Duckstation/src/core/settings.cpp

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#include "settings.h"
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#include "common/string_util.h"
#include "host_interface.h"
#include <algorithm>
#include <array>
Settings::Settings() = default;
bool Settings::HasAnyPerGameMemoryCards() const
{
return std::any_of(memory_card_types.begin(), memory_card_types.end(), [](MemoryCardType t) {
return (t == MemoryCardType::PerGame || t == MemoryCardType::PerGameTitle);
});
}
void Settings::Load(SettingsInterface& si)
{
region =
ParseConsoleRegionName(si.GetStringValue("Console", "Region", "NTSC-U").c_str()).value_or(ConsoleRegion::NTSC_U);
emulation_speed = si.GetFloatValue("Main", "EmulationSpeed", 1.0f);
speed_limiter_enabled = si.GetBoolValue("Main", "SpeedLimiterEnabled", true);
increase_timer_resolution = si.GetBoolValue("Main", "IncreaseTimerResolution", true);
start_paused = si.GetBoolValue("Main", "StartPaused", false);
start_fullscreen = si.GetBoolValue("Main", "StartFullscreen", false);
save_state_on_exit = si.GetBoolValue("Main", "SaveStateOnExit", true);
confim_power_off = si.GetBoolValue("Main", "ConfirmPowerOff", true);
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cpu_execution_mode = ParseCPUExecutionMode(si.GetStringValue("CPU", "ExecutionMode", "Interpreter").c_str())
.value_or(CPUExecutionMode::Interpreter);
gpu_renderer = ParseRendererName(si.GetStringValue("GPU", "Renderer", GetRendererName(DEFAULT_GPU_RENDERER)).c_str())
.value_or(DEFAULT_GPU_RENDERER);
gpu_resolution_scale = static_cast<u32>(si.GetIntValue("GPU", "ResolutionScale", 1));
gpu_use_debug_device = si.GetBoolValue("GPU", "UseDebugDevice", false);
gpu_true_color = si.GetBoolValue("GPU", "TrueColor", true);
gpu_scaled_dithering = si.GetBoolValue("GPU", "ScaledDithering", false);
gpu_texture_filtering = si.GetBoolValue("GPU", "TextureFiltering", false);
gpu_disable_interlacing = si.GetBoolValue("GPU", "DisableInterlacing", true);
gpu_force_ntsc_timings = si.GetBoolValue("GPU", "ForceNTSCTimings", false);
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display_crop_mode = ParseDisplayCropMode(
si.GetStringValue("Display", "CropMode", GetDisplayCropModeName(DisplayCropMode::None)).c_str())
.value_or(DisplayCropMode::None);
display_aspect_ratio =
ParseDisplayAspectRatio(
si.GetStringValue("Display", "AspectRatio", GetDisplayAspectRatioName(DisplayAspectRatio::R4_3)).c_str())
.value_or(DisplayAspectRatio::R4_3);
display_linear_filtering = si.GetBoolValue("Display", "LinearFiltering", true);
display_integer_scaling = si.GetBoolValue("Display", "IntegerScaling", false);
display_show_osd_messages = si.GetBoolValue("Display", "ShowOSDMessages", true);
display_show_fps = si.GetBoolValue("Display", "ShowFPS", false);
display_show_vps = si.GetBoolValue("Display", "ShowVPS", false);
display_show_speed = si.GetBoolValue("Display", "ShowSpeed", false);
video_sync_enabled = si.GetBoolValue("Display", "VSync", true);
display_software_cursor_path = si.GetStringValue("Display", "SoftwareCursorPath", "");
display_software_cursor_scale = si.GetFloatValue("Display", "SoftwareCursorScale", 1.0f);
cdrom_read_thread = si.GetBoolValue("CDROM", "ReadThread", true);
cdrom_region_check = si.GetBoolValue("CDROM", "RegionCheck", true);
audio_backend =
ParseAudioBackend(si.GetStringValue("Audio", "Backend", "Cubeb").c_str()).value_or(AudioBackend::Cubeb);
audio_output_volume = si.GetIntValue("Audio", "OutputVolume", 100);
audio_buffer_size = si.GetIntValue("Audio", "BufferSize", HostInterface::DEFAULT_AUDIO_BUFFER_SIZE);
audio_output_muted = si.GetBoolValue("Audio", "OutputMuted", false);
audio_sync_enabled = si.GetBoolValue("Audio", "Sync", true);
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audio_dump_on_boot = si.GetBoolValue("Audio", "DumpOnBoot", false);
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dma_max_slice_ticks = si.GetIntValue("Hacks", "DMAMaxSliceTicks", DEFAULT_DMA_MAX_SLICE_TICKS);
dma_halt_ticks = si.GetIntValue("Hacks", "DMAHaltTicks", DEFAULT_DMA_HALT_TICKS);
gpu_fifo_size = static_cast<u32>(si.GetIntValue("Hacks", "GPUFIFOSize", DEFAULT_GPU_FIFO_SIZE));
gpu_max_run_ahead = si.GetIntValue("Hacks", "GPUMaxRunAhead", DEFAULT_GPU_MAX_RUN_AHEAD);
bios_path = si.GetStringValue("BIOS", "Path", "bios/scph1001.bin");
bios_patch_tty_enable = si.GetBoolValue("BIOS", "PatchTTYEnable", true);
bios_patch_fast_boot = si.GetBoolValue("BIOS", "PatchFastBoot", false);
controller_types[0] = ParseControllerTypeName(si.GetStringValue("Controller1", "Type", "DigitalController").c_str())
.value_or(ControllerType::DigitalController);
controller_types[1] =
ParseControllerTypeName(si.GetStringValue("Controller2", "Type", "None").c_str()).value_or(ControllerType::None);
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// NOTE: The default value here if not present in the config is shared, but SetDefaultSettings() makes per-game.
// This is so we don't break older builds which had the shared card by default.
load_memory_cards_from_save_states = si.GetBoolValue("MemoryCards", "LoadFromSaveStates", false);
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memory_card_types[0] =
ParseMemoryCardTypeName(
si.GetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(MemoryCardType::Shared)).c_str())
.value_or(MemoryCardType::Shared);
memory_card_paths[0] = si.GetStringValue("MemoryCards", "Card1Path", "memcards/shared_card_1.mcd");
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memory_card_types[1] =
ParseMemoryCardTypeName(
si.GetStringValue("MemoryCards", "Card2Type", GetMemoryCardTypeName(MemoryCardType::None)).c_str())
.value_or(MemoryCardType::None);
memory_card_paths[1] = si.GetStringValue("MemoryCards", "Card2Path", "memcards/shared_card_2.mcd");
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log_level = ParseLogLevelName(si.GetStringValue("Logging", "LogLevel", GetLogLevelName(LOGLEVEL_INFO)).c_str())
.value_or(LOGLEVEL_INFO);
log_filter = si.GetStringValue("Logging", "LogFilter", "");
log_to_console = si.GetBoolValue("Logging", "LogToConsole", false);
log_to_debug = si.GetBoolValue("Logging", "LogToDebug", false);
log_to_window = si.GetBoolValue("Logging", "LogToWindow", false);
log_to_file = si.GetBoolValue("Logging", "LogToFile", false);
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debugging.show_vram = si.GetBoolValue("Debug", "ShowVRAM");
debugging.dump_cpu_to_vram_copies = si.GetBoolValue("Debug", "DumpCPUToVRAMCopies");
debugging.dump_vram_to_cpu_copies = si.GetBoolValue("Debug", "DumpVRAMToCPUCopies");
debugging.show_gpu_state = si.GetBoolValue("Debug", "ShowGPUState");
debugging.show_cdrom_state = si.GetBoolValue("Debug", "ShowCDROMState");
debugging.show_spu_state = si.GetBoolValue("Debug", "ShowSPUState");
debugging.show_timers_state = si.GetBoolValue("Debug", "ShowTimersState");
debugging.show_mdec_state = si.GetBoolValue("Debug", "ShowMDECState");
}
void Settings::Save(SettingsInterface& si) const
{
si.SetStringValue("Console", "Region", GetConsoleRegionName(region));
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si.SetFloatValue("Main", "EmulationSpeed", emulation_speed);
si.SetBoolValue("Main", "SpeedLimiterEnabled", speed_limiter_enabled);
si.SetBoolValue("Main", "IncreaseTimerResolution", increase_timer_resolution);
si.SetBoolValue("Main", "StartPaused", start_paused);
si.SetBoolValue("Main", "StartFullscreen", start_fullscreen);
si.SetBoolValue("Main", "SaveStateOnExit", save_state_on_exit);
si.SetBoolValue("Main", "ConfirmPowerOff", confim_power_off);
si.SetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(cpu_execution_mode));
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si.SetStringValue("GPU", "Renderer", GetRendererName(gpu_renderer));
si.SetIntValue("GPU", "ResolutionScale", static_cast<long>(gpu_resolution_scale));
si.SetBoolValue("GPU", "UseDebugDevice", gpu_use_debug_device);
si.SetBoolValue("GPU", "TrueColor", gpu_true_color);
si.SetBoolValue("GPU", "ScaledDithering", gpu_scaled_dithering);
si.SetBoolValue("GPU", "TextureFiltering", gpu_texture_filtering);
si.SetBoolValue("GPU", "DisableInterlacing", gpu_disable_interlacing);
si.SetBoolValue("GPU", "ForceNTSCTimings", gpu_force_ntsc_timings);
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si.SetStringValue("Display", "CropMode", GetDisplayCropModeName(display_crop_mode));
si.SetStringValue("Display", "AspectRatio", GetDisplayAspectRatioName(display_aspect_ratio));
si.SetBoolValue("Display", "LinearFiltering", display_linear_filtering);
si.SetBoolValue("Display", "IntegerScaling", display_integer_scaling);
si.SetBoolValue("Display", "ShowOSDMessages", display_show_osd_messages);
si.SetBoolValue("Display", "ShowFPS", display_show_fps);
si.SetBoolValue("Display", "ShowVPS", display_show_vps);
si.SetBoolValue("Display", "ShowSpeed", display_show_speed);
si.SetBoolValue("Display", "VSync", video_sync_enabled);
si.SetStringValue("Display", "SoftwareCursorPath", display_software_cursor_path.c_str());
si.SetFloatValue("Display", "SoftwareCursorScale", display_software_cursor_scale);
si.SetBoolValue("CDROM", "ReadThread", cdrom_read_thread);
si.SetBoolValue("CDROM", "RegionCheck", cdrom_region_check);
si.SetStringValue("Audio", "Backend", GetAudioBackendName(audio_backend));
si.SetIntValue("Audio", "OutputVolume", audio_output_volume);
si.SetIntValue("Audio", "BufferSize", audio_buffer_size);
si.SetBoolValue("Audio", "OutputMuted", audio_output_muted);
si.SetBoolValue("Audio", "Sync", audio_sync_enabled);
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si.SetBoolValue("Audio", "DumpOnBoot", audio_dump_on_boot);
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si.SetIntValue("Hacks", "DMAMaxSliceTicks", dma_max_slice_ticks);
si.SetIntValue("Hacks", "DMAHaltTicks", dma_halt_ticks);
si.SetIntValue("Hacks", "GPUFIFOSize", gpu_fifo_size);
si.SetIntValue("Hacks", "GPUMaxRunAhead", gpu_max_run_ahead);
si.SetStringValue("BIOS", "Path", bios_path.c_str());
si.SetBoolValue("BIOS", "PatchTTYEnable", bios_patch_tty_enable);
si.SetBoolValue("BIOS", "PatchFastBoot", bios_patch_fast_boot);
if (controller_types[0] != ControllerType::None)
si.SetStringValue("Controller1", "Type", GetControllerTypeName(controller_types[0]));
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else
si.DeleteValue("Controller1", "Type");
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if (controller_types[1] != ControllerType::None)
si.SetStringValue("Controller2", "Type", GetControllerTypeName(controller_types[1]));
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else
si.DeleteValue("Controller2", "Type");
si.SetBoolValue("MemoryCards", "LoadFromSaveStates", load_memory_cards_from_save_states);
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si.SetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(memory_card_types[0]));
si.SetStringValue("MemoryCards", "Card1Path", memory_card_paths[0].c_str());
si.SetStringValue("MemoryCards", "Card2Type", GetMemoryCardTypeName(memory_card_types[1]));
si.SetStringValue("MemoryCards", "Card2Path", memory_card_paths[1].c_str());
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si.SetStringValue("Logging", "LogLevel", GetLogLevelName(log_level));
si.SetStringValue("Logging", "LogFilter", log_filter.c_str());
si.SetBoolValue("Logging", "LogToConsole", log_to_console);
si.SetBoolValue("Logging", "LogToDebug", log_to_debug);
si.SetBoolValue("Logging", "LogToWindow", log_to_window);
si.SetBoolValue("Logging", "LogToFile", log_to_file);
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si.SetBoolValue("Debug", "ShowVRAM", debugging.show_vram);
si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", debugging.dump_cpu_to_vram_copies);
si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", debugging.dump_vram_to_cpu_copies);
si.SetBoolValue("Debug", "ShowGPUState", debugging.show_gpu_state);
si.SetBoolValue("Debug", "ShowCDROMState", debugging.show_cdrom_state);
si.SetBoolValue("Debug", "ShowSPUState", debugging.show_spu_state);
si.SetBoolValue("Debug", "ShowTimersState", debugging.show_timers_state);
si.SetBoolValue("Debug", "ShowMDECState", debugging.show_mdec_state);
}
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static std::array<const char*, LOGLEVEL_COUNT> s_log_level_names = {
{"None", "Error", "Warning", "Perf", "Success", "Info", "Dev", "Profile", "Debug", "Trace"}};
static std::array<const char*, LOGLEVEL_COUNT> s_log_level_display_names = {
{"None", "Error", "Warning", "Performance", "Success", "Information", "Developer", "Profile", "Debug", "Trace"}};
std::optional<LOGLEVEL> Settings::ParseLogLevelName(const char* str)
{
int index = 0;
for (const char* name : s_log_level_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<LOGLEVEL>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetLogLevelName(LOGLEVEL level)
{
return s_log_level_names[static_cast<int>(level)];
}
const char* Settings::GetLogLevelDisplayName(LOGLEVEL level)
{
return s_log_level_display_names[static_cast<int>(level)];
}
static std::array<const char*, 4> s_console_region_names = {{"Auto", "NTSC-J", "NTSC-U", "PAL"}};
static std::array<const char*, 4> s_console_region_display_names = {
{"Auto-Detect", "NTSC-J (Japan)", "NTSC-U (US)", "PAL (Europe, Australia)"}};
std::optional<ConsoleRegion> Settings::ParseConsoleRegionName(const char* str)
{
int index = 0;
for (const char* name : s_console_region_names)
{
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if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<ConsoleRegion>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetConsoleRegionName(ConsoleRegion region)
{
return s_console_region_names[static_cast<int>(region)];
}
const char* Settings::GetConsoleRegionDisplayName(ConsoleRegion region)
{
return s_console_region_display_names[static_cast<int>(region)];
}
static std::array<const char*, 4> s_disc_region_names = {{"NTSC-J", "NTSC-U", "PAL", "Other"}};
static std::array<const char*, 4> s_disc_region_display_names = {
{"NTSC-J (Japan)", "NTSC-U (US)", "PAL (Europe, Australia)", "Other"}};
std::optional<DiscRegion> Settings::ParseDiscRegionName(const char* str)
{
int index = 0;
for (const char* name : s_disc_region_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DiscRegion>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDiscRegionName(DiscRegion region)
{
return s_disc_region_names[static_cast<int>(region)];
}
const char* Settings::GetDiscRegionDisplayName(DiscRegion region)
{
return s_disc_region_display_names[static_cast<int>(region)];
}
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static std::array<const char*, 3> s_cpu_execution_mode_names = {{"Interpreter", "CachedInterpreter", "Recompiler"}};
static std::array<const char*, 3> s_cpu_execution_mode_display_names = {
{"Intepreter (Slowest)", "Cached Interpreter (Faster)", "Recompiler (Fastest)"}};
std::optional<CPUExecutionMode> Settings::ParseCPUExecutionMode(const char* str)
{
u8 index = 0;
for (const char* name : s_cpu_execution_mode_names)
{
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if (StringUtil::Strcasecmp(name, str) == 0)
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return static_cast<CPUExecutionMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetCPUExecutionModeName(CPUExecutionMode mode)
{
return s_cpu_execution_mode_names[static_cast<u8>(mode)];
}
const char* Settings::GetCPUExecutionModeDisplayName(CPUExecutionMode mode)
{
return s_cpu_execution_mode_display_names[static_cast<u8>(mode)];
}
static std::array<const char*, 3> s_gpu_renderer_names = {{
#ifdef WIN32
"D3D11",
#endif
"OpenGL", "Software"}};
static std::array<const char*, 3> s_gpu_renderer_display_names = {{
#ifdef WIN32
"Hardware (D3D11)",
#endif
"Hardware (OpenGL)", "Software"}};
std::optional<GPURenderer> Settings::ParseRendererName(const char* str)
{
int index = 0;
for (const char* name : s_gpu_renderer_names)
{
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if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<GPURenderer>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetRendererName(GPURenderer renderer)
{
return s_gpu_renderer_names[static_cast<int>(renderer)];
}
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const char* Settings::GetRendererDisplayName(GPURenderer renderer)
{
return s_gpu_renderer_display_names[static_cast<int>(renderer)];
}
static std::array<const char*, 3> s_display_crop_mode_names = {{"None", "Overscan", "Borders"}};
static std::array<const char*, 3> s_display_crop_mode_display_names = {{"None", "Only Overscan Area", "All Borders"}};
std::optional<DisplayCropMode> Settings::ParseDisplayCropMode(const char* str)
{
int index = 0;
for (const char* name : s_display_crop_mode_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DisplayCropMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDisplayCropModeName(DisplayCropMode crop_mode)
{
return s_display_crop_mode_names[static_cast<int>(crop_mode)];
}
const char* Settings::GetDisplayCropModeDisplayName(DisplayCropMode crop_mode)
{
return s_display_crop_mode_display_names[static_cast<int>(crop_mode)];
}
static std::array<const char*, 3> s_display_aspect_ratio_names = {{"4:3", "16:9", "1:1"}};
static constexpr std::array<float, 3> s_display_aspect_ratio_values = {{4.0f / 3.0f, 16.0f / 9.0f, 1.0f}};
std::optional<DisplayAspectRatio> Settings::ParseDisplayAspectRatio(const char* str)
{
int index = 0;
for (const char* name : s_display_aspect_ratio_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DisplayAspectRatio>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDisplayAspectRatioName(DisplayAspectRatio ar)
{
return s_display_aspect_ratio_names[static_cast<int>(ar)];
}
float Settings::GetDisplayAspectRatioValue(DisplayAspectRatio ar)
{
return s_display_aspect_ratio_values[static_cast<int>(ar)];
}
static std::array<const char*, 3> s_audio_backend_names = {{"Null", "Cubeb", "SDL"}};
static std::array<const char*, 3> s_audio_backend_display_names = {{"Null (No Output)", "Cubeb", "SDL"}};
std::optional<AudioBackend> Settings::ParseAudioBackend(const char* str)
{
int index = 0;
for (const char* name : s_audio_backend_names)
{
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if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<AudioBackend>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetAudioBackendName(AudioBackend backend)
{
return s_audio_backend_names[static_cast<int>(backend)];
}
const char* Settings::GetAudioBackendDisplayName(AudioBackend backend)
{
return s_audio_backend_display_names[static_cast<int>(backend)];
}
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static std::array<const char*, 6> s_controller_type_names = {
{"None", "DigitalController", "AnalogController", "NamcoGunCon", "PlayStationMouse", "NeGcon"}};
static std::array<const char*, 6> s_controller_display_names = {
{"None", "Digital Controller", "Analog Controller (DualShock)", "Namco GunCon", "PlayStation Mouse", "NeGcon"}};
std::optional<ControllerType> Settings::ParseControllerTypeName(const char* str)
{
int index = 0;
for (const char* name : s_controller_type_names)
{
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if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<ControllerType>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetControllerTypeName(ControllerType type)
{
return s_controller_type_names[static_cast<int>(type)];
}
const char* Settings::GetControllerTypeDisplayName(ControllerType type)
{
return s_controller_display_names[static_cast<int>(type)];
}
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static std::array<const char*, 4> s_memory_card_type_names = {{"None", "Shared", "PerGame", "PerGameTitle"}};
static std::array<const char*, 4> s_memory_card_type_display_names = {{"No Memory Card", "Shared Between All Games",
"Separate Card Per Game (Game Code)",
"Seperate Card Per Game (Game Title)"}};
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std::optional<MemoryCardType> Settings::ParseMemoryCardTypeName(const char* str)
{
int index = 0;
for (const char* name : s_memory_card_type_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<MemoryCardType>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetMemoryCardTypeName(MemoryCardType type)
{
return s_memory_card_type_names[static_cast<int>(type)];
}
const char* Settings::GetMemoryCardTypeDisplayName(MemoryCardType type)
{
return s_memory_card_type_display_names[static_cast<int>(type)];
}