Aloshi
d7a6cae4ce
Moved the fast select GUI to nine patches.
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Luckily, no one ever used it anyway.
2013-09-14 12:32:21 -05:00
Aloshi
74e8c40d67
Moved TextEditComponent to use NinePatchComponent.
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Enable key repeat while text editing.
2013-09-14 10:58:34 -05:00
Aloshi
7c2e7f9069
Basic text editing support.
2013-08-19 10:36:48 -05:00
Aloshi
1418f85ba7
Fixed some subtle bugs with SDL2 joystick changes.
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Removed platform-specific input device list polling.
Now we use SDL2's handy SDL_JOYDEVICEADDED event.
2013-08-19 09:05:30 -05:00
Aloshi
09726348b3
Moved to SDL2.
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Renderer on the Pi doesn't work at the moment.
2013-08-18 12:17:52 -05:00
Bim
b329a5e1a0
Merge remote-tracking branch 'upstream/master'
2013-06-30 18:00:16 +02:00
Aloshi
1dfb45e133
Print all Log messages to cout with --debug set.
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Added startPolling and stopPolling to InputManager.
2013-06-29 20:37:18 -05:00
Bim Overbohm
a60fe463d4
Support sorting of game list via input
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You can now map the functions "sortordernext" and "sortorderprevious" to
inputs (in es_input.cfg) and toggle the game list sort order with them.
The order is: "file name, ascending" (default), "file name, descending",
"rating ascending", "rating descending", "user rating ascending", "user
rating descending", "time played ascending", "times played descending",
"last played time ascending", "last played time descending".
2013-06-28 19:44:28 +02:00
Bim Overbohm
887a1e00f8
Fix ES freezing without input
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And also hook up SDL joystick reinit when device removal or insertion is
detected.
2013-06-27 10:26:56 +02:00
Aloshi
80e33849b5
Fixed a few crashes, better support for higan
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Fixed AudioManager/InputManager unsigned vs signed comparison warnings.
Fixed a FolderData sorting crash (I can't believe nobody's reported
this).
Fixed a GuiTheme crash for empty paths.
Added the %ROM_RAW% tag, for the unescaped ROM name - useful for higan
on windows.
SystemData will now add folders that end in EXTENSION as GameDatas, and
not recurse through them. Also useful for higan.
2013-05-27 12:13:38 -05:00
Bim Overbohm
762952e7ea
Poll joystick / HID devices without SDL on Windows / Linux
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Get a list of joysticks / HID devices from the system (scan
"/dev/input/js*" on Linux / use GetRawInputDeviceInfo() on Windows) and
poll again every 5s via a SDL timer. If the list changes SDL can be
re-inited. Atm only a log message is written.
2013-05-24 13:44:40 +02:00
Bim Overbohm
970aa78cda
Make master volume controllable via input
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Standard mapping is +/- keys. Setting is written to es_input.cfg.
2013-05-23 11:43:50 +02:00
Aloshi
c5e91da629
Fixed Raspberry Pi Makefile.
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Fixed a reorder warning in InputManager.cpp.
2013-05-16 19:13:49 -05:00
Bim Overbohm
e8472581fa
Minor cleanup
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Move member initialization to initializer list. Add iostream to logger
for convenience.
2013-05-14 21:45:56 +02:00
Aloshi
ffe573d1d6
Ported to Windows.
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Added --windowed for desktop builds.
2013-05-13 14:53:28 -05:00
Aloshi
a119997ec7
Added page up/page down to the Input Config screen.
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Updated the README.
2013-04-13 18:10:23 -05:00
Aloshi
c6a7f8abf9
Fixed InputManager's handling of controllers with duplicate names.
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Added emergency keyboard config if no players can be loaded.
Switched some console output to log output.
2013-04-13 13:19:06 -05:00
Aloshi
1007821ca3
Add device name to input config files.
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Properly init/deinit renderer stuff in Renderer_init_rpi.cpp. Probably.
2013-04-11 21:59:19 -05:00
Aloshi
a5f4749d5d
Added InputConfig saving/loading.
2013-04-11 17:27:27 -05:00
Aloshi
b01f2705de
More work on reinitialization. Fonts still not working.
2013-04-10 12:29:07 -05:00
Aloshi
04841ca436
More work.
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I really am nuts.
2013-04-08 11:52:40 -05:00
Aloshi
4a35c34dc0
Began refactoring away the GuiComponent system in favor of ES-config's Gui system.
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Man, I'm nuts.
2013-04-08 09:41:25 -05:00
Aloshi
e088fb9c35
Hopefully fixed issue #57 .
2013-03-28 21:55:29 -05:00
Aloshi
dc50170370
Hopefully fixed waking up from sleep with axes.
2013-03-25 08:16:54 -05:00
Aloshi
9da01403a0
Fixed crash when the ~/.emulationstation folder does not exist.
2013-01-07 20:24:59 -06:00
Aloshi
2efca58869
Added a logging system to ES.
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You should no longer see non-error output with ES except for "cleanly shutting down".
The new log file is located in ~/.emulationstation/es_log.txt.
If you notice any performance degredation, please tell me!
2013-01-04 17:31:51 -06:00
Aloshi
d0cea1b8e7
Added --debug switch.
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You no longer need a keyboard to save input configuration; that was stupid anyway. You should be able to set up ES without a keyboard now!
2012-12-20 12:29:05 -06:00
invisiblek
667f5424cb
Add left and right brackets as PAGEUP and PAGEDOWN keys
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Some devices, such as an IPAC are hard to program for PGUP and PGDOWN.
This makes it much easier and they are two keys that usually won't get
used for anything.
2012-11-30 21:06:06 -06:00
invisiblek
8cf16af40b
Add support for PAGEUP and PAGEDOWN
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Also add functions to move 10 lines on these keystrokes
2012-11-12 02:06:33 +00:00
Aloshi
31aebf3a7d
Added <listSelectedColor> tag.
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Began implementing GuiFastSelect. You can see what's currently in place by holding F2 and pressing up/down.
Hopefully fixed nearest neighbor filters with GuiImage.
2012-09-30 22:29:55 -05:00
Aloshi
f87b6c48d7
Added joystick identification support for those who have multiple joysticks.
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If you'd like to use this, please remove ~/.emulationstation/es_input.cfg and reconfigure.
2012-09-14 13:22:01 -05:00
Aloshi
c7349cd99a
Themes can now be used without the detailed GuiGameList.
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If a theme.xml is not found in a system's directory, ES will now check for $HOME/.emulationstation/es_theme.xml. If present, it will load that.
Fixed GuiGameList image data not updating on system change/initial startup. (finally!)
2012-08-12 09:43:09 -05:00
Aloshi
5ae029cd89
Added initial theme support. More work on this to come.
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Sped up image rendering a bit.
Added a framerate display - uncomment the #define DRAWFRAMERATE line in GuiGameList.cpp to see it.
2012-08-10 14:28:34 -05:00
Aloshi
9c86241cf8
Simple resizing for GuiImages using SDL_gfx.
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Added multithreaded image loading for the GuiImage class.
2012-08-09 16:19:07 -05:00
Aloshi
b56094fe3d
If LinLibertine.ttf can't be found, fall back to a system font.
2012-08-01 21:37:07 -05:00
Aloshi
d736aba22c
Now with folders! Folders will appear as a green entry in the games list. BUTTON2 can be used to 'go back.' If you're updating, you'll need to delete ~/.es_input.cfg to map BUTTON2.
2012-07-27 11:58:27 -05:00
Aloshi
77f82134bb
Updated the README, and removed a hat debug message.
2012-07-23 21:15:09 -05:00
Aloshi
3b44f51a9b
Fixed hats.
2012-07-23 21:10:05 -05:00
Aloshi
6c5edd3284
Lots of cleaning up to improve user friendliness. Config files are now loaded from the $HOME variable - es_systems.cfg and es_input.cfg.
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An example system config file will be created at runtime if one does not exist.
2012-07-23 18:53:33 -05:00
Aloshi
59ca4f301a
Axis support at last!
2012-07-23 12:27:38 -05:00
Aloshi
646cda75a6
Added joystick hat support. Began work on axis support (config should accept axes now, but my controller seems to be breaking).
2012-07-22 17:03:54 -05:00
Aloshi
b3fb58ebdb
An input configuration GUI was added, which allows a user to map an SDL Joystick's buttons to InputManager buttons.
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This config file is saved/loaded from ./input.cfg.
Coming soon - axis support!
2012-07-22 16:15:55 -05:00
Aloshi
f368a1f4cd
Browsing multiple systems is now possible! Just press left or right.
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Also, config files can have comments (lines that start wih #).
2012-07-21 15:57:53 -05:00
Aloshi
bbfe35a36d
Systems can be defined in the systems.cfg file (currently in the same directory as the executable). Games can now be launched with the enter key. Progress!
2012-07-21 14:06:24 -05:00
Aloshi
42a39c52e6
Added InputManager; GuiComponents can register themselves to receive input events.
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Added text rendering to Renderer, which uses SDL_ttf. Using LinLibertine_R.ttf font (GPL).
A lot more - soon I should have the "skeleton" done.
2012-07-19 20:08:29 -05:00