Leon Styhre
77bbe0592c
Updated VideoFFmpegComponent to use libavfilter for frame processing and conversion.
2021-05-29 10:58:51 +02:00
Leon Styhre
5e0b709c14
(macOS) Added a CMake variable for defining the code signing certificate identity.
2021-05-13 19:33:07 +02:00
Leon Styhre
12cc3b05b9
Fixed an issue where CMAKE_INSTALL_PREFIX was not cached.
2021-05-13 12:57:52 +02:00
Leon Styhre
d13967b8fb
(Windows) Updated the CMake files to include the FFmpeg libraries for building and packaging.
2021-05-13 11:35:56 +02:00
Leon Styhre
0b14a463c3
(Windows) Fixed an incorrect language standard flag for the MSVC compiler.
2021-05-13 11:02:38 +02:00
Leon Styhre
f92b314a0d
Changed the language standard from C++11 to C++14
2021-05-12 22:39:53 +02:00
Leon Styhre
eb868055b7
Replaced the CMake find module for FFmpeg.
2021-05-10 21:58:14 +02:00
Leon Styhre
ef8b008d28
Added an experimental FFmpeg video player.
2021-05-09 22:52:26 +02:00
Leon Styhre
ac93d09db9
(Linux) Whether to use the CPack DEB or RPM generator can now be set using a variable.
2021-05-04 17:09:19 +02:00
Leon Styhre
8d55a163ca
(macOS) Some CMake improvements.
2021-04-07 18:32:22 +02:00
Leon Styhre
898a66aa14
(macOS) Enabled code signing, including Hardened Runtime if on macOS 10.14 or later.
2021-04-07 00:39:12 +02:00
Leon Styhre
4ff95c4ddf
(Unix) Changed the default installation prefix from /usr/local to /usr on Linux.
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Also changed the prefix on NetBSD from /usr/local to /usr/pkg.
2021-04-02 12:12:49 +02:00
Leon Styhre
5b31c9dedc
Updates to the CMakeLists.txt files.
2021-01-21 21:44:51 +01:00
Leon Styhre
776554c80b
(Windows) The NSIS installer now works when building with MSVC.
2020-12-29 17:44:00 +01:00
Leon Styhre
e6847a09c7
(Windows) Fixed some MinGW compile errors.
2020-12-28 23:49:34 +01:00
Leon Styhre
9ec3f19482
(Windows) Added support for the MSVC compiler.
2020-12-28 23:23:01 +01:00
Leon Styhre
804f175bb8
Fixed an issue and made some improvements to the Windows installer.
2020-11-30 18:58:55 +01:00
Leon Styhre
375d9d2423
(Windows) Added missing library dependency to the installer.
2020-11-29 20:34:20 +01:00
Leon Styhre
8155931edd
Disabled an obsolete linker flag on macOS.
2020-11-27 21:37:10 +01:00
Leon Styhre
cc93ca4630
Fixed an annoying CMake issue that also broke the macOS build.
2020-11-27 20:04:02 +01:00
Leon Styhre
19edfd1690
Added support for FreeBSD, NetBSD and OpenBSD.
2020-11-26 18:53:00 +01:00
Leon Styhre
2a852170a8
(Windows) Fixed some build issues and got the OpenGL shaders to work.
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Also some additional code cleanup.
2020-09-16 22:14:35 +02:00
Leon Styhre
4a13694794
Added a CMake profiling build type.
2020-09-13 23:42:56 +02:00
Leon Styhre
16425b4c32
(macOS) Updates to CMake scripts and corresponding documentation.
2020-08-23 11:35:02 +02:00
Leon Styhre
6fa4333499
(macOS) Several updates to the .dmg package generator setup.
2020-08-21 21:58:12 +02:00
Leon Styhre
7f31c1bbb4
Added .dmg package generator setup for macOS.
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Also cleaned up and updated the CMakeLists.txt files and moved the non-source files to a separate assets directory.
2020-08-19 22:30:10 +02:00
Leon Styhre
ad960b28ac
Various updates to make the application compile on macOS.
2020-08-17 19:15:05 +02:00
Leon Styhre
004d9dfa9d
Removed some unnecessary compiler flags.
2020-08-07 12:29:13 +02:00
Leon Styhre
04d4658fc9
Updated the CMakeLists.txt files to be able to generate an NSIS installer for Windows.
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Also some updates to the documentation and information files.
2020-07-07 21:33:33 +02:00
Leon Styhre
76aa239855
Initial update to make the application build and run on Windows.
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Much more work will be needed to get the Windows port working properly.
2020-07-03 20:23:51 +02:00
Leon Styhre
0387d515fb
Update to fully support Clang/LLVM.
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Also a general cleanup of CMakeLists.txt and many small code changes to satisfy Clang that complained quite a lot and actually wouldn't compile the binary at all at first.
2020-06-25 19:52:38 +02:00
Leon Styhre
3cfe2d8bcb
Added a USERGUIDE.md document.
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Also did some other minor changes to the information and documentation files.
2020-06-24 22:20:23 +02:00
Leon Styhre
fb4c5708b7
Made pugixml an external dependency and fixed the cmake/cpack installation and package creation.
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As pugixml seems to be well supported nowadays and seems to ship with most distributions it's pretty pointless to keep bundling it with EmulationStation.
2020-06-24 17:38:41 +02:00
Leon Styhre
38a3bd8e1c
Increased the minimum required CMake version from 2.8 to 3.0
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This solved an irritating issue with CMake complaining about policy CMP0048.
2020-06-22 20:27:35 +02:00
Leon Styhre
8fefc9232c
Reorganized all resources to a subdirectory structure and added the CMake install prefix to the resource search path.
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CMAKE_INSTALL_PREFIX and CMAKE_INSTALL_DATAROOTDIR are now used to resolve the resource path. As of this commit, there are only two paths where resources are searched, under the user home directory and under this install prefix directory (which defaults to /usr/local/share/emulationstation/resources but can be set to for instance /opt/share/emulationstation/resources using the appropriate CMake flags).
2020-06-21 19:35:43 +02:00
Leon Styhre
d85ad49523
Disabled all assert() macros in the release build.
2020-05-29 11:06:01 +02:00
Tomas Jakobsson
0dbd146e88
Merge pull request #628 from cmitu/cmake_debug
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cmake: define _DEBUG for Debug builds
2020-01-05 19:37:23 +01:00
Cristi Mitrana
92db741c53
Define _DEBUG for Debug builds
2020-01-03 12:17:43 +02:00
5schatten
2e6b632f50
CMakeList.txt: added option to conditionally enable libCEC
2019-08-29 14:12:05 +02:00
Tomas Jakobsson
a02a747c50
Redid the entire Renderer
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Made all components render using triangle strips
2019-08-25 15:45:22 +02:00
Cristi Mitrana
0903bb36ff
Added an option to force the compilation of Raspberry Pi specific bits.
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Useful when the VC4 legacy driver is not used for GLES, but usage of 'omxplayer' is still desired.
2019-07-17 15:00:43 +03:00
5schatten
48663c0b29
CMakeList.txt: added CMAKE_FIND_ROOT_PATH to detect RPi & Mali OpenGLES libs & headers
2019-04-16 17:29:12 +02:00
acrummyidea
44395f5f45
Adding new scraper GamesDBJSONScraper. The scraper uses the new GamesDb JSON API.
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On the first run it downloads a few resource files needed to intepret the otput of
game search api calls these resources go into ~/.emulatiostation/scrapers
The resource files include the list of developers and the list of publishers.
To update the lists simply delete the files and relaunch emulationstation.
Searching a game by id (GamesDB id) is done as before by manually edit the search
query and query for "id:<gameId>".
2019-02-07 21:08:11 -05:00
hissingshark
2adce66ac4
Vero4k autodetection and volume mixer fix
2018-07-26 20:14:11 +01:00
Tomas Jakobsson
421e4a23df
The final traces of boost has been eliminated
2018-01-30 19:21:09 +01:00
Tomas Jakobsson
b6b6f73a24
Log everything CEC does
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Only support libcec4
2017-11-29 21:00:36 +01:00
Tomas Jakobsson
dc4f7e4cf2
Fix for building ES on Windows using cmake
2017-11-17 12:42:33 +01:00
Tomas Jakobsson
074e22ee37
CEC Support
2017-11-08 23:22:15 +01:00
Tomas Jakobsson
d3966da2b7
Replace boost::locale with std::locale
2017-10-30 10:35:58 +01:00
Tomas Jakobsson
73a2f6b716
Replace Eigen with "inhouse" vector and matrix math
2017-10-28 22:25:01 +02:00