Leon Styhre
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848d19a80b
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Added support for binding multiple texture units for use in the shaders
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2023-09-07 21:02:38 +02:00 |
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Leon Styhre
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8c9ebc2dcd
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Renamed the textureSize shader uniform to texSize to avoid collision with the GLSL keyword
Also some additional minor renderer code cleanup
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2023-08-31 17:11:32 +02:00 |
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Leon Styhre
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170d8e3791
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Added rounded corner support to the image, video, animation, carousel and grid elements
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2023-08-20 19:41:07 +02:00 |
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Leon Styhre
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9e277ed1ff
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Improved the blur shaders to run faster at higher resolutions and to look identical regardless of display resolution
Also improved the blur shaders rendering quality when rotating the screen 90 or 270 degrees
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2023-08-18 20:22:08 +02:00 |
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Leon Styhre
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974ae11461
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(Windows) Added a check for whether OpenGL 3.3 is supported by the GPU driver
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2023-06-26 22:43:52 +02:00 |
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Leon Styhre
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9a9ef0e97b
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Changed the default OpenGL version from 4.6 to 3.3 when building for RetroDECK
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2023-04-28 21:00:03 +02:00 |
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Leon Styhre
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a6b95fdea4
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Fixed multiple issues with the postprocessing shaders.
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2023-02-21 18:41:35 +01:00 |
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Leon Styhre
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9dbff79789
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Reverted some recent renderer log output changes.
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2023-02-16 22:44:47 +01:00 |
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Leon Styhre
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5be55d38ed
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Added support for running the application at lower resolution in fullscreen padded mode.
Also added support for offsetting the screen contents within the application window.
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2023-02-12 22:14:09 +01:00 |
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Leon Styhre
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b33c7603bb
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Added support for rotating the application screen contents 0, 90, 180 or 270 degrees.
Also improved post processing shader rendering when running in vertical orientation.
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2023-02-06 23:38:35 +01:00 |
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Leon Styhre
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b01dfb5750
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Changed the VSync startup log message to the standard format.
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2023-01-25 21:56:07 +01:00 |
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Leon Styhre
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e44c18bc1b
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Added a startup progress bar to the splash screen.
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2023-01-22 21:03:08 +01:00 |
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Leon Styhre
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6d3d2ddb34
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Added support for 2x and 4x MSAA anti-aliasing (OpenGL renderer only).
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2023-01-09 17:55:54 +01:00 |
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Leon Styhre
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f4d4abb33b
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Added theme support for defining relative brightness for images, videos and animations.
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2022-12-14 20:17:41 +01:00 |
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Leon Styhre
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46a1e28aa2
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Fixed an issue where the shader postprocessing function did not set the shader premultiplied flag.
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2022-12-12 20:42:54 +01:00 |
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Leon Styhre
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3c82bb4dfb
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Changed the renderer pixel format from RGBA to BGRA.
Also implemented premultiplied alpha for all images, animations and videos and improved the carousel reflection falloff logic.
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2022-10-28 00:08:41 +02:00 |
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Leon Styhre
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7e923cb9b6
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Some refactoring of the OpenGL renderer and TextureDataManager.
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2022-10-11 18:11:36 +02:00 |
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Leon Styhre
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430d3e5e30
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Changed the default OpenGL version on the Steam Deck from 3.3 to 4.6
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2022-09-27 17:47:10 +02:00 |
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Leon Styhre
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9d46625739
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Added support for texture mipmapping with trilinear filtering.
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2022-09-05 23:36:49 +02:00 |
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Leon Styhre
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dda63403fa
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Improved the renderer scaling accuracy.
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2022-09-04 22:01:59 +02:00 |
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Leon Styhre
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455b970a59
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Reverted a removal of vertex rounding during the project matrix calculation.
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2022-09-03 21:22:31 +02:00 |
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Leon Styhre
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a1027c2580
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Removed some projection matrix and vertices roundings which caused multiple pixel alignment issues.
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2022-09-02 21:01:31 +02:00 |
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Leon Styhre
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496b60fa7d
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Added support for clipping to the core GLSL shader.
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2022-08-30 19:42:37 +02:00 |
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Leon Styhre
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97da2df0a4
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Found a better solution to the single-pixel alignment rendering issue.
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2022-04-27 18:40:28 +02:00 |
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Leon Styhre
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1798b96cf8
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Added reflections support to CarouselComponent.
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2022-04-18 21:37:58 +02:00 |
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Leon Styhre
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63e7b58ec0
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Fixed a renderer heisenbug that caused multiple single-pixel alignment issues.
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2022-04-18 10:17:05 +02:00 |
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Leon Styhre
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008fa23d5f
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Added a setting to define the OpenGL version to use.
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2022-04-10 14:54:21 +02:00 |
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Leon Styhre
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5de2855d60
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Added theme support for defining color saturation for the image, video and animation components.
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2022-03-17 19:33:09 +01:00 |
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Leon Styhre
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65d79edb54
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Miniscule optimization in RendererOpenGL.
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2022-03-16 20:26:13 +01:00 |
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Leon Styhre
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e5ed25ed5f
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Removed an OpenGL initialization workaround that doesn't seem to be needed any longer.
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2022-03-15 17:44:15 +01:00 |
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Leon Styhre
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2fe11bd827
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A few fixes for the Emscripten WebAssembly build.
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2022-03-15 17:17:56 +01:00 |
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Leon Styhre
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29501af68f
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Changed some variables names and debug logging info for the OpenGL renderer.
Also simplified a pixel conversion in the core.glsl shader.
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2022-03-15 17:14:55 +01:00 |
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Leon Styhre
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06a037d8cf
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Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
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2022-03-14 22:30:24 +01:00 |
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Leon Styhre
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6ff0ff1c47
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Renamed Renderer_GL21 and Shader_GL21 to RendererOpenGL and ShaderOpenGL.
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2022-03-14 20:14:18 +01:00 |
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