Sophia Hadash
efe928852f
Separate flexbox functionality in it's own component.
2021-09-07 17:21:54 +02:00
Sophia Hadash
fe413bb68f
Initial implementation, including flexbox layout for badges.
2021-09-05 03:40:23 +02:00
Leon Styhre
abf8759f75
Added headers to the CMake configuration files.
2021-08-24 18:32:15 +02:00
Leon Styhre
83c0bc5ca6
Moved MoveCameraAnimation.h from es-app to es-core.
2021-08-17 22:23:42 +02:00
Leon Styhre
12c853bc31
Moved the remaining math functions to a math utility namespace.
2021-08-17 22:11:16 +02:00
Leon Styhre
71d0e14a77
Removed the deprecated built-in matrix and vector code.
2021-08-17 19:27:08 +02:00
Leon Styhre
7ea91f08af
Removed the deprecated VideoOmxComponent.
2021-07-08 18:26:01 +02:00
Leon Styhre
05990d0457
Moved most CImg functions from MiximageGenerator to a new utility module.
2021-06-12 20:05:28 +02:00
Leon Styhre
c4e542a7a4
Sorted the source files in the CMake configuration files.
2021-05-15 10:40:08 +02:00
Leon Styhre
ef8b008d28
Added an experimental FFmpeg video player.
2021-05-09 22:52:26 +02:00
Leon Styhre
5b31c9dedc
Updates to the CMakeLists.txt files.
2021-01-21 21:44:51 +01:00
Leon Styhre
29abe2dc8c
Removed the deprecated PowerSaver.
2020-12-16 17:57:10 +01:00
Leon Styhre
53cacd5eac
Renamed VideoPlayerComponent to VideoOmxComponent.
2020-11-12 17:40:06 +01:00
Leon Styhre
d512c2b11d
Implemented OpenGL GLSL shader support.
2020-08-30 22:19:37 +02:00
Leon Styhre
7f31c1bbb4
Added .dmg package generator setup for macOS.
...
Also cleaned up and updated the CMakeLists.txt files and moved the non-source files to a separate assets directory.
2020-08-19 22:30:10 +02:00
Leon Styhre
49161df0e6
Renamed platform.cpp/platform.h to Platform.cpp/Platform.h
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The naming convention for the rest of the application is to start the file names with a capital letter.
2020-06-21 12:26:21 +02:00
Leon Styhre
b7feedd287
Moved all components into es-core and renamed ScraperSearchComponent to GuiScraperSearch as it's a GUI and not a component.
2020-06-06 14:14:13 +02:00
Leon Styhre
f806285e06
Added support for per-game launch string override (emulator override), configurable in the game meta data edit screen
2020-05-19 17:53:34 +02:00
Tomas Jakobsson
a02a747c50
Redid the entire Renderer
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Made all components render using triangle strips
2019-08-25 15:45:22 +02:00
jrassa
72edb792d2
implement scripting support
2019-03-26 20:02:42 -04:00
John Rassa
a57b0ecfea
create new DateTimeComponent
2018-10-15 20:40:45 -07:00
Koerty
3993ace607
Add GridTileComponent and base theming syntax
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- Add the GridTileComponent which hold the image and its background
- Add base theming syntax for the ImageGrid and GridTIle
- Numerous refactoring/cleaning in ImageGridComponent
2018-04-11 14:20:59 +02:00
Tomas Jakobsson
3f3e1ceb16
Move MameNameMap out of the source and into mamenames.xml
2018-02-09 18:32:05 +01:00
Tomas Jakobsson
1a4d13b6b3
Remove builtin resources
2018-02-08 19:27:44 +01:00
Tomas Jakobsson
3d3fb2c277
Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem
2018-01-27 18:04:28 +01:00
Tomas Jakobsson
11b8dbfc43
Replaced boost::posix_time with Utils::Time
2017-12-01 18:49:56 +01:00
Jools Wills
094c9ccd09
Merge pull request #308 from tomaz82/utils
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Add String and FilesSystem utils
2017-11-16 18:38:15 +00:00
Tomas Jakobsson
ae5f9a0342
Move StringUtil to utils subfolder
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Added utils/FileSystemUtils which will replace some boost::filesystem functions in the future
2017-11-16 19:18:20 +01:00
Tomas Jakobsson
92b73bd847
Cleaning up a lot of math functions
2017-11-14 20:09:20 +01:00
Tomas Jakobsson
074e22ee37
CEC Support
2017-11-08 23:22:15 +01:00
Benjamin D
7a1ad26a93
Res2h Update
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The ressources were regenerated using lastest version of Res2h (last commit : 6 Febrary 2017 added 32/64 bits archive support)
2017-08-17 19:36:32 +02:00
hex007
45694cf1a4
Power Saver Feature
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- Change Power Saver (PS) from Other Settings menu
- 4 Modes are available : Disabled, Default [default], Enhanced, Instant
- All modes work well with Screensavers and Video previews.
- PS is disabled while running Videos through VLC.
- PS is disabled while Scrapping
- Game counts are shown immidiately if in Instant Mode
- PS mode defaults if Transitions are changed while in Instant Mode
2017-07-25 12:07:35 -07:00
Jools Wills
ad8614fb79
Merge pull request #74 from joolswills/hotkey_configure
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allow configuring the "hotkey enable" button
2017-05-31 17:25:52 +01:00
Jools Wills
fc3e08b449
Allow configuring of the hotkey button
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* add hotkey button gfx and hotkey to input configuration
* prompt user if no hotkey set, and offer to use select
* if no hotkey is set, still save an entry with key id 0, for backward compatibility
2017-05-31 16:59:17 +01:00
fieldofcows
34ea9caa89
Adding experimental OMX video player component. Squashed from fieldofcows' work (by pjft).
2017-05-28 21:26:23 +01:00
fieldofcows
6872f47277
Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached
2017-01-29 22:46:22 +00:00
fieldofcows
25e1067794
Add video view that is based on detail view but allows themes to include a video preview of the selected game along with a marquee image
2016-12-12 09:34:01 +00:00
Florian
65f2409d91
CHG: Additional input types, user-defined input config scripts
2015-06-01 20:47:42 +02:00
Aloshi
310b1f9613
Removed some unused Renderer functions (onInit, onDeinit).
2015-03-03 16:36:21 -06:00
Aloshi
dbdbcde6cd
Renamed folders to match their projects properly.
2014-06-20 20:03:05 -05:00