Leon Styhre
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5be55d38ed
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Added support for running the application at lower resolution in fullscreen padded mode.
Also added support for offsetting the screen contents within the application window.
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2023-02-12 22:14:09 +01:00 |
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Leon Styhre
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b33c7603bb
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Added support for rotating the application screen contents 0, 90, 180 or 270 degrees.
Also improved post processing shader rendering when running in vertical orientation.
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2023-02-06 23:38:35 +01:00 |
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Leon Styhre
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b01dfb5750
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Changed the VSync startup log message to the standard format.
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2023-01-25 21:56:07 +01:00 |
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Leon Styhre
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e44c18bc1b
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Added a startup progress bar to the splash screen.
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2023-01-22 21:03:08 +01:00 |
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Leon Styhre
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6d3d2ddb34
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Added support for 2x and 4x MSAA anti-aliasing (OpenGL renderer only).
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2023-01-09 17:55:54 +01:00 |
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Leon Styhre
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f4d4abb33b
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Added theme support for defining relative brightness for images, videos and animations.
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2022-12-14 20:17:41 +01:00 |
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Leon Styhre
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46a1e28aa2
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Fixed an issue where the shader postprocessing function did not set the shader premultiplied flag.
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2022-12-12 20:42:54 +01:00 |
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Leon Styhre
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3c82bb4dfb
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Changed the renderer pixel format from RGBA to BGRA.
Also implemented premultiplied alpha for all images, animations and videos and improved the carousel reflection falloff logic.
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2022-10-28 00:08:41 +02:00 |
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Leon Styhre
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7e923cb9b6
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Some refactoring of the OpenGL renderer and TextureDataManager.
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2022-10-11 18:11:36 +02:00 |
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Leon Styhre
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430d3e5e30
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Changed the default OpenGL version on the Steam Deck from 3.3 to 4.6
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2022-09-27 17:47:10 +02:00 |
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Leon Styhre
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9d46625739
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Added support for texture mipmapping with trilinear filtering.
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2022-09-05 23:36:49 +02:00 |
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Leon Styhre
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dda63403fa
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Improved the renderer scaling accuracy.
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2022-09-04 22:01:59 +02:00 |
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Leon Styhre
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455b970a59
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Reverted a removal of vertex rounding during the project matrix calculation.
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2022-09-03 21:22:31 +02:00 |
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Leon Styhre
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a1027c2580
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Removed some projection matrix and vertices roundings which caused multiple pixel alignment issues.
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2022-09-02 21:01:31 +02:00 |
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Leon Styhre
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496b60fa7d
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Added support for clipping to the core GLSL shader.
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2022-08-30 19:42:37 +02:00 |
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Leon Styhre
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97da2df0a4
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Found a better solution to the single-pixel alignment rendering issue.
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2022-04-27 18:40:28 +02:00 |
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Leon Styhre
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1798b96cf8
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Added reflections support to CarouselComponent.
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2022-04-18 21:37:58 +02:00 |
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Leon Styhre
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63e7b58ec0
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Fixed a renderer heisenbug that caused multiple single-pixel alignment issues.
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2022-04-18 10:17:05 +02:00 |
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Leon Styhre
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008fa23d5f
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Added a setting to define the OpenGL version to use.
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2022-04-10 14:54:21 +02:00 |
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Leon Styhre
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5de2855d60
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Added theme support for defining color saturation for the image, video and animation components.
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2022-03-17 19:33:09 +01:00 |
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Leon Styhre
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65d79edb54
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Miniscule optimization in RendererOpenGL.
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2022-03-16 20:26:13 +01:00 |
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Leon Styhre
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e5ed25ed5f
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Removed an OpenGL initialization workaround that doesn't seem to be needed any longer.
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2022-03-15 17:44:15 +01:00 |
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Leon Styhre
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2fe11bd827
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A few fixes for the Emscripten WebAssembly build.
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2022-03-15 17:17:56 +01:00 |
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Leon Styhre
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29501af68f
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Changed some variables names and debug logging info for the OpenGL renderer.
Also simplified a pixel conversion in the core.glsl shader.
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2022-03-15 17:14:55 +01:00 |
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Leon Styhre
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06a037d8cf
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Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
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2022-03-14 22:30:24 +01:00 |
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Leon Styhre
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6ff0ff1c47
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Renamed Renderer_GL21 and Shader_GL21 to RendererOpenGL and ShaderOpenGL.
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2022-03-14 20:14:18 +01:00 |
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