Duckstation/src/core/settings.h

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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
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#include "common/log.h"
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#include "common/settings_interface.h"
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#include "common/small_string.h"
#include "types.h"
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#include "util/audio_stream.h"
#include <array>
#include <optional>
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#include <string>
#include <vector>
enum class RenderAPI : u32;
struct SettingInfo
{
enum class Type
{
Boolean,
Integer,
IntegerList,
Float,
String,
Path,
};
Type type;
const char* name;
const char* display_name;
const char* description;
const char* default_value;
const char* min_value;
const char* max_value;
const char* step_value;
const char* format;
const char** options;
float multiplier;
const char* StringDefaultValue() const;
bool BooleanDefaultValue() const;
s32 IntegerDefaultValue() const;
s32 IntegerMinValue() const;
s32 IntegerMaxValue() const;
s32 IntegerStepValue() const;
float FloatDefaultValue() const;
float FloatMinValue() const;
float FloatMaxValue() const;
float FloatStepValue() const;
};
struct Settings
{
Settings();
ConsoleRegion region = DEFAULT_CONSOLE_REGION;
CPUExecutionMode cpu_execution_mode = DEFAULT_CPU_EXECUTION_MODE;
u32 cpu_overclock_numerator = 1;
u32 cpu_overclock_denominator = 1;
bool cpu_overclock_enable = false;
bool cpu_overclock_active = false;
bool cpu_recompiler_memory_exceptions = false;
bool cpu_recompiler_block_linking = true;
bool cpu_recompiler_icache = false;
CPUFastmemMode cpu_fastmem_mode = DEFAULT_CPU_FASTMEM_MODE;
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float emulation_speed = 1.0f;
float fast_forward_speed = 0.0f;
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float turbo_speed = 0.0f;
bool sync_to_host_refresh_rate = false;
bool increase_timer_resolution = true;
bool inhibit_screensaver = true;
bool start_paused = false;
bool start_fullscreen = false;
bool pause_on_focus_loss = false;
bool pause_on_menu = true;
bool save_state_on_exit = true;
bool create_save_state_backups = DEFAULT_SAVE_STATE_BACKUPS;
bool compress_save_states = DEFAULT_SAVE_STATE_COMPRESSION;
bool confim_power_off = true;
bool load_devices_from_save_states = false;
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bool apply_compatibility_settings = true;
bool apply_game_settings = true;
bool auto_load_cheats = true;
bool disable_all_enhancements = false;
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bool enable_discord_presence = false;
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bool rewind_enable = false;
float rewind_save_frequency = 10.0f;
u32 rewind_save_slots = 10;
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u32 runahead_frames = 0;
GPURenderer gpu_renderer = DEFAULT_GPU_RENDERER;
std::string gpu_adapter;
u32 gpu_resolution_scale = 1;
u32 gpu_multisamples = 1;
bool gpu_use_thread = true;
bool gpu_use_software_renderer_for_readbacks = false;
bool gpu_threaded_presentation = true;
bool gpu_use_debug_device = false;
bool gpu_disable_shader_cache = false;
bool gpu_per_sample_shading = false;
bool gpu_true_color = true;
bool gpu_scaled_dithering = true;
GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
GPUDownsampleMode gpu_downsample_mode = DEFAULT_GPU_DOWNSAMPLE_MODE;
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u8 gpu_downsample_scale = 1;
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GPUWireframeMode gpu_wireframe_mode = DEFAULT_GPU_WIREFRAME_MODE;
bool gpu_disable_interlacing = true;
bool gpu_force_ntsc_timings = false;
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bool gpu_widescreen_hack = false;
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bool gpu_pgxp_enable = false;
bool gpu_pgxp_culling = true;
bool gpu_pgxp_texture_correction = true;
bool gpu_pgxp_color_correction = false;
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bool gpu_pgxp_vertex_cache = false;
bool gpu_pgxp_cpu = false;
bool gpu_pgxp_preserve_proj_fp = false;
bool gpu_pgxp_depth_buffer = false;
DisplayCropMode display_crop_mode = DEFAULT_DISPLAY_CROP_MODE;
DisplayAspectRatio display_aspect_ratio = DEFAULT_DISPLAY_ASPECT_RATIO;
DisplayAlignment display_alignment = DEFAULT_DISPLAY_ALIGNMENT;
DisplayScalingMode display_scaling = DEFAULT_DISPLAY_SCALING;
u16 display_aspect_ratio_custom_numerator = 0;
u16 display_aspect_ratio_custom_denominator = 0;
s16 display_active_start_offset = 0;
s16 display_active_end_offset = 0;
s8 display_line_start_offset = 0;
s8 display_line_end_offset = 0;
bool display_force_4_3_for_24bit = false;
bool gpu_24bit_chroma_smoothing = false;
bool display_show_osd_messages = true;
bool display_show_fps = false;
bool display_show_speed = false;
bool display_show_resolution = false;
bool display_show_cpu = false;
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bool display_show_gpu = false;
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bool display_show_frame_times = false;
bool display_show_status_indicators = true;
bool display_show_inputs = false;
bool display_show_enhancements = false;
bool display_all_frames = false;
bool display_internal_resolution_screenshots = false;
bool display_stretch_vertically = false;
bool video_sync_enabled = DEFAULT_VSYNC_VALUE;
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float display_osd_scale = 100.0f;
float display_max_fps = DEFAULT_DISPLAY_MAX_FPS;
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float gpu_pgxp_tolerance = -1.0f;
float gpu_pgxp_depth_clear_threshold = DEFAULT_GPU_PGXP_DEPTH_THRESHOLD / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
u8 cdrom_readahead_sectors = DEFAULT_CDROM_READAHEAD_SECTORS;
bool cdrom_region_check = false;
bool cdrom_load_image_to_ram = false;
bool cdrom_load_image_patches = false;
bool cdrom_mute_cd_audio = false;
u32 cdrom_read_speedup = 1;
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u32 cdrom_seek_speedup = 1;
AudioBackend audio_backend = DEFAULT_AUDIO_BACKEND;
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AudioStretchMode audio_stretch_mode = DEFAULT_AUDIO_STRETCH_MODE;
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std::string audio_driver;
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std::string audio_output_device;
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u32 audio_output_latency_ms = DEFAULT_AUDIO_OUTPUT_LATENCY_MS;
u32 audio_buffer_ms = DEFAULT_AUDIO_BUFFER_MS;
u32 audio_output_volume = 100;
u32 audio_fast_forward_volume = 100;
bool audio_output_muted = false;
bool audio_dump_on_boot = false;
bool use_old_mdec_routines = false;
bool pcdrv_enable = false;
// timing hacks section
TickCount dma_max_slice_ticks = DEFAULT_DMA_MAX_SLICE_TICKS;
TickCount dma_halt_ticks = DEFAULT_DMA_HALT_TICKS;
u32 gpu_fifo_size = DEFAULT_GPU_FIFO_SIZE;
TickCount gpu_max_run_ahead = DEFAULT_GPU_MAX_RUN_AHEAD;
// achievements
bool achievements_enabled = false;
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bool achievements_hardcore_mode = false;
bool achievements_notifications = true;
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bool achievements_leaderboard_notifications = true;
bool achievements_sound_effects = true;
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bool achievements_overlays = true;
bool achievements_encore_mode = false;
bool achievements_spectator_mode = false;
bool achievements_unofficial_test_mode = false;
bool achievements_use_first_disc_from_playlist = true;
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bool achievements_use_raintegration = false;
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s32 achievements_notification_duration = DEFAULT_ACHIEVEMENT_NOTIFICATION_TIME;
s32 achievements_leaderboard_duration = DEFAULT_LEADERBOARD_NOTIFICATION_TIME;
struct DebugSettings
{
bool show_vram = false;
bool dump_cpu_to_vram_copies = false;
bool dump_vram_to_cpu_copies = false;
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bool enable_gdb_server = false;
u16 gdb_server_port = 1234;
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// Mutable because the imgui window can close itself.
mutable bool show_gpu_state = false;
mutable bool show_cdrom_state = false;
mutable bool show_spu_state = false;
mutable bool show_timers_state = false;
mutable bool show_mdec_state = false;
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mutable bool show_dma_state = false;
} debugging;
// texture replacements
struct TextureReplacementSettings
{
bool enable_vram_write_replacements = false;
bool preload_textures = false;
bool dump_vram_writes = false;
bool dump_vram_write_force_alpha_channel = true;
u32 dump_vram_write_width_threshold = 128;
u32 dump_vram_write_height_threshold = 128;
ALWAYS_INLINE bool AnyReplacementsEnabled() const { return enable_vram_write_replacements; }
ALWAYS_INLINE bool ShouldDumpVRAMWrite(u32 width, u32 height)
{
return dump_vram_writes && width >= dump_vram_write_width_threshold && height >= dump_vram_write_height_threshold;
}
} texture_replacements;
bool bios_tty_logging = false;
bool bios_patch_fast_boot = DEFAULT_FAST_BOOT_VALUE;
bool enable_8mb_ram = false;
std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> controller_types{};
bool controller_disable_analog_mode_forcing = false;
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std::array<MemoryCardType, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_types{};
std::array<std::string, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_paths{};
bool memory_card_use_playlist_title = true;
MultitapMode multitap_mode = DEFAULT_MULTITAP_MODE;
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std::string pcdrv_root;
bool pcdrv_enable_writes = false;
LOGLEVEL log_level = DEFAULT_LOG_LEVEL;
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std::string log_filter;
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bool log_timestamps = true;
bool log_to_console = DEFAULT_LOG_TO_CONSOLE;
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bool log_to_debug = false;
bool log_to_window = false;
bool log_to_file = false;
ALWAYS_INLINE bool IsUsingSoftwareRenderer() const { return (gpu_renderer == GPURenderer::Software); }
ALWAYS_INLINE bool IsRunaheadEnabled() const { return (runahead_frames > 0); }
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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ALWAYS_INLINE PGXPMode GetPGXPMode()
{
return gpu_pgxp_enable ? (gpu_pgxp_cpu ? PGXPMode::CPU : PGXPMode::Memory) : PGXPMode::Disabled;
}
ALWAYS_INLINE bool UsingPGXPDepthBuffer() const { return gpu_pgxp_enable && gpu_pgxp_depth_buffer; }
ALWAYS_INLINE bool UsingPGXPCPUMode() const { return gpu_pgxp_enable && gpu_pgxp_cpu; }
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ALWAYS_INLINE float GetPGXPDepthClearThreshold() const
{
return gpu_pgxp_depth_clear_threshold * GPU_PGXP_DEPTH_THRESHOLD_SCALE;
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}
ALWAYS_INLINE void SetPGXPDepthClearThreshold(float value)
{
gpu_pgxp_depth_clear_threshold = value / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
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}
ALWAYS_INLINE s32 GetAudioOutputVolume(bool fast_forwarding) const
{
return audio_output_muted ? 0 : (fast_forwarding ? audio_fast_forward_volume : audio_output_volume);
}
float GetDisplayAspectRatioValue() const;
ALWAYS_INLINE bool IsPort1MultitapEnabled() const
{
return (multitap_mode == MultitapMode::Port1Only || multitap_mode == MultitapMode::BothPorts);
}
ALWAYS_INLINE bool IsPort2MultitapEnabled() const
{
return (multitap_mode == MultitapMode::Port1Only || multitap_mode == MultitapMode::BothPorts);
}
ALWAYS_INLINE bool IsMultitapPortEnabled(u32 port) const
{
return (port == 0) ? IsPort1MultitapEnabled() : IsPort2MultitapEnabled();
}
ALWAYS_INLINE static bool IsPerGameMemoryCardType(MemoryCardType type)
{
return (type == MemoryCardType::PerGame || type == MemoryCardType::PerGameTitle ||
type == MemoryCardType::PerGameFileTitle);
}
bool HasAnyPerGameMemoryCards() const;
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/// Returns the default path to a memory card.
static std::string GetDefaultSharedMemoryCardName(u32 slot);
std::string GetSharedMemoryCardPath(u32 slot) const;
/// Returns the default path to a memory card for a specific game.
static std::string GetGameMemoryCardPath(const std::string_view& serial, u32 slot);
static void CPUOverclockPercentToFraction(u32 percent, u32* numerator, u32* denominator);
static u32 CPUOverclockFractionToPercent(u32 numerator, u32 denominator);
void SetCPUOverclockPercent(u32 percent);
u32 GetCPUOverclockPercent() const;
void UpdateOverclockActive();
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enum : u32
{
DEFAULT_DMA_MAX_SLICE_TICKS = 1000,
DEFAULT_DMA_HALT_TICKS = 100,
DEFAULT_GPU_FIFO_SIZE = 16,
DEFAULT_GPU_MAX_RUN_AHEAD = 128,
DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD = 128,
DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD = 128,
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};
void Load(SettingsInterface& si);
void Save(SettingsInterface& si) const;
void FixIncompatibleSettings(bool display_osd_messages);
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/// Initializes configuration.
void UpdateLogSettings();
static void SetDefaultControllerConfig(SettingsInterface& si);
static void SetDefaultHotkeyConfig(SettingsInterface& si);
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static std::optional<LOGLEVEL> ParseLogLevelName(const char* str);
static const char* GetLogLevelName(LOGLEVEL level);
static const char* GetLogLevelDisplayName(LOGLEVEL level);
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static std::span<const char*> GetLogFilters();
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static std::optional<ConsoleRegion> ParseConsoleRegionName(const char* str);
static const char* GetConsoleRegionName(ConsoleRegion region);
static const char* GetConsoleRegionDisplayName(ConsoleRegion region);
static std::optional<DiscRegion> ParseDiscRegionName(const char* str);
static const char* GetDiscRegionName(DiscRegion region);
static const char* GetDiscRegionDisplayName(DiscRegion region);
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static std::optional<CPUExecutionMode> ParseCPUExecutionMode(const char* str);
static const char* GetCPUExecutionModeName(CPUExecutionMode mode);
static const char* GetCPUExecutionModeDisplayName(CPUExecutionMode mode);
static std::optional<CPUFastmemMode> ParseCPUFastmemMode(const char* str);
static const char* GetCPUFastmemModeName(CPUFastmemMode mode);
static const char* GetCPUFastmemModeDisplayName(CPUFastmemMode mode);
static std::optional<GPURenderer> ParseRendererName(const char* str);
static const char* GetRendererName(GPURenderer renderer);
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static const char* GetRendererDisplayName(GPURenderer renderer);
static RenderAPI GetRenderAPIForRenderer(GPURenderer renderer);
static std::optional<GPUTextureFilter> ParseTextureFilterName(const char* str);
static const char* GetTextureFilterName(GPUTextureFilter filter);
static const char* GetTextureFilterDisplayName(GPUTextureFilter filter);
static std::optional<GPUDownsampleMode> ParseDownsampleModeName(const char* str);
static const char* GetDownsampleModeName(GPUDownsampleMode mode);
static const char* GetDownsampleModeDisplayName(GPUDownsampleMode mode);
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static std::optional<GPUWireframeMode> ParseGPUWireframeMode(const char* str);
static const char* GetGPUWireframeModeName(GPUWireframeMode mode);
static const char* GetGPUWireframeModeDisplayName(GPUWireframeMode mode);
static std::optional<DisplayCropMode> ParseDisplayCropMode(const char* str);
static const char* GetDisplayCropModeName(DisplayCropMode crop_mode);
static const char* GetDisplayCropModeDisplayName(DisplayCropMode crop_mode);
static std::optional<DisplayAspectRatio> ParseDisplayAspectRatio(const char* str);
static const char* GetDisplayAspectRatioName(DisplayAspectRatio ar);
static const char* GetDisplayAspectRatioDisplayName(DisplayAspectRatio ar);
static std::optional<DisplayAlignment> ParseDisplayAlignment(const char* str);
static const char* GetDisplayAlignmentName(DisplayAlignment alignment);
static const char* GetDisplayAlignmentDisplayName(DisplayAlignment alignment);
static std::optional<DisplayScalingMode> ParseDisplayScaling(const char* str);
static const char* GetDisplayScalingName(DisplayScalingMode mode);
static const char* GetDisplayScalingDisplayName(DisplayScalingMode mode);
static std::optional<AudioBackend> ParseAudioBackend(const char* str);
static const char* GetAudioBackendName(AudioBackend backend);
static const char* GetAudioBackendDisplayName(AudioBackend backend);
static std::optional<ControllerType> ParseControllerTypeName(const char* str);
static const char* GetControllerTypeName(ControllerType type);
static const char* GetControllerTypeDisplayName(ControllerType type);
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static std::optional<MemoryCardType> ParseMemoryCardTypeName(const char* str);
static const char* GetMemoryCardTypeName(MemoryCardType type);
static const char* GetMemoryCardTypeDisplayName(MemoryCardType type);
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static std::optional<MultitapMode> ParseMultitapModeName(const char* str);
static const char* GetMultitapModeName(MultitapMode mode);
static const char* GetMultitapModeDisplayName(MultitapMode mode);
// Default to D3D11 on Windows as it's more performant and at this point, less buggy.
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static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::Automatic;
static constexpr GPUTextureFilter DEFAULT_GPU_TEXTURE_FILTER = GPUTextureFilter::Nearest;
static constexpr GPUDownsampleMode DEFAULT_GPU_DOWNSAMPLE_MODE = GPUDownsampleMode::Disabled;
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static constexpr GPUWireframeMode DEFAULT_GPU_WIREFRAME_MODE = GPUWireframeMode::Disabled;
static constexpr ConsoleRegion DEFAULT_CONSOLE_REGION = ConsoleRegion::Auto;
static constexpr float DEFAULT_GPU_PGXP_DEPTH_THRESHOLD = 300.0f;
static constexpr float GPU_PGXP_DEPTH_THRESHOLD_SCALE = 4096.0f;
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#ifdef ENABLE_RECOMPILER
static constexpr CPUExecutionMode DEFAULT_CPU_EXECUTION_MODE = CPUExecutionMode::Recompiler;
// LUT still ends up faster on Apple Silicon for now, because of 16K pages.
#if defined(ENABLE_MMAP_FASTMEM) && (!defined(__APPLE__) || !defined(__aarch64__))
static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::MMap;
#else
static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::LUT;
#endif
#else
static constexpr CPUExecutionMode DEFAULT_CPU_EXECUTION_MODE = CPUExecutionMode::CachedInterpreter;
static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::Disabled;
#endif
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#if defined(ENABLE_CUBEB)
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static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::Cubeb;
#elif defined(_WIN32)
static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::XAudio2;
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#elif defined(__ANDROID__)
static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::AAudio;
#else
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static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::Null;
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#endif
static constexpr DisplayCropMode DEFAULT_DISPLAY_CROP_MODE = DisplayCropMode::Overscan;
static constexpr DisplayAspectRatio DEFAULT_DISPLAY_ASPECT_RATIO = DisplayAspectRatio::Auto;
static constexpr DisplayAlignment DEFAULT_DISPLAY_ALIGNMENT = DisplayAlignment::Center;
static constexpr DisplayScalingMode DEFAULT_DISPLAY_SCALING = DisplayScalingMode::BilinearSmooth;
static constexpr float DEFAULT_OSD_SCALE = 100.0f;
static constexpr u8 DEFAULT_CDROM_READAHEAD_SECTORS = 8;
#ifndef __ANDROID__
// Android still defaults to digital controller for now.
static constexpr ControllerType DEFAULT_CONTROLLER_1_TYPE = ControllerType::AnalogController;
#else
static constexpr ControllerType DEFAULT_CONTROLLER_1_TYPE = ControllerType::DigitalController;
#endif
static constexpr ControllerType DEFAULT_CONTROLLER_2_TYPE = ControllerType::None;
static constexpr MemoryCardType DEFAULT_MEMORY_CARD_1_TYPE = MemoryCardType::PerGameTitle;
static constexpr MemoryCardType DEFAULT_MEMORY_CARD_2_TYPE = MemoryCardType::None;
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static constexpr MultitapMode DEFAULT_MULTITAP_MODE = MultitapMode::Disabled;
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static constexpr s32 DEFAULT_ACHIEVEMENT_NOTIFICATION_TIME = 5;
static constexpr s32 DEFAULT_LEADERBOARD_NOTIFICATION_TIME = 10;
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static constexpr LOGLEVEL DEFAULT_LOG_LEVEL = LOGLEVEL_INFO;
#ifndef __ANDROID__
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static constexpr u32 DEFAULT_AUDIO_BUFFER_MS = 50;
static constexpr u32 DEFAULT_AUDIO_OUTPUT_LATENCY_MS = 20;
#else
static constexpr u32 DEFAULT_AUDIO_BUFFER_MS = 100;
static constexpr u32 DEFAULT_AUDIO_OUTPUT_LATENCY_MS = 20;
#endif
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static constexpr AudioStretchMode DEFAULT_AUDIO_STRETCH_MODE = AudioStretchMode::TimeStretch;
// Enable console logging by default on Linux platforms.
#if defined(__linux__) && !defined(__ANDROID__)
static constexpr bool DEFAULT_LOG_TO_CONSOLE = true;
#else
static constexpr bool DEFAULT_LOG_TO_CONSOLE = false;
#endif
// Android doesn't create settings until they're first opened, so we have to override the defaults here.
#ifndef __ANDROID__
static constexpr bool DEFAULT_SAVE_STATE_COMPRESSION = true;
static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = true;
static constexpr bool DEFAULT_VSYNC_VALUE = false;
static constexpr bool DEFAULT_FAST_BOOT_VALUE = false;
static constexpr float DEFAULT_DISPLAY_MAX_FPS = 0.0f;
#else
static constexpr bool DEFAULT_SAVE_STATE_COMPRESSION = true;
static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = false;
static constexpr bool DEFAULT_VSYNC_VALUE = false;
static constexpr bool DEFAULT_FAST_BOOT_VALUE = true;
static constexpr float DEFAULT_DISPLAY_MAX_FPS = 60.0f;
#endif
};
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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extern Settings g_settings;
namespace EmuFolders {
extern std::string AppRoot;
extern std::string DataRoot;
extern std::string Bios;
extern std::string Cache;
extern std::string Cheats;
extern std::string Covers;
extern std::string Dumps;
extern std::string GameSettings;
extern std::string InputProfiles;
extern std::string MemoryCards;
extern std::string Resources;
extern std::string SaveStates;
extern std::string Screenshots;
extern std::string Shaders;
extern std::string Textures;
// Assumes that AppRoot and DataRoot have been initialized.
void SetDefaults();
bool EnsureFoldersExist();
void LoadConfig(SettingsInterface& si);
void Save(SettingsInterface& si);
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/// Updates the variables in the EmuFolders namespace, reloading subsystems if needed.
void Update();
} // namespace EmuFolders