Aloshi
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a6dbaa2dea
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Moved Font.h/.cpp to the "resources" directory (since it's a Reloadable).
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2013-10-04 18:24:41 -05:00 |
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Aloshi
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b510aa8cd4
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Moved ResourceManager to be a singleton.
The character count of the average Font::get decreased by 310%...
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2013-10-04 18:10:39 -05:00 |
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Aloshi
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1418f85ba7
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Fixed some subtle bugs with SDL2 joystick changes.
Removed platform-specific input device list polling.
Now we use SDL2's handy SDL_JOYDEVICEADDED event.
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2013-08-19 09:05:30 -05:00 |
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Aloshi
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04ffc7447c
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Fix mis-declared render methods for input setup GUIs.
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2013-07-26 18:28:51 -05:00 |
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Aloshi
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542d41c682
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Move from homegrown Vector2 class to Eigen.
Pass a matrix (Eigen::Affine3f) in GuiComponent::render instead of doing
glTranslate behind the scenes.
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2013-07-10 06:29:43 -05:00 |
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Aloshi
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c8900f4099
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Moved to class-individualized static gets for resources.
See issue #95 for discussion.
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2013-07-09 00:44:24 -05:00 |
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Aloshi
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6b373924d2
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Moved Fonts to be Resources.
Moved Renderer::drawText stuff to the Font class.
Fonts are now used as std::shared_ptrs.
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2013-07-03 02:54:55 -05:00 |
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Aloshi
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f4e2a14685
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Temporarily disable polling while configuring inputs.
Polling is disabled once the first device is chosen, and resumed once the
last device is configured.
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2013-06-29 20:43:13 -05:00 |
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Aloshi
|
424fcb0329
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Basic GuiComponent refactor complete.
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2013-06-02 10:08:32 -05:00 |
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Aloshi
|
ffe573d1d6
|
Ported to Windows.
Added --windowed for desktop builds.
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2013-05-13 14:53:28 -05:00 |
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Aloshi
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05c258f515
|
Functionality seems to have been restored at last.
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2013-04-09 13:13:47 -05:00 |
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