Commit graph

212 commits

Author SHA1 Message Date
Aloshi 9867e902de Fixed a Settings loading bug that would cause values from other types to
get loaded into a map.
Added a "Released:" label for release date on GuiGameList.
2013-10-16 18:20:21 -05:00
Aloshi 36ecb83d8d Added color/font settings for DateTimeComponent.
Added "release date" entry to GuiGameList.
2013-10-16 18:11:43 -05:00
Aloshi bff7920f14 Added "Scrape Ratings" option to settings menu.
Finally changed the stupid "SAVE" label hack to an actual ButtonComponent.
2013-10-16 17:14:50 -05:00
Aloshi 56b04aec4c updateGamelist now creates a gamelist.xml if one does not exist.
Added GuiMsgBoxOk and GuiMsgBoxYesNo, basic message boxes.
Added rating scraping to TheGamesDB scraper.
Added warning if platform ID is not set for a system the user has selected
to scrape.
2013-10-16 17:05:02 -05:00
Aloshi 12dd8b028d Disable sleep mode while scraping.
Fix to actually update metadata.
Write changes to gamelist.xml after each game is done.
2013-10-13 16:40:36 -05:00
Aloshi 69852af751 Multi-game scraper seems to be functional! 2013-10-13 14:07:48 -05:00
Aloshi d419bb368a Added GuiMsgBoxOk. 2013-10-12 15:08:27 -05:00
Aloshi 9b1ba71fa3 Reworked OptionListComponent to push a second component when editing the
list to fix the "draw order" problem.
2013-10-12 14:03:32 -05:00
Aloshi ff85f971b2 More work on multi-game scraping UI. 2013-10-10 19:55:57 -05:00
Aloshi f3695a7545 Started work on "scrape multiple games" UI. 2013-10-10 16:49:59 -05:00
Aloshi e247326b51 Better opacity support for TextComponent 2013-10-10 16:14:33 -05:00
Aloshi 2aad9cbdeb Fix building on Linux 2013-10-10 15:55:54 -05:00
Aloshi 4e2b57c001 Image downloading is now async for GuiMetaDataEd.
GamesDBScraper now uses system->getPlatformId() if set.
2013-10-09 19:50:42 -05:00
Aloshi 5d6192613c You can now choose a scraper in the Settings menu. 2013-10-05 21:56:06 -05:00
Aloshi 63d8908061 Synchronous scraper image downloading.
Code is there for async, just not hooked up to the UI yet.
2013-10-05 15:28:59 -05:00
Aloshi a6dbaa2dea Moved Font.h/.cpp to the "resources" directory (since it's a Reloadable). 2013-10-04 18:24:41 -05:00
Aloshi b510aa8cd4 Moved ResourceManager to be a singleton.
The character count of the average Font::get decreased by 310%...
2013-10-04 18:10:39 -05:00
Aloshi a4185176da OptionListComponent 2013-10-03 16:50:40 -05:00
Aloshi 6956211ff0 Started on OptionListComponent. 2013-10-01 16:52:30 -05:00
Aloshi 838b8ee422 DateTimeComponent.
Can display dates, date + times, and an english description of a time
relative to now ("2 secs ago", "1 day ago", etc.).
Supports editing dates (including day-of-month validation).
This took a lot longer than I thought.
2013-09-28 17:35:38 -05:00
Aloshi 7bd34ec62a Added "isStatistic" property to MDDs.
If true, ignore scraper values for this value.
This keeps scraping from overwriting playcount and lastplaytime.
2013-09-28 11:38:31 -05:00
Aloshi 153aee5040 Use RatingComponent in the metadata editor. 2013-09-24 14:44:18 -05:00
Juan Pablo 3e1ecb4a84 Added a method to clean filenames before scraping 2013-09-24 02:20:53 -03:00
Juan Pablo 57eb9849ff Renamed/moved maximum scraper results constant to be used in scraper 2013-09-24 01:58:59 -03:00
Aloshi 51e797bbd0 RatingComponent mostly working. 2013-09-23 21:02:41 -05:00
Aloshi 964d5afc56 Work on RatingComponent 2013-09-23 14:58:47 -05:00
Aloshi e65d94fe54 Initialize std::functions with nullptr instead of NULL. 2013-09-22 19:40:51 -05:00
Aloshi a3a4636fd5 Search for box hooked up.
Display thumbnails for results.
Still need to resolve boxart.
2013-09-20 18:55:05 -05:00
Aloshi 3105073e50 Work on scraper UI integration (about there, just need a real scraper
now).
2013-09-19 18:41:14 -05:00
Aloshi 5dfaeeabb4 More infastructure for scrapers (starting to hook into GuiMetaDataEd). 2013-09-17 16:50:49 -05:00
Aloshi e823592660 Added AsyncReqComponent for easy asynchronous, cancelable HTTP requests with a nice loading icon. 2013-09-15 14:11:39 -05:00
Aloshi 8e12ff9506 Completely removed GuiBox. 2013-09-14 12:51:13 -05:00
Aloshi d7a6cae4ce Moved the fast select GUI to nine patches.
Luckily, no one ever used it anyway.
2013-09-14 12:32:21 -05:00
Aloshi b0d156d6bd Move GuiSettingsMenu to use NinePatch. 2013-09-14 11:14:21 -05:00
Aloshi 74e8c40d67 Moved TextEditComponent to use NinePatchComponent.
Enable key repeat while text editing.
2013-09-14 10:58:34 -05:00
Aloshi 8bd5966f87 Added single-line edit + view mode to TextEditComponent.
Used automatically if component height <= font height.
2013-09-12 16:35:44 -05:00
Aloshi f9571b9389 TextEditComponent is now fixed-height and supports cursor-based editing.
Fixed a text-wrapping bug with consecutive newlines in Font::wrapText.
2013-09-07 17:46:26 -05:00
Aloshi 268b918c46 Changed GuiGameEd to GuiMetaDataEd.
Now accepts std::functions for save/delete.
2013-08-23 17:15:00 -05:00
Aloshi e55e0f3da7 Added FolderData::removeFileRecursive(FileData* f).
Fixed ButtonComponent crashing when pressed with no press func set.
2013-08-23 12:21:22 -05:00
Aloshi f2689f49a6 Merge branch 'master' into unstable 2013-08-23 11:28:45 -05:00
Aloshi b76413137e Hopefully fix trying to showing too many entries in TextListComponent. 2013-08-23 11:21:00 -05:00
Aloshi f89a418b5c Moving from GuiBox to simple mobile-style Nine Patches. 2013-08-23 09:53:48 -05:00
Aloshi 77fb840a4b Added a basic ButtonComponent class. 2013-08-22 15:29:50 -05:00
Aloshi df897c0b5a Finally implemented TextCaches for TextComponent and TextEditComponent.
Huge boost in performance with rendering game descriptions.
(It's About Damn Time (TM))
2013-08-21 20:08:36 -05:00
Aloshi bde5b6888f Properly fill in display_width and display_height for 0 now. 2013-08-21 15:59:11 -05:00
Aloshi bed9c1fbb5 TextEditComponents now resize vertically as needed. 2013-08-21 14:49:33 -05:00
Aloshi 7cb3cc09ee Fixed a long-standing invalid OpenGL disable in drawRect.
Fixed a really strange bug in ComponentList vertical centering
that was causing TextEditComponent to render the top GuiBox border
incorrectly with odd sizes.
2013-08-21 12:40:39 -05:00
Aloshi 7c2e7f9069 Basic text editing support. 2013-08-19 10:36:48 -05:00
Aloshi 1418f85ba7 Fixed some subtle bugs with SDL2 joystick changes.
Removed platform-specific input device list polling.
Now we use SDL2's handy SDL_JOYDEVICEADDED event.
2013-08-19 09:05:30 -05:00
Aloshi b5fe2cc8fc Began work on the metadata editor. 2013-08-18 09:16:11 -05:00