Aloshi
98120f9ecd
Split into subprojects (external, core, es).
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Removed relative paths in #includes.
Changed ViewController to a singleton, removing it from the Window class.
2014-06-20 01:40:36 -05:00
Alec Lofquist
678cd10029
Fixed white space on the left/top of background images with an origin of "0.5 0.5". Hopefully.
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Added additional error output when SDL renderer fails to create window.
2014-06-10 17:36:03 +00:00
Aloshi
2d9fbfaf6f
New icon + splash screen.
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Fixed window icon being upside down.
2014-05-28 17:22:28 -05:00
Aloshi
07edad611f
"Fixed" the long-time weird rendering artifacts that are apparently caused by vertex coordinates not being integers.
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A better fix would be to move to OpenGL 3/GLES 2 and do rounding in the shader. But I don't have time for that.
2014-03-19 15:03:23 -05:00
Aloshi
6db26742ff
Renamed all the internal "Settings" identifiers to be consistent in
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capitalization style. Probably should delete your old es_settings.cfg
file.
Removed --dimtime as an argument since you can set it internally now.
2014-03-08 13:00:18 -06:00
Aloshi
a666415302
I forgot how to #ifdef apparently
2013-10-24 11:47:09 -05:00
Aloshi
81e2f2d783
Specify for SDL to use OpenGL ES 1.x
2013-10-24 16:43:54 +00:00
Aloshi
0fa4cf527b
Fixed SDL2 warnings on Linux (-W-no-attributes).
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Fixed #include for old Font.h location in Renderer_init_sdlgl.cpp.
2013-10-08 16:31:29 -05:00
Aloshi
10ed603f27
Unified renderer initialization on RPi and other platforms! Woo, SDL2!
2013-09-28 01:17:41 +00:00
Aloshi
bde5b6888f
Properly fill in display_width and display_height for 0 now.
2013-08-21 15:59:11 -05:00
Aloshi
09726348b3
Moved to SDL2.
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Renderer on the Pi doesn't work at the moment.
2013-08-18 12:17:52 -05:00
Aloshi
60adf05077
Use res2h-generated files for embedded resources.
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You do not need res2h to build ES, only if you wish to modify resource
files.
Added a simple corner.png and bar.png for a border in the settings menu.
Added ImageComponent::setColorShift(unsigned int color) to change the
OpenGL color array.
2013-08-07 17:40:27 -05:00
Aloshi
542d41c682
Move from homegrown Vector2 class to Eigen.
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Pass a matrix (Eigen::Affine3f) in GuiComponent::render instead of doing
glTranslate behind the scenes.
2013-07-10 06:29:43 -05:00
Bim Overbohm
e809414558
Merge remote-tracking branch 'upstream/master'
2013-06-24 11:57:19 +02:00
Bim Overbohm
47ddffb6c3
Another stab at correct SDL audio handling
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Fully de-initialize SDL audio in AudioManager::deinit().
2013-06-20 16:14:10 +02:00
Aloshi
e8465baaba
Moved externs for command-line args into a Settings singleton.
2013-06-17 14:01:03 -05:00
Aloshi
da6ae9ac10
Initial screen transition when switching systems.
2013-06-16 16:23:04 -05:00
Aloshi
b3fd961986
Merge remote-tracking branch 'horstbaerbel/master' into unstable
2013-06-14 06:22:17 -05:00
Aloshi
24512c0c9f
Component rendering now uses OpenGL translation.
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You don't need to take into account offset when rendering anymore.
2013-06-02 14:34:50 -05:00
Bim Overbohm
cfee178f2f
Swap SDL color masks for icon
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So at least colors in the icon are displayed correctly
2013-05-29 19:50:41 +02:00
Bim Overbohm
01d5f1e085
Hide and unhide mouse cursor via SDL on startup
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This can also be made permanent by setting the environment variable
SDL_NOMOUSE=1 or 0, e.g. in $home/.bashrc
2013-05-24 15:08:53 +02:00
Bim Overbohm
42829b3b6d
Add version information, add window and file icon
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Version information nowe resides in EmulationStation.h and is compiled
into the EXE on Windows. An icon file is also included and on
non-Windows systems the window icon is loaded from PNG data compiled
into the EXE and set via SDL_WM_SetIcon().
2013-05-16 21:26:19 +02:00
Aloshi
ffe573d1d6
Ported to Windows.
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Added --windowed for desktop builds.
2013-05-13 14:53:28 -05:00
Aloshi
1007821ca3
Add device name to input config files.
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Properly init/deinit renderer stuff in Renderer_init_rpi.cpp. Probably.
2013-04-11 21:59:19 -05:00
Aloshi
b01f2705de
More work on reinitialization. Fonts still not working.
2013-04-10 12:29:07 -05:00
Aloshi
4747d70e1f
More work.
2013-04-08 12:40:15 -05:00
Aloshi
9da01403a0
Fixed crash when the ~/.emulationstation folder does not exist.
2013-01-07 20:24:59 -06:00
Aloshi
2efca58869
Added a logging system to ES.
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You should no longer see non-error output with ES except for "cleanly shutting down".
The new log file is located in ~/.emulationstation/es_log.txt.
If you notice any performance degredation, please tell me!
2013-01-04 17:31:51 -06:00
Aloshi
bd41892cfd
Fixed a crash bug related to sounds.
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unloadFonts() is no longer called during re-initialization.
2012-10-25 18:23:26 -05:00
Aloshi
aa6506aec1
Began paving the way for custom font support.
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Font sizes might be a little different than they were before - sorry about that!
2012-10-24 10:28:37 -05:00
Aloshi
358658a36d
Initial GuiAnimation added.
2012-10-17 12:15:58 -05:00
Aloshi
ea1a3117a5
Added menu sounds. See THENMES.md for more details.
2012-10-13 13:29:53 -05:00
Aloshi
7e6498df60
Fixed a crash bug with launch commands missing %ROM%.
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Added relative path operator (".") support for gamelist.xml, in both game paths and image paths.
2012-09-23 16:01:56 -05:00
Aloshi
0468e64396
Fixed a bug with skipping over unicode characters.
2012-09-16 14:18:11 -05:00
Aloshi
f87b6c48d7
Added joystick identification support for those who have multiple joysticks.
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If you'd like to use this, please remove ~/.emulationstation/es_input.cfg and reconfigure.
2012-09-14 13:22:01 -05:00
Aloshi
7795dd729d
Added missing new files to the repo.
2012-09-10 13:48:00 -05:00