Leon Styhre
f859fd828d
Cleaned up the GLSL shader files and related code.
2022-03-15 00:14:06 +01:00
Leon Styhre
06a037d8cf
Shader flags are now sent as bit masks instead of via discreet values.
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Also changed the shader flags to enums.
2022-03-14 22:30:24 +01:00
Leon Styhre
6ff0ff1c47
Renamed Renderer_GL21 and Shader_GL21 to RendererOpenGL and ShaderOpenGL.
2022-03-14 20:14:18 +01:00
Leon Styhre
f0c35d8509
Refactored the rendering code into proper classes.
2022-03-14 19:51:48 +01:00
Leon Styhre
a7db474a64
Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
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Also made some other rendering optimizations and cleaned up some code.
2022-03-13 23:52:32 +01:00
Leon Styhre
adb162e0d1
Another go at getting post-processing to work properly with all graphics drivers.
2022-03-12 17:57:59 +01:00
Leon Styhre
32251e0264
Fixed multiple issues with the shader post-processing.
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Also removed an unnecessary parameter for the createTexture() function.
2022-03-12 14:22:27 +01:00
Leon Styhre
ac6cc41059
Added a command line option to rotate the application screen 180 degrees.
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Also fixed a shader post-processing bug when rotating the application screen.
2022-03-12 00:40:03 +01:00
Leon Styhre
755b2c9f50
Changed some render variables to more verbose names.
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Also fixed an issue with fade transitions for legacy themes.
2022-03-11 23:51:41 +01:00
Leon Styhre
63af859618
Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
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Also greatly improved the shader post processing performance and added component dimming support.
2022-03-11 23:17:04 +01:00
Leon Styhre
5ac6bcb902
Added opacity support to the scanline shader.
2022-02-15 22:13:11 +01:00
Leon Styhre
69c1a1259d
Added opacity support to the BGRA to RGBA shader.
2022-02-12 17:40:25 +01:00
Leon Styhre
35970dd95d
(Windows) Fixed a few MSVC compiler warnings.
2022-02-11 23:45:25 +01:00
Leon Styhre
a42d63e567
Code cleanup by moving a lot of casts to the appropriate getter functions.
2022-02-11 23:38:23 +01:00
Leon Styhre
89efdef39c
Fixed an issue where horizontal and vertical color gradients were mixed up.
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Also added logging in case an invalid gradient type is used in a theme.
2022-02-11 18:44:24 +01:00
Leon Styhre
a443f86235
Removed a huge amount of unnecessary Window* function arguments.
2022-01-19 18:01:54 +01:00
Leon Styhre
0c8efee8ad
General refactoring and code cleanup.
2022-01-16 18:18:28 +01:00
Leon Styhre
8a6652552f
Set the clang-format option SpaceBeforeCpp11BracedList to true.
2022-01-16 12:09:55 +01:00
Leon Styhre
c7964b7ebc
Renamed GameList to Gamelist throughout the codebase.
2022-01-15 13:38:09 +01:00
Leon Styhre
dde456cbc8
Removed the unnecessary Renderer::getWindowFlags() function.
2022-01-14 18:23:51 +01:00
Leon Styhre
8596aca68c
Added an OpenGL ES 2.0 renderer.
2022-01-13 19:39:49 +01:00
Leon Styhre
90fa63f91c
Removed support for supplying a separate format than internalFormat when creating OpenGL textures.
2022-01-12 22:25:41 +01:00
Leon Styhre
d85c966e49
Added logging of the display refresh rate on startup.
2022-01-12 21:26:43 +01:00
Leon Styhre
f80658696c
Removed some unnecessary time measurement constants.
2022-01-09 23:50:08 +01:00
Leon Styhre
0c552dd8fb
Added a GLSL shader to convert the color model BGRA to RGBA.
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Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard.
2022-01-07 18:54:52 +01:00
Leon Styhre
254b00a3d8
Large refactoring to improve thread safety and improve singleton pattern usage.
2022-01-04 21:21:26 +01:00
Leon Styhre
2d8d1e6831
(macOS) Reduced the CPU usage significantly while running in the background.
2021-12-14 18:17:46 +01:00
Leon Styhre
08bba3cbaf
(macOS) Removed the Monterey VSync workaround as Apple has patched its OS.
2021-12-14 17:15:04 +01:00
Leon Styhre
045e56ae3f
(Windows) Changed the fullscreen mode to SDL_WINDOW_BORDERLESS.
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Also removed the 'AMD and Intel GPU game launch workaround' menu option.
2021-12-09 18:53:22 +01:00
Leon Styhre
0978c697a2
(macOS) Updated a code comment as the issue described was resolved with SDL 2.0.18
2021-12-08 21:19:24 +01:00
Leon Styhre
515577c8f9
(Unix) Changed the fullscreen mode to SDL_WINDOW_FULLSCREEN_DESKTOP.
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Also removed the --windowed, --fullscreen-normal and --fullscreen-borderless command line options and menu entry.
2021-12-05 13:51:39 +01:00
Leon Styhre
af52d9b0ac
Changed most increment and decrement operators from postfix to prefix for es-core.
2021-11-17 17:48:49 +01:00
Leon Styhre
1005dfcdb7
(macOS) Added a Monterey VSync bug workaround.
2021-11-12 19:49:24 +01:00
Leon Styhre
3e12fcb420
General refactoring and minor optimizations throughout the codebase.
2021-11-09 22:40:08 +01:00
Leon Styhre
db5fb48cf8
OCD commit to fix some spelling inconsistencies.
2021-09-21 22:53:08 +02:00
Leon Styhre
63767347f2
Fixed numerous compiler warnings reported by the -Wall and -Wpedantic flags.
2021-09-19 14:37:10 +02:00
Leon Styhre
0b6d987263
Fixed lots of compiler warnings reported by the -Wall and -Wpedantic flags.
2021-09-18 09:53:26 +02:00
Leon Styhre
655340a94c
OCD commit.
2021-08-19 21:51:42 +02:00
Leon Styhre
91879c9b4a
Cleaned up some rendering code.
2021-08-19 21:39:01 +02:00
Leon Styhre
6e882dd564
Added support for upscaling bitmap images using linear filtering.
2021-08-19 20:16:42 +02:00
Leon Styhre
b6b431f0fd
Fixed two debug messages that contained incorrect function names.
2021-08-17 22:51:28 +02:00
Leon Styhre
12c853bc31
Moved the remaining math functions to a math utility namespace.
2021-08-17 22:11:16 +02:00
Leon Styhre
7b5d673050
Replaced the internal Vector2i data type and functions with the GLM library equivalent.
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Also applied some code formatting changes for braced lists using clang-format.
2021-08-17 18:41:45 +02:00
Leon Styhre
1fb0ccef0d
Replaced the internal Vector2f data type and functions with the GLM library equivalent.
2021-08-16 18:25:01 +02:00
Leon Styhre
64a7b8e54a
Replaced the internal Vector3f and Vector4f data types and functions with the GLM library equivalents.
2021-08-15 22:03:17 +02:00
Leon Styhre
722468129e
Replaced all internal matrix data types and functions with the GLM library equivalents.
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Also changed some vectors.
2021-08-15 19:30:31 +02:00
Leon Styhre
1c31a8a49e
Hack to be able to build on Raspberry Pi.
2021-07-08 18:08:43 +02:00
Leon Styhre
23fdc00044
Formatted the es-core source tree using clang-format.
2021-07-07 20:31:46 +02:00
Leon Styhre
dc29b97e91
Changed es_settings.cfg to es_settings.xml
2021-06-16 19:05:24 +02:00
Leon Styhre
75430f210a
Some cosmetic code cleanup.
2021-06-11 17:02:06 +02:00