ES-DE/es-core/src/components/VideoVlcComponent.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// VideoVlcComponent.cpp
//
// Video playing using libVLC.
//
#include "components/VideoVlcComponent.h"
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#include "renderers/Renderer.h"
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#include "resources/TextureResource.h"
#include "utils/StringUtil.h"
#include "AudioManager.h"
#include "Settings.h"
#include "Window.h"
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#if defined(__APPLE__)
#include "utils/FileSystemUtil.h"
#endif
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_timer.h>
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#include <vlc/vlc.h>
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#if defined(_WIN64)
#include <cstring>
#include <codecvt>
#endif
libvlc_instance_t* VideoVlcComponent::mVLC = nullptr;
VideoVlcComponent::VideoVlcComponent(Window* window)
: VideoComponent(window), mMediaPlayer(nullptr), mContext({})
{
// Get an empty texture for rendering the video.
mTexture = TextureResource::get("");
// Make sure VLC has been initialized.
setupVLC();
}
VideoVlcComponent::~VideoVlcComponent()
{
stopVideo();
mTexture.reset();
}
void VideoVlcComponent::setResize(float width, float height)
{
// This resize function is used when stretching videos to full screen in the video screensaver.
mTargetSize = Vector2f(width, height);
mTargetIsMax = false;
mStaticImage.setResize(width, height);
resize();
}
void VideoVlcComponent::setMaxSize(float width, float height)
{
// This resize function is used in most instances, such as non-stretched video screensaver
// and the gamelist videos.
mTargetSize = Vector2f(width, height);
mTargetIsMax = true;
mStaticImage.setMaxSize(width, height);
resize();
}
void VideoVlcComponent::setupVLC()
{
// If VLC hasn't been initialised yet then do it now.
if (!mVLC) {
const char* args[] = { "--quiet" };
#if defined(__APPLE__)
// It's required to set the VLC_PLUGIN_PATH variable on macOS, or the libVLC
// initialization will fail (with no error message).
std::string vlcPluginPath = Utils::FileSystem::getExePath() + "/plugins";
if (Utils::FileSystem::isDirectory(vlcPluginPath))
setenv("VLC_PLUGIN_PATH", vlcPluginPath.c_str(), 1);
else
setenv("VLC_PLUGIN_PATH", "/Applications/VLC.app/Contents/MacOS/plugins/", 1);
#endif
mVLC = libvlc_new(1, args);
}
}
void VideoVlcComponent::setupContext()
{
if (!mContext.valid) {
// Create an RGBA surface to render the video into.
mContext.surface = SDL_CreateRGBSurface(SDL_SWSURFACE, static_cast<int>(mVideoWidth),
static_cast<int>(mVideoHeight), 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
mContext.mutex = SDL_CreateMutex();
mContext.valid = true;
resize();
}
}
void VideoVlcComponent::freeContext()
{
if (mContext.valid) {
SDL_FreeSurface(mContext.surface);
SDL_DestroyMutex(mContext.mutex);
mContext.valid = false;
}
}
void VideoVlcComponent::resize()
{
if (!mTexture)
return;
const Vector2f textureSize(static_cast<float>(mVideoWidth), static_cast<float>(mVideoHeight));
if (textureSize == Vector2f::Zero())
return;
if (mTargetIsMax) {
mSize = textureSize;
Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
if (resizeScale.x() < resizeScale.y()) {
mSize[0] *= resizeScale.x();
mSize[1] *= resizeScale.x();
}
else {
mSize[0] *= resizeScale.y();
mSize[1] *= resizeScale.y();
}
mSize[1] = std::round(mSize[1]);
mSize[0] = (mSize[1] / textureSize.y()) * textureSize.x();
}
else {
// If both components are set, we just stretch.
// If no components are set, we don't resize at all.
mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize;
// If only one component is set, we resize in a way that maintains aspect ratio.
if (!mTargetSize.x() && mTargetSize.y()) {
mSize[1] = std::round(mTargetSize.y());
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
}
else if (mTargetSize.x() && !mTargetSize.y()) {
mSize[1] = std::round((mTargetSize.x() / textureSize.x()) * textureSize.y());
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
}
}
mTexture->rasterizeAt(static_cast<size_t>(std::round(mSize.x())),
static_cast<size_t>(std::round(mSize.y())));
onSizeChanged();
}
void VideoVlcComponent::render(const Transform4x4f& parentTrans)
{
VideoComponent::render(parentTrans);
Transform4x4f trans = parentTrans * getTransform();
GuiComponent::renderChildren(trans);
// Check the actual VLC state, i.e. if the video is really playing rather than
// still being opened.
if (mMediaPlayer && mIsPlaying && !mIsActuallyPlaying) {
libvlc_state_t state;
state = libvlc_media_player_get_state(mMediaPlayer);
if (state == libvlc_Playing)
mIsActuallyPlaying = true;
}
if (mIsPlaying && mContext.valid && mIsActuallyPlaying) {
unsigned int color;
if (mFadeIn < 1) {
const unsigned int fadeIn = mFadeIn * 255.0f;
color = Renderer::convertRGBAToABGR((fadeIn << 24) |
(fadeIn << 16) | (fadeIn << 8) | 255);
}
else {
color = 0xFFFFFFFF;
}
Renderer::Vertex vertices[4];
Renderer::setMatrix(parentTrans);
// Render the black rectangle behind the video.
if (mVideoRectangleCoords.size() == 4) {
Renderer::drawRect(mVideoRectangleCoords[0], mVideoRectangleCoords[1],
mVideoRectangleCoords[2], mVideoRectangleCoords[3], 0x000000FF, 0x000000FF);
}
vertices[0] = { { 0.0f , 0.0f }, { 0.0f, 0.0f }, color };
vertices[1] = { { 0.0f , mSize.y() }, { 0.0f, 1.0f }, color };
vertices[2] = { { mSize.x(), 0.0f }, { 1.0f, 0.0f }, color };
vertices[3] = { { mSize.x(), mSize.y() }, { 1.0f, 1.0f }, color };
// Round vertices.
for (int i = 0; i < 4; ++i)
vertices[i].pos.round();
// Build a texture for the video frame.
mTexture->initFromPixels(reinterpret_cast<unsigned char*>(mContext.surface->pixels),
mContext.surface->w, mContext.surface->h);
mTexture->bind();
#if defined(USE_OPENGL_21)
// Render scanlines if this option is enabled. However, if this is the video
// screensaver, then skip this as screensaver scanline rendering is handled in
// SystemScreenSaver as a postprocessing step.
if (!mScreensaverMode && Settings::getInstance()->getBool("GamelistVideoScanlines"))
vertices[0].shaders = Renderer::SHADER_SCANLINES;
#endif
// Render it.
Renderer::setMatrix(trans);
Renderer::drawTriangleStrips(&vertices[0], 4, trans);
}
else {
VideoComponent::renderSnapshot(parentTrans);
}
}
void VideoVlcComponent::calculateBlackRectangle()
{
// Calculate the position and size for the black rectangle that will be rendered behind
// videos. If the option to display pillarboxes (and letterboxes) is enabled, then this
// would extend to the entire md_video area (if above the threshold as defined below) or
// otherwise it will exactly match the video size. The reason to add a black rectangle
// behind videos in this second instance is that the scanline rendering will make the
// video partially transparent so this may avoid some unforseen issues with some themes.
if (mVideoAreaPos != 0 && mVideoAreaSize != 0) {
mVideoRectangleCoords.clear();
if (Settings::getInstance()->getBool("GamelistVideoPillarbox")) {
float rectHeight;
float rectWidth;
// Video is in landscape orientation.
if (mSize.x() > mSize.y()) {
// Checking the Y size should not normally be required as landscape format
// should mean the height can't be higher than the max size defined by the
// theme. But as the height in mSize is provided by libVLC in integer format
// and then scaled, there could be rounding errors that make the video height
// slightly higher than allowed. It's only a single pixel or a few pixels, but
// it's still visible for some videos.
if (mSize.y() < mVideoAreaSize.y() && mSize.y() / mVideoAreaSize.y() < 0.90)
rectHeight = mVideoAreaSize.y();
else
rectHeight = mSize.y();
// Don't add a black border that is too narrow, that's what the 0.85 constant
// takes care of.
if (mSize.x() < mVideoAreaSize.x() && mSize.x() / mVideoAreaSize.x() < 0.85)
rectWidth = mVideoAreaSize.x();
else
rectWidth = mSize.x();
}
// Video is in portrait orientation (or completely square).
else {
rectWidth = mVideoAreaSize.x();
rectHeight = mSize.y();
}
// Populate the rectangle coordinates to be used in render().
mVideoRectangleCoords.push_back(std::round(mVideoAreaPos.x() -
rectWidth * mOrigin.x()));
mVideoRectangleCoords.push_back(std::round(mVideoAreaPos.y() -
rectHeight * mOrigin.y()));
mVideoRectangleCoords.push_back(std::round(rectWidth));
mVideoRectangleCoords.push_back(std::round(rectHeight));
}
// If the option to display pillarboxes is disabled, then make the rectangle equivalent
// to the size of the video.
else {
mVideoRectangleCoords.push_back(std::round(mPosition.x() - mSize.x() * mOrigin.x()));
mVideoRectangleCoords.push_back(std::round(mPosition.y() - mSize.y() * mOrigin.y()));
mVideoRectangleCoords.push_back(std::round(mSize.x()));
mVideoRectangleCoords.push_back(std::round(mSize.y()));
}
}
}
void VideoVlcComponent::startVideo()
{
if (!mIsPlaying) {
mVideoWidth = 0;
mVideoHeight = 0;
#if defined(_WIN64)
std::string path(Utils::String::replace(mVideoPath, "/", "\\"));
#else
std::string path(mVideoPath);
#endif
// Make sure we have a video path.
if (mVLC && (path.size() > 0)) {
// Set the video that we are going to be playing so we don't attempt to restart it.
mPlayingVideoPath = mVideoPath;
// Open the media.
mMedia = libvlc_media_new_path(mVLC, path.c_str());
if (mMedia) {
unsigned track_count;
int parseResult;
libvlc_event_t vlcEvent;
// Asynchronous media parsing.
libvlc_event_attach(libvlc_media_event_manager(mMedia),
libvlc_MediaParsedChanged, VlcMediaParseCallback, 0);
parseResult = libvlc_media_parse_with_options(mMedia, libvlc_media_parse_local, -1);
if (!parseResult) {
// Wait for a maximum of 1 second for the media parsing.
// This maximum time is quite excessive as this step should normally
// be completed in 15 - 30 ms or so.
for (int i = 0; i < 200; i++) {
if (libvlc_media_get_parsed_status(mMedia))
break;
SDL_Delay(5);
};
}
libvlc_media_track_t** tracks;
track_count = libvlc_media_tracks_get(mMedia, &tracks);
for (unsigned track = 0; track < track_count; ++track) {
if (tracks[track]->i_type == libvlc_track_video) {
mVideoWidth = tracks[track]->video->i_width;
mVideoHeight = tracks[track]->video->i_height;
break;
}
}
libvlc_media_tracks_release(tracks, track_count);
// Make sure we found a valid video track.
if ((mVideoWidth > 0) && (mVideoHeight > 0)) {
setupContext();
// Setup the media player.
mMediaPlayer = libvlc_media_player_new_from_media(mMedia);
// The code below enables the libVLC audio output to be processed inside ES-DE.
// Unfortunately this causes excessive stuttering for some reason that I still
// don't understand, so at the moment this code is disabled. A proper mixer
// such as SDL_mixer would be needed anyway to fully support this.
// auto audioFormatCallback = [](void **data, char *format,
// unsigned *rate, unsigned *channels) -> int {
// format = const_cast<char*>("S16N");
// *rate = 44100;
// *channels = 2;
// return 0;
// };
//
// libvlc_audio_set_format_callbacks(mMediaPlayer,
// audioFormatCallback, nullptr);
//
// auto audioPlayCallback = [](void* data, const void* samples,
// unsigned count, int64_t pts) {
// AudioManager::getInstance()->processStream(samples, count);
// };
//
// libvlc_audio_set_callbacks(mMediaPlayer, audioPlayCallback,
// nullptr, nullptr, nullptr, nullptr, this);
libvlc_video_set_format(mMediaPlayer, "RGBA", static_cast<int>(mVideoWidth),
static_cast<int>(mVideoHeight), static_cast<int>(mVideoWidth * 4));
// Lock video memory as a preparation for rendering a frame.
auto videoLockCallback = [](void* data, void** p_pixels) -> void* {
struct VideoContext* videoContext =
reinterpret_cast<struct VideoContext*>(data);
SDL_LockMutex(videoContext->mutex);
SDL_LockSurface(videoContext->surface);
*p_pixels = videoContext->surface->pixels;
return nullptr; // Picture identifier, not needed here.
};
// Unlock the video memory after rendering a frame.
auto videoUnlockCallback = [](void* data, void*, void *const*) {
struct VideoContext* videoContext =
reinterpret_cast<struct VideoContext*>(data);
SDL_UnlockSurface(videoContext->surface);
SDL_UnlockMutex(videoContext->mutex);
};
libvlc_video_set_callbacks(mMediaPlayer, videoLockCallback,
videoUnlockCallback, nullptr, reinterpret_cast<void*>(&mContext));
libvlc_media_player_play(mMediaPlayer);
if ((!Settings::getInstance()->getBool("GamelistVideoAudio") &&
!mScreensaverMode) ||
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(!Settings::getInstance()->getBool("ScreensaverVideoAudio") &&
mScreensaverMode)) {
libvlc_audio_set_volume(mMediaPlayer, 0);
}
else {
libvlc_audio_set_mute(mMediaPlayer, 0);
libvlc_audio_set_volume(mMediaPlayer,
Settings::getInstance()->getInt("SoundVolumeVideos"));
}
// Update the playing state.
mIsPlaying = true;
mFadeIn = 0.0f;
}
if (mIsPlaying) {
calculateBlackRectangle();
}
}
}
}
}
void VideoVlcComponent::stopVideo()
{
mIsPlaying = false;
mIsActuallyPlaying = false;
mStartDelayed = false;
mPause = false;
// Release the media player so it stops calling back to us.
if (mMediaPlayer) {
libvlc_media_player_stop(mMediaPlayer);
libvlc_media_player_release(mMediaPlayer);
libvlc_media_release(mMedia);
mMediaPlayer = nullptr;
freeContext();
}
}
void VideoVlcComponent::pauseVideo()
{
// If a game has been launched and the flag to pause the video has been
// set, then rewind and pause.
if (!mPause || !mMediaPlayer)
return;
if (libvlc_media_player_get_state(mMediaPlayer) == libvlc_Playing) {
libvlc_media_player_set_position(mMediaPlayer, 0.0f);
libvlc_media_player_pause(mMediaPlayer);
}
}
void VideoVlcComponent::handleLooping()
{
if (mIsPlaying && mMediaPlayer) {
libvlc_state_t state = libvlc_media_player_get_state(mMediaPlayer);
if (state == libvlc_Ended) {
// If the screensaver video swap time is set to 0, it means we should
// skip to the next game when the video has finished playing.
if (mScreensaverMode &&
Settings::getInstance()->getInt("ScreensaverSwapVideoTimeout") == 0) {
mWindow->screensaverTriggerNextGame();
}
else {
libvlc_media_player_set_media(mMediaPlayer, mMedia);
libvlc_media_player_play(mMediaPlayer);
if ((!Settings::getInstance()->getBool("GamelistVideoAudio") &&
!mScreensaverMode) || (!Settings::getInstance()->
getBool("ScreensaverVideoAudio") && mScreensaverMode))
libvlc_audio_set_volume(mMediaPlayer, 0);
}
}
}
}