Commit graph

30 commits

Author SHA1 Message Date
Bart Trzynadlowski b5ca365928 NetBoard: guard against freeing null pointers and INetBoard needed a virtual destructor (was causing crashes on exit on some systems) 2023-03-14 11:18:20 -07:00
toxieainc dda48d7606 address review 2022-07-17 20:29:25 +02:00
toxieainc b2b8396947 missed 2 changed files with last commit 2022-07-11 18:27:44 +02:00
toxieainc 4961951a89 fix a real error (m68kdasm) and some harmless performance warnings and use modern headers 2022-07-11 18:10:41 +02:00
toxieainc e0053b3a46 fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) and some performance warnings 2022-07-11 17:43:59 +02:00
Matthew Daniels 9ffce8b92a Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
Making changes to a header file should no longer force the entire project to recompile.
2021-11-22 17:15:06 +00:00
Matthew Daniels 50465f9a5a Shared RAM on simulated netboard is now double-buffered; Spikeout Final Edition no longer requires a hack to work.
Preparing to enable simulated netboard to run in its own thread
2021-11-05 00:23:29 +00:00
Matthew Daniels b62110617b New JTAG patch for Sega Rally 2; linked mode now fully working.
Few other minor changes
2021-10-30 23:00:49 +00:00
Matthew Daniels a20366d338 Fix netboard resets and detection of simulated netboard linking to itself 2021-04-19 22:15:50 +00:00
Matthew Daniels 5a570ce7fe Adding simulated netboard; all linked games except Sega Rally 2 working at full speed. 2021-04-14 01:20:45 +00:00
Matthew Daniels 98d4f1c6f6 Corrected alignment issues with netboard RAM; send/receive parameters no longer need to be manipulated to work correctly. Fixes bugs including Scud Race linked car orientation. 2021-03-22 01:08:45 +00:00
Ian Curtis 4b9221ecd6 Add some async network methods. Async send copies to an internal buffer and sends in another thread so doesn't block at all. Added CheckDataAvailable method to the TCPReceive class. Can check or wait for data without blocking. 2021-03-15 15:55:39 +00:00
SpinDizzy 34c24c0104 - Suppressed net board console output (using debug logging now)
- Added GPL headers to net board source files
2020-12-28 16:22:12 +00:00
Ian Curtis 5e434e2644 build fixes for mac 2020-07-27 10:28:48 +00:00
SpinDizzy 6af882548f Linux build compatibility changes 2020-07-03 09:15:08 +00:00
SpinDizzy a73a06d546 Netboard related : Define a new hardware line in games.xml 2020-07-01 15:56:21 +00:00
Ian Curtis 9a651bdb61 Only try and make a connection if we have enabled EmulateNet 2020-06-17 15:11:58 +00:00
Ian Curtis 597ea93749 remove old files 2020-06-16 12:01:13 +00:00
Ian Curtis daef27be37 Replace network code with new tcp implementation 2020-06-16 11:55:38 +00:00
Ian Curtis 8071efbf79 Add SDLnetworking + some basic tcp classes 2020-06-13 19:46:12 +00:00
Ian Curtis d8572a923a Update network code (Spindizzi) 2018-02-24 15:53:18 +00:00
Ian Curtis 820f27cea1 A hack to get spikeout to work (uncomment to enable) (Spindizzi) 2018-01-25 20:40:05 +00:00
Ian Curtis 04758e38b6 Update make files and fix build for the various options (Harry Tuttle) 2018-01-22 21:01:35 +00:00
Ian Curtis dc3048df24 use the correct c++ deleters 2018-01-06 11:19:04 +00:00
Ian Curtis 19e6aab1fa use a few macros to make debugging less painful 2018-01-06 01:18:14 +00:00
Ian Curtis 314279ed25 Add network board emulation. Currently not linked with the rest of the project. 2018-01-04 19:14:12 +00:00
Ian Curtis 53c98283aa rename to avoid clash with a #define 2018-01-03 16:19:10 +00:00
Ian Curtis 3ab93cf6ee add asynchronous sending functions 2018-01-02 18:54:34 +00:00
Ian Curtis 58dc18cd11 remove dead variable 2017-12-29 11:46:38 +00:00
Ian Curtis 78ae00faf1 Add basic networking files to supermodel. Currently these are win32 specific but can port to SDL or whatever later. 2017-12-29 11:42:03 +00:00