and such as well as invalid database entries where the
// wrong region was defined. This fallback also includes the ss/ScreenScraper
// region which adds media for unofficial games (e.g. for OpenBOR and PICO-8).
otherRegion = results.first().node().attribute("region").as_string();
}
// Region fallback: world, USA, Japan, EU and custom.
for (auto regionEntry :
std::vector<std::string> {region, "wor", "us", "jp", "eu", "cus", otherRegion}) {
if (art)
break;
for (auto node : results) {
if (node.node().attribute("region").value() == regionEntry) {
art = node.node();
if (region != regionEntry)
regionFallback = true;
break;
}
}
}
}
}
if (art) {
// Sending a 'softname' containing space will make the media URLs returned
// by the API also contain the space. Escape any spaces in the URL here.
fileURL = Utils::String::replace(art.text().get(), " ", "%20");
// Get the media type returned by ScreenScraper.
std::string media_type = art.attribute("format").value();
if (!media_type.empty())
fileFormat = "." + media_type;
}
else {
LOG(LogDebug) << "ScreenScraperRequest::processMedia(): "
"Failed to find media XML node with name '"
<< mediaType << "'";
}
return regionFallback;
}
// Currently not used in this module.
void ScreenScraperRequest::processList(const pugi::xml_document& xmldoc,
std::vector<ScraperSearchResult>& results)
{
assert(mRequestQueue != nullptr);
LOG(LogDebug) << "ScreenScraperRequest::processList(): Processing a list of results";
pugi::xml_node data = xmldoc.child("Data");
pugi::xml_node game = data.child("jeu");
if (!game) {
LOG(LogDebug) << "ScreenScraperRequest::processList(): Found nothing";
}
ScreenScraperRequest::ScreenScraperConfig ssConfig;
// Limit the number of results per platform, not in total.
// Otherwise if the first platform returns >= 7 games
// but the second platform contains the relevant game,
// the relevant result would not be shown.
for (int i = 0; game && i < MAX_SCRAPER_RESULTS; ++i) {
std::string id = game.child("id").text().get();
std::string name = game.child("nom").text().get();
std::string platformId = game.child("systemeid").text().get();
std::string path =
ssConfig.getGameSearchUrl(name) + "&systemeid=" + platformId + "&gameid=" + id;
mRequestQueue->push(
std::unique_ptr<ScraperRequest>(new ScreenScraperRequest(results, path)));
game = game.next_sibling("jeu");
}
}
std::string ScreenScraperRequest::ScreenScraperConfig::getGameSearchUrl(
const std::string gameName) const
{
std::string screenScraperURL;
std::string searchName {gameName};
bool singleSearch {false};
// Trim leading and trailing whitespaces.
searchName = Utils::String::trim(searchName);
if (Settings::getInstance()->getBool("ScraperConvertUnderscores"))
searchName = Utils::String::replace(searchName, "_", " ");
// If only whitespaces were entered as the search string, then search using a random string
// that will not return any results. This is a quick and dirty way to avoid french error
// messages about malformed URLs that would surely confuse the user.
if (searchName == "")
searchName = "zzzzzz";
// If the game is an arcade game and we're not searching using the metadata name, then
// search using the individual ROM name rather than running a wider text matching search.
// Also run this search mode if the game name is shorter than four characters, as
// screenscraper.fr will otherwise throw an error that the necessary search parameters
// were not provided with the search. Possibly this is because a search using less than
// four characters would return too many results. But there are some games with really
// short names, so it's annoying that they can't be searched using this method.
if (isArcadeSystem && !Settings::getInstance()->getBool("ScraperSearchMetadataName")) {
singleSearch = true;
}
else if (searchName.size() < 4) {
singleSearch = true;
}
else if (searchName.back() == '+') {
// Special case where ScreenScraper will apparently strip trailing plus characters
// from the search strings, and if we don't handle this we could end up with less
// than four characters which would break the wide search.
std::string trimTrailingPluses = searchName;
trimTrailingPluses.erase(std::find_if(trimTrailingPluses.rbegin(),
trimTrailingPluses.rend(),
[](char c) { return c != '+'; })
.base(),
trimTrailingPluses.end());
if (trimTrailingPluses.size() < 4)
singleSearch = true;
}
// Another issue is that ScreenScraper removes the word "the" from the search string, which
// could also lead to an error for short game names.
if (!singleSearch) {
std::string removeThe {
Utils::String::replace(Utils::String::toUpper(searchName), "THE ", "")};
// Any additional spaces must also be removed.
removeThe.erase(removeThe.begin(),
std::find_if(removeThe.begin(), removeThe.end(), [](char c) {
return !std::isspace(static_cast<unsigned char>(c));
}));
// If "the" is placed at the end of the search string, ScreenScraper also removes it.
if (removeThe.size() > 4) {
if (removeThe.substr(removeThe.size() - 4, 4) == " THE")
removeThe = removeThe.substr(0, removeThe.size() - 4);
}
if (removeThe.size() < 4)
singleSearch = true;
}
if (automaticMode || singleSearch) {
if (Settings::getInstance()->getBool("ScraperAutomaticRemoveDots"))
searchName = Utils::String::replace(searchName, ".", "");
screenScraperURL = API_URL_BASE + "/jeuInfos.php?devid=" +
Utils::String::scramble(API_DEV_U, API_DEV_KEY) +
"&devpassword=" + Utils::String::scramble(API_DEV_P, API_DEV_KEY) +
"&softname=" + HttpReq::urlEncode(API_SOFT_NAME) + "&output=xml" +
"&romnom=" + HttpReq::urlEncode(searchName);
}
else {
screenScraperURL = API_URL_BASE + "/jeuRecherche.php?devid=" +
Utils::String::scramble(API_DEV_U, API_DEV_KEY) +
"&devpassword=" + Utils::String::scramble(API_DEV_P, API_DEV_KEY) +
"&softname=" + HttpReq::urlEncode(API_SOFT_NAME) + "&output=xml" +
"&recherche=" + HttpReq::urlEncode(searchName);
}
// Username / password, if this has been setup and activated.
if (Settings::getInstance()->getBool("ScraperUseAccountScreenScraper")) {
std::string username = Settings::getInstance()->getString("ScraperUsernameScreenScraper");
std::string password = Settings::getInstance()->getString("ScraperPasswordScreenScraper");
if (!username.empty() && !password.empty())
screenScraperURL += "&ssid=" + HttpReq::urlEncode(username) +
"&sspassword=" + HttpReq::urlEncode(password);
}
return screenScraperURL;
}