Commit graph

34 commits

Author SHA1 Message Date
Leon Styhre 848d19a80b Added support for binding multiple texture units for use in the shaders 2023-09-07 21:02:38 +02:00
Leon Styhre 8c9ebc2dcd Renamed the textureSize shader uniform to texSize to avoid collision with the GLSL keyword
Also some additional minor renderer code cleanup
2023-08-31 17:11:32 +02:00
Leon Styhre 170d8e3791 Added rounded corner support to the image, video, animation, carousel and grid elements 2023-08-20 19:41:07 +02:00
Leon Styhre 9e277ed1ff Improved the blur shaders to run faster at higher resolutions and to look identical regardless of display resolution
Also improved the blur shaders rendering quality when rotating the screen 90 or 270 degrees
2023-08-18 20:22:08 +02:00
Leon Styhre 974ae11461 (Windows) Added a check for whether OpenGL 3.3 is supported by the GPU driver 2023-06-26 22:43:52 +02:00
Leon Styhre 9a9ef0e97b Changed the default OpenGL version from 4.6 to 3.3 when building for RetroDECK 2023-04-28 21:00:03 +02:00
Leon Styhre a6b95fdea4 Fixed multiple issues with the postprocessing shaders. 2023-02-21 18:41:35 +01:00
Leon Styhre 9dbff79789 Reverted some recent renderer log output changes. 2023-02-16 22:44:47 +01:00
Leon Styhre 5be55d38ed Added support for running the application at lower resolution in fullscreen padded mode.
Also added support for offsetting the screen contents within the application window.
2023-02-12 22:14:09 +01:00
Leon Styhre b33c7603bb Added support for rotating the application screen contents 0, 90, 180 or 270 degrees.
Also improved post processing shader rendering when running in vertical orientation.
2023-02-06 23:38:35 +01:00
Leon Styhre b01dfb5750 Changed the VSync startup log message to the standard format. 2023-01-25 21:56:07 +01:00
Leon Styhre e44c18bc1b Added a startup progress bar to the splash screen. 2023-01-22 21:03:08 +01:00
Leon Styhre 6d3d2ddb34 Added support for 2x and 4x MSAA anti-aliasing (OpenGL renderer only). 2023-01-09 17:55:54 +01:00
Leon Styhre f4d4abb33b Added theme support for defining relative brightness for images, videos and animations. 2022-12-14 20:17:41 +01:00
Leon Styhre 46a1e28aa2 Fixed an issue where the shader postprocessing function did not set the shader premultiplied flag. 2022-12-12 20:42:54 +01:00
Leon Styhre 3c82bb4dfb Changed the renderer pixel format from RGBA to BGRA.
Also implemented premultiplied alpha for all images, animations and videos and improved the carousel reflection falloff logic.
2022-10-28 00:08:41 +02:00
Leon Styhre 7e923cb9b6 Some refactoring of the OpenGL renderer and TextureDataManager. 2022-10-11 18:11:36 +02:00
Leon Styhre 430d3e5e30 Changed the default OpenGL version on the Steam Deck from 3.3 to 4.6 2022-09-27 17:47:10 +02:00
Leon Styhre 9d46625739 Added support for texture mipmapping with trilinear filtering. 2022-09-05 23:36:49 +02:00
Leon Styhre dda63403fa Improved the renderer scaling accuracy. 2022-09-04 22:01:59 +02:00
Leon Styhre 455b970a59 Reverted a removal of vertex rounding during the project matrix calculation. 2022-09-03 21:22:31 +02:00
Leon Styhre a1027c2580 Removed some projection matrix and vertices roundings which caused multiple pixel alignment issues. 2022-09-02 21:01:31 +02:00
Leon Styhre 496b60fa7d Added support for clipping to the core GLSL shader. 2022-08-30 19:42:37 +02:00
Leon Styhre 97da2df0a4 Found a better solution to the single-pixel alignment rendering issue. 2022-04-27 18:40:28 +02:00
Leon Styhre 1798b96cf8 Added reflections support to CarouselComponent. 2022-04-18 21:37:58 +02:00
Leon Styhre 63e7b58ec0 Fixed a renderer heisenbug that caused multiple single-pixel alignment issues. 2022-04-18 10:17:05 +02:00
Leon Styhre 008fa23d5f Added a setting to define the OpenGL version to use. 2022-04-10 14:54:21 +02:00
Leon Styhre 5de2855d60 Added theme support for defining color saturation for the image, video and animation components. 2022-03-17 19:33:09 +01:00
Leon Styhre 65d79edb54 Miniscule optimization in RendererOpenGL. 2022-03-16 20:26:13 +01:00
Leon Styhre e5ed25ed5f Removed an OpenGL initialization workaround that doesn't seem to be needed any longer. 2022-03-15 17:44:15 +01:00
Leon Styhre 2fe11bd827 A few fixes for the Emscripten WebAssembly build. 2022-03-15 17:17:56 +01:00
Leon Styhre 29501af68f Changed some variables names and debug logging info for the OpenGL renderer.
Also simplified a pixel conversion in the core.glsl shader.
2022-03-15 17:14:55 +01:00
Leon Styhre 06a037d8cf Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
2022-03-14 22:30:24 +01:00
Leon Styhre 6ff0ff1c47 Renamed Renderer_GL21 and Shader_GL21 to RendererOpenGL and ShaderOpenGL. 2022-03-14 20:14:18 +01:00
Renamed from es-core/src/renderers/Renderer_GL21.cpp (Browse further)