Connor McLaughlin
8f82987341
Controller: Add basic PlayStation Mouse support
...
Still needs capture/relative movement for a better experience.
2020-04-29 14:00:11 +10:00
Connor McLaughlin
5a1b00825d
GPU: Fix timer 1 IRQs sometimes triggering late
...
Should hopefully fix missing voices in Akuji the Heartless.
2020-04-28 20:31:16 +10:00
Connor McLaughlin
a5ff904b33
SPU: Clear ENDX flag on key on
2020-04-28 20:30:16 +10:00
Connor McLaughlin
be9033b6c0
SPU: Add missing clamp in ADPCM decoder
2020-04-28 17:55:43 +10:00
Connor McLaughlin
b16ecd7a86
SPU: ENDX register should get set when looping as well as muting
2020-04-28 16:57:14 +10:00
Connor McLaughlin
ce46dbeeca
GPU/HW: Fix another vertex culling error
2020-04-28 02:07:56 +10:00
Connor McLaughlin
e20fd61f0b
System: Add option to use per-game memory cards with game title as filename
2020-04-28 01:04:10 +10:00
Connor McLaughlin
d04b252962
AnalogController: Reduce the number of commands which enable analog mode
...
Hopefully will fix those games where it's expecting digital outputs but
getting analog.
2020-04-28 00:34:34 +10:00
Connor McLaughlin
8605620c24
SPU: Force all voices off when SPUCNT.15=0
2020-04-27 23:33:24 +10:00
Connor McLaughlin
8c6cb877eb
GPU: Disable display when CRTC configuration is invalid
2020-04-27 21:49:34 +10:00
Connor McLaughlin
74e455a5f7
System: Support per-game memory cards
2020-04-27 16:22:25 +10:00
Connor McLaughlin
36444b264f
GPU/D3D11: Restore API state after updating settings
...
Should fix the debug layer warnings when adjusting resolution scale.
2020-04-27 13:52:59 +10:00
Connor McLaughlin
304391bd00
GPU: Truncate sprite/rectangle positions to 12 bits before rendering
...
Fixes disappearing objects in Skullmonkeys.
2020-04-27 12:51:18 +10:00
Connor McLaughlin
746a00743e
GPU/HW: Don't emit dual-source colour writes on opaque pass
...
Fixes warnings triggering in D3D11 debug runtime.
2020-04-27 00:52:02 +10:00
Connor McLaughlin
dc1e1b5adf
GPU/HW: Fix too-large polygon culling
...
Fixes graphical corruption in some levels of Point Blank 2.
2020-04-26 21:43:28 +10:00
Connor McLaughlin
98ff136f67
GPU: Round texture coordinates instead of flooring
...
Fixes misaligned textures in some games such as Crash Bandicoot.
Currently, because the vertex offset is not applied at >1x resolution
scale, this will not work so it is disabled at >1x.
2020-04-26 19:15:50 +10:00
Connor McLaughlin
d1e841f55d
GTE: Use intrinsic CountLeadingZeros()
...
Super tiny micro-optimization.
2020-04-26 18:33:35 +10:00
Connor McLaughlin
38b075c014
NamcoGunCon: Use mouse position from host display
2020-04-26 17:37:12 +10:00
Connor McLaughlin
1000cb30a9
HostDisplay: Track mouse position
2020-04-26 17:36:49 +10:00
Connor McLaughlin
e6bd6587fd
Controller: Add emulation of Namco GunCon
2020-04-26 01:23:58 +10:00
Connor McLaughlin
2026ef99e8
MemoryCard: Last byte should not set /ACK
2020-04-26 01:23:08 +10:00
Connor McLaughlin
fccc2dd295
DigitalController: Store button state/transfer state in save states
2020-04-26 01:23:01 +10:00
Connor McLaughlin
2ffcad3d37
GPU: Add method to convert from window coordinates to beam ticks/lines
2020-04-26 01:22:56 +10:00
Connor McLaughlin
194fc63232
GameList: Flush game list after re-scanning
...
Should hopefully fix random gamelist corruption.
2020-04-25 15:23:41 +10:00
Connor McLaughlin
25af5ef9d9
MemoryCard: Save FLAG to state
2020-04-25 15:00:14 +10:00
Connor McLaughlin
92255c8ddd
System: Don't drop audio buffers when time lost
2020-04-25 14:51:25 +10:00
Connor McLaughlin
f98c9b4084
GPU/HW: Fix display being cut off when cropping+upscaling
2020-04-25 14:37:56 +10:00
Connor McLaughlin
7fae169bbb
Timer: Don't let writes affect IRQ state
2020-04-25 14:17:44 +10:00
Connor McLaughlin
72f6503bec
CDROM: Reduce speed change delay
2020-04-25 14:16:36 +10:00
Connor McLaughlin
a4416d8cf5
CDROM: Add seek time when starting reading/playing without setloc
2020-04-25 14:16:20 +10:00
Connor McLaughlin
191c3450cc
SPU: Port reverb algorithm from Mednafen-PSX
2020-04-25 00:37:02 +10:00
Connor McLaughlin
6e6c11f8bf
GPU: Fix dithering enable check for non-textured polygons
...
Fixes screen fade out effects in Final Fantasy VIII.
2020-04-24 19:53:49 +10:00
Connor McLaughlin
e34b78ab80
SPU: Fix pitch modulation
2020-04-24 15:50:35 +10:00
Connor McLaughlin
1891b45b0e
GPU/OpenGL: Fix shader compile error on NVIDIA
2020-04-24 03:30:32 +10:00
Connor McLaughlin
715209e178
GPU/HW: Truncate colours to 16-bit before applying alpha
...
Fixes battle screen transitions blowing out in brightness in Final
Fantasy 7.
2020-04-24 03:26:54 +10:00
Connor McLaughlin
4a4c3d5e3b
GL/Texture: Add internal format as parameter
2020-04-24 03:21:44 +10:00
Connor McLaughlin
990147b7e9
GPU/HW: Use uint in CPU-side vertex attributes
2020-04-23 15:55:49 +10:00
Connor McLaughlin
e2f5905cd6
GPU/HW: Use unsigned integers in shaders for texcoords
...
Probably needs testing on GLES.
2020-04-23 15:14:19 +10:00
Connor McLaughlin
30033ed4aa
GPU/HW: Minor improvements to texture filtering
2020-04-23 15:08:28 +10:00
Connor McLaughlin
13e2b28f50
GPU/HW: Only apply vertex offset at 1x resolution scale
2020-04-23 14:45:11 +10:00
Connor McLaughlin
a02c818245
HostDisplay: Drop some unused methods
2020-04-22 21:15:59 +10:00
Connor McLaughlin
d7aa514f14
GPU/HW/OpenGL: Work around vertex-Y-off-by-one issue
2020-04-22 17:39:46 +10:00
Connor McLaughlin
ec5b52b3fb
GPU/HW: Tweak vertex shader offsets
...
Fixes Doom/Dark Forces/etc in hardware renderer, but only at 1x
resolution. Fixes missing lines in Castlevania SOTM, Ridge Racer Type 4,
etc.
2020-04-21 22:07:55 +10:00
Connor McLaughlin
834f3768a1
GPU/HW: Line coordinate typo fix
2020-04-21 16:01:04 +10:00
Connor McLaughlin
1ee418aebf
GPU/HW: Fix additional polyline vertices drawing
2020-04-21 15:45:22 +10:00
Connor McLaughlin
08c8d1a521
System: Support saving screenshots in save states
2020-04-21 02:50:45 +10:00
Connor McLaughlin
aaf9dcaf02
GPU/HW: Fix possible crash when drawing polylines
2020-04-20 13:00:57 +10:00
Connor McLaughlin
4655aa02f8
CPU/CodeCache: Fix uninitialized pointers
2020-04-20 12:35:57 +10:00
Connor McLaughlin
badfe6117e
GPU: Remove textured draw time penalty
...
Fixes missing elements in Bloody Roar 2.
2020-04-20 12:25:00 +10:00
Connor McLaughlin
759c7c52d5
GPU: Don't wedge when other commands are in FIFO with polyline
...
Fixes Ridge Racer Type 4.
2020-04-20 01:10:41 +10:00
Connor McLaughlin
b893c0abf5
GPU/Software: Fix copies when overlapping and oversized
2020-04-20 00:54:50 +10:00
Connor McLaughlin
f1d1129e05
CDROM: Don't assert if SetMode.bit4 is set
2020-04-19 22:31:22 +10:00
Connor McLaughlin
5ad133a278
GPU/HW: Implement oversized copies on GPU
...
Fixes slowdown caused by this.
2020-04-19 22:30:55 +10:00
Connor McLaughlin
045c4d1745
SPU: Fix adsr_volume read for pending key-on voice
...
Fixes cutscene audio in Spyro 2, probably others.
2020-04-19 18:19:55 +10:00
Connor McLaughlin
3319adfa2f
GPU: Tweak rectangle draw times
2020-04-19 16:57:51 +10:00
Connor McLaughlin
d5a5432a8b
CPU/CodeCache: Fix crash when BIOS is missing
2020-04-19 16:03:35 +10:00
Connor McLaughlin
610cc74cb9
GPU: Add primitive setup timing
2020-04-19 15:26:27 +10:00
Connor McLaughlin
16500064f8
GPU: Tweak triangle draw times
2020-04-19 15:24:40 +10:00
Connor McLaughlin
6ef3626599
GPU/HW: Fix a possible crash in rectangle expansion
2020-04-19 14:34:17 +10:00
Connor McLaughlin
1757932b3a
GPU: Implement FIFO and timings
...
This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin
65ca8b9fe0
GPU/HW: Move logic from backend to GPU_HW class
2020-04-18 15:30:46 +10:00
Connor McLaughlin
205297ac27
System: PSF (Portable Sound Format) loading support
2020-04-17 00:29:56 +10:00
Connor McLaughlin
38847de8ee
GameList: PAPX and SCZS prefixes should be NTSC-J
2020-04-16 21:42:09 +10:00
Connor McLaughlin
197b193ca3
GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering
2020-04-16 21:29:11 +10:00
Connor McLaughlin
02b1e084c1
GPU/HW/OpenGL: Re-enable some fast paths I accidentially disabled
2020-04-16 21:27:01 +10:00
Connor McLaughlin
b45b70970b
GL/ShaderCache: Support geometry shaders
2020-04-16 21:25:56 +10:00
Connor McLaughlin
a43a0a14cc
CPU/CodeCache: Don't leak blocks on shutdown
2020-04-16 20:23:54 +10:00
Connor McLaughlin
7a87b9b5bb
CPU/CodeCache: Don't leak blocks on flush
2020-04-16 19:40:52 +10:00
Connor McLaughlin
86df077ffe
GPU/HW: Slight refactor to vertex culling
2020-04-16 00:22:19 +10:00
Connor McLaughlin
f75ea052a6
FrontendCommon: Add input profile support
2020-04-15 01:44:04 +10:00
Connor McLaughlin
d9ebb975b2
CommonHostInterface: Reimplement controller rumble support
...
Even better than before, supports separate motor control.
2020-04-14 16:34:42 +10:00
Connor McLaughlin
81cf4b469f
Frontends: Add shared command line interface
...
Also provides batch mode and automatic fullscreen switching.
-help: Displays this information and exits.
-version: Displays version information and exits.
-batch: Enables batch mode (exits after powering off)
-fastboot: Force fast boot for provided filename
-slowboot: Force slow boot for provided filename
-resume: Load resume save state. If a boot filename is provided,
that game's resume state will be loaded, otherwise the most
recent resume save state will be loaded.
-state <index>: Loads specified save state by index. If a boot
filename is provided, a per-game state will be loaded, otherwise
a global state will be loaded.
-statefile <filename>: Loads state from the specified filename.
No boot filename is required with this option.
-fullscreen: Enters fullscreen mode immediately after starting.
-nofullscreen: Prevents fullscreen mode from triggering if enabled.
-portable: Forces "portable mode", data in same directory.
--: Signals that no more arguments will follow and the remaining
parameters make up the filename. Use when the filename contains
spaces or starts with a dash.
2020-04-13 22:17:09 +10:00
Connor McLaughlin
6a03bb2d15
HostInterface: Drop std::filesystem requirement
2020-04-12 21:06:33 +10:00
Connor McLaughlin
7779a54bc5
GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'
...
It affects rendering as well as display/scanout now, after all.
2020-04-11 16:37:53 +10:00
Connor McLaughlin
9e024b7a51
GPU: Handle VRAM wrap-around behavior on scanout
2020-04-11 16:09:03 +10:00
Connor McLaughlin
fc3efebb38
Revert "SPU: Use reverb formula from Mednafen-PSX"
...
This reverts commit 809b9f89ca
.
2020-04-11 15:04:04 +10:00
Connor McLaughlin
a4a112f5d8
CDROM: Deliver invalid sub-q (libcrypted) sectors to CPU
...
Nocash documentation would suggest that it only needs the sector to be
skipped by GetLocP. Which would make sense as the non-subchannel data is
still completely valid.
2020-04-11 02:44:43 +10:00
Connor McLaughlin
6d55979dac
HostDisplay: Fix 1x1 1:1 AR screenshots in OpenGL
2020-04-11 00:56:28 +10:00
Connor McLaughlin
05e4e7d262
CDROM: Add timing for speed changes/adjust seek timing
...
This makes the BIOS take longer to load the executable off the disc,
giving the sound effects longer to fade out and reducing the overlap
with the game.
2020-04-11 00:40:44 +10:00
Connor McLaughlin
809b9f89ca
SPU: Use reverb formula from Mednafen-PSX
2020-04-11 00:40:28 +10:00
Connor McLaughlin
6cfad33b8e
HostInterface: Set NoNav on FPS window
...
Prevents it stealing focus in SDL frontend.
2020-04-11 00:00:37 +10:00
Connor McLaughlin
6775100170
GPU: Drop OpenGL ES renderer
...
We can put this through the normal GL renderer instead.
2020-04-11 00:00:10 +10:00
Connor McLaughlin
fbfd838e22
GPU: Add pixel aspect ratio option
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Can display in 4:3, 16:9, 1:1 ratios.
2020-04-10 15:12:35 +10:00
Connor McLaughlin
3325d2c42c
GPU: Add Force NTSC timings option
...
This option forces NTSC timings for PAL games, causing them to either
run faster (more likely) or smoother (less likely).
2020-04-10 13:35:10 +10:00
Connor McLaughlin
a06240141e
GPU/D3D11: Fix incorrect usage of CopySubresourceRegion() in CopyVRAM()
...
I believe this is what was causing the renderer to have issues on
Windows 7.
2020-04-10 01:07:44 +10:00
Connor McLaughlin
5a19abbbd3
GPU/D3D11: Fix broken 24-bit display/interlacing when upscaled
2020-04-10 00:43:18 +10:00
Connor McLaughlin
f0a3e66d08
GPU/Software: Fix broken display when VRAM is X-offset
2020-04-09 20:50:57 +10:00
Connor McLaughlin
2413c5a6a3
GPU/Software: Fix incorrect colours in 24-bit FMVs
2020-04-09 00:46:00 +10:00
Connor McLaughlin
3c45603cb4
MemoryCard: Batch sector writes together 5 seconds at a time
...
Reduces disk writes for SSDs (assuming the OS didn't just cache all the
writes), and limits OSD spam.
Fixes #146 .
2020-04-09 00:14:26 +10:00
Connor McLaughlin
0006052728
SPU: Fix some registers not being saved to state
2020-04-08 20:33:39 +10:00
Connor McLaughlin
08567fedf4
CDROM: Fix crash when loading save state from different system
2020-04-08 13:08:27 +10:00
Connor McLaughlin
610abc1a75
BIOS: Make SCPH-3000 BIOS known
2020-04-07 11:54:24 +10:00
Connor McLaughlin
b4538b1d2e
HostInterface: Add redump BIOS filenames to search list
...
ps-10x.bin, ps-30x.bin, etc.
2020-04-07 11:54:22 +10:00
Connor McLaughlin
e91d760175
HostInterface: Fix crash on startup with controller connected
2020-04-06 12:18:33 +10:00
Connor McLaughlin
0c1547d9e3
CDROM: Don't use valid bit for last subq, read on reset
...
Fixes GetlocP failing after resetting the system, causing some FMVs to
break/games to get wedged.
2020-04-06 00:25:56 +10:00
Connor McLaughlin
b7cdaaf36a
CDROM: Defer setting reading/playing bit until sector is read
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Fixes softlock in Chicken Run.
2020-04-06 00:25:49 +10:00
Connor McLaughlin
e7640d5367
HostInterface: Make SetUserDirectory() overridable by frontends
2020-04-05 22:59:06 +10:00
Connor McLaughlin
45d7294c3c
CDROM: Limit XA playback to first-identified file/channel
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Fixes background music in initial menu of Tomb Raider III.
2020-04-05 01:39:43 +10:00
Connor McLaughlin
3cfead36c4
Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset"
...
This reverts commit 5302f83818
.
This is not the correct fix, and breaks other games.
2020-04-04 19:31:19 +10:00
Connor McLaughlin
ddf52cc8c7
GPU/SW: Implement interlaced display
2020-04-04 00:24:37 +10:00