Duckstation/src/core/gpu.cpp

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#include "gpu.h"
#include "YBaseLib/Log.h"
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#include "common/state_wrapper.h"
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#include "dma.h"
#include "host_interface.h"
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#include "interrupt_controller.h"
#include "stb_image_write.h"
#include "system.h"
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#include "timers.h"
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#include <cmath>
#include <imgui.h>
Log_SetChannel(GPU);
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const GPU::GP0CommandHandlerTable GPU::s_GP0_command_handler_table = GPU::GenerateGP0CommandHandlerTable();
GPU::GPU() = default;
GPU::~GPU() = default;
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bool GPU::Initialize(System* system, DMA* dma, InterruptController* interrupt_controller, Timers* timers)
{
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m_system = system;
m_dma = dma;
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m_interrupt_controller = interrupt_controller;
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m_timers = timers;
return true;
}
void GPU::UpdateResolutionScale()
{
const u32 new_scale = std::min(m_system->GetSettings().gpu_resolution_scale, m_max_resolution_scale);
if (m_resolution_scale == new_scale)
return;
m_resolution_scale = new_scale;
m_system->GetHostInterface()->AddOSDMessage(TinyString::FromFormat(
"Changed internal resolution to %ux (%ux%u)", m_resolution_scale, VRAM_WIDTH * new_scale, VRAM_HEIGHT * new_scale));
}
void GPU::Reset()
{
SoftReset();
}
void GPU::SoftReset()
{
m_GPUSTAT.bits = 0x14802000;
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m_drawing_area = {};
m_drawing_offset = {};
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std::memset(&m_crtc_state, 0, sizeof(m_crtc_state));
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m_crtc_state.regs.display_address_start = 0;
m_crtc_state.regs.horizontal_display_range = 0xC60260;
m_crtc_state.regs.vertical_display_range = 0x3FC10;
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m_GP0_buffer.clear();
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m_GPUREAD_buffer.clear();
m_render_state = {};
m_render_state.texture_page_changed = true;
m_render_state.texture_color_mode_changed = true;
m_render_state.transparency_mode_changed = true;
UpdateGPUSTAT();
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UpdateCRTCConfig();
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}
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bool GPU::DoState(StateWrapper& sw)
{
if (sw.IsReading())
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{
// perform a reset to discard all pending draws/fb state
Reset();
}
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sw.Do(&m_GPUSTAT.bits);
sw.Do(&m_render_state.texture_page_x);
sw.Do(&m_render_state.texture_page_y);
sw.Do(&m_render_state.texture_palette_x);
sw.Do(&m_render_state.texture_palette_y);
sw.Do(&m_render_state.texture_color_mode);
sw.Do(&m_render_state.transparency_mode);
sw.Do(&m_render_state.texture_window_mask_x);
sw.Do(&m_render_state.texture_window_mask_y);
sw.Do(&m_render_state.texture_window_offset_x);
sw.Do(&m_render_state.texture_window_offset_y);
sw.Do(&m_render_state.texture_x_flip);
sw.Do(&m_render_state.texture_y_flip);
sw.Do(&m_render_state.texpage_attribute);
sw.Do(&m_render_state.texlut_attribute);
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sw.Do(&m_render_state.texture_window_value);
sw.Do(&m_render_state.texture_page_changed);
sw.Do(&m_render_state.texture_color_mode_changed);
sw.Do(&m_render_state.transparency_mode_changed);
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sw.Do(&m_render_state.texture_window_changed);
sw.Do(&m_drawing_area.left);
sw.Do(&m_drawing_area.top);
sw.Do(&m_drawing_area.right);
sw.Do(&m_drawing_area.bottom);
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sw.Do(&m_drawing_offset.x);
sw.Do(&m_drawing_offset.y);
sw.Do(&m_drawing_offset.x);
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sw.Do(&m_crtc_state.regs.display_address_start);
sw.Do(&m_crtc_state.regs.horizontal_display_range);
sw.Do(&m_crtc_state.regs.vertical_display_range);
sw.Do(&m_crtc_state.dot_clock_divider);
sw.Do(&m_crtc_state.display_width);
sw.Do(&m_crtc_state.display_height);
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sw.Do(&m_crtc_state.ticks_per_scanline);
sw.Do(&m_crtc_state.visible_ticks_per_scanline);
sw.Do(&m_crtc_state.visible_scanlines_per_frame);
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sw.Do(&m_crtc_state.total_scanlines_per_frame);
sw.Do(&m_crtc_state.fractional_ticks);
sw.Do(&m_crtc_state.current_tick_in_scanline);
sw.Do(&m_crtc_state.current_scanline);
sw.Do(&m_crtc_state.display_aspect_ratio);
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sw.Do(&m_crtc_state.in_hblank);
sw.Do(&m_crtc_state.in_vblank);
if (sw.IsReading())
UpdateSliceTicks();
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sw.Do(&m_GP0_buffer);
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sw.Do(&m_GPUREAD_buffer);
if (sw.IsReading())
{
m_render_state.texture_page_changed = true;
m_render_state.texture_color_mode_changed = true;
m_render_state.transparency_mode_changed = true;
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m_render_state.texture_window_changed = true;
UpdateDrawingArea();
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UpdateGPUSTAT();
}
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if (!sw.DoMarker("GPU-VRAM"))
return false;
if (sw.IsReading())
{
std::vector<u16> vram;
sw.Do(&vram);
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, vram.data());
UpdateDisplay();
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}
else
{
std::vector<u16> vram(VRAM_WIDTH * VRAM_HEIGHT);
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, vram.data());
sw.Do(&vram);
}
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return !sw.HasError();
}
void GPU::ResetGraphicsAPIState() {}
void GPU::RestoreGraphicsAPIState() {}
void GPU::UpdateGPUSTAT()
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{
m_GPUSTAT.ready_to_send_vram = !m_GPUREAD_buffer.empty();
m_GPUSTAT.ready_to_recieve_cmd = m_GPUREAD_buffer.empty();
m_GPUSTAT.ready_to_recieve_dma = m_GPUREAD_buffer.empty();
bool dma_request;
switch (m_GPUSTAT.dma_direction)
{
case DMADirection::Off:
dma_request = false;
break;
case DMADirection::FIFO:
dma_request = true; // FIFO not full/full
break;
case DMADirection::CPUtoGP0:
dma_request = m_GPUSTAT.ready_to_recieve_dma;
break;
case DMADirection::GPUREADtoCPU:
dma_request = m_GPUSTAT.ready_to_send_vram;
break;
default:
dma_request = false;
break;
}
m_GPUSTAT.dma_data_request = dma_request;
m_dma->SetRequest(DMA::Channel::GPU, dma_request);
}
u32 GPU::ReadRegister(u32 offset)
{
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switch (offset)
{
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case 0x00:
return ReadGPUREAD();
case 0x04:
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{
// Bit 31 of GPUSTAT is always clear during vblank.
u32 bits = m_GPUSTAT.bits;
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bits &= ~(BoolToUInt32(m_crtc_state.in_vblank) << 31);
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return bits;
}
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default:
Log_ErrorPrintf("Unhandled register read: %02X", offset);
return UINT32_C(0xFFFFFFFF);
}
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}
void GPU::WriteRegister(u32 offset, u32 value)
{
switch (offset)
{
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case 0x00:
WriteGP0(value);
return;
case 0x04:
WriteGP1(value);
return;
default:
Log_ErrorPrintf("Unhandled register write: %02X <- %08X", offset, value);
return;
}
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}
void GPU::DMARead(u32* words, u32 word_count)
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{
if (m_GPUSTAT.dma_direction != DMADirection::GPUREADtoCPU)
{
Log_ErrorPrintf("Invalid DMA direction from GPU DMA read");
std::fill_n(words, word_count, UINT32_C(0xFFFFFFFF));
return;
}
const u32 words_to_copy = std::min(word_count, static_cast<u32>(m_GPUREAD_buffer.size()));
if (!m_GPUREAD_buffer.empty())
{
auto it = m_GPUREAD_buffer.begin();
for (u32 i = 0; i < word_count; i++)
words[i] = *(it++);
m_GPUREAD_buffer.erase(m_GPUREAD_buffer.begin(), it);
}
if (words_to_copy < word_count)
{
Log_WarningPrintf("Partially-empty GPUREAD buffer on GPU DMA read");
std::fill_n(words + words_to_copy, word_count - words_to_copy, u32(0));
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}
UpdateGPUSTAT();
}
void GPU::DMAWrite(const u32* words, u32 word_count)
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{
switch (m_GPUSTAT.dma_direction)
{
case DMADirection::CPUtoGP0:
{
#if 0
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// partial command buffered? have to go through the slow path
if (!m_GP0_buffer.empty())
{
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std::copy(words, words + word_count, std::back_inserter(m_GP0_buffer));
const u32* command_ptr = m_GP0_buffer.data();
u32 command_size = static_cast<u32>(m_GP0_buffer.size());
do
{
const u32* prev_command_ptr = command_ptr;
const bool result = HandleGP0Command(command_ptr, command_size);
command_size -= command_ptr - prev_command_ptr;
if (!result)
break;
} while (command_size > 0);
if (command_size > 0 && command_size < m_GP0_buffer.size())
m_GP0_buffer.erase(m_GP0_buffer.begin(), m_GP0_buffer.begin() + (m_GP0_buffer.size() - command_size));
else if (command_size == 0)
m_GP0_buffer.clear();
}
else
{
// fast path - read directly from DMA buffer
const u32* command_ptr = words;
u32 command_size = word_count;
do
{
const u32* prev_command_ptr = command_ptr;
const bool result = HandleGP0Command(command_ptr, command_size);
command_size -= command_ptr - prev_command_ptr;
if (!result)
break;
} while (command_size > 0);
if (command_size > 0)
{
// partial command left over
std::copy(command_ptr, command_ptr + command_size, std::back_inserter(m_GP0_buffer));
}
}
UpdateGPUSTAT();
#else
for (u32 i = 0; i < word_count; i++)
WriteGP0(words[i]);
#endif
}
break;
default:
{
Log_ErrorPrintf("Unhandled GPU DMA write mode %u for %u words",
static_cast<u32>(m_GPUSTAT.dma_direction.GetValue()), word_count);
}
break;
}
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}
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void GPU::UpdateCRTCConfig()
{
static constexpr std::array<TickCount, 8> dot_clock_dividers = {{10, 8, 5, 4, 7, 7, 7, 7}};
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CRTCState& cs = m_crtc_state;
if (m_GPUSTAT.pal_mode)
{
cs.total_scanlines_per_frame = 314;
cs.ticks_per_scanline = 3406;
}
else
{
cs.total_scanlines_per_frame = 263;
cs.ticks_per_scanline = 3413;
}
const u8 horizontal_resolution_index = m_GPUSTAT.horizontal_resolution_1 | (m_GPUSTAT.horizontal_resolution_2 << 2);
cs.dot_clock_divider = dot_clock_dividers[horizontal_resolution_index];
cs.visible_ticks_per_scanline = cs.regs.X2 - cs.regs.X1;
cs.visible_scanlines_per_frame = cs.regs.Y2 - cs.regs.Y1;
// check for a change in resolution
const u32 old_horizontal_resolution = cs.display_width;
const u32 old_vertical_resolution = cs.display_height;
cs.display_width = std::max<u32>(cs.visible_ticks_per_scanline / cs.dot_clock_divider, 1);
cs.display_height = cs.visible_scanlines_per_frame;
if (cs.display_width != old_horizontal_resolution || cs.display_height != old_vertical_resolution)
Log_InfoPrintf("Visible resolution is now %ux%u", cs.display_width, cs.display_height);
// Compute the aspect ratio necessary to display borders in the inactive region of the picture.
// Convert total dots/lines to time.
const float dot_clock =
(static_cast<float>(MASTER_CLOCK) * (11.0f / 7.0f / static_cast<float>(cs.dot_clock_divider)));
const float dot_clock_period = 1.0f / dot_clock;
const float dots_per_scanline = static_cast<float>(cs.ticks_per_scanline) / static_cast<float>(cs.dot_clock_divider);
const float horizontal_period = dots_per_scanline * dot_clock_period;
const float vertical_period = horizontal_period * static_cast<float>(cs.total_scanlines_per_frame);
// Convert active dots/lines to time.
const float visible_dots_per_scanline =
static_cast<float>(cs.visible_ticks_per_scanline) / static_cast<float>(cs.dot_clock_divider);
const float horizontal_active_time = horizontal_period * visible_dots_per_scanline;
const float vertical_active_time = horizontal_active_time * static_cast<float>(cs.visible_scanlines_per_frame);
// Use the reference active time/lines for the signal to work out the border area, and thus aspect ratio
// transformation for the active area in our framebuffer. For the purposes of these calculations, we're assuming
// progressive scan.
float display_ratio;
if (m_GPUSTAT.pal_mode)
{
// Wikipedia says PAL is active 51.95us of 64.00us, and 576/625 lines.
const float signal_horizontal_active_time = 51.95f;
const float signal_horizontal_total_time = 64.0f;
const float signal_vertical_active_lines = 576.0f;
const float signal_vertical_total_lines = 625.0f;
const float h_ratio =
(horizontal_active_time / horizontal_period) * (signal_horizontal_total_time / signal_horizontal_active_time);
const float v_ratio =
(vertical_active_time / vertical_period) * (signal_vertical_total_lines / signal_vertical_active_lines);
display_ratio = h_ratio / v_ratio;
}
else
{
const float signal_horizontal_active_time = 52.66f;
const float signal_horizontal_total_time = 63.56f;
const float signal_vertical_active_lines = 486.0f;
const float signal_vertical_total_lines = 525.0f;
const float h_ratio =
(horizontal_active_time / horizontal_period) * (signal_horizontal_total_time / signal_horizontal_active_time);
const float v_ratio =
(vertical_active_time / vertical_period) * (signal_vertical_total_lines / signal_vertical_active_lines);
display_ratio = h_ratio / v_ratio;
}
// Ensure the numbers are sane, and not due to a misconfigured active display range.
cs.display_aspect_ratio = (std::isnormal(display_ratio) && display_ratio != 0.0f) ? display_ratio : (4.0f / 3.0f);
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UpdateSliceTicks();
}
void GPU::UpdateSliceTicks()
{
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// the next event is at the end of the next scanline
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#if 1
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const TickCount ticks_until_next_event = m_crtc_state.ticks_per_scanline - m_crtc_state.current_tick_in_scanline;
#else
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// or at vblank. this will depend on the timer config..
const TickCount ticks_until_next_event =
((m_crtc_state.total_scanlines_per_frame - m_crtc_state.current_scanline) * m_crtc_state.ticks_per_scanline) -
m_crtc_state.current_tick_in_scanline;
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#endif
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// convert to master clock, rounding up as we want to overshoot not undershoot
const TickCount system_ticks = (ticks_until_next_event * 7 + 10) / 11;
m_system->SetDowncount(system_ticks);
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}
void GPU::Execute(TickCount ticks)
{
// convert cpu/master clock to GPU ticks, accounting for partial cycles because of the non-integer divider
{
const TickCount temp = (ticks * 11) + m_crtc_state.fractional_ticks;
m_crtc_state.current_tick_in_scanline += temp / 7;
m_crtc_state.fractional_ticks = temp % 7;
}
while (m_crtc_state.current_tick_in_scanline >= m_crtc_state.ticks_per_scanline)
{
m_crtc_state.current_tick_in_scanline -= m_crtc_state.ticks_per_scanline;
m_crtc_state.current_scanline++;
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if (m_timers->IsUsingExternalClock(HBLANK_TIMER_INDEX))
m_timers->AddTicks(HBLANK_TIMER_INDEX, 1);
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// past the end of vblank?
if (m_crtc_state.current_scanline >= m_crtc_state.total_scanlines_per_frame)
{
// flush any pending draws and "scan out" the image
FlushRender();
UpdateDisplay();
// start the new frame
m_system->IncrementFrameNumber();
m_crtc_state.current_scanline = 0;
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if (m_GPUSTAT.vertical_interlace & m_GPUSTAT.vertical_resolution)
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m_GPUSTAT.drawing_even_line ^= true;
}
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const bool old_vblank = m_crtc_state.in_vblank;
const bool new_vblank = m_crtc_state.current_scanline >= m_crtc_state.visible_scanlines_per_frame;
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if (new_vblank != old_vblank)
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{
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m_crtc_state.in_vblank = new_vblank;
if (!old_vblank)
{
Log_DebugPrintf("Now in v-blank");
m_interrupt_controller->InterruptRequest(InterruptController::IRQ::VBLANK);
}
m_timers->SetGate(HBLANK_TIMER_INDEX, new_vblank);
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}
// alternating even line bit in 240-line mode
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if (!(m_GPUSTAT.vertical_interlace & m_GPUSTAT.vertical_resolution))
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m_GPUSTAT.drawing_even_line = ConvertToBoolUnchecked(m_crtc_state.current_scanline & u32(1));
}
UpdateSliceTicks();
}
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u32 GPU::ReadGPUREAD()
{
if (m_GPUREAD_buffer.empty())
{
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Log_DevPrintf("GPUREAD read while buffer is empty");
return UINT32_C(0xFFFFFFFF);
}
const u32 value = m_GPUREAD_buffer.front();
m_GPUREAD_buffer.pop_front();
UpdateGPUSTAT();
return value;
}
void GPU::WriteGP0(u32 value)
{
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m_GP0_buffer.push_back(value);
Assert(m_GP0_buffer.size() <= 1048576);
const u32* command_ptr = m_GP0_buffer.data();
const u32 command = m_GP0_buffer[0] >> 24;
if ((this->*s_GP0_command_handler_table[command])(command_ptr, static_cast<u32>(m_GP0_buffer.size())))
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{
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DebugAssert(static_cast<size_t>(command_ptr - m_GP0_buffer.data()) == m_GP0_buffer.size());
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m_GP0_buffer.clear();
}
UpdateGPUSTAT();
}
void GPU::WriteGP1(u32 value)
{
const u8 command = Truncate8(value >> 24);
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const u32 param = value & UINT32_C(0x00FFFFFF);
switch (command)
{
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case 0x00: // Reset GPU
{
Log_DebugPrintf("GP1 reset GPU");
SoftReset();
}
break;
case 0x01: // Clear FIFO
{
Log_DebugPrintf("GP1 clear FIFO");
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m_GP0_buffer.clear();
UpdateGPUSTAT();
}
break;
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case 0x02: // Acknowledge Interrupt
{
Log_DebugPrintf("Acknowledge interrupt");
m_GPUSTAT.interrupt_request = false;
}
break;
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case 0x04: // DMA Direction
{
m_GPUSTAT.dma_direction = static_cast<DMADirection>(param);
Log_DebugPrintf("DMA direction <- 0x%02X", static_cast<u32>(m_GPUSTAT.dma_direction.GetValue()));
UpdateGPUSTAT();
}
break;
case 0x05: // Set display start address
{
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m_crtc_state.regs.display_address_start = param & CRTCState::Regs::DISPLAY_ADDRESS_START_MASK;
Log_DebugPrintf("Display address start <- 0x%08X", m_crtc_state.regs.display_address_start);
m_system->IncrementInternalFrameNumber();
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}
break;
case 0x06: // Set horizontal display range
{
m_crtc_state.regs.horizontal_display_range = param & CRTCState::Regs::HORIZONTAL_DISPLAY_RANGE_MASK;
Log_DebugPrintf("Horizontal display range <- 0x%08X", m_crtc_state.regs.horizontal_display_range);
UpdateCRTCConfig();
}
break;
case 0x07: // Set display start address
{
m_crtc_state.regs.vertical_display_range = param & CRTCState::Regs::VERTICAL_DISPLAY_RANGE_MASK;
Log_DebugPrintf("Vertical display range <- 0x%08X", m_crtc_state.regs.vertical_display_range);
UpdateCRTCConfig();
}
break;
case 0x08: // Set display mode
{
union GP1_08h
{
u32 bits;
BitField<u32, u8, 0, 2> horizontal_resolution_1;
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BitField<u32, bool, 2, 1> vertical_resolution;
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BitField<u32, bool, 3, 1> pal_mode;
BitField<u32, bool, 4, 1> display_area_color_depth;
BitField<u32, bool, 5, 1> vertical_interlace;
BitField<u32, bool, 6, 1> horizontal_resolution_2;
BitField<u32, bool, 7, 1> reverse_flag;
};
const GP1_08h dm{param};
m_GPUSTAT.horizontal_resolution_1 = dm.horizontal_resolution_1;
m_GPUSTAT.vertical_resolution = dm.vertical_resolution;
m_GPUSTAT.pal_mode = dm.pal_mode;
m_GPUSTAT.display_area_color_depth_24 = dm.display_area_color_depth;
m_GPUSTAT.vertical_interlace = dm.vertical_interlace;
m_GPUSTAT.horizontal_resolution_2 = dm.horizontal_resolution_2;
m_GPUSTAT.reverse_flag = dm.reverse_flag;
Log_DebugPrintf("Set display mode <- 0x%08X", dm.bits);
UpdateCRTCConfig();
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}
break;
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case 0x10:
case 0x11:
case 0x12:
case 0x13:
case 0x14:
case 0x15:
case 0x16:
case 0x17:
case 0x18:
case 0x19:
case 0x1A:
case 0x1B:
case 0x1C:
case 0x1D:
case 0x1E:
case 0x1F:
{
HandleGetGPUInfoCommand(value);
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}
break;
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default:
Log_ErrorPrintf("Unimplemented GP1 command 0x%02X", command);
break;
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}
}
void GPU::HandleGetGPUInfoCommand(u32 value)
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{
const u8 subcommand = Truncate8(value & 0x07);
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switch (subcommand)
{
case 0x00:
case 0x01:
case 0x06:
case 0x07:
// leave GPUREAD intact
break;
case 0x02: // Get Texture Window
{
Log_DebugPrintf("Get texture window");
m_GPUREAD_buffer.push_back(m_render_state.texture_window_value);
}
break;
case 0x03: // Get Draw Area Top Left
{
Log_DebugPrintf("Get drawing area top left");
m_GPUREAD_buffer.push_back((m_drawing_area.left & UINT32_C(0b1111111111)) |
((m_drawing_area.top & UINT32_C(0b1111111111)) << 10));
}
break;
case 0x04: // Get Draw Area Bottom Right
{
Log_DebugPrintf("Get drawing area bottom right");
m_GPUREAD_buffer.push_back((m_drawing_area.right & UINT32_C(0b1111111111)) |
((m_drawing_area.bottom & UINT32_C(0b1111111111)) << 10));
}
break;
case 0x05: // Get Drawing Offset
{
Log_DebugPrintf("Get drawing offset");
m_GPUREAD_buffer.push_back((m_drawing_offset.x & INT32_C(0b11111111111)) |
((m_drawing_offset.y & INT32_C(0b11111111111)) << 11));
}
break;
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default:
Log_WarningPrintf("Unhandled GetGPUInfo(0x%02X)", ZeroExtend32(subcommand));
break;
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}
}
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void GPU::UpdateDisplay() {}
void GPU::UpdateDrawingArea() {}
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void GPU::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) {}
void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color) {}
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void GPU::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) {}
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void GPU::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) {}
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void GPU::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr) {}
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void GPU::FlushRender() {}
void GPU::RenderState::SetFromPolygonTexcoord(u32 texcoord0, u32 texcoord1)
{
SetFromPaletteAttribute(Truncate16(texcoord0 >> 16));
SetFromPageAttribute(Truncate16(texcoord1 >> 16));
}
void GPU::RenderState::SetFromRectangleTexcoord(u32 texcoord)
{
SetFromPaletteAttribute(Truncate16(texcoord >> 16));
}
void GPU::RenderState::SetFromPageAttribute(u16 value)
{
const u16 old_page_attribute = texpage_attribute;
value &= PAGE_ATTRIBUTE_MASK;
if (texpage_attribute == value)
return;
texpage_attribute = value;
texture_page_x = static_cast<s32>(ZeroExtend32(value & UINT16_C(0x0F)) * UINT32_C(64));
texture_page_y = static_cast<s32>(ZeroExtend32((value >> 4) & UINT16_C(1)) * UINT32_C(256));
texture_page_changed |=
(old_page_attribute & PAGE_ATTRIBUTE_TEXTURE_PAGE_MASK) != (value & PAGE_ATTRIBUTE_TEXTURE_PAGE_MASK);
const TextureColorMode old_color_mode = texture_color_mode;
texture_color_mode = (static_cast<TextureColorMode>((value >> 7) & UINT16_C(0x03)));
if (texture_color_mode == TextureColorMode::Reserved_Direct16Bit)
texture_color_mode = TextureColorMode::Direct16Bit;
texture_color_mode_changed |= old_color_mode != texture_color_mode;
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const TransparencyMode old_transparency_mode = transparency_mode;
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transparency_mode = (static_cast<TransparencyMode>((value >> 5) & UINT16_C(0x03)));
transparency_mode_changed = old_transparency_mode != transparency_mode;
}
void GPU::RenderState::SetFromPaletteAttribute(u16 value)
{
value &= PALETTE_ATTRIBUTE_MASK;
if (texlut_attribute == value)
return;
texture_palette_x = static_cast<s32>(ZeroExtend32(value & UINT16_C(0x3F)) * UINT32_C(16));
texture_palette_y = static_cast<s32>(ZeroExtend32((value >> 6) & UINT16_C(0x1FF)));
texlut_attribute = value;
texture_page_changed = true;
}
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void GPU::RenderState::SetTextureWindow(u32 value)
{
value &= TEXTURE_WINDOW_MASK;
if (texture_window_value == value)
return;
texture_window_mask_x = value & UINT32_C(0x1F);
texture_window_mask_y = (value >> 5) & UINT32_C(0x1F);
texture_window_offset_x = (value >> 10) & UINT32_C(0x1F);
texture_window_offset_y = (value >> 15) & UINT32_C(0x1F);
texture_window_value = value;
texture_window_changed = true;
}
bool GPU::DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride, const void* buffer, bool remove_alpha)
{
std::vector<u32> rgba8_buf(width * height);
const char* ptr_in = static_cast<const char*>(buffer);
u32* ptr_out = rgba8_buf.data();
for (u32 row = 0; row < height; row++)
{
const char* row_ptr_in = ptr_in;
for (u32 col = 0; col < width; col++)
{
u16 src_col;
std::memcpy(&src_col, row_ptr_in, sizeof(u16));
row_ptr_in += sizeof(u16);
*(ptr_out++) = RGBA5551ToRGBA8888(remove_alpha ? (src_col | u16(0x8000)) : src_col);
}
ptr_in += stride;
}
return (stbi_write_png(filename, width, height, 4, rgba8_buf.data(), sizeof(u32) * width) != 0);
}
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void GPU::DrawDebugStateWindow()
{
ImGui::SetNextWindowSize(ImVec2(450, 550), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("GPU State", &m_system->GetSettings().debugging.show_gpu_state))
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{
ImGui::End();
return;
}
if (ImGui::CollapsingHeader("CRTC", ImGuiTreeNodeFlags_DefaultOpen))
{
const auto& cs = m_crtc_state;
ImGui::Text("Dot Clock Divider: %u", cs.dot_clock_divider);
ImGui::Text("Vertical Interlace: %s (%s field)", m_GPUSTAT.vertical_interlace ? "Yes" : "No",
m_GPUSTAT.interlaced_field ? "odd" : "even");
ImGui::Text("Display Enable: %s", m_GPUSTAT.display_enable ? "Yes" : "No");
ImGui::Text("Drawing Even Line: %s", m_GPUSTAT.drawing_even_line ? "Yes" : "No");
ImGui::NewLine();
ImGui::Text("Color Depth: %u-bit", m_GPUSTAT.display_area_color_depth_24 ? 24 : 15);
ImGui::Text("Start Offset: (%u, %u)", cs.regs.X.GetValue(), cs.regs.Y.GetValue());
ImGui::Text("Display Range: %u-%u, %u-%u", cs.regs.X1.GetValue(), cs.regs.X2.GetValue(), cs.regs.Y1.GetValue(),
cs.regs.Y2.GetValue());
ImGui::NewLine();
ImGui::Text("Display Resolution: %ux%u", cs.display_width, cs.display_height);
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ImGui::Text("Ticks Per Scanline: %u (%u visible)", cs.ticks_per_scanline, cs.visible_ticks_per_scanline);
ImGui::Text("Scanlines Per Frame: %u (%u visible)", cs.total_scanlines_per_frame, cs.visible_scanlines_per_frame);
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ImGui::Text("Current Scanline: %u (tick %u)", cs.current_scanline, cs.current_tick_in_scanline);
ImGui::Text("Horizontal Blank: %s", cs.in_hblank ? "Yes" : "No");
ImGui::Text("Vertical Blank: %s", cs.in_vblank ? "Yes" : "No");
}
if (ImGui::CollapsingHeader("GPU", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::Text("Dither: %s", m_GPUSTAT.dither_enable ? "Enabled" : "Disabled");
ImGui::Text("Draw To Display Area: %s", m_GPUSTAT.dither_enable ? "Yes" : "No");
ImGui::Text("Draw Set Mask Bit: %s", m_GPUSTAT.draw_set_mask_bit ? "Yes" : "No");
ImGui::Text("Draw To Masked Pixels: %s", m_GPUSTAT.draw_to_masked_pixels ? "Yes" : "No");
ImGui::Text("Reverse Flag: %s", m_GPUSTAT.reverse_flag ? "Yes" : "No");
ImGui::Text("Texture Disable: %s", m_GPUSTAT.texture_disable ? "Yes" : "No");
ImGui::Text("PAL Mode: %s", m_GPUSTAT.pal_mode ? "Yes" : "No");
ImGui::Text("Interrupt Request: %s", m_GPUSTAT.interrupt_request ? "Yes" : "No");
ImGui::Text("DMA Request: %s", m_GPUSTAT.dma_data_request ? "Yes" : "No");
}
ImGui::End();
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}
void GPU::DrawRendererStatsWindow() {}