toxieainc
cb9d73c9d0
port some (simple) changes from MAME/MESS
2022-08-09 20:37:42 -07:00
trzy
d60feab2ca
Merge pull request #1 from toxieainc/master
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Fix some errors, fix some performance warnings, and some simple (but effective) optimizations
2022-07-18 13:00:27 -07:00
toxie
7b87908631
Merge branch 'trzy:master' into master
2022-07-18 21:53:49 +02:00
toxieainc
27e071dafb
add comment
2022-07-18 21:43:13 +02:00
toxieainc
dda48d7606
address review
2022-07-17 20:29:25 +02:00
toxieainc
24173a2140
revert "" -> std::string()
2022-07-17 20:25:51 +02:00
toxieainc
c42a2d8951
check for __GNUC__ instead of just assuming it
2022-07-17 20:23:11 +02:00
trzy
bd4399bcea
Merge pull request #2 from ToBul/master
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Games.xml: Align ROM names with MAME.
2022-07-16 21:01:44 -07:00
Tony Bulmer
e1e61c4bdc
Games.xml: Align ROM names with MAME.
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Minor and inconsequential change.
Makes manual ROM building 'slightly' easier when using latest MAME ROM set (currently 0.245).
2022-07-12 10:45:39 +01:00
toxieainc
abb1273aa0
slightly optimize DrawTileLine (less branches/logic)
2022-07-11 18:49:02 +02:00
toxieainc
b98be0c2e7
optimize ReadRegister, as localtime (at least on MSVC/Windows) is significantly showing up in profiling
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e.g. in SW Trilogy
caches localtime until time changes (i.e. limits calls to 1/sec)
2022-07-11 18:47:13 +02:00
toxieainc
ba7145df52
use intrinsics for endian swap
2022-07-11 18:42:15 +02:00
toxieainc
b2b8396947
missed 2 changed files with last commit
2022-07-11 18:27:44 +02:00
toxieainc
4961951a89
fix a real error (m68kdasm) and some harmless performance warnings and use modern headers
2022-07-11 18:10:41 +02:00
toxieainc
e0053b3a46
fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) and some performance warnings
2022-07-11 17:43:59 +02:00
Bart Trzynadlowski
46eff8c5eb
supermodel_build_bot.py: New build bot script for GitHub
2022-06-25 15:53:47 -07:00
trzy
35a7e8a60b
Update README.md
2022-06-25 15:53:36 -07:00
Bart Trzynadlowski
237f2756c0
Rules.inc: whitespace error
2022-06-23 12:41:32 -07:00
Bart Trzynadlowski
d42f7d6563
Rules.inc: Fixed git revision parsing
2022-06-23 12:38:58 -07:00
Bart Trzynadlowski
8c8cc3d32b
Preparing for Git snapshot build bot and updated copyright header to reference full lifespan of Supermodel repo
2022-06-23 12:34:02 -07:00
trzy
3803d6b705
Updated Supermodel.ini comment to reference Supermodel.log instead of error.log
2022-06-20 23:42:42 -07:00
Bart Trzynadlowski
015b96026a
Corrections to README.md and Supermodel.ini
2022-06-20 23:41:43 -07:00
Bart Trzynadlowski
6460a06c1a
Removed disassembly of Scud Race Plus
2022-06-20 23:31:34 -07:00
trzy
849f2e8407
Update README.md
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Trying again to make the images fit side-by-side.
2022-06-20 23:24:01 -07:00
trzy
ff7f6d5a44
Update README.md
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Fixed image layout and added some links.
2022-06-20 23:21:50 -07:00
Bart Trzynadlowski
b58b5ce46d
Smaller Real3D logo
2022-06-20 23:07:32 -07:00
Bart Trzynadlowski
81a43e0384
Added initial REAMDE.md
2022-06-20 22:59:19 -07:00
Ian Curtis
a742a73772
njz3: Fix sound volume with new quadrophonic audio code
2022-06-19 16:15:54 +00:00
Ian Curtis
e3bc56c8f1
values must be signed, to handle negative numbers, my bad
2022-06-14 21:24:43 +00:00
Ian Curtis
78eab65749
minor fix
2022-06-14 18:14:06 +00:00
Bart Trzynadlowski
7be381c9ba
Added configurable refresh rate. Default is 60 but -true-hz on the command line enables 57.524 Hz mode, which some players report making Spikeout and the timing of combos in VF3 more authentic. The config key is RefreshRate and is specified as a floating point value. Should the desire arise, arbitrary refresh rates can be set in Supermodel.ini using this key but almost no validation of the value is performed. Thanks to forum user trap15 for the original code and PonMi for advocating for this patch to be included.
2022-06-12 17:51:57 +00:00
Ian Curtis
83e7b5f45d
njz3: Proper quadrophonic audio support. Need 4+ speakers to take advantage otherwise down mixed to stereo.
2022-06-09 21:10:39 +00:00
Bart Trzynadlowski
5e61e2f388
Added default values for PortIn, PortOut, and AddressOut
2022-03-31 23:09:32 +00:00
Ian Curtis
84ae9df665
fix: explicit specialization requires 'template <>'
2022-02-06 17:32:44 +00:00
Bart Trzynadlowski
fe7baa108f
Bitmap size field in the BITMAPV4HEADER was not being set correctly (the image viewers I've been using are unaffected by this but it ought to be corrected)
2022-02-05 06:44:53 +00:00
Bart Trzynadlowski
3f6937e1a6
When dumping textures, two T1RGB5 texture maps are written: with and without contour processing. Contour processing can be disabled per-polygon and some textures intended to be used without contour processing contain pixels with T=1 that are clearly not supposed to be transparent. We now output textures_t1rgb5_contour.bmp and textures_t1rgb5_opaque.bmp.
2022-02-05 00:52:34 +00:00
Bart Trzynadlowski
32933ef9b0
Added a -dump-textures option (config key DumpTextures) that writes texture BMP files, one for each known format (12 in all currently)
2022-02-01 23:15:06 +00:00
Matthew Daniels
646b46fd4b
Adjust the number of PowerPC cycles executed per frame to assume 57.524 Hz refresh rate
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Fighting Vipers 2 attract mode no longer requires 100+ MHz to run smoothly
Supermodel itself still runs at 60 Hz
2022-01-23 15:32:53 +00:00
Ian Curtis
0ef90899e1
Double buffer the line of sight values. Should allow the correct values to be returned if GPU threading is enabled.
2022-01-02 12:48:09 +00:00
Matthew Daniels
1a7e319aaf
Fixing Magical Truck Adventure bad ROM dump which was causing attract mode to stop rendering
2021-12-29 13:18:20 +00:00
Ian Curtis
bc774ca10e
methods should be marked as noexcept because they cannot throw
2021-12-19 17:48:38 +00:00
Ian Curtis
b8aac0a4f8
white space.
2021-12-17 23:58:20 +00:00
Ian Curtis
6f7130c50b
Better document real3d registers
2021-12-17 23:57:12 +00:00
Matthew Daniels
6ff099b5ba
Clear all Real3D DMA registers on reset; uninitialized values were causing issues with MSVC debug builds
2021-12-17 23:36:54 +00:00
Matthew Daniels
3e9c887277
Another header include fix
2021-12-15 14:47:41 +00:00
Matthew Daniels
94772ae3d9
Include required header files in Model3GraphicsState.h - fixes potential build errors in GCC
2021-12-15 13:55:27 +00:00
Matthew Daniels
0c47ac831a
Increase MIDI FIFO buffer size for SCSP; should prevent FIFO overflows
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Also use similar macro for DSB FIFO buffer
2021-11-30 23:01:37 +00:00
Matthew Daniels
e93c5d710f
PowerPC IRQ line deassertion; DMA only fires interrupts when required
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PowerPC no longer clears its own IRQ line; it is now cleared by the IRQ controller when there are no more pending interrupts. Not all games clear DMA interrupts so it was necessary to tweak the 53C810 SCSI controller and the Real3D DMA interface to only fire interrupts if a certain register is correctly set. 53C810 has the documented DIEN (DMA Interrupt Enable) register; Real3D DMA seems to use the low bit of the dmaConfig register.
Also I removed the net IRQ as no games seem to actually use it.
2021-11-28 01:11:11 +00:00
Matthew Daniels
9ffce8b92a
Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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Making changes to a header file should no longer force the entire project to recompile.
2021-11-22 17:15:06 +00:00
Matthew Daniels
50465f9a5a
Shared RAM on simulated netboard is now double-buffered; Spikeout Final Edition no longer requires a hack to work.
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Preparing to enable simulated netboard to run in its own thread
2021-11-05 00:23:29 +00:00