Commit graph

1553 commits

Author SHA1 Message Date
Connor McLaughlin 4bb3fb48f9 System: Add a new throttler/pacer which can catch up on lost time
This can result in worse frame pacing, so if you have a decent machine
you'll probably want to turn on "display all frames" in display
settings.

But, it's sadly needed for Android.
2021-01-28 21:04:23 +10:00
Connor McLaughlin 16a32bf696 Qt: Simplify runahead settings 2021-01-26 03:38:31 +10:00
Connor McLaughlin 1b16ba3d98 Warning fixes 2021-01-26 03:38:31 +10:00
Connor McLaughlin e79dff1731 System: Use hybrid sleep on Android 2021-01-26 03:38:31 +10:00
Connor McLaughlin 24dd49e05d GPU: Fix runahead with MSAA enabled in D3D11/Vulkan 2021-01-26 03:22:23 +10:00
Connor McLaughlin b7752ff30b CDROM: Update position when pausing while seeking instead of erroring
This was causing freezes in FF7 - needs more research.
2021-01-25 01:49:35 +10:00
Connor McLaughlin b3ce2b21c0 System: Prevent using both runahead and rewind concurrently 2021-01-25 01:15:46 +10:00
Connor McLaughlin 3f96473fb5 System: Reuse existing texture/buffers for runahead/rewind 2021-01-25 01:15:46 +10:00
Connor McLaughlin e01d66d18e System: Implement runahead 2021-01-25 01:15:46 +10:00
Connor McLaughlin 516d685dd0 System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
Connor McLaughlin 6c6fdeb15e HostDisplay: Make textures have levels/layers/samples attributes 2021-01-24 20:41:40 +10:00
Connor McLaughlin b62f31fd96 System: Use region from exe/psf when booting 2021-01-24 17:37:09 +10:00
Connor McLaughlin 253b115b11 PSFLoader: Detect region from exe 2021-01-24 17:37:09 +10:00
Connor McLaughlin 10135e08a2 PSFLoader: Support loading minipsfs/libraries 2021-01-24 17:37:09 +10:00
Connor McLaughlin 4433197665 CPU/Recompiler: Fix hang in AArch32/armv7 2021-01-21 13:20:02 +10:00
Connor McLaughlin 4e802e90ca SPU: Move voice key off/on outside sample loop
Should be a very tiny performance boost with no difference in behaviour.
2021-01-20 12:32:37 +10:00
Connor McLaughlin 8c8f29c047 CDROM: Double audio FIFO low watermark size
Gives a better chance to catch up in case of desyncs.
2021-01-20 12:09:44 +10:00
Connor McLaughlin 3c012ec6ef SPU: Consider partial ticks when generating pending samples
Fixes hitches in opening FMV in Soul Blade (Europe).
2021-01-20 12:05:06 +10:00
Connor McLaughlin a927bfbe50 GPU/HW: Flush after each primitive for B-F transparency
Slow, but necessary for some games such as Suikoden II, where it draws
multiple polygons to the same area on screen with different transparency
modes.
2021-01-20 01:08:36 +10:00
Connor McLaughlin d4f52f1ec7 GTE: Force inline a few of the helper functions
Tiny performance improvement.
2021-01-19 00:07:26 +10:00
Connor McLaughlin 914b9bf738 SPU: Drain transfer FIFO when cancelling transfer
The busy bit got stuck on otherwise, which broke the Spanish translation
of Vagrant Story.
2021-01-18 20:43:10 +10:00
Connor McLaughlin 699d599d00 GPU: Clear display when disabling DAC and interlaced
Fixes old output showing up briefly when it's re-enabled.
2021-01-18 03:28:14 +10:00
Connor McLaughlin 29690c4635 GPU/SW: Fix interlaced output getting corrupted when size changes
Fixes glitches in screen when tilting table in Pro Pinball.
2021-01-17 02:45:13 +10:00
Connor McLaughlin e81df6bddd Settings: Disable host refresh rate sync by default 2021-01-16 02:56:04 +10:00
Connor McLaughlin 02948f988d CDROM: Return 0x00 on response FIFO overread
Fixes CyberSled hanging on boot.
2021-01-14 01:51:01 +10:00
Connor McLaughlin ffa3744b3b Settings: Add 20:9 display aspect ratio 2021-01-14 00:45:46 +10:00
Connor McLaughlin d44de3a9dc System: Use SetWaitableTimer() for throttling on Windows 2021-01-14 00:40:25 +10:00
Connor McLaughlin 93959a9d88 CPU: Fix crash with some block cycle counts on ARM
Fixes crash in Capcom vs SNK Pro.
2021-01-13 20:19:24 +10:00
Connor McLaughlin 2b5cfb272c Qt: Add dump VRAM and SPU RAM actions 2021-01-13 19:24:41 +10:00
Connor McLaughlin b5ffbfe826 Qt: Fix audio sliders not applying correctly 2021-01-13 02:37:04 +10:00
Connor McLaughlin a0a24c7752 GPU/Vulkan: Only update sample texture when render area dirty
Fixes crash when using Show VRAM in some games with Vulkan.
2021-01-12 02:19:23 +10:00
Connor McLaughlin 13cba122ef HostDisplay: Move Windows fallback for refresh rate query to HostInterface 2021-01-11 15:24:38 +10:00
Connor McLaughlin fd166a4485 ShaderCache: Add a data version field
We can increment this to prevent people's shader caches from growing too
large with shader changes.
2021-01-11 15:24:38 +10:00
Connor McLaughlin 97971464d1 GPU/ShaderGen: Remove texcoord offset
Doesn't seem to be needed anymore, and causes issues in some games (e.g.
flickering polygons in Evil Dead)
2021-01-11 15:12:16 +10:00
Connor McLaughlin 43d01776dc HostInterface: Add "Sync To Host Refresh Rate" option 2021-01-11 03:50:44 +10:00
Connor McLaughlin bb572741ae HostDisplay: Add GetHostRefreshRate() function
Only implemented in Windows for now.
2021-01-11 03:50:13 +10:00
Connor McLaughlin ce965e89ca Qt/Android: Add help text for resampling, turn on by default 2021-01-11 02:27:14 +10:00
Connor McLaughlin 54f5563321 Qt: Add turbo speed setting 2021-01-11 01:57:10 +10:00
Connor McLaughlin a5f9aa11e1 Settings: Add audio resampling when running at non-standard speed 2021-01-11 01:14:32 +10:00
Connor McLaughlin 54c7fc6b08 AudioStream: Support resampling input 2021-01-11 01:14:32 +10:00
Connor McLaughlin 19032750b4 CDROM: Don't treat no-region discs as audio CDs
Fixes some homebrew games not booting.
2021-01-11 01:05:21 +10:00
Connor McLaughlin 11992bde4e TimingEvents: Use function pointers instead of std::function 2021-01-10 01:45:07 +10:00
Connor McLaughlin 15652b4c1f SPU: Fix a few cases where SPU interrupts weren't firing 2021-01-10 01:39:21 +10:00
Connor McLaughlin df98a0b04e CPU/Recompiler: Fix incorrect speculative byte/halfword reads
Fixes crash on boot in Monkey Magic.
2021-01-10 01:38:35 +10:00
Albert Liu 5ff3299384 Controller: Add method for reading analog input bytes 2021-01-07 15:04:23 -08:00
Connor McLaughlin 419726f4cc Remove libretro core - core will now be maintained by libretro
libretro have agreed to take over maintenance of the core.

Please see their fork at https://github.com/libretro/duckstation if you
wish to continue to use it.
2021-01-08 01:37:59 +10:00
Connor McLaughlin 24c373245e MemoryCard: Make formatting OSD message translatable 2021-01-07 12:15:57 +10:00
Connor McLaughlin f832dca975 Bus: Don't force inline EXP1/EXP2 access 2021-01-06 01:02:30 +10:00
Connor McLaughlin f3cdfe97a7 Bus/EXP2: Support openbios putc address 2021-01-06 00:56:35 +10:00
Connor McLaughlin 845cd37835 DMA: Determine slice size based on whether pad is transmitting
Plenty of games seem to suffer from this issue where they have
a linked list DMA going while polling the controller. Using a
too-large slice size will result in the serial timing being off,
and the game thinking the controller is disconnected. So we
don't hurt performance too much for the general case, we reduce
this to equal CPU and DMA time when the controller is
transferring, but otherwise leave it at the higher size.
2021-01-06 00:15:42 +10:00
Connor McLaughlin 98a4e59f52 Qt: Fix some strings not being translatable 2021-01-06 00:15:42 +10:00
Connor McLaughlin a6e1b3c4ad
Merge pull request #1389 from ggrtk/ps3-bios-size
BIOS: Add check for older BIOS from PS3
2021-01-05 17:59:57 +10:00
Connor McLaughlin cdefcf7359 HostInterface: Log when all enhancements are disabled by config 2021-01-05 17:58:55 +10:00
Albert Liu 79012d5288 BIOS: Add check for older BIOS from PS3
Same revision number as newer PS3, but different file size and 512KB
hash.
2021-01-04 23:54:42 -08:00
Connor McLaughlin 8f5c20bdf5 BIOS: Improve robustness of BIOS searching
Always prefer a known BIOS image over an unknown image. Hopefully this
will stop people getting crashes on startup due to other files in the
BIOS directory confusing it.
2021-01-05 12:22:18 +10:00
Connor McLaughlin 5cd261a5b2 BIOS: Only match PS1 and PS2 BIOS images exactly 2021-01-05 12:22:13 +10:00
Connor McLaughlin 73f6521452 SPU: Check voice addresses on IRQ re-enable
NASCAR 2001 music depends on the IRQ firing multiple times, when the
voice address is still set to the IRQ address.
2021-01-05 00:46:41 +10:00
Connor McLaughlin e3262fc0a4 CPU: Compile fix for debug builds 2021-01-05 00:46:41 +10:00
Connor McLaughlin 35fdae0d95
Merge pull request #1372 from ggrtk/analog-controller-refactor
AnalogController: Refactor data transfer implementation
2021-01-05 00:45:37 +10:00
Connor McLaughlin affffca3da GPU/HW: Set max resolution scale to 32
The UI is intentionally left at 16x. Going too high **will** make you
run out VRAM and your system will start acting strangely. But for those
people who really want to do it, you can go 32x in Vulkan with the SDL
frontend, or by setting it in the ini.
2021-01-04 03:11:14 +10:00
Connor McLaughlin 9ff8130e40 fixup! CPU: Make trace-to-file toggleable at runtime and in release builds 2021-01-04 03:11:14 +10:00
Connor McLaughlin bf1d51b5d8 CPU: Make trace-to-file toggleable at runtime and in release builds 2021-01-04 03:11:14 +10:00
Albert Liu 04884257d6 AnalogController: Refactor data transfer implementation 2021-01-03 09:09:49 -08:00
Connor McLaughlin 0de34d7bf7 DMA: Increase precision for large transfers
Also gets rid of the delay on the GPU side for writing to VRAM (doesn't
make sense), and it's not needed since we slice the block transfers now.

Fixes palette corruption in Vigilante 8, and missing rider in
Championship Motocross 2001 featuring Ricky Carmichael.
2021-01-03 16:11:42 +10:00
Connor McLaughlin c9ef3ec1a3 DMA: Clear state on shutdown
Fix a rare crash where the GPU starting after a second boot accesses
uninitalized DMA fields.
2021-01-03 14:48:02 +10:00
Connor McLaughlin 2ec26e54b7 GPU/HW: Disable downsampling when using 24-bit display
It's dropped to 1x first anyway.
2021-01-03 12:18:21 +10:00
Connor McLaughlin 40257e5b20 GPU/HW: Don't set m_pgxp_depth_buffer when PGXP is disabled
Fixes text corruption in Castlevania when PGXP is disabled and depth
buffer is enabled.
2021-01-01 17:49:20 +10:00
Connor McLaughlin c9240eea72 CPU/Recompiler: Use PGXP interpreter for fallback
Fixes holes in geometry with PGXP enabled in Threads of Fate.
2021-01-01 17:16:55 +10:00
Connor McLaughlin 4e87b30b40 System: Skip throttler phase reset when running at <100% 2021-01-01 14:08:09 +10:00
Connor McLaughlin 04a187afb2 CDROM: Fix read error/unlicensed flag getting set on all discs
Regression from 75aa52ab06.
2021-01-01 03:00:16 +10:00
Connor McLaughlin 75aa52ab06 CDROM: Fail reads immediately for audio/unlicensed CDs
Fixes first track being unavailable on audio CDs in Vib-Ribbon.
2021-01-01 01:38:14 +10:00
Connor McLaughlin 9294bf6be3 CDROM: Keep target location even after failed seeks 2021-01-01 01:37:51 +10:00
Connor McLaughlin 187de65f50 CDROM: Reset disc position to start after switching discs 2021-01-01 00:01:13 +10:00
Connor McLaughlin 5690aef057 CDROM: Send seek error when read+seeking to audio sector
Fixes hang in Vib-Ribbon when using an audio CD.
2020-12-31 03:19:51 +10:00
Connor McLaughlin f911e90e17 CDROM: Hopefully fix crash in debug window when reading lead-out 2020-12-31 02:10:49 +10:00
Connor McLaughlin 02377b1a92 CPU/CodeCache: Fix possible crash on invalidate->recompile->overflow 2020-12-31 02:10:49 +10:00
Connor McLaughlin 3cb2cd8235 GPU: Add adaptive and box downsampling modes 2020-12-30 17:41:39 +10:00
Connor McLaughlin 59e8363075 D3D11: Support mipmaps in wrapper textures 2020-12-30 17:39:40 +10:00
Connor McLaughlin 68ce959d70 Settings: Add option to temporarily disable all enhancements 2020-12-30 17:39:29 +10:00
Connor McLaughlin 40f241dde3 PlaystationMouse: Fix incorrect translation context for help 2020-12-30 17:03:59 +10:00
PugsyMAME 3284a18ad3
Add new Cheat Type F4, Find & Replace Bytes (#1345)
* Add new Cheat Type F4, Find & Replace Bytes

Also knows as 'AOB' apparently. Information about how it works will be in the next chtdb.txt header or you can read/ask about it on the discord channel.

* Add new Cheat Type F4, Find & Replace Bytes 

Also knows as 'AOB' apparently. Information about how it works will be in the next chtdb.txt header or you can read/ask about it on the discord channel.

* Added error trapping for cheat type F4

As suggested
2020-12-30 00:55:49 +10:00
Connor McLaughlin a894b295b6 CPU/CodeCache: Fix assertion failure when patching in double branch 2020-12-29 22:49:52 +10:00
Albert Liu 11fbf26045 HostDisplay: Use floats internally for draw rectangle calculation 2020-12-29 01:33:41 -08:00
Albert Liu e0f3a4f17b HostDisplay: Calculate draw rectangle in terms of horizontal scale 2020-12-29 01:33:40 -08:00
Albert Liu b824844043 HostDisplay: Fix framebuffer screenshot scaling 2020-12-29 01:33:40 -08:00
Albert Liu d9096ca12d BIOS: Prevent patching incompatible BIOSes 2020-12-27 16:14:28 -08:00
Albert Liu 0e2276fc7a BIOS: Add support for loading PS2 BIOSes 2020-12-27 15:32:41 -08:00
Albert Liu 4db29f9399 HostInterface: Check all console regions when looking for any BIOS 2020-12-27 15:32:41 -08:00
Connor McLaughlin f9ac25f2b8 CDROM: Actually fix playing tracks 10+ 2020-12-28 01:40:38 +10:00
Connor McLaughlin c04d6f9ef8 CDROM: Play command track should be BCD
Fixes tracks >= 10 in BIOS CD player, maybe games?
2020-12-28 01:17:41 +10:00
Connor McLaughlin 8bb5ff47eb PlaystationMouse: Add option to use relative mode 2020-12-28 00:37:04 +10:00
Connor McLaughlin ca42d027ac Qt: Implement relative mouse mode 2020-12-28 00:37:04 +10:00
Albert Liu 2a1bf9925a Qt: Make Auto (Game Native) aspect ratio string translatable 2020-12-27 00:57:55 -08:00
Connor McLaughlin cbcbb675d6 System: Fix pause on start 2020-12-27 00:54:53 +10:00
Connor McLaughlin 3cd3d1c09d Qt: Fix opening debugger when system already paused 2020-12-27 00:54:53 +10:00
Connor McLaughlin 702ed21207 HostDisplay: Add threaded presentation for Vulkan renderer
Can add a significant speedup for fast forward. Automatically disabled
when vsync is enabled.
2020-12-27 00:54:53 +10:00
Connor McLaughlin 68dc052432 Bus: Don't leak shared memory when starting->stopping->starting 2020-12-27 00:50:08 +10:00
Connor McLaughlin e71f6aa80a GPU/HW: Improve round-trip accuracy of RGBA5551->RGBA8
Fixes smudging in some games with true colour rendering enabled.
2020-12-27 00:50:08 +10:00
Connor McLaughlin 84181e2a1d CheatS: Support importing/parsing EPSXe cheat files 2020-12-27 00:45:34 +10:00
Connor McLaughlin cc9c3ea41f Cheats: Fix assertions tripping on unicode characters 2020-12-27 00:45:34 +10:00
Albert Liu 12bc7a7805 MemoryCardImage: Fix multi-block file reads 2020-12-25 20:01:21 -08:00
Connor McLaughlin a69474ea97 TextureReplacements: Use x86 dispatch for xxhash 2020-12-26 00:47:24 +10:00
Connor McLaughlin af3b2b0e15 Build: Fix xxhash on non-Windows 2020-12-26 00:47:24 +10:00
Connor McLaughlin d187c8b08d GPU/HW: Fix a potential case where depth isn't cleared on viewport change 2020-12-26 00:47:03 +10:00
Connor McLaughlin a385573672 Qt: Add texture replacement options to advanced settings 2020-12-26 00:47:03 +10:00
Connor McLaughlin 8db961042a GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
Connor McLaughlin ecbfff3c60 HostDisplay: Fix incorrect extension check for other formats 2020-12-26 00:47:03 +10:00
Michael Forney 64c0ca14a3 System: Fix some bugs in GetTitleForPath
The previous implementation had a few issues in certain edge cases:
- If the path contained no '/' or '\', then the string_view constructor
  is called with a count that exceeds the length of the string
  (effectively `title_end - (char *)0`, which is undefined behavior,
  at least in C).
- If the only '/' was the filesystem root, the last character of
  the title was truncated, and the '/' remained. For example,
  "/title.bin" resulted in "/titl".
- At least in C, it is undefined behavior to use the the < operator
  with a null pointer, which is done in std::max if the path did
  not have both '/' and '\'.

The first issue results in a std::bad_alloc exception on my machine.
2020-12-26 00:47:02 +10:00
Connor McLaughlin 3f410ebbac Cheats: Add additional code types from @PugsyMAME 2020-12-26 00:47:02 +10:00
Jean-Baptiste Boric abd2399aaf Core: Implement GDB protocol 2020-12-26 00:47:02 +10:00
Jean-Baptiste Boric 9b40c8ffa6 Settings: Add GDB server settings 2020-12-26 00:47:02 +10:00
PugsyMAME c0cc0a371b Fixed Slide Code cheat type
Address increment is a u8 and value increment is a u16. The changes will make this work correctly:-

50000AA4 FFFF
801CC760 0400
which is a example slide code representing:-
801CC760 0400
801CC804 03FF
801CC8A8 03FE
801CC94C 03FD
801CC9F0 03FC
801CCA94 03FB
801CCB38 03FA
801CCBDC 03F9
801CCC80 03F8
801CCD24 03F7
2020-12-25 13:53:28 +10:00
Connor McLaughlin aa1543271e GPU: Support emulating a depth buffer from PGXP depth values 2020-12-23 01:39:49 +10:00
Connor McLaughlin ca84925ff8 HostDisplay: Support screenshotting 16-bit display formats 2020-12-22 03:24:51 +10:00
Albert Liu 189656cbc4 CommonHostInterface: Fully clear controller section before loading profile 2020-12-22 03:24:51 +10:00
Connor McLaughlin d5d9cb623d GPU/Vulkan: Fix possible framebuffer destroy-while-in-use 2020-12-22 00:56:55 +10:00
Margen67 b7534015e0 Use proper 21:9 aspect ratio, add 32:9 2020-12-20 19:57:15 -08:00
Connor McLaughlin e804fdfdba GPU: Use floating point coordinates for lightgun 2020-12-19 17:02:01 +10:00
Connor McLaughlin 4860313bef NamcoGuncon: Add an option to scale X coordinates
Fixes what appears to be curvature correction at the edges of the
screen.
2020-12-19 17:02:01 +10:00
Connor McLaughlin fad3d79895 NamcoGuncon: Add button to shoot offscreen 2020-12-19 17:02:01 +10:00
Connor McLaughlin 076a2ca307 Qt/CheatManager: Default to unsigned/hex/halfword 2020-12-19 02:44:46 +10:00
Connor McLaughlin ca61f989fc DMA: Don't panic on invalid device read/write 2020-12-19 02:44:46 +10:00
Connor McLaughlin 7c7145d1c5 MDEC: Handle invalid commands
Fixes panic in Formula 1.
2020-12-19 02:44:46 +10:00
Connor McLaughlin 9e1987063d System: Add a libcrypt game list, and check serials
Nag the user if they're missing a sbi file.
2020-12-18 03:03:22 +10:00
Connor McLaughlin b3edcc5841 CDROM: Don't reset audio decoder state on file/channel change
Star Wars Jedi Power Battles sends constant Setfilter commands, while
playing.
2020-12-18 03:03:21 +10:00
Connor McLaughlin d2c98639a8 Cheats: Add extension 32-bit instructions variants 2020-12-18 03:03:21 +10:00
Connor McLaughlin 3b23542ec9 CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
Connor McLaughlin a8af0f7ecb HostInterface: Add debugger message callbacks 2020-12-17 11:57:47 +10:00
Connor McLaughlin fa0f177e51 HostInterface: Move PauseSystem from common to base 2020-12-17 11:57:47 +10:00
Connor McLaughlin e044858953 CPU: Add additional instruction decoder helpers 2020-12-17 11:57:46 +10:00
Connor McLaughlin 9fd1d606d7 Bus: Add memory region access helpers 2020-12-17 11:57:46 +10:00
Connor McLaughlin a4b6df3e7d
Merge pull request #1239 from ggrtk/analog-controller
AnalogController: Fix config mode 0x4C response
2020-12-17 11:36:58 +10:00
Connor McLaughlin 9d7b63923a
Merge pull request #1235 from valadaa48/CRTCTicksToSystemTicks_optimization
Small optimization to GPU::SystemTicksToCRTCTicks
2020-12-17 11:36:21 +10:00
Connor McLaughlin bd8613b120
Merge pull request #1227 from ggrtk/auto-aspect-ratio
GPU: Add auto aspect ratio and various fixes
2020-12-17 11:35:48 +10:00
Albert Liu b7bccac71d AnalogController: Fix config mode 0x4C response 2020-12-16 15:11:53 -08:00
Connor McLaughlin 47f0720b93 Controller: Always preserve internal state when loading/resuming
Fixes analog mode getting disabled when loading state.
2020-12-17 01:20:06 +10:00
Connor McLaughlin 7b6d30a994 GPU/HW: Fix possible VRAM corruption when live switching resolutions
Mask bit was getting lost based on guest state.
2020-12-17 01:20:06 +10:00
Albert Liu de8f03bd75 GPU: Add auto (game native) aspect ratio 2020-12-16 02:40:33 -08:00
valadaa48 f5f12fd76d Small optimization to GPU::SystemTicksToCRTCTicks 2020-12-15 22:31:34 -05:00
Albert Liu b4fb1e20d8 Settings: Remove unused variables 2020-12-14 19:28:59 -08:00
Albert Liu 2c76ad204a GPU: Fix operator warning 2020-12-14 19:28:59 -08:00
Albert Liu 1c8a896a55 GPU: Wrap display VRAM coordinates properly 2020-12-14 19:28:59 -08:00
Albert Liu 866cbdca4b GPU: Prevent potential overflow in CRTC visible area calculation 2020-12-14 19:28:59 -08:00
Albert Liu 78e42d9b4c GPU: Clean up CRTC variable naming 2020-12-14 19:28:59 -08:00
Albert Liu b8abf2df95 GPU: Don't apply display offsets when not cropping 2020-12-14 19:28:58 -08:00
Connor McLaughlin d0e68c7163 GPU: Mask Y coordinates of VRAM transfers to 9-bits
Fixes GPU error and crash in hardware renderers in Remote Control
Dandy.
2020-12-14 01:35:53 +10:00
Connor McLaughlin 5164840c25 CPU/CodeCache: Don't choke on indirect branches in delay slot
Fixes emulator crash/memory usage explosion in Shadow Master.
2020-12-14 01:35:53 +10:00
Connor McLaughlin 7e5410fc44 CPU/AArch64: Use scratch register for unfitting intermediate values
Should fix crashes with icache emulation enabled.
2020-12-13 00:36:09 +10:00
Albert Liu def9a98cb9 GameSettings: Disable analog mode forcing instead of forcing digital controller 2020-12-11 19:50:43 -08:00
Albert Liu 8716c33f41 AnalogController: Clarify option for forcing analog mode 2020-12-11 19:50:43 -08:00