Leon Styhre
0fe853fcb8
Added the Ubuntu Condensed font to handle some rare special characters.
2021-02-07 14:29:54 +01:00
Leon Styhre
74ba7d0590
The 'Gamelist on startup' setting now shows the full system names.
2021-01-30 15:52:10 +01:00
Leon Styhre
0974e7b593
Replaced the main application font.
2021-01-28 20:06:12 +01:00
Leon Styhre
969be161d9
Some minor log output changes.
2021-01-25 18:15:01 +01:00
Leon Styhre
b5b70a4931
Increased the font texture buffers to avoid crashes when running at low resolutions.
2021-01-16 20:56:14 +01:00
Leon Styhre
69fa54f61a
Fixed two MSVC compiler warnings.
2021-01-16 18:13:00 +01:00
Leon Styhre
09e5095a08
Fixed an issue where large text sizes at high resolutions would crash the application.
2021-01-16 18:05:48 +01:00
Leon Styhre
b0bd77eb7f
Log output improvement for TextureData.
2021-01-15 20:09:01 +01:00
Leon Styhre
0bc707a828
Added support for scaling textures during load for raster files.
2021-01-15 18:39:19 +01:00
Leon Styhre
1148f941a9
Added support for scaling SVG graphics files directly when loading them.
2021-01-14 22:25:44 +01:00
Leon Styhre
34e10ec319
Minor code cleanup and log output changes.
2021-01-13 19:48:31 +01:00
Leon Styhre
c95334756d
Fixed a lot of MSVC compiler warnings.
2020-12-29 12:54:24 +01:00
Leon Styhre
e6847a09c7
(Windows) Fixed some MinGW compile errors.
2020-12-28 23:49:34 +01:00
Leon Styhre
9ec3f19482
(Windows) Added support for the MSVC compiler.
2020-12-28 23:23:01 +01:00
Leon Styhre
963f93e0f8
Replaced the custom math functions with standard C++ functions.
2020-12-28 11:29:32 +01:00
Leon Styhre
0cce86beca
Created a common pixel conversion function for both renderers.
2020-12-18 16:49:11 +01:00
Leon Styhre
debf072a0e
Rewrote some code from C to C++
2020-12-16 23:59:00 +01:00
Leon Styhre
0b6dce687e
Changed to C++ casts throughout the application.
2020-11-17 23:06:54 +01:00
Leon Styhre
f334eb7037
Changed the font size and line spacing for the GPU statistics overlay.
2020-11-16 17:46:36 +01:00
Leon Styhre
2b189f9d19
Fixed an issue where the game image would sometimes not refresh after scraping.
2020-11-14 17:18:00 +01:00
Leon Styhre
0b6d0bfcd6
Improved some logging as well as handling of a missing es_systems.cfg file.
2020-10-19 17:28:20 +02:00
Leon Styhre
c2b3b029e5
Fixed a massive memory leak related to SVG images.
...
Also did a general update and cleanup of TextureData.
2020-10-11 18:46:06 +02:00
Leon Styhre
8db04c5fcb
Added SPDX license identifiers to all source files.
2020-09-21 19:17:34 +02:00
Leon Styhre
79b5bfffef
Some minor cosmetic changes.
2020-09-04 19:05:48 +02:00
Leon Styhre
88a5962926
Changed '#ifdef' to '#if defined()' throughout the code.
2020-08-23 17:04:30 +02:00
Leon Styhre
ffcb578fe7
(macOS) Updates to make ES find resources and themes within the application installation directory.
2020-08-21 21:49:45 +02:00
Leon Styhre
7b76aa005f
Fixed a large memory leak when reloading the system view.
2020-08-15 09:28:47 +02:00
Leon Styhre
d3d57ae69a
Fixed the VRAM statistics overlay that was using megabytes instad of mebibytes.
2020-08-08 22:33:27 +02:00
Leon Styhre
c9a3dbc82e
Several changes related to VRAM usage and GPU statistics.
2020-08-08 15:14:33 +02:00
Leon Styhre
b5485b4ca9
Changed log levels from numbers to text.
2020-07-26 23:30:45 +02:00
Leon Styhre
70d0057295
Both user changes and scraper changes are now color marked in the metadata editor.
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User changes are marked with blue and scraper changes with red.
2020-07-15 17:44:27 +02:00
Leon Styhre
29c50ff5a1
Reintroduced the ES executable directory on Unix as a path to look for resources and themes.
2020-07-12 12:47:39 +02:00
Leon Styhre
31da561695
Complete UTF-16 (Unicode) support added for Windows.
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ROM names with Unicode characters are supported, as well as running ES from a directory that has Unicode characters in its name.
2020-07-10 18:32:23 +02:00
Leon Styhre
5a7fb828a6
Added proper error handling for resource files and improved overall logging.
2020-07-08 17:01:47 +02:00
Leon Styhre
76aa239855
Initial update to make the application build and run on Windows.
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Much more work will be needed to get the Windows port working properly.
2020-07-03 20:23:51 +02:00
Leon Styhre
e4fdd1e20d
Code cleanup and code documentation update.
...
As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
2020-06-28 18:39:18 +02:00
Leon Styhre
0387d515fb
Update to fully support Clang/LLVM.
...
Also a general cleanup of CMakeLists.txt and many small code changes to satisfy Clang that complained quite a lot and actually wouldn't compile the binary at all at first.
2020-06-25 19:52:38 +02:00
Leon Styhre
b560429a20
Moved the CMake install prefix function to FileSystemUtil and implemented the same logic also for theme loading.
2020-06-21 21:08:54 +02:00
Leon Styhre
8fefc9232c
Reorganized all resources to a subdirectory structure and added the CMake install prefix to the resource search path.
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CMAKE_INSTALL_PREFIX and CMAKE_INSTALL_DATAROOTDIR are now used to resolve the resource path. As of this commit, there are only two paths where resources are searched, under the user home directory and under this install prefix directory (which defaults to /usr/local/share/emulationstation/resources but can be set to for instance /opt/share/emulationstation/resources using the appropriate CMake flags).
2020-06-21 19:35:43 +02:00
Leon Styhre
67aa6b3dbd
Huge code cleanup and code documentation update.
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Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre
5f5d12535d
Rewrote parts of the font loading code and bundled the required fonts with ES instead of relying on the OS providing them. This fixes the display of star symbols for favorites in the gamelists
2020-05-15 18:03:42 +02:00
Tomas Jakobsson
71ac016c3d
Make sure all vertices are properly rounded
2019-08-31 18:19:43 +02:00
Tomas Jakobsson
9de16045c9
whitespace cleanup
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fix faulty line endings
silence warnings on windows
2019-08-25 17:23:02 +02:00
Tomas Jakobsson
a02a747c50
Redid the entire Renderer
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Made all components render using triangle strips
2019-08-25 15:45:22 +02:00
pjft
0d76ec52a5
Adjust mutex for SVG initialization and resizing
2018-06-12 22:30:42 +01:00
Tomas Jakobsson
1a4d13b6b3
Remove builtin resources
2018-02-08 19:27:44 +01:00
Tomas Jakobsson
3d3fb2c277
Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem
2018-01-27 18:04:28 +01:00
Tomas Jakobsson
ed2eb3d4d0
Move more functionality from Util.cpp to utils/StringUtil.cpp in the quest too remove the need for boost
2018-01-27 02:12:16 +01:00
Tomas Jakobsson
c1f8e7294c
Update and rename some Utils::FileSystem functions
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Replace boost::filesystem::is_directory
with Utils::FileSystem::isDirectory
Replace boost::filesystem::is_regular_file
with Utils::FileSystem::isRegularFile
Replace boost::filesystem::is_symlink
with Utils::FileSystem::isSymlink
Replace boost::filesystem::exists
with Utils::FileSystem::exists
Replace boost::filesystem::create_directory
with Utils::FileSystem::createDirectory
Replace boost::filesystem::remove
with Utils::FileSystem::removeFile
2018-01-23 12:07:20 +01:00
Tomas Jakobsson
05caef2f28
Remove all namespace fs = boost::filesystem;
2017-12-28 15:03:11 +01:00