toxieainc
5f97e5af6c
address review
2022-10-03 17:59:59 -07:00
toxieainc
519d695f57
address review and move bit casts to new header
2022-10-03 17:59:59 -07:00
toxieainc
22ffb5cc19
Harmless math warning fixes. map->unordered_map in CNew3D::CacheModel. Avoid general aliasing problems (using bit_cast or the recommended/optimized-away memcpy).
2022-10-03 17:59:59 -07:00
toxieainc
c42a2d8951
check for __GNUC__ instead of just assuming it
2022-07-17 20:23:11 +02:00
toxieainc
ba7145df52
use intrinsics for endian swap
2022-07-11 18:42:15 +02:00
toxieainc
4961951a89
fix a real error (m68kdasm) and some harmless performance warnings and use modern headers
2022-07-11 18:10:41 +02:00
toxieainc
e0053b3a46
fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) and some performance warnings
2022-07-11 17:43:59 +02:00
Ian Curtis
84ae9df665
fix: explicit specialization requires 'template <>'
2022-02-06 17:32:44 +00:00
Bart Trzynadlowski
fe7baa108f
Bitmap size field in the BITMAPV4HEADER was not being set correctly (the image viewers I've been using are unaffected by this but it ought to be corrected)
2022-02-05 06:44:53 +00:00
Bart Trzynadlowski
3f6937e1a6
When dumping textures, two T1RGB5 texture maps are written: with and without contour processing. Contour processing can be disabled per-polygon and some textures intended to be used without contour processing contain pixels with T=1 that are clearly not supposed to be transparent. We now output textures_t1rgb5_contour.bmp and textures_t1rgb5_opaque.bmp.
2022-02-05 00:52:34 +00:00
Bart Trzynadlowski
32933ef9b0
Added a -dump-textures option (config key DumpTextures) that writes texture BMP files, one for each known format (12 in all currently)
2022-02-01 23:15:06 +00:00
Ian Curtis
bc774ca10e
methods should be marked as noexcept because they cannot throw
2021-12-19 17:48:38 +00:00
SpinDizzy
08d4735ee8
Huge refactor of the Driveboard:
...
-Separate each possible boards (wheel, joystick, skipad, billboard).
-Defined a Driveboard type in Games.xml for each games.
-Due to the refactoring, Driveboard Savestates have changed (a common base data + a specific board data are saved).
-Backwards compatibility with previous save states is maintained.
-Driveboard rom section is no longer required anymore. This disables Driveboard emulation in case the rom is not found.
-Added Billboard emulation (vf3, vs2, fvipers2, von2). 7 segments and lamps Outputs are redirected to Supermodel outputs.
-Changes project to C++ 17 standard.
2021-02-18 10:29:15 +00:00
SpinDizzy
c171356f7d
-Added support for specifying multiple sections simultaneously in INI
...
files, e.g., [ daytona2, dayto2pe ]
-Forgetfulness in 763
2019-01-20 08:02:01 +00:00
Ian Curtis
adecec77de
fix missing header
2017-09-24 22:14:39 +00:00
Bart Trzynadlowski
1db2f6bb84
Added functions to extract bits as integer values and updated comment about bit vector layout
2017-09-24 18:40:58 +00:00
Bart Trzynadlowski
3041ca1922
Added SetOnes() and SetZeros()
2017-09-23 16:08:27 +00:00
Bart Trzynadlowski
c3eef706e8
Safe guard against shifting empty register.
2017-09-23 15:40:20 +00:00
Bart Trzynadlowski
98b0354dd6
Hex formatting support extended to 64 bits.
2017-09-23 15:33:26 +00:00
Bart Trzynadlowski
61a0517bd9
Added ShiftOutLeft() and ShiftOutRight()
2017-09-23 15:03:06 +00:00
Bart Trzynadlowski
7a2e6b393a
Renamed shift in/out functions to add/remove to be less ambiguous about their functionality
2017-09-23 14:42:05 +00:00
Bart Trzynadlowski
86631695d7
Added ToHexString() and made ostream serialization use this
2017-09-19 19:43:06 +00:00
Bart Trzynadlowski
f2030ac125
Added BitRegister class (for use in upcoming JTAG refactor): an inefficient but flexible container for manipulating a dynamic bit stream.
2017-09-07 19:33:25 +00:00
Bart Trzynadlowski
4a70d5ec9a
Updated Util::Config::Node unit tests with multiple leaf node test
2017-04-12 02:41:02 +00:00
Bart Trzynadlowski
9dd2b24729
Fixed behavior of Util::Config::Node when adding nested nodes (only leaf level can be duplicated; e.g., foo/bar and foo/bar will create one foo with two bar children, rather than two foo each with one bar).
2017-04-11 07:03:10 +00:00
Ian Curtis
f320af2049
fix project files
2017-03-27 22:01:31 +00:00
Ian Curtis
3fefff36c2
fix multiple default constructors
2017-03-27 18:15:15 +00:00
Bart Trzynadlowski
10befe4938
No need to enclose values in quotes when writing INI file. Print that file was saved to console and log.
2017-03-27 03:10:36 +00:00
Bart Trzynadlowski
35d9842dd8
Added a TODO list
2017-03-27 03:09:24 +00:00
Bart Trzynadlowski
e21ea93319
Added RGBA4 format to BMP file writer
2016-09-07 01:25:27 +00:00
Bart Trzynadlowski
3df3610361
Made parsing of hex values more robust
2016-08-25 04:54:08 +00:00
Bart Trzynadlowski
c2f80cef6b
Support for hex numbers in string to integer conversions (with '0x' prefix) and special keywords in string to bool conversions (true/false/on/off/yes/no)
2016-08-24 04:11:52 +00:00
Bart Trzynadlowski
f08ad1584f
Added Util::Stricmp() and small tweak to serialization of Util::Format
2016-08-24 04:10:20 +00:00
Bart Trzynadlowski
2efe18b525
Added support for multiple value types in config nodes.
...
Removed Ptr_t and ConstPtr_t from public interface, moved config tree builders into their own file, and made them pass by reference and value.
Exceptions can be thrown now on lookup failures.
Removed s_empty_node -- failed lookups in [] operator create a permanent "hidden" child.
Updated comment in NewConfig.cpp.
2016-08-21 22:22:45 +00:00
Bart Trzynadlowski
01a6ad1596
Added copy constructor and assignment operator using C++11 move semantics
2016-08-19 00:01:45 +00:00
Bart Trzynadlowski
fbeeb3c922
Support for deep copies via assignment operator. This will pave the way for elimination of Ptr_t and ConstPtr_t.
2016-08-18 04:14:36 +00:00
Bart Trzynadlowski
5652aab91f
Added Write() method to write buffer to an ostream, and added an ostream operator overload
2016-08-18 04:13:50 +00:00
Bart Trzynadlowski
1dc360a8b0
Changes to game loader interface, added 32-bit word swapping utility function
2016-08-11 03:53:19 +00:00
Bart Trzynadlowski
037bfc648d
Byte swapping utility function
2016-08-10 03:27:59 +00:00
Bart Trzynadlowski
718c237063
Added ValueAsBool(), ValueAsBoolWithDefault(), and ValueAsUnsignedWithDefault()
2016-08-10 03:27:01 +00:00
Bart Trzynadlowski
52d6eac7e5
Added Util::Config::Node::ValueAsUnsigned() with support for base 10 and 16 ('0x' prefix)
2016-07-10 04:25:41 +00:00
Bart Trzynadlowski
331d7042f2
Added Util::ToLower()
2016-07-10 04:25:12 +00:00
Bart Trzynadlowski
a84aacf80b
Config::Node::Add() now supports nested keys (e.g., Add("foo/bar/baz", "0") will create three nested config nodes)
2016-07-09 15:19:17 +00:00
Bart Trzynadlowski
24c341120a
Changed Config::Node::Create() to Add() and added a Set() method (for INI semantics). Turned Test_Config.cpp into a proper unit test reporting pass/fail for each test.
2016-07-09 14:45:48 +00:00
Bart Trzynadlowski
724dc93294
XML parsing support for new config system
2016-07-07 04:59:10 +00:00
Bart Trzynadlowski
bcc663d4eb
Moved logging functions into OSD/Logger.cpp (eventually logging system will be reworked entirely) and added new config tree structure (not yet used).
2016-07-05 01:15:58 +00:00
Bart Trzynadlowski
968652bcfb
Added a Split() function to Util::Format.
2016-06-02 03:14:46 +00:00
Ian Curtis
6d1aa4d527
fix compilation
2016-05-03 18:38:06 +00:00
Bart Trzynadlowski
fa65542d76
Added support for A1RGB5 to BMP file writer and added a (commented-out) example of how to use it to dump texture memory in ~CReal3D()
2016-05-03 00:28:56 +00:00
Ian Curtis
a246fc1454
make compilable with visual studio
2016-04-27 11:17:12 +00:00