Duckstation/src/frontend-common/CMakeLists.txt

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CMake
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add_library(frontend-common
common_host.cpp
common_host.h
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fullscreen_ui.cpp
fullscreen_ui.h
game_list.cpp
game_list.h
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host_settings.cpp
icon.cpp
icon.h
input_manager.cpp
input_manager.h
input_source.cpp
input_source.h
imgui_fullscreen.cpp
imgui_fullscreen.h
imgui_manager.cpp
imgui_manager.h
imgui_overlays.cpp
imgui_overlays.h
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platform_misc.h
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postprocessing_chain.cpp
postprocessing_chain.h
postprocessing_shader.cpp
postprocessing_shader.h
postprocessing_shadergen.cpp
postprocessing_shadergen.h
)
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target_link_libraries(frontend-common PUBLIC core common imgui tinyxml2 rapidjson scmversion)
if(ENABLE_CUBEB)
target_sources(frontend-common PRIVATE
cubeb_audio_stream.cpp
cubeb_audio_stream.h
)
target_link_libraries(frontend-common PRIVATE cubeb)
endif()
if(WIN32)
target_sources(frontend-common PRIVATE
d3d11_host_display.cpp
d3d11_host_display.h
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d3d12_host_display.cpp
d3d12_host_display.h
dinput_source.cpp
dinput_source.h
imgui_impl_dx11.cpp
imgui_impl_dx11.h
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imgui_impl_dx12.cpp
imgui_impl_dx12.h
win32_raw_input_source.cpp
win32_raw_input_source.h
xaudio2_audio_stream.cpp
xaudio2_audio_stream.h
xinput_source.cpp
xinput_source.h
)
target_link_libraries(frontend-common PRIVATE d3d11.lib dxgi.lib)
endif()
if(ENABLE_OPENGL)
target_sources(frontend-common PRIVATE
opengl_host_display.cpp
opengl_host_display.h
imgui_impl_opengl3.cpp
imgui_impl_opengl3.h
)
target_link_libraries(frontend-common PRIVATE glad)
endif()
if(ENABLE_VULKAN)
target_sources(frontend-common PRIVATE
imgui_impl_vulkan.cpp
imgui_impl_vulkan.h
vulkan_host_display.cpp
vulkan_host_display.h
)
endif()
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if(WIN32)
target_sources(frontend-common PRIVATE
platform_misc_win32.cpp
)
target_link_libraries(frontend-common PRIVATE winmm.lib)
elseif(APPLE)
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find_library(IOK_LIBRARY IOKit REQUIRED)
target_link_libraries(frontend-common PRIVATE "${IOK_LIBRARY}")
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target_sources(frontend-common PRIVATE
platform_misc_mac.mm
)
elseif(NOT ANDROID)
target_sources(frontend-common PRIVATE
platform_misc_unix.cpp
)
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endif()
if(SDL2_FOUND)
target_sources(frontend-common PRIVATE
sdl_input_source.cpp
sdl_input_source.h
)
target_compile_definitions(frontend-common PUBLIC "WITH_SDL2=1")
target_include_directories(frontend-common PRIVATE ${SDL2_INCLUDE_DIRS})
target_link_libraries(frontend-common PRIVATE ${SDL2_LIBRARIES})
# Copy bundled SDL2 to output on Windows.
if(WIN32)
add_custom_command(TARGET frontend-common POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_DLL_PATH}" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/SDL2.dll")
endif()
endif()
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if(USE_EVDEV)
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target_compile_definitions(frontend-common PUBLIC "-DWITH_EVDEV=1")
target_include_directories(frontend-common PRIVATE ${LIBEVDEV_INCLUDE_DIRS})
target_link_libraries(frontend-common PRIVATE ${LIBEVDEV_LIBRARIES})
target_sources(frontend-common PRIVATE
evdev_input_source.cpp
evdev_input_source.h
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)
endif()
if(USE_X11)
target_compile_definitions(frontend-common PRIVATE "-DUSE_X11=1")
target_include_directories(frontend-common PRIVATE "${X11_INCLUDE_DIR}")
endif()
if(ENABLE_DISCORD_PRESENCE)
target_compile_definitions(frontend-common PUBLIC -DWITH_DISCORD_PRESENCE=1)
target_link_libraries(frontend-common PRIVATE discord-rpc)
endif()
if(ENABLE_CHEEVOS)
target_sources(frontend-common PRIVATE
achievements.cpp
achievements.h
)
target_compile_definitions(frontend-common PUBLIC -DWITH_CHEEVOS=1)
target_link_libraries(frontend-common PRIVATE rcheevos rapidjson)
endif()
# Copy the provided data directory to the output directory.
add_custom_command(TARGET frontend-common POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
)