Duckstation/src/frontend-common/vulkan_host_display.cpp

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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "vulkan_host_display.h"
#include "common/align.h"
#include "common/assert.h"
#include "common/log.h"
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#include "common/scoped_guard.h"
#include "common/string_util.h"
#include "common/vulkan/builders.h"
#include "common/vulkan/context.h"
#include "common/vulkan/shader_cache.h"
#include "common/vulkan/stream_buffer.h"
#include "common/vulkan/swap_chain.h"
#include "common/vulkan/util.h"
#include "common_host.h"
#include "core/shader_cache_version.h"
#include "imgui.h"
#include "imgui_impl_vulkan.h"
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#include "postprocessing_shadergen.h"
#include <array>
Log_SetChannel(VulkanHostDisplay);
VulkanHostDisplay::VulkanHostDisplay() = default;
VulkanHostDisplay::~VulkanHostDisplay()
{
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if (!g_vulkan_context)
return;
g_vulkan_context->WaitForGPUIdle();
DestroyStagingBuffer();
DestroyResources();
Vulkan::ShaderCache::Destroy();
m_swap_chain.reset();
Vulkan::Context::Destroy();
AssertMsg(!g_vulkan_context, "Context should have been destroyed by now");
AssertMsg(!m_swap_chain, "Swap chain should have been destroyed by now");
}
RenderAPI VulkanHostDisplay::GetRenderAPI() const
{
return RenderAPI::Vulkan;
}
void* VulkanHostDisplay::GetDevice() const
{
return nullptr;
}
void* VulkanHostDisplay::GetContext() const
{
return nullptr;
}
bool VulkanHostDisplay::ChangeWindow(const WindowInfo& new_wi)
{
g_vulkan_context->WaitForGPUIdle();
if (new_wi.type == WindowInfo::Type::Surfaceless)
{
g_vulkan_context->ExecuteCommandBuffer(true);
m_swap_chain.reset();
m_window_info = new_wi;
return true;
}
// recreate surface in existing swap chain if it already exists
if (m_swap_chain)
{
if (m_swap_chain->RecreateSurface(new_wi))
{
m_window_info = m_swap_chain->GetWindowInfo();
return true;
}
m_swap_chain.reset();
}
WindowInfo wi_copy(new_wi);
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VkSurfaceKHR surface = Vulkan::SwapChain::CreateVulkanSurface(g_vulkan_context->GetVulkanInstance(),
g_vulkan_context->GetPhysicalDevice(), &wi_copy);
if (surface == VK_NULL_HANDLE)
{
Log_ErrorPrintf("Failed to create new surface for swap chain");
return false;
}
m_swap_chain = Vulkan::SwapChain::Create(wi_copy, surface, false);
if (!m_swap_chain)
{
Log_ErrorPrintf("Failed to create swap chain");
Vulkan::SwapChain::DestroyVulkanSurface(g_vulkan_context->GetVulkanInstance(), &wi_copy, surface);
return false;
}
m_window_info = m_swap_chain->GetWindowInfo();
m_vsync_enabled = m_swap_chain->IsVSyncEnabled();
return true;
}
void VulkanHostDisplay::ResizeWindow(s32 new_window_width, s32 new_window_height)
{
g_vulkan_context->WaitForGPUIdle();
if (!m_swap_chain->ResizeSwapChain(new_window_width, new_window_height))
Panic("Failed to resize swap chain");
m_window_info = m_swap_chain->GetWindowInfo();
m_vsync_enabled = m_swap_chain->IsVSyncEnabled();
}
bool VulkanHostDisplay::SupportsFullscreen() const
{
return false;
}
bool VulkanHostDisplay::IsFullscreen()
{
return false;
}
bool VulkanHostDisplay::SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate)
{
return false;
}
HostDisplay::AdapterAndModeList VulkanHostDisplay::GetAdapterAndModeList()
{
return StaticGetAdapterAndModeList(m_window_info.type != WindowInfo::Type::Surfaceless ? &m_window_info : nullptr);
}
void VulkanHostDisplay::DestroySurface()
{
m_window_info.SetSurfaceless();
g_vulkan_context->WaitForGPUIdle();
m_swap_chain.reset();
}
std::unique_ptr<GPUTexture> VulkanHostDisplay::CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Format format, const void* data,
u32 data_stride, bool dynamic /* = false */)
{
const VkFormat vk_format = Vulkan::Texture::GetVkFormat(format);
if (vk_format == VK_FORMAT_UNDEFINED)
return {};
static constexpr VkImageUsageFlags usage =
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
std::unique_ptr<Vulkan::Texture> texture(std::make_unique<Vulkan::Texture>());
if (!texture->Create(width, height, levels, layers, vk_format, static_cast<VkSampleCountFlagBits>(samples),
(layers > 1) ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
usage))
{
return {};
}
texture->TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
if (data)
{
texture->Update(0, 0, width, height, 0, 0, data, data_stride);
}
else
{
// clear it instead so we don't read uninitialized data (and keep the validation layer happy!)
static constexpr VkClearColorValue ccv = {};
static constexpr VkImageSubresourceRange isr = {VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u};
vkCmdClearColorImage(g_vulkan_context->GetCurrentCommandBuffer(), texture->GetImage(), texture->GetLayout(), &ccv,
1u, &isr);
}
texture->TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
return texture;
}
bool VulkanHostDisplay::BeginTextureUpdate(GPUTexture* texture, u32 width, u32 height, void** out_buffer,
u32* out_pitch)
{
return static_cast<Vulkan::Texture*>(texture)->BeginUpdate(width, height, out_buffer, out_pitch);
}
void VulkanHostDisplay::EndTextureUpdate(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height)
{
static_cast<Vulkan::Texture*>(texture)->EndUpdate(x, y, width, height, 0, 0);
}
bool VulkanHostDisplay::UpdateTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 pitch)
{
return static_cast<Vulkan::Texture*>(texture)->Update(x, y, width, height, 0, 0, data, pitch);
}
bool VulkanHostDisplay::SupportsTextureFormat(GPUTexture::Format format) const
{
const VkFormat vk_format = Vulkan::Texture::GetVkFormat(format);
if (vk_format == VK_FORMAT_UNDEFINED)
return false;
VkFormatProperties fp = {};
vkGetPhysicalDeviceFormatProperties(g_vulkan_context->GetPhysicalDevice(), vk_format, &fp);
const VkFormatFeatureFlags required = (VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_TRANSFER_DST_BIT);
return ((fp.optimalTilingFeatures & required) == required);
}
void VulkanHostDisplay::SetVSync(bool enabled)
{
if (!m_swap_chain || m_swap_chain->IsVSyncEnabled() == enabled)
return;
// This swap chain should not be used by the current buffer, thus safe to destroy.
g_vulkan_context->WaitForGPUIdle();
m_swap_chain->SetVSync(enabled);
m_vsync_enabled = m_swap_chain->IsVSyncEnabled();
}
bool VulkanHostDisplay::CreateDevice(const WindowInfo& wi, bool vsync)
{
WindowInfo local_wi(wi);
bool result =
Vulkan::Context::Create(g_settings.gpu_adapter, &local_wi, &m_swap_chain, g_settings.gpu_threaded_presentation,
g_settings.gpu_use_debug_device, g_settings.gpu_use_debug_device, vsync);
// If validation layers were enabled, try without.
if (!result && g_settings.gpu_use_debug_device)
{
Log_WarningPrintf("Failed to create Vulkan context with validation layers, trying without.");
result = Vulkan::Context::Create(g_settings.gpu_adapter, &local_wi, &m_swap_chain,
g_settings.gpu_threaded_presentation, false, false, vsync);
}
if (!result)
{
Log_ErrorPrintf("Failed to create Vulkan context");
m_window_info = {};
return false;
}
Vulkan::ShaderCache::Create(EmuFolders::Cache, SHADER_CACHE_VERSION, g_settings.gpu_use_debug_device);
m_is_adreno = (g_vulkan_context->GetDeviceProperties().vendorID == 0x5143 ||
g_vulkan_context->GetDeviceDriverProperties().driverID == VK_DRIVER_ID_QUALCOMM_PROPRIETARY);
m_window_info = m_swap_chain ? m_swap_chain->GetWindowInfo() : local_wi;
m_vsync_enabled = m_swap_chain ? m_swap_chain->IsVSyncEnabled() : false;
return true;
}
bool VulkanHostDisplay::SetupDevice()
{
if (!CreateResources())
return false;
return true;
}
bool VulkanHostDisplay::HasDevice() const
{
return static_cast<bool>(g_vulkan_context);
}
bool VulkanHostDisplay::HasSurface() const
{
return static_cast<bool>(m_swap_chain);
}
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VkRenderPass VulkanHostDisplay::GetRenderPassForDisplay() const
{
if (m_swap_chain)
{
return m_swap_chain->GetClearRenderPass();
}
else
{
// If we're running headless, assume RGBA8.
return g_vulkan_context->GetRenderPass(VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_UNDEFINED, VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_CLEAR);
}
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}
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void VulkanHostDisplay::DestroyStagingBuffer()
{
if (m_readback_staging_buffer == VK_NULL_HANDLE)
return;
vmaDestroyBuffer(g_vulkan_context->GetAllocator(), m_readback_staging_buffer, m_readback_staging_allocation);
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// unmapped as part of the buffer destroy
m_readback_staging_buffer = VK_NULL_HANDLE;
m_readback_staging_allocation = VK_NULL_HANDLE;
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m_readback_staging_buffer_map = nullptr;
m_readback_staging_buffer_size = 0;
}
bool VulkanHostDisplay::DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride)
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{
Vulkan::Texture* tex = static_cast<Vulkan::Texture*>(texture);
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const u32 pitch = tex->CalcUpdatePitch(width);
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const u32 size = pitch * height;
const u32 level = 0;
if (!CheckStagingBufferSize(size))
{
Log_ErrorPrintf("Can't read back %ux%u", width, height);
return false;
}
{
const VkCommandBuffer cmdbuf = g_vulkan_context->GetCurrentCommandBuffer();
const Vulkan::Util::DebugScope debugScope(cmdbuf, "VulkanHostDisplay::DownloadTexture(%u,%u)", width, height);
VkImageLayout old_layout = tex->GetLayout();
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if (old_layout != VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
tex->TransitionSubresourcesToLayout(cmdbuf, level, 1, 0, 1, old_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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VkBufferImageCopy image_copy = {};
const VkImageAspectFlags aspect = Vulkan::Util::IsDepthFormat(static_cast<VkFormat>(tex->GetFormat())) ?
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VK_IMAGE_ASPECT_DEPTH_BIT :
VK_IMAGE_ASPECT_COLOR_BIT;
image_copy.bufferOffset = 0;
image_copy.bufferRowLength = tex->CalcUpdateRowLength(pitch);
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image_copy.bufferImageHeight = 0;
image_copy.imageSubresource = {aspect, level, 0u, 1u};
image_copy.imageOffset = {static_cast<s32>(x), static_cast<s32>(y), 0};
image_copy.imageExtent = {width, height, 1u};
// invalidate gpu cache
// TODO: Needed?
Vulkan::Util::BufferMemoryBarrier(cmdbuf, m_readback_staging_buffer, 0, VK_ACCESS_TRANSFER_WRITE_BIT, 0, size,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
// do the copy
vkCmdCopyImageToBuffer(cmdbuf, tex->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_readback_staging_buffer, 1,
&image_copy);
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// flush gpu cache
Vulkan::Util::BufferMemoryBarrier(cmdbuf, m_readback_staging_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_HOST_READ_BIT, 0, size, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_HOST_BIT);
if (old_layout != VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
{
tex->TransitionSubresourcesToLayout(cmdbuf, level, 1, 0, 1, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, old_layout);
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}
}
g_vulkan_context->ExecuteCommandBuffer(true);
// invalidate cpu cache before reading
VkResult res = vmaInvalidateAllocation(g_vulkan_context->GetAllocator(), m_readback_staging_allocation, 0, size);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vmaInvalidateAllocation() failed, readback may be incorrect: ");
StringUtil::StrideMemCpy(out_data, out_data_stride, m_readback_staging_buffer_map, pitch,
std::min(pitch, out_data_stride), height);
return true;
}
bool VulkanHostDisplay::CheckStagingBufferSize(u32 required_size)
{
if (m_readback_staging_buffer_size >= required_size)
return true;
DestroyStagingBuffer();
const VkBufferCreateInfo bci = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
nullptr,
0u,
required_size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_SHARING_MODE_EXCLUSIVE,
0u,
nullptr};
VmaAllocationCreateInfo aci = {};
aci.usage = VMA_MEMORY_USAGE_GPU_TO_CPU;
aci.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
aci.preferredFlags = m_is_adreno ? (VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) :
VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
VmaAllocationInfo ai = {};
VkResult res = vmaCreateBuffer(g_vulkan_context->GetAllocator(), &bci, &aci, &m_readback_staging_buffer,
&m_readback_staging_allocation, &ai);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vmaCreateBuffer() failed: ");
return false;
}
m_readback_staging_buffer_map = static_cast<u8*>(ai.pMappedData);
return true;
}
bool VulkanHostDisplay::CreateResources()
{
static constexpr char fullscreen_quad_vertex_shader[] = R"(
#version 450 core
layout(push_constant) uniform PushConstants {
uniform vec4 u_src_rect;
};
layout(location = 0) out vec2 v_tex0;
void main()
{
vec2 pos = vec2(float((gl_VertexIndex << 1) & 2), float(gl_VertexIndex & 2));
v_tex0 = u_src_rect.xy + pos * u_src_rect.zw;
gl_Position = vec4(pos * vec2(2.0f, -2.0f) + vec2(-1.0f, 1.0f), 0.0f, 1.0f);
gl_Position.y = -gl_Position.y;
}
)";
static constexpr char display_fragment_shader_src[] = R"(
#version 450 core
layout(set = 0, binding = 0) uniform sampler2D samp0;
layout(location = 0) in vec2 v_tex0;
layout(location = 0) out vec4 o_col0;
void main()
{
o_col0 = vec4(texture(samp0, v_tex0).rgb, 1.0);
}
)";
static constexpr char cursor_fragment_shader_src[] = R"(
#version 450 core
layout(set = 0, binding = 0) uniform sampler2D samp0;
layout(location = 0) in vec2 v_tex0;
layout(location = 0) out vec4 o_col0;
void main()
{
o_col0 = texture(samp0, v_tex0);
}
)";
VkDevice device = g_vulkan_context->GetDevice();
VkPipelineCache pipeline_cache = g_vulkan_shader_cache->GetPipelineCache();
Vulkan::DescriptorSetLayoutBuilder dslbuilder;
dslbuilder.AddBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
m_descriptor_set_layout = dslbuilder.Create(device);
if (m_descriptor_set_layout == VK_NULL_HANDLE)
return false;
Vulkan::PipelineLayoutBuilder plbuilder;
plbuilder.AddDescriptorSet(m_descriptor_set_layout);
plbuilder.AddPushConstants(VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstants));
m_pipeline_layout = plbuilder.Create(device);
if (m_pipeline_layout == VK_NULL_HANDLE)
return false;
dslbuilder.AddBinding(1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
m_post_process_descriptor_set_layout = dslbuilder.Create(device);
if (m_post_process_descriptor_set_layout == VK_NULL_HANDLE)
return false;
plbuilder.AddDescriptorSet(m_post_process_descriptor_set_layout);
plbuilder.AddPushConstants(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0,
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FrontendCommon::PostProcessingShader::PUSH_CONSTANT_SIZE_THRESHOLD);
m_post_process_pipeline_layout = plbuilder.Create(device);
if (m_post_process_pipeline_layout == VK_NULL_HANDLE)
return false;
dslbuilder.AddBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
dslbuilder.AddBinding(1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
m_post_process_ubo_descriptor_set_layout = dslbuilder.Create(device);
if (m_post_process_ubo_descriptor_set_layout == VK_NULL_HANDLE)
return false;
plbuilder.AddDescriptorSet(m_post_process_ubo_descriptor_set_layout);
m_post_process_ubo_pipeline_layout = plbuilder.Create(device);
if (m_post_process_ubo_pipeline_layout == VK_NULL_HANDLE)
return false;
VkShaderModule vertex_shader = g_vulkan_shader_cache->GetVertexShader(fullscreen_quad_vertex_shader);
if (vertex_shader == VK_NULL_HANDLE)
return false;
VkShaderModule display_fragment_shader = g_vulkan_shader_cache->GetFragmentShader(display_fragment_shader_src);
VkShaderModule cursor_fragment_shader = g_vulkan_shader_cache->GetFragmentShader(cursor_fragment_shader_src);
if (display_fragment_shader == VK_NULL_HANDLE || cursor_fragment_shader == VK_NULL_HANDLE)
return false;
Vulkan::GraphicsPipelineBuilder gpbuilder;
gpbuilder.SetVertexShader(vertex_shader);
gpbuilder.SetFragmentShader(display_fragment_shader);
gpbuilder.SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
gpbuilder.SetNoCullRasterizationState();
gpbuilder.SetNoDepthTestState();
gpbuilder.SetNoBlendingState();
gpbuilder.SetDynamicViewportAndScissorState();
gpbuilder.SetPipelineLayout(m_pipeline_layout);
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gpbuilder.SetRenderPass(GetRenderPassForDisplay(), 0);
m_display_pipeline = gpbuilder.Create(device, pipeline_cache, false);
if (m_display_pipeline == VK_NULL_HANDLE)
return false;
gpbuilder.SetFragmentShader(cursor_fragment_shader);
gpbuilder.SetBlendAttachment(0, true, VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD,
VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD);
m_cursor_pipeline = gpbuilder.Create(device, pipeline_cache, false);
if (m_cursor_pipeline == VK_NULL_HANDLE)
return false;
// don't need these anymore
vkDestroyShaderModule(device, vertex_shader, nullptr);
vkDestroyShaderModule(device, display_fragment_shader, nullptr);
vkDestroyShaderModule(device, cursor_fragment_shader, nullptr);
Vulkan::SamplerBuilder sbuilder;
sbuilder.SetPointSampler(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
m_point_sampler = sbuilder.Create(device, true);
if (m_point_sampler == VK_NULL_HANDLE)
return false;
sbuilder.SetLinearSampler(false, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
m_linear_sampler = sbuilder.Create(device);
if (m_linear_sampler == VK_NULL_HANDLE)
return false;
sbuilder.SetPointSampler(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER);
sbuilder.SetBorderColor(VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK);
m_border_sampler = sbuilder.Create(device);
if (m_border_sampler == VK_NULL_HANDLE)
return false;
return true;
}
void VulkanHostDisplay::DestroyResources()
{
Vulkan::Util::SafeDestroyPipelineLayout(m_post_process_pipeline_layout);
Vulkan::Util::SafeDestroyPipelineLayout(m_post_process_ubo_pipeline_layout);
Vulkan::Util::SafeDestroyDescriptorSetLayout(m_post_process_descriptor_set_layout);
Vulkan::Util::SafeDestroyDescriptorSetLayout(m_post_process_ubo_descriptor_set_layout);
m_post_processing_input_texture.Destroy(false);
Vulkan::Util::SafeDestroyFramebuffer(m_post_processing_input_framebuffer);
m_post_processing_stages.clear();
m_post_processing_ubo.Destroy(true);
m_post_processing_chain.ClearStages();
Vulkan::Util::SafeDestroyPipeline(m_display_pipeline);
Vulkan::Util::SafeDestroyPipeline(m_cursor_pipeline);
Vulkan::Util::SafeDestroyPipelineLayout(m_pipeline_layout);
Vulkan::Util::SafeDestroyDescriptorSetLayout(m_descriptor_set_layout);
Vulkan::Util::SafeDestroySampler(m_border_sampler);
Vulkan::Util::SafeDestroySampler(m_point_sampler);
Vulkan::Util::SafeDestroySampler(m_linear_sampler);
}
bool VulkanHostDisplay::CreateImGuiContext()
{
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const VkRenderPass render_pass =
m_swap_chain ? m_swap_chain->GetClearRenderPass() :
g_vulkan_context->GetRenderPass(VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_UNDEFINED, VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_CLEAR);
if (render_pass == VK_NULL_HANDLE)
return false;
return ImGui_ImplVulkan_Init(render_pass);
}
void VulkanHostDisplay::DestroyImGuiContext()
{
g_vulkan_context->WaitForGPUIdle();
ImGui_ImplVulkan_Shutdown();
}
bool VulkanHostDisplay::UpdateImGuiFontTexture()
{
// Just in case we were drawing something.
g_vulkan_context->ExecuteCommandBuffer(true);
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return ImGui_ImplVulkan_CreateFontsTexture();
}
bool VulkanHostDisplay::MakeCurrent()
{
return true;
}
bool VulkanHostDisplay::DoneCurrent()
{
return true;
}
bool VulkanHostDisplay::Render(bool skip_present)
{
if (skip_present || !m_swap_chain)
{
if (ImGui::GetCurrentContext())
ImGui::Render();
return false;
}
// Previous frame needs to be presented before we can acquire the swap chain.
g_vulkan_context->WaitForPresentComplete();
VkResult res = m_swap_chain->AcquireNextImage();
if (res != VK_SUCCESS)
{
if (res == VK_SUBOPTIMAL_KHR || res == VK_ERROR_OUT_OF_DATE_KHR)
{
ResizeWindow(0, 0);
res = m_swap_chain->AcquireNextImage();
}
else if (res == VK_ERROR_SURFACE_LOST_KHR)
{
Log_WarningPrint("Surface lost, attempting to recreate");
if (!m_swap_chain->RecreateSurface(m_window_info))
{
Log_ErrorPrint("Failed to recreate surface after loss");
g_vulkan_context->ExecuteCommandBuffer(false);
m_swap_chain.reset();
return false;
}
res = m_swap_chain->AcquireNextImage();
}
// This can happen when multiple resize events happen in quick succession.
// In this case, just wait until the next frame to try again.
if (res != VK_SUCCESS && res != VK_SUBOPTIMAL_KHR)
{
// Still submit the command buffer, otherwise we'll end up with several frames waiting.
LOG_VULKAN_ERROR(res, "vkAcquireNextImageKHR() failed: ");
g_vulkan_context->ExecuteCommandBuffer(false);
return false;
}
}
VkCommandBuffer cmdbuffer = g_vulkan_context->GetCurrentCommandBuffer();
Vulkan::Texture& swap_chain_texture = m_swap_chain->GetCurrentTexture();
{
const Vulkan::Util::DebugScope debugScope(cmdbuffer, "VulkanHostDisplay::Render");
// Swap chain images start in undefined
swap_chain_texture.OverrideImageLayout(VK_IMAGE_LAYOUT_UNDEFINED);
swap_chain_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
RenderDisplay();
if (ImGui::GetCurrentContext())
RenderImGui();
RenderSoftwareCursor();
vkCmdEndRenderPass(cmdbuffer);
Vulkan::Util::EndDebugScope(cmdbuffer);
swap_chain_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
}
g_vulkan_context->SubmitCommandBuffer(m_swap_chain->GetImageAvailableSemaphore(),
m_swap_chain->GetRenderingFinishedSemaphore(), m_swap_chain->GetSwapChain(),
m_swap_chain->GetCurrentImageIndex(), !m_swap_chain->IsVSyncEnabled());
g_vulkan_context->MoveToNextCommandBuffer();
return true;
}
bool VulkanHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
GPUTexture::Format* out_format)
{
// in theory we could do this without a swap chain, but postprocessing assumes it for now...
if (!m_swap_chain)
return false;
const VkFormat format = m_swap_chain ? m_swap_chain->GetTextureFormat() : VK_FORMAT_R8G8B8A8_UNORM;
switch (format)
{
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_R8G8B8A8_SRGB:
*out_format = GPUTexture::Format::RGBA8;
*out_stride = sizeof(u32) * width;
out_pixels->resize(width * height);
break;
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_B8G8R8A8_SRGB:
*out_format = GPUTexture::Format::BGRA8;
*out_stride = sizeof(u32) * width;
out_pixels->resize(width * height);
break;
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
*out_format = GPUTexture::Format::RGBA5551;
*out_stride = sizeof(u16) * width;
out_pixels->resize(((width * height) + 1) / 2);
break;
case VK_FORMAT_R5G6B5_UNORM_PACK16:
*out_format = GPUTexture::Format::RGB565;
*out_stride = sizeof(u16) * width;
out_pixels->resize(((width * height) + 1) / 2);
break;
default:
Log_ErrorPrintf("Unhandled swap chain pixel format %u", static_cast<unsigned>(format));
break;
}
// if we don't have a texture (display off), then just write out nothing.
if (!HasDisplayTexture())
{
std::fill(out_pixels->begin(), out_pixels->end(), static_cast<u32>(0));
return true;
}
Vulkan::Texture tex;
if (!tex.Create(width, height, 1, 1, format, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT))
{
return false;
}
const VkRenderPass rp =
m_swap_chain ?
m_swap_chain->GetClearRenderPass() :
g_vulkan_context->GetRenderPass(format, VK_FORMAT_UNDEFINED, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_CLEAR);
if (!rp)
return false;
const VkFramebuffer fb = tex.CreateFramebuffer(rp);
if (!fb)
return false;
const Vulkan::Util::DebugScope debugScope(g_vulkan_context->GetCurrentCommandBuffer(),
"VulkanHostDisplay::RenderScreenshot: %ux%u", width, height);
tex.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height);
if (!m_post_processing_chain.IsEmpty())
{
ApplyPostProcessingChain(fb, left, top, draw_width, draw_height, static_cast<Vulkan::Texture*>(m_display_texture),
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
m_display_texture_view_height, width, height);
}
else
{
BeginSwapChainRenderPass(fb, width, height);
RenderDisplay(left, top, draw_width, draw_height, static_cast<Vulkan::Texture*>(m_display_texture),
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
m_display_texture_view_height, IsUsingLinearFiltering());
}
vkCmdEndRenderPass(g_vulkan_context->GetCurrentCommandBuffer());
Vulkan::Util::EndDebugScope(g_vulkan_context->GetCurrentCommandBuffer());
tex.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
DownloadTexture(&tex, 0, 0, width, height, out_pixels->data(), *out_stride);
// destroying these immediately should be safe since nothing's going to access them, and it's not part of the command
// stream
vkDestroyFramebuffer(g_vulkan_context->GetDevice(), fb, nullptr);
tex.Destroy(false);
return true;
}
void VulkanHostDisplay::BeginSwapChainRenderPass(VkFramebuffer framebuffer, u32 width, u32 height)
{
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const VkClearValue clear_value = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
const VkRenderPassBeginInfo rp = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
nullptr,
m_swap_chain->GetClearRenderPass(),
framebuffer,
{{0, 0}, {width, height}},
1u,
&clear_value};
Vulkan::Util::BeginDebugScope(g_vulkan_context->GetCurrentCommandBuffer(),
"VulkanHostDisplay::BeginSwapChainRenderPass");
vkCmdBeginRenderPass(g_vulkan_context->GetCurrentCommandBuffer(), &rp, VK_SUBPASS_CONTENTS_INLINE);
}
void VulkanHostDisplay::RenderDisplay()
{
const Vulkan::Util::DebugScope debugScope(g_vulkan_context->GetCurrentCommandBuffer(),
"VulkanHostDisplay::RenderDisplay");
if (!HasDisplayTexture())
{
BeginSwapChainRenderPass(m_swap_chain->GetCurrentFramebuffer(), m_swap_chain->GetWidth(),
m_swap_chain->GetHeight());
return;
}
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const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight());
if (!m_post_processing_chain.IsEmpty())
{
ApplyPostProcessingChain(m_swap_chain->GetCurrentFramebuffer(), left, top, width, height,
static_cast<Vulkan::Texture*>(m_display_texture), m_display_texture_view_x,
m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
m_swap_chain->GetWidth(), m_swap_chain->GetHeight());
return;
}
BeginSwapChainRenderPass(m_swap_chain->GetCurrentFramebuffer(), m_swap_chain->GetWidth(), m_swap_chain->GetHeight());
RenderDisplay(left, top, width, height, static_cast<Vulkan::Texture*>(m_display_texture), m_display_texture_view_x,
m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
IsUsingLinearFiltering());
}
void VulkanHostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, Vulkan::Texture* texture,
s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
s32 texture_view_height, bool linear_filter)
{
VkCommandBuffer cmdbuffer = g_vulkan_context->GetCurrentCommandBuffer();
const Vulkan::Util::DebugScope debugScope(
cmdbuffer, "VulkanHostDisplay::RenderDisplay: {%u,%u} %ux%u | %ux%u | {%u,%u} %ux%u", left, top, width, height,
texture->GetWidth(), texture->GetHeight(), texture_view_x, texture_view_y, texture_view_width, texture_view_height);
VkDescriptorSet ds = g_vulkan_context->AllocateDescriptorSet(m_descriptor_set_layout);
if (ds == VK_NULL_HANDLE)
{
Log_ErrorPrintf("Skipping rendering display because of no descriptor set");
return;
}
{
Vulkan::DescriptorSetUpdateBuilder dsupdate;
dsupdate.AddCombinedImageSamplerDescriptorWrite(
ds, 0, texture->GetView(), linear_filter ? m_linear_sampler : m_point_sampler, texture->GetLayout());
dsupdate.Update(g_vulkan_context->GetDevice());
}
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const float position_adjust = IsUsingLinearFiltering() ? 0.5f : 0.0f;
const float size_adjust = IsUsingLinearFiltering() ? 1.0f : 0.0f;
const PushConstants pc{
(static_cast<float>(texture_view_x) + position_adjust) / static_cast<float>(texture->GetWidth()),
(static_cast<float>(texture_view_y) + position_adjust) / static_cast<float>(texture->GetHeight()),
(static_cast<float>(texture_view_width) - size_adjust) / static_cast<float>(texture->GetWidth()),
(static_cast<float>(texture_view_height) - size_adjust) / static_cast<float>(texture->GetHeight())};
vkCmdBindPipeline(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_display_pipeline);
vkCmdPushConstants(cmdbuffer, m_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(pc), &pc);
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline_layout, 0, 1, &ds, 0, nullptr);
Vulkan::Util::SetViewportAndScissor(cmdbuffer, left, top, width, height);
vkCmdDraw(cmdbuffer, 3, 1, 0, 0);
}
void VulkanHostDisplay::RenderImGui()
{
const Vulkan::Util::DebugScope debugScope(g_vulkan_context->GetCurrentCommandBuffer(), "Imgui");
ImGui::Render();
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData());
}
void VulkanHostDisplay::RenderSoftwareCursor()
{
if (!HasSoftwareCursor())
return;
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get());
}
void VulkanHostDisplay::RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, GPUTexture* texture)
{
VkCommandBuffer cmdbuffer = g_vulkan_context->GetCurrentCommandBuffer();
const Vulkan::Util::DebugScope debugScope(cmdbuffer, "VulkanHostDisplay::RenderSoftwareCursor: {%u,%u} %ux%u", left,
top, width, height);
VkDescriptorSet ds = g_vulkan_context->AllocateDescriptorSet(m_descriptor_set_layout);
if (ds == VK_NULL_HANDLE)
{
Log_ErrorPrintf("Skipping rendering software cursor because of no descriptor set");
return;
}
{
Vulkan::DescriptorSetUpdateBuilder dsupdate;
dsupdate.AddCombinedImageSamplerDescriptorWrite(ds, 0, static_cast<Vulkan::Texture*>(texture)->GetView(),
m_linear_sampler);
dsupdate.Update(g_vulkan_context->GetDevice());
}
const PushConstants pc{0.0f, 0.0f, 1.0f, 1.0f};
vkCmdBindPipeline(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_cursor_pipeline);
vkCmdPushConstants(cmdbuffer, m_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(pc), &pc);
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline_layout, 0, 1, &ds, 0, nullptr);
Vulkan::Util::SetViewportAndScissor(cmdbuffer, left, top, width, height);
vkCmdDraw(cmdbuffer, 3, 1, 0, 0);
}
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bool VulkanHostDisplay::SetGPUTimingEnabled(bool enabled)
{
if (g_vulkan_context->SetEnableGPUTiming(enabled))
{
m_gpu_timing_enabled = enabled;
return true;
}
return false;
}
float VulkanHostDisplay::GetAndResetAccumulatedGPUTime()
{
return g_vulkan_context->GetAndResetAccumulatedGPUTime();
}
HostDisplay::AdapterAndModeList VulkanHostDisplay::StaticGetAdapterAndModeList(const WindowInfo* wi)
{
AdapterAndModeList ret;
std::vector<Vulkan::SwapChain::FullscreenModeInfo> fsmodes;
if (g_vulkan_context)
{
ret.adapter_names = Vulkan::Context::EnumerateGPUNames(g_vulkan_context->GetVulkanInstance());
if (wi)
{
fsmodes = Vulkan::SwapChain::GetSurfaceFullscreenModes(g_vulkan_context->GetVulkanInstance(),
g_vulkan_context->GetPhysicalDevice(), *wi);
}
}
else if (Vulkan::LoadVulkanLibrary())
{
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ScopedGuard lib_guard([]() { Vulkan::UnloadVulkanLibrary(); });
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VkInstance instance = Vulkan::Context::CreateVulkanInstance(nullptr, false, false);
if (instance != VK_NULL_HANDLE)
{
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ScopedGuard instance_guard([&instance]() { vkDestroyInstance(instance, nullptr); });
if (Vulkan::LoadVulkanInstanceFunctions(instance))
ret.adapter_names = Vulkan::Context::EnumerateGPUNames(instance);
}
}
if (!fsmodes.empty())
{
ret.fullscreen_modes.reserve(fsmodes.size());
for (const Vulkan::SwapChain::FullscreenModeInfo& fmi : fsmodes)
{
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ret.fullscreen_modes.push_back(GetFullscreenModeString(fmi.width, fmi.height, fmi.refresh_rate));
}
}
return ret;
}
VulkanHostDisplay::PostProcessingStage::PostProcessingStage(PostProcessingStage&& move)
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: pipeline(move.pipeline), output_framebuffer(move.output_framebuffer),
output_texture(std::move(move.output_texture)), uniforms_size(move.uniforms_size)
{
move.output_framebuffer = VK_NULL_HANDLE;
move.pipeline = VK_NULL_HANDLE;
move.uniforms_size = 0;
}
VulkanHostDisplay::PostProcessingStage::~PostProcessingStage()
{
if (output_framebuffer != VK_NULL_HANDLE)
g_vulkan_context->DeferFramebufferDestruction(output_framebuffer);
output_texture.Destroy(true);
if (pipeline != VK_NULL_HANDLE)
g_vulkan_context->DeferPipelineDestruction(pipeline);
}
bool VulkanHostDisplay::SetPostProcessingChain(const std::string_view& config)
{
g_vulkan_context->ExecuteCommandBuffer(true);
if (config.empty())
{
m_post_processing_stages.clear();
m_post_processing_chain.ClearStages();
return true;
}
if (!m_post_processing_chain.CreateFromString(config))
return false;
m_post_processing_stages.clear();
FrontendCommon::PostProcessingShaderGen shadergen(RenderAPI::Vulkan, false);
bool only_use_push_constants = true;
for (u32 i = 0; i < m_post_processing_chain.GetStageCount(); i++)
{
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const FrontendCommon::PostProcessingShader& shader = m_post_processing_chain.GetShaderStage(i);
const std::string vs = shadergen.GeneratePostProcessingVertexShader(shader);
const std::string ps = shadergen.GeneratePostProcessingFragmentShader(shader);
const bool use_push_constants = shader.UsePushConstants();
only_use_push_constants &= use_push_constants;
PostProcessingStage stage;
stage.uniforms_size = shader.GetUniformsSize();
VkShaderModule vs_mod = g_vulkan_shader_cache->GetVertexShader(vs);
VkShaderModule fs_mod = g_vulkan_shader_cache->GetFragmentShader(ps);
if (vs_mod == VK_NULL_HANDLE || fs_mod == VK_NULL_HANDLE)
{
Log_ErrorPrintf("Failed to compile one or more post-processing shaders, disabling.");
if (vs_mod != VK_NULL_HANDLE)
vkDestroyShaderModule(g_vulkan_context->GetDevice(), vs_mod, nullptr);
if (fs_mod != VK_NULL_HANDLE)
vkDestroyShaderModule(g_vulkan_context->GetDevice(), vs_mod, nullptr);
m_post_processing_stages.clear();
m_post_processing_chain.ClearStages();
return false;
}
Vulkan::GraphicsPipelineBuilder gpbuilder;
gpbuilder.SetVertexShader(vs_mod);
gpbuilder.SetFragmentShader(fs_mod);
gpbuilder.SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
gpbuilder.SetNoCullRasterizationState();
gpbuilder.SetNoDepthTestState();
gpbuilder.SetNoBlendingState();
gpbuilder.SetDynamicViewportAndScissorState();
gpbuilder.SetPipelineLayout(use_push_constants ? m_post_process_pipeline_layout :
m_post_process_ubo_pipeline_layout);
gpbuilder.SetRenderPass(GetRenderPassForDisplay(), 0);
stage.pipeline = gpbuilder.Create(g_vulkan_context->GetDevice(), g_vulkan_shader_cache->GetPipelineCache());
vkDestroyShaderModule(g_vulkan_context->GetDevice(), vs_mod, nullptr);
vkDestroyShaderModule(g_vulkan_context->GetDevice(), fs_mod, nullptr);
if (!stage.pipeline)
{
Log_ErrorPrintf("Failed to compile one or more post-processing pipelines, disabling.");
m_post_processing_stages.clear();
m_post_processing_chain.ClearStages();
return false;
}
Vulkan::Util::SetObjectName(g_vulkan_context->GetDevice(), stage.pipeline, (shader.GetName() + "Pipeline").c_str());
m_post_processing_stages.push_back(std::move(stage));
}
constexpr u32 UBO_SIZE = 1 * 1024 * 1024;
if (!only_use_push_constants && m_post_processing_ubo.GetCurrentSize() < UBO_SIZE &&
!m_post_processing_ubo.Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, UBO_SIZE))
{
Log_ErrorPrintf("Failed to allocate %u byte uniform buffer for postprocessing", UBO_SIZE);
m_post_processing_stages.clear();
m_post_processing_chain.ClearStages();
return false;
}
Vulkan::Util::SetObjectName(g_vulkan_context->GetDevice(), m_post_processing_ubo.GetBuffer(),
"Post Processing Uniform Buffer");
m_post_processing_timer.Reset();
return true;
}
bool VulkanHostDisplay::CheckPostProcessingRenderTargets(u32 target_width, u32 target_height)
{
DebugAssert(!m_post_processing_stages.empty());
if (m_post_processing_input_texture.GetWidth() != target_width ||
m_post_processing_input_texture.GetHeight() != target_height)
{
if (m_post_processing_input_framebuffer != VK_NULL_HANDLE)
{
g_vulkan_context->DeferFramebufferDestruction(m_post_processing_input_framebuffer);
m_post_processing_input_framebuffer = VK_NULL_HANDLE;
}
if (!m_post_processing_input_texture.Create(target_width, target_height, 1, 1, m_swap_chain->GetTextureFormat(),
VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT) ||
(m_post_processing_input_framebuffer =
m_post_processing_input_texture.CreateFramebuffer(GetRenderPassForDisplay())) == VK_NULL_HANDLE)
{
return false;
}
Vulkan::Util::SetObjectName(g_vulkan_context->GetDevice(), m_post_processing_input_texture.GetImage(),
"Post Processing Input Texture");
Vulkan::Util::SetObjectName(g_vulkan_context->GetDevice(), m_post_processing_input_texture.GetView(),
"Post Processing Input Texture View");
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Vulkan::Util::SetObjectName(g_vulkan_context->GetDevice(), m_post_processing_input_texture.GetAllocation(),
"Post Processing Input Texture Memory");
}
const u32 target_count = (static_cast<u32>(m_post_processing_stages.size()) - 1);
for (u32 i = 0; i < target_count; i++)
{
PostProcessingStage& pps = m_post_processing_stages[i];
if (pps.output_texture.GetWidth() != target_width || pps.output_texture.GetHeight() != target_height)
{
if (pps.output_framebuffer != VK_NULL_HANDLE)
{
g_vulkan_context->DeferFramebufferDestruction(pps.output_framebuffer);
pps.output_framebuffer = VK_NULL_HANDLE;
}
if (!pps.output_texture.Create(target_width, target_height, 1, 1, m_swap_chain->GetTextureFormat(),
VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT) ||
(pps.output_framebuffer = pps.output_texture.CreateFramebuffer(GetRenderPassForDisplay())) == VK_NULL_HANDLE)
{
return false;
}
Vulkan::Util::SetObjectName(g_vulkan_context->GetDevice(), pps.output_texture.GetImage(),
"Post Processing Output Texture %u", i);
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Vulkan::Util::SetObjectName(g_vulkan_context->GetDevice(), pps.output_texture.GetAllocation(),
"Post Processing Output Texture Memory %u", i);
Vulkan::Util::SetObjectName(g_vulkan_context->GetDevice(), pps.output_texture.GetView(),
"Post Processing Output Texture View %u", i);
}
}
return true;
}
void VulkanHostDisplay::ApplyPostProcessingChain(VkFramebuffer target_fb, s32 final_left, s32 final_top,
s32 final_width, s32 final_height, Vulkan::Texture* texture,
s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
s32 texture_view_height, u32 target_width, u32 target_height)
{
VkCommandBuffer cmdbuffer = g_vulkan_context->GetCurrentCommandBuffer();
const Vulkan::Util::DebugScope post_scope(cmdbuffer, "VulkanHostDisplay::ApplyPostProcessingChain");
if (!CheckPostProcessingRenderTargets(target_width, target_height))
{
BeginSwapChainRenderPass(target_fb, target_width, target_height);
RenderDisplay(final_left, final_top, final_width, final_height, texture, texture_view_x, texture_view_y,
texture_view_width, texture_view_height, IsUsingLinearFiltering());
return;
}
// downsample/upsample - use same viewport for remainder
m_post_processing_input_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
BeginSwapChainRenderPass(m_post_processing_input_framebuffer, target_width, target_height);
RenderDisplay(final_left, final_top, final_width, final_height, texture, texture_view_x, texture_view_y,
texture_view_width, texture_view_height, IsUsingLinearFiltering());
vkCmdEndRenderPass(cmdbuffer);
Vulkan::Util::EndDebugScope(g_vulkan_context->GetCurrentCommandBuffer());
m_post_processing_input_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
const s32 orig_texture_width = texture_view_width;
const s32 orig_texture_height = texture_view_height;
texture = &m_post_processing_input_texture;
texture_view_x = final_left;
texture_view_y = final_top;
texture_view_width = final_width;
texture_view_height = final_height;
const u32 final_stage = static_cast<u32>(m_post_processing_stages.size()) - 1u;
for (u32 i = 0; i < static_cast<u32>(m_post_processing_stages.size()); i++)
{
PostProcessingStage& pps = m_post_processing_stages[i];
const Vulkan::Util::DebugScope stage_scope(g_vulkan_context->GetCurrentCommandBuffer(), "Post Processing Stage: %s",
m_post_processing_chain.GetShaderStage(i).GetName().c_str());
if (i != final_stage)
{
pps.output_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
BeginSwapChainRenderPass(pps.output_framebuffer, target_width, target_height);
}
else
{
BeginSwapChainRenderPass(target_fb, target_width, target_height);
}
const bool use_push_constants = m_post_processing_chain.GetShaderStage(i).UsePushConstants();
VkDescriptorSet ds = g_vulkan_context->AllocateDescriptorSet(
use_push_constants ? m_post_process_descriptor_set_layout : m_post_process_ubo_descriptor_set_layout);
if (ds == VK_NULL_HANDLE)
{
Log_ErrorPrintf("Skipping rendering display because of no descriptor set");
return;
}
Vulkan::DescriptorSetUpdateBuilder dsupdate;
dsupdate.AddCombinedImageSamplerDescriptorWrite(ds, 1, texture->GetView(), m_border_sampler, texture->GetLayout());
if (use_push_constants)
{
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u8 buffer[FrontendCommon::PostProcessingShader::PUSH_CONSTANT_SIZE_THRESHOLD];
Assert(pps.uniforms_size <= sizeof(buffer));
m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
buffer, texture->GetWidth(), texture->GetHeight(), texture_view_x, texture_view_y, texture_view_width,
texture_view_height, GetWindowWidth(), GetWindowHeight(), orig_texture_width, orig_texture_height,
static_cast<float>(m_post_processing_timer.GetTimeSeconds()));
vkCmdPushConstants(cmdbuffer, m_post_process_pipeline_layout,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, pps.uniforms_size, buffer);
dsupdate.Update(g_vulkan_context->GetDevice());
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_post_process_pipeline_layout, 0, 1, &ds, 0,
nullptr);
}
else
{
if (!m_post_processing_ubo.ReserveMemory(pps.uniforms_size,
static_cast<u32>(g_vulkan_context->GetUniformBufferAlignment())))
{
Panic("Failed to reserve space in post-processing UBO");
}
const u32 offset = m_post_processing_ubo.GetCurrentOffset();
m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
m_post_processing_ubo.GetCurrentHostPointer(), texture->GetWidth(), texture->GetHeight(), texture_view_x,
texture_view_y, texture_view_width, texture_view_height, GetWindowWidth(), GetWindowHeight(),
orig_texture_width, orig_texture_height, static_cast<float>(m_post_processing_timer.GetTimeSeconds()));
m_post_processing_ubo.CommitMemory(pps.uniforms_size);
dsupdate.AddBufferDescriptorWrite(ds, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
m_post_processing_ubo.GetBuffer(), 0, pps.uniforms_size);
dsupdate.Update(g_vulkan_context->GetDevice());
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_post_process_ubo_pipeline_layout, 0, 1, &ds,
1, &offset);
}
vkCmdBindPipeline(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pps.pipeline);
vkCmdDraw(cmdbuffer, 3, 1, 0, 0);
if (i != final_stage)
{
vkCmdEndRenderPass(cmdbuffer);
Vulkan::Util::EndDebugScope(g_vulkan_context->GetCurrentCommandBuffer());
pps.output_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
texture = &pps.output_texture;
}
}
}