Leon Styhre
|
b6b431f0fd
|
Fixed two debug messages that contained incorrect function names.
|
2021-08-17 22:51:28 +02:00 |
|
Leon Styhre
|
12c853bc31
|
Moved the remaining math functions to a math utility namespace.
|
2021-08-17 22:11:16 +02:00 |
|
Leon Styhre
|
7b5d673050
|
Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
|
2021-08-17 18:41:45 +02:00 |
|
Leon Styhre
|
1fb0ccef0d
|
Replaced the internal Vector2f data type and functions with the GLM library equivalent.
|
2021-08-16 18:25:01 +02:00 |
|
Leon Styhre
|
64a7b8e54a
|
Replaced the internal Vector3f and Vector4f data types and functions with the GLM library equivalents.
|
2021-08-15 22:03:17 +02:00 |
|
Leon Styhre
|
722468129e
|
Replaced all internal matrix data types and functions with the GLM library equivalents.
Also changed some vectors.
|
2021-08-15 19:30:31 +02:00 |
|
Leon Styhre
|
1c31a8a49e
|
Hack to be able to build on Raspberry Pi.
|
2021-07-08 18:08:43 +02:00 |
|
Leon Styhre
|
23fdc00044
|
Formatted the es-core source tree using clang-format.
|
2021-07-07 20:31:46 +02:00 |
|
Leon Styhre
|
dc29b97e91
|
Changed es_settings.cfg to es_settings.xml
|
2021-06-16 19:05:24 +02:00 |
|
Leon Styhre
|
75430f210a
|
Some cosmetic code cleanup.
|
2021-06-11 17:02:06 +02:00 |
|
Leon Styhre
|
08aefdb48e
|
(macOS) Made the application work properly on high DPI displays.
|
2021-05-02 12:35:16 +02:00 |
|
Leon Styhre
|
330a539241
|
Made a Windows-specific fix for the white screen flashing during startup.
|
2021-03-20 08:52:08 +01:00 |
|
Leon Styhre
|
cd19ef7b16
|
Properly fixed the white screen flash seen on application startup.
|
2021-03-19 20:05:34 +01:00 |
|
Leon Styhre
|
adaec71f5b
|
Some minor code cleanup.
|
2021-03-19 18:25:37 +01:00 |
|
Leon Styhre
|
5f727f8c00
|
Improved the scaling of the scanline shader in relation to screen resolution.
|
2021-03-18 19:52:48 +01:00 |
|
Leon Styhre
|
ded5b1d29b
|
Greatly improved the shader post processing code and fixed some related bugs.
|
2021-03-17 20:29:43 +01:00 |
|
Leon Styhre
|
f08b434bc6
|
Fixed two regressions that could lead to crashes.
|
2021-03-17 20:16:22 +01:00 |
|
Leon Styhre
|
6a57a44df9
|
Improved the sizes of some menu GUI elements on 4:3 aspect ratio displays.
|
2021-03-09 17:17:33 +01:00 |
|
Leon Styhre
|
b44a21dc5a
|
(Unix) Added a menu option to enable or disable the desktop compositor.
|
2021-02-22 21:13:06 +01:00 |
|
Leon Styhre
|
ec5f1c1b5f
|
Fixed the annoying white screen flashing when starting the application.
|
2021-01-25 18:11:18 +01:00 |
|
Leon Styhre
|
4d2ef89864
|
Added multi-monitor support.
|
2021-01-24 23:44:50 +01:00 |
|
Leon Styhre
|
f7207edca5
|
(Windows) Fixed an issue with reliably launching games.
|
2021-01-24 13:51:40 +01:00 |
|
Leon Styhre
|
88235a0f06
|
Started to add support for multi-monitor setups.
|
2021-01-24 12:03:44 +01:00 |
|
Leon Styhre
|
97a6558472
|
(Windows) Made the application have the correct fullscreen size on high DPI displays.
|
2021-01-21 21:52:28 +01:00 |
|
Leon Styhre
|
632d11e46f
|
Minor code update.
|
2021-01-16 23:01:13 +01:00 |
|
Leon Styhre
|
ef25c675f7
|
Fixed an issue where separator lines would not get rendered on lower resolutions.
|
2021-01-16 22:55:38 +01:00 |
|
Leon Styhre
|
ee8e0a0c89
|
Some minor code cleanup.
|
2021-01-15 18:47:01 +01:00 |
|
Leon Styhre
|
11bf8046d8
|
Added screen resolution modifiers to get proper high resolution scaling.
|
2021-01-13 19:42:06 +01:00 |
|
Leon Styhre
|
001a46341e
|
Small improvements to the VSync setup and logging.
|
2021-01-07 00:17:59 +01:00 |
|
Leon Styhre
|
c95334756d
|
Fixed a lot of MSVC compiler warnings.
|
2020-12-29 12:54:24 +01:00 |
|
Leon Styhre
|
0365e9c572
|
Fixed some MSVC compiler warnings.
|
2020-12-29 11:06:01 +01:00 |
|
Leon Styhre
|
0cce86beca
|
Created a common pixel conversion function for both renderers.
|
2020-12-18 16:49:11 +01:00 |
|
Leon Styhre
|
debf072a0e
|
Rewrote some code from C to C++
|
2020-12-16 23:59:00 +01:00 |
|
Leon Styhre
|
dc620aa11b
|
Cosmetic log output change to the renderer.
|
2020-11-29 20:33:17 +01:00 |
|
Leon Styhre
|
fe4bb0b7e9
|
Allowed non-accelerated rendering.
|
2020-11-27 21:04:49 +01:00 |
|
Leon Styhre
|
0b6dce687e
|
Changed to C++ casts throughout the application.
|
2020-11-17 23:06:54 +01:00 |
|
Leon Styhre
|
9bea6bb17e
|
Added a game info overlay to the screensaver.
Also refactored Window and SystemScreensaver and added a fade-in effect for the shaded background when opening menus.
|
2020-11-12 00:46:59 +01:00 |
|
Leon Styhre
|
8db04c5fcb
|
Added SPDX license identifiers to all source files.
|
2020-09-21 19:17:34 +02:00 |
|
Leon Styhre
|
2a852170a8
|
(Windows) Fixed some build issues and got the OpenGL shaders to work.
Also some additional code cleanup.
|
2020-09-16 22:14:35 +02:00 |
|
Leon Styhre
|
a34bc45e56
|
Added an opacity shader.
|
2020-09-12 19:17:26 +02:00 |
|
Leon Styhre
|
3643c08caf
|
Updates to the OpenGL shader handling.
|
2020-09-12 12:14:48 +02:00 |
|
Leon Styhre
|
fd10aba815
|
Updated the GLSL shader logic and added a postprocessing function.
|
2020-09-04 18:59:19 +02:00 |
|
Leon Styhre
|
d512c2b11d
|
Implemented OpenGL GLSL shader support.
|
2020-08-30 22:19:37 +02:00 |
|
Leon Styhre
|
77076c22f4
|
(Unix) Added border to borderless window if the resolution was manually changed.
Also fixed a mistake introduced in the last commit.
|
2020-08-23 22:40:15 +02:00 |
|
Leon Styhre
|
d6baa2d132
|
(macOS) Add a window border if the user has changed the resolution from the command line.
|
2020-08-23 22:19:37 +02:00 |
|
Leon Styhre
|
796d2c9ec8
|
(macOS) Disabled unusable command line arguments.
|
2020-08-23 21:53:21 +02:00 |
|
Leon Styhre
|
b8c6366349
|
(macOS) Made the game launching more seamless.
|
2020-08-23 18:41:08 +02:00 |
|
Leon Styhre
|
88a5962926
|
Changed '#ifdef' to '#if defined()' throughout the code.
|
2020-08-23 17:04:30 +02:00 |
|
Leon Styhre
|
af5a48ed10
|
Removed unnecessary #ifdefs for the SDL2 include files.
|
2020-08-23 16:15:06 +02:00 |
|
Leon Styhre
|
b0624f2bc9
|
Updates to make the application work correctly (more or less) on macOS.
|
2020-08-18 17:48:21 +02:00 |
|