Aloshi
fc5ca0019c
Added version string to bottom of the menu.
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Changed around some version string constants.
Fixed GuiInputConfig assigning "key up" Input instead of the "key down" input (breaks joystick axes, generates warnings).
2014-04-13 19:33:00 -05:00
Aloshi
b88e99b9bf
GuiInputConfig now supports hold-to-skip for certain inputs.
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InputManager now properly sends Backspace keydown input events.
InputConfig now supports unmapping particular inputs by name.
2014-04-12 21:09:54 -05:00
Aloshi
11f19a80d3
Add -O3 flags back to gcc compilation.
2014-04-12 15:14:40 -05:00
Aloshi
ac0bdb47ed
Optimized the hell out of ImageComponent.
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(been saving this one for a rainy day...)
Fixed sort order assert triggered by std::sort when sorting help prompts.
2014-04-11 20:48:13 -05:00
Aloshi
9955261a1e
Changed Window to cache the framerate string as a TextCache instead of regenerate it every frame which was significantly impacting the framerate because I am dumb.
2014-04-11 19:42:04 -05:00
Aloshi
1b66150fe7
Help prompts are now sorted, to the order [dpad] [face buttons] [start/select].
2014-04-06 19:24:01 -05:00
Aloshi
e5bada7f51
Some styling changes, a little refactoring of RatingComponent.
2014-04-06 19:15:02 -05:00
Aloshi
062a004e4a
Added support for automatic rasterization sizes (leave width or height as 0).
2014-04-06 18:55:57 -05:00
Aloshi
cafa1b5b8d
Fixed dpad_all.svg.
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Added "DebugText" setting that causes TextComponents to draw a background of their size + the area of their TextCache.
It can be toggled with Ctrl-T when running with --debug.
Added std::cout output when specifying overriding home path.
2014-04-05 12:48:38 -05:00
Aloshi
9acfda6e1a
New "GuiGamelistOptions" to replace fast select.
2014-04-05 00:41:08 -05:00
Aloshi
c1385d4834
Updated nanosvg.
2014-04-04 15:00:54 -05:00
Aloshi
480b19dcca
Fixed some missing settings.
2014-04-04 14:12:28 -05:00
Aloshi
526c0bb038
Fixed an error with GuiInputConfig initialization that was triggering an assert.
2014-03-29 18:42:40 -05:00
Aloshi
8d67cc1053
Fix edge case with image vertex rounding leading to texture-ImageComponent size incongruencies.
2014-03-29 18:03:38 -05:00
Aloshi
aa65a80039
Redid SystemView to keep "selected" versions of logos.
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Should make SVG logos look better + no more pixelated text.
2014-03-29 16:55:32 -05:00
Aloshi
e719a867be
Updated nanosvg.
2014-03-29 08:51:59 -05:00
Aloshi
6f64e647b9
GuiScraperMulti now reports the number of games scraped.
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Added proper horizontal padding to GuiMsgBox.
2014-03-28 20:58:45 -05:00
Aloshi
391e299f79
Give an error message if a scrape is started with no games selected.
2014-03-28 20:08:59 -05:00
Aloshi
b3dcdb52eb
Added vram usage tracking (font textures + normal textures).
2014-03-27 16:47:25 -05:00
Aloshi
58452b4e70
Updated help SVGs with better spacing.
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Fixed NinePatchComponent not accepting sizes less than the original texture.
Design tweaks to GuiTextEditPopup.
Statistics are no longer displayed in GuiMetaDataEd.
2014-03-25 18:41:50 -05:00
Aloshi
45428dd17b
Added new TextEditComponent graphics.
2014-03-25 18:10:35 -05:00
Aloshi
41d8263086
Finishing touches on ScraperSearchComponent.
2014-03-25 17:47:36 -05:00
Aloshi
e931a51017
Can now press Ctrl-G to toggle show all borders on all ComponentGrids.
2014-03-25 17:46:58 -05:00
Aloshi
98eda43bab
More design tweaks.
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Fixed some DateTime sizing stuff to be less weird.
2014-03-25 14:14:09 -05:00
Aloshi
4fafd58da0
More design tweaks.
2014-03-25 12:51:40 -05:00
Aloshi
b44703c716
More design tweaks.
2014-03-25 12:13:41 -05:00
Aloshi
719483864c
Made ScraperSearchComponent use ComponentList callbacks instead of manually intercepting input.
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Tweaked IList and ComponentList for this.
2014-03-24 17:55:36 -05:00
Aloshi
0464776e62
Fixed console spam when an ImageComponent has an invalid texture.
2014-03-24 16:29:56 -05:00
Aloshi
7875c2271c
Fixed camera scrolling for ComponentLists to always be by row heights.
2014-03-24 15:34:38 -05:00
Aloshi
2203e9ff81
Fixed crash when RatingComponent's size was 0.
2014-03-24 14:45:27 -05:00
Aloshi
7ca0b0fe72
Help is now horizontal instead of vertical.
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Shortened most help texts.
2014-03-23 20:33:27 -05:00
Aloshi
c3d6933298
Some more re-styling.
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Fixed a crash with SVGResource (durr).
2014-03-22 19:48:48 -05:00
Aloshi
cf836c0f8a
Fixed SliderComponent going beyond its min/max values.
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Defensive measures against a possible SVG reinitialization bug.
2014-03-22 18:17:14 -05:00
Aloshi
d18140536a
Fixed on.svg.
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Updated CREDITS.md.
2014-03-22 18:03:01 -05:00
Aloshi
f084f29e61
Improved input config styling a little.
2014-03-22 17:37:40 -05:00
Aloshi
5f55288495
Fixed SVGs being cut off by scaling based on height instead of width.
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Fixed buttons not being quite vertically centered.
Hooked up new switch graphics.
Updated slider logic to only move in multiples of the specified increment.
2014-03-22 16:55:18 -05:00
Aloshi
1d17bd9938
Design tweaks.
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Fixed dpad_right.svg.
2014-03-22 16:02:25 -05:00
Aloshi
ec4ee70259
Fixed incorrect star texture path.
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RatingComponent now rasterizes SVGs to the ideal size.
TextComponent's text is now vertically centered always.
2014-03-22 14:31:13 -05:00
Aloshi
2aa72928e5
Fixed fonts not being centered.
2014-03-22 14:24:32 -05:00
Aloshi
f2bd7004e1
Added SVGs for most resources.
2014-03-22 13:04:14 -05:00
Aloshi
d0261dcc5a
Added "fade" transition between views in ViewController.
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You can change the "transition style" in the UI options.
Added "string" type to "Settings".
Fixed problems with loading settings when --home-path was not the exactly first
argument supplied.
2014-03-22 11:44:57 -05:00
Aloshi
98b17bf246
Try to guess the proper inputConfig entry from deviceName if deviceGUID is missing.
2014-03-22 11:43:33 -05:00
Aloshi
3c5fa89eaf
Added "PRESS ANYTHING" and "ALREADY TAKEN" notifications to GuiInputConfig.
2014-03-21 20:38:16 -05:00
Aloshi
980a2c4ec6
InputManager mostly redone to handle rolling joystick changes instead of completely deinitializing/reinitializing itself every time a change is detected.
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Some other slight changes to better fit with SDL2's joystick improvements.
Completely redid GuiDetectDevice and GuiInputConfig.
Inching closer and closer to beta.
2014-03-21 20:16:07 -05:00
Aloshi
9a3b0af337
ComponentList elements can now choose not to be inverted when selected.
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TextComponent now has a proper "alignment" setting (left, center, and right).
Did some more styling on GuiMetaDataEd.
2014-03-21 14:51:25 -05:00
Aloshi
b4f5577bd5
Hooked up the "INPUT" button on scraper searches.
2014-03-21 13:07:17 -05:00
Aloshi
9fe7ceeb72
Changed makeButtonGrid() to return a pre-padded ComponentGrid so every GUI doesn't have to do its own thing for vertical padding.
2014-03-21 11:54:48 -05:00
Aloshi
91546ac2bc
Added new text editing style to GuiMetaDataEd as per UI concepts.
2014-03-21 11:10:19 -05:00
Aloshi
ada4f83089
Fixed ComponentList not passing focus to entries.
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Some improvements to TextEditComponent:
- cursor now repeats if you hold left/right
- use FONT_PATH_LIGHT instead of regular to match UI concepts
- added some horizontal and vertical padding to the text area
- cursor is a little thinner and not as freakishly tall
2014-03-20 21:47:45 -05:00
Aloshi
a82ef25886
Added .svg vector graphics file support.
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Should "just work" for any TextureResource::get("*.svg"). dynamic_cast it to an SVGResource and call rasterizeAt(w, h) if you need to re-rasterize it.
Only supports scaling that maintains aspect ratio.
2014-03-19 20:13:59 -05:00