Commit graph

36 commits

Author SHA1 Message Date
Aloshi bd940c56b4 Added new game launch/return effect. 2013-08-06 08:15:20 -05:00
Aloshi 8d78052808 Finally use parenting in GuiGameList.
Added setCentered(bool) to TextComponent.
Fixed Font::sizeWrappedText to return an accurate width.
2013-07-23 01:27:28 -05:00
Aloshi 542d41c682 Move from homegrown Vector2 class to Eigen.
Pass a matrix (Eigen::Affine3f) in GuiComponent::render instead of doing
glTranslate behind the scenes.
2013-07-10 06:29:43 -05:00
Aloshi d616b4a202 Merge remote-tracking branch 'horstbaerbel/master'
Conflicts:
	src/components/GuiGameList.cpp
2013-07-02 22:24:43 -05:00
Aloshi ed384e057b Move scrolling out of TextComponent and into a generic
ScrollableContainer.
2013-07-02 20:01:58 -05:00
Bim ded54a6884 Merge 94e32f198b from unstable branch top master
Had to hand-merge GuiGameList.cpp again :/
2013-07-02 22:49:53 +02:00
Bim f72e80b629 Merge remote-tracking branch 'upstream/master'
had to hand-merge GuiGameList.cpp
2013-07-02 21:52:02 +02:00
Aloshi e785a2dfe0 You can now mix and match game list detail levels.
Basically, only games that have a gamelist.xml will use the detailed view.
2013-07-02 02:04:52 -05:00
Bim 94e32f198b Make sort order changeable via fast-select menu
Use the left/right keys to switch it.
2013-06-30 19:24:09 +02:00
Bim Overbohm a60fe463d4 Support sorting of game list via input
You can now map the functions "sortordernext" and "sortorderprevious" to
inputs (in es_input.cfg) and toggle the game list sort order with them.
The order is: "file name, ascending" (default), "file name, descending",
"rating ascending", "rating descending", "user rating ascending", "user
rating descending", "time played ascending", "times played descending",
"last played time ascending", "last played time descending".
2013-06-28 19:44:28 +02:00
Aloshi da6ae9ac10 Initial screen transition when switching systems. 2013-06-16 16:23:04 -05:00
Aloshi 861297ae25 Added initial TextComponent.
Reworked GuiGameList to use a TextComponent for description.
Changed set/clearClipRect to push/popClipRect.
Fixed Y coordinate in the clip rect functions.
Sorta fixed AnimationComponent being totally out of whack with VSync off.
2013-06-14 10:48:13 -05:00
Aloshi 424fcb0329 Basic GuiComponent refactor complete. 2013-06-02 10:08:32 -05:00
Aloshi b01f2705de More work on reinitialization. Fonts still not working. 2013-04-10 12:29:07 -05:00
Aloshi 05c258f515 Functionality seems to have been restored at last. 2013-04-09 13:13:47 -05:00
Aloshi 4747d70e1f More work. 2013-04-08 12:40:15 -05:00
Aloshi 04841ca436 More work.
I really am nuts.
2013-04-08 11:52:40 -05:00
Aloshi f336eece75 Added "Reload" menu option.
As usual, it's undertested, please report any problems.
2013-01-26 11:47:43 -06:00
Sébastien NOEL 3da7a0dd14 Add a new directory for gamelist.xml & theme.xml for each system 2012-12-17 20:29:43 +01:00
Aloshi 358658a36d Initial GuiAnimation added. 2012-10-17 12:15:58 -05:00
Aloshi ea1a3117a5 Added menu sounds. See THENMES.md for more details. 2012-10-13 13:29:53 -05:00
Aloshi 62336ab2fb Fixed a long-standing bug with detailed GuiGameList detection after mapping input. 2012-10-05 15:18:36 -05:00
Aloshi 80740a2bd0 Fixed tiling being super slow.
See changelog.txt (September 7) for a list of everything.
2012-09-07 16:44:07 -05:00
Aloshi cac43474aa Fixed reinitialization problems with the renderer. 2012-09-04 11:45:16 -05:00
Aloshi 0314a14849 New renderer starting to work.
Image loading still not working and font sizing is still off. Resolution is hardcoded.
2012-08-29 13:53:53 -05:00
Aloshi 06dd1a9f60 Bug fixes and a few minor requested changes.
See changelog.txt (August 13, part 2) for specifics.
2012-08-13 20:27:39 -05:00
Aloshi c7349cd99a Themes can now be used without the detailed GuiGameList.
If a theme.xml is not found in a system's directory, ES will now check for $HOME/.emulationstation/es_theme.xml. If present, it will load that.
Fixed GuiGameList image data not updating on system change/initial startup. (finally!)
2012-08-12 09:43:09 -05:00
Aloshi 5ae029cd89 Added initial theme support. More work on this to come.
Sped up image rendering a bit.
Added a framerate display - uncomment the #define DRAWFRAMERATE line in GuiGameList.cpp to see it.
2012-08-10 14:28:34 -05:00
Aloshi cd4ebeafa2 Finally made GuiList a template. 2012-08-01 23:50:18 -05:00
Aloshi eaf7df7ad5 Moved configuration files to $HOME/.emulationstation/
Folders should now be sorted alphabetically.
Will now fall back to a system font if LinLibertine.ttf is not found.
Added a Menu button.
Began working on a simple menu.
2012-08-01 23:03:15 -05:00
Aloshi 4f99dec7c2 Font size is now dependent on resolution width.
Scrolling will now occur if the input is held (not just keyboards anymore!).
Initial XML gamelist support. If a file named gamelist.xml is present in the directory ES is run from, it will be parsed and the detailed GuiGameList will be used. Games are matched by absolute path, and a name, description, and image path can be read.
PugiXML is used for parsing XML files - its license can be found in src/pugiXML/pugiXML_license.txt.
SDL_image is used for loading screenshots with the detailed GuiGameList.
Almost all invalid bash characters should be escaped in ROM paths now - including !$^&*()[]<>?;'"\.
2012-08-01 20:43:55 -05:00
Aloshi d736aba22c Now with folders! Folders will appear as a green entry in the games list. BUTTON2 can be used to 'go back.' If you're updating, you'll need to delete ~/.es_input.cfg to map BUTTON2. 2012-07-27 11:58:27 -05:00
Aloshi f368a1f4cd Browsing multiple systems is now possible! Just press left or right.
Also, config files can have comments (lines that start wih #).
2012-07-21 15:57:53 -05:00
Aloshi bbfe35a36d Systems can be defined in the systems.cfg file (currently in the same directory as the executable). Games can now be launched with the enter key. Progress! 2012-07-21 14:06:24 -05:00
Aloshi 3df40182b1 Now searching a test directory for files matching an extension and displaying them. 2012-07-20 11:14:09 -05:00
Aloshi 42a39c52e6 Added InputManager; GuiComponents can register themselves to receive input events.
Added text rendering to Renderer, which uses SDL_ttf. Using LinLibertine_R.ttf font (GPL).
A lot more - soon I should have the "skeleton" done.
2012-07-19 20:08:29 -05:00