Commit graph

1111 commits

Author SHA1 Message Date
Connor McLaughlin 17b5c749bf libretro: Re-enable hw context switch, add auto option 2020-08-23 14:51:23 +10:00
Connor McLaughlin df14519a97 libretro: Recreate resources after context reset 2020-08-23 14:23:34 +10:00
Connor McLaughlin 32921acc5a Timers: Don't read out of bounds for invalid address 2020-08-23 14:03:36 +10:00
Connor McLaughlin 60eb22537b CPU/Recompiler: Flush caller-saved regs before calling functions
Should provide a very small performance boost.
2020-08-23 14:03:10 +10:00
Connor McLaughlin d3f530f96e CPU/CachedInterpreter: Very slight optmization 2020-08-23 01:41:55 +10:00
Connor McLaughlin d37fba81ed CPU/Interpreter: Fix incorrect downcount comparison 2020-08-23 01:41:55 +10:00
Connor McLaughlin 2768c2c91d System: Fix VRAM sometimes getting lost when loading state 2020-08-22 18:16:35 +10:00
Connor McLaughlin 1d4d1d06a7 CPU/Recompiler: Disable static code buffer on macOS/Haiku 2020-08-22 13:24:57 +10:00
kwyxz 31695c4ff7
Haiku port of duckstation libretro core (#716)
* Haiku build 1st attempt

* fix load on Haiku

* Removed debugging flags

* Added a couple ifndef
2020-08-22 13:20:37 +10:00
Connor McLaughlin ab002e78e1 Support translating strings in emulator core 2020-08-22 13:06:20 +10:00
Connor McLaughlin f852be74e8 Compile fix for Linux/libretro 2020-08-21 00:26:22 +10:00
Connor McLaughlin bca609a2a6 Qt: Add option to disable per-game settings 2020-08-21 00:09:37 +10:00
Connor McLaughlin c3ce9135bf Fix recompiler not auto-disabling with PGXP-CPU mode 2020-08-21 00:09:37 +10:00
Connor McLaughlin 60d3fffec1 Add per-game overrides (mainly for compatibility) 2020-08-21 00:09:37 +10:00
Connor McLaughlin 0d4fe1eb71
Fix Linux build again 2020-08-20 01:21:36 +10:00
Connor McLaughlin 6a17a558bb CPU: Linux compile fix 2020-08-20 01:05:03 +10:00
Connor McLaughlin b17335d812 GTE: Increase z precision in PGXP mode 2020-08-20 00:49:42 +10:00
Connor McLaughlin daa72aba10 CPU: Skip executing nop instructions
Makes PGXP CPU mode quicker, as well as a performance improvement to the
regular interpreter.
2020-08-20 00:49:39 +10:00
Connor McLaughlin 2e9f656546 CPU: Implement PGXP CPU Mode
This is *very* slow. You don't want to enable it if you don't need it.
It is also incompatible with the recompiler and will disable it if the
option is enabled.
2020-08-20 00:49:39 +10:00
Connor McLaughlin e1c29510f1 GPU/OpenGL: Fix incorrect framebuffer clear for interlacing 2020-08-19 00:45:08 +10:00
Connor McLaughlin c9c2c00c1a GPU: Update GPUSTAT.13 with field
Doubt this'll change much..
2020-08-19 00:02:37 +10:00
Connor McLaughlin 6d75f42e12 CDROM: Update last subq even when auto-pausing
Fixes music looping in Fighting Force.
2020-08-18 00:13:21 +10:00
Connor McLaughlin 7c697f363e libretro: Make single cards for playlist the default, fix disabled case
This bug was causing the option to act as if it was disabled anyway.
2020-08-17 11:51:47 +10:00
Connor McLaughlin f65651823e GPU: Simplify hsync handling
Fixes character lighting in Monkey Hero.
2020-08-17 01:22:03 +10:00
Connor McLaughlin 4e62b32d60 Add option to dump the contents of RAM to a file 2020-08-16 23:20:36 +10:00
Connor McLaughlin 10a46a7fd8 OSD: Add option to show display resolution 2020-08-16 00:20:11 +10:00
Connor McLaughlin 26aa627deb GPU/HW: Include resolution in scale change message 2020-08-16 00:20:11 +10:00
Connor McLaughlin f5fb8186c7 Switch some messages to the OSD and increase durations 2020-08-16 00:20:10 +10:00
Connor McLaughlin e0e76b881d System: Bump save state version 2020-08-16 00:20:10 +10:00
Connor McLaughlin d9893bb127 System: Add option to use a single memory card for playlists 2020-08-16 00:20:10 +10:00
Connor McLaughlin dedeee1698 System: Track playlists in save states 2020-08-16 00:20:10 +10:00
Connor McLaughlin 8fa965a1ac GameList: Support playlist entries 2020-08-16 00:20:10 +10:00
Connor McLaughlin d4665e8b22 GPU: Tweaks to ODE handling
Fixes Team Buddies and The Next Tetris.
2020-08-16 00:20:10 +10:00
Connor McLaughlin c5db7db182 Build: Compile source as UTF-8 with MSVC 2020-08-15 00:04:38 +10:00
Connor McLaughlin 025e01ca47 CPU: Fix exceptions clobbering cop0.cause.Ip
Fixes Gran Turismo 2 (PAL).
2020-08-14 23:55:16 +10:00
Connor McLaughlin e6156e2adb GPU/ShaderGen: Move transparent compensation to bilinear function 2020-08-12 02:27:52 +10:00
Connor McLaughlin bb344a4e1e GPU/D3D11: Fix crash/hang when toggling bilinear setting 2020-08-12 02:27:52 +10:00
Connor McLaughlin d1ee6c0da7 GPU/HW: Make settings update slightly safer 2020-08-12 02:27:52 +10:00
Connor McLaughlin 17a1719450 GPU/HW: Fix incorrect texel offset when upscaling
Fixes incorrectly coloured triangles in Tomb Raider.
2020-08-12 02:27:52 +10:00
Connor McLaughlin d733553425 GPU/HW: Don't display a deleted texture in D3D/OpenGL when updating settings 2020-08-11 04:03:11 +10:00
Connor McLaughlin 2130d3b004 GPU/Vulkan: Don't add UV limits as attribute when unused 2020-08-11 03:58:59 +10:00
Connor McLaughlin fba2488bc5 GPU/D3D11: Don't add UV limits to input layout when unused 2020-08-11 03:58:59 +10:00
Connor McLaughlin bf9ac64183 GPU/D3D11: Don't leak input layout objects 2020-08-11 03:48:24 +10:00
Connor McLaughlin 3a020ef87e HostInterface; Fix crash on shutdown if boot fails 2020-08-11 03:01:08 +10:00
Connor McLaughlin 5c6e92cdfc GPU/HW: Disable coordinate clamping when unnecessary 2020-08-10 23:28:37 +10:00
Connor McLaughlin b95ce993e0 GPU/HW: Clamp interpolated UVs to polygon limits
Fixes texture filtering and PGXP issues in some games.
2020-08-10 23:28:37 +10:00
Connor McLaughlin 5b9db71b87 CPU/Recompiler: Fix mid-block software interrupts not updating pc
Fixes Need for Speed: High Stakes hanging at boot.
2020-08-09 04:32:53 +10:00
Connor McLaughlin 223074b78f SPU: Fix activating transfer event with a downcount of 0
Happened when loading states.
2020-08-09 04:29:43 +10:00
Connor McLaughlin 70767dc6bf CPU/Recompiler/AArch64: Use cmn for negative constant comparisons 2020-08-08 23:44:13 +10:00
Connor McLaughlin 901ca71fdc CPU/Recompiler: Add temporary inhibiting of register allocation 2020-08-08 23:44:13 +10:00
Connor McLaughlin 1d5f810a4b CPU/Recompiler: Disable memory access exceptions by default
This means it'll no longer pass amidog's CPU test in the default config.
But no games rely on this. You can enable it in advanced options if you
want to pass the CPU test.
2020-08-08 23:44:13 +10:00
Connor McLaughlin b1377fe0d9 CPU/Recompiler: Add a fast block lookup array
Up to 15% perf improvement.
2020-08-08 23:06:28 +10:00
Connor McLaughlin f6e88353eb CPU/Recompiler: Make generated code invariant to virtual PC 2020-08-08 23:06:28 +10:00
Connor McLaughlin 8d4216068a CPU/Recompiler: Implement div/divu 2020-08-08 23:06:27 +10:00
Connor McLaughlin a2f271c505 CPU: Simplify some exception checks in cop0-3 2020-08-07 17:05:01 +10:00
Connor McLaughlin e5c46a54b7 System: Restore/reset state on recreating GPU/updating settings
Fixes display corruption on RetroArch when switching renderers.
2020-08-06 23:20:52 +10:00
Connor McLaughlin 359234080a D3D11: Set GS to null when restoring state
Fixes the D3D11 renderer being broken on RetroArch due to it leaving a
geometry shader bound.
2020-08-06 23:19:19 +10:00
Connor McLaughlin 6e586311e8 Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
Connor McLaughlin 466e4099d4 CDROM: Fix handling of logical seeks to audio sectors
Fixes Wizard's Harmony.
2020-08-05 03:14:04 +10:00
Connor McLaughlin dd9705ef31 GPU/HW: Fix last row of oversized writes not applying
Combined with the wrap changes, fixes Namco Museum motherboard scene.
2020-08-04 14:40:00 +10:00
Connor McLaughlin 0b0bc32afb GPU/HW: Use texture samplers rather than fetching for batches
Enables wrap-around.
2020-08-04 14:40:00 +10:00
Connor McLaughlin 0fc301d654 GPU/HW: Use wrap texture address modes 2020-08-04 14:40:00 +10:00
Connor McLaughlin 231c0b5ff6 GPU/SW: Wrap texture coordinates when sampling 2020-08-04 14:40:00 +10:00
Connor McLaughlin 818892cb1b GPU: Claer interlaced field buffer when enabling
Fixes old frames getting briefly displayed.
2020-08-03 03:26:13 +10:00
Connor McLaughlin 23df239469 GPU/HW: Debug build compile fix 2020-08-03 03:26:00 +10:00
Connor McLaughlin f712c42c21 GPU/HW: Add more details to debug window 2020-08-03 03:06:23 +10:00
Connor McLaughlin 9b7512f7b8 GPU/HW: Implement automatic resolution scale from window size 2020-08-03 03:06:03 +10:00
Connor McLaughlin be6ae8b70b GPU/Vulkan: Work around Mali crash with readbacks 2020-08-03 02:03:33 +10:00
Connor McLaughlin b527118c0a GPU/HW: Fix macOS compile 2020-08-02 18:04:00 +10:00
Connor McLaughlin 92975b2e81 GPU/HW: Tiny performance optimization in polygon loading 2020-08-02 17:32:43 +10:00
Connor McLaughlin 96ba9198ef GPU/HW: Expand lines into triangles before rendering
Fewer batches, consistent upscaling behavior.
2020-08-02 17:17:11 +10:00
Connor McLaughlin 568cfa1865 GPU/OpenGL: Fix possible error on shutdown 2020-08-02 17:16:51 +10:00
Connor McLaughlin 4d9c2c1b6c GPU: Ensure pending time is used in events
Fixes long delay in Syphon Filter.
2020-08-02 14:09:22 +10:00
Connor McLaughlin bd0c403672 GPU/HW: Fix mask bit test regression
Fixes white boxes in Silent Hill. Again.
2020-08-02 13:04:25 +10:00
Connor McLaughlin 0c1b637549 PGXP: Add initial implementation 2020-08-02 00:25:07 +10:00
Connor McLaughlin e9882a10aa System: Move restore/reset graphics API state to System
Fixes frame stepping.
2020-08-01 16:45:07 +10:00
Connor McLaughlin 2eb9384275 Replace more instances of fopen() with FileSystem::OpenFile() 2020-08-01 14:00:22 +10:00
Connor McLaughlin 2885d2e547 CPU/CodeCache: Hopefully fix 32-bit compile errors 2020-08-01 03:53:53 +10:00
Connor McLaughlin b6f871d2b9
JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
2020-07-31 17:09:18 +10:00
Connor McLaughlin 1f9fc6ab74 BIOS: Fix Linux build 2020-07-31 16:34:25 +10:00
Connor McLaughlin 8802177e25 BIOS: Add more revision filenames/hashes 2020-07-31 16:28:15 +10:00
Connor McLaughlin 66e79091d3 BIOS: Use fopen() wrapper from FileSystem 2020-07-31 16:04:10 +10:00
Connor McLaughlin 5634e821c5 CDROM: Reset audio decoder state immediately after pause or seek
Fixes stuttering dialogue in Dino Crisis (control room at beginning of
game).
2020-07-30 01:55:37 +10:00
Connor McLaughlin 5a34a15bf2 CDROM: Include FIFO size in debug window 2020-07-30 01:03:59 +10:00
Connor McLaughlin dd48a1f585 System: Handle large event timing overshoots better
Usually a result of DMA cycle stealing. Instead of adding all time, add
min(all_events.downcount) at a time. 1.5% performance improvement, but
fixes desyncs between the SPU and CD-ROM.
2020-07-30 00:47:19 +10:00
Connor McLaughlin cdab84e210 GPU/Vulkan: Display shader compiling message 2020-07-26 23:59:06 +10:00
Connor McLaughlin 7c54129409
Merge pull request #665 from ggrtk/analog-controller
AnalogController: Expose axis scale setting to frontend
2020-07-26 23:57:40 +10:00
Connor McLaughlin caf9943418 GPU/Vulkan: Possible workaround for Adreno GS shader compiler bug 2020-07-25 15:17:29 +10:00
Albert Liu 79576ca956 AnalogController: Expose axis scale setting to frontend 2020-07-24 19:18:41 -07:00
Connor McLaughlin d711baaa31 GPU/HW: Fix lines being one pixel too short
Fixes lines in screen wipe effect in Vagrant Story.
2020-07-25 02:37:01 +10:00
Connor McLaughlin 104b80f111 HostInterface: Move 'System shut down' message to SDL
Only frontend where it makes sense anyway.
2020-07-23 02:45:20 +10:00
Connor McLaughlin 8e1c0a4fe4 System: Support loading m3u playlists 2020-07-23 02:36:05 +10:00
Connor McLaughlin d46c104d1b System: Preload CD images to RAM when switching/loading state 2020-07-23 02:35:23 +10:00
Connor McLaughlin 08a8434140 GPU/HW: Fix off-by-one in wrap-around VRAM writes 2020-07-23 02:35:03 +10:00
Connor McLaughlin 10cd00c8dd CDROM: Play audio when reading and mode.0 is set 2020-07-22 15:23:13 +10:00
Connor McLaughlin e9db1d0f6f GPU/OpenGL: Use base class helper for filling VRAM copy uniforms 2020-07-22 14:47:09 +10:00
Connor McLaughlin 2dc62ab987 GPU/HW: Fix VRAM updates when Y >= 512 2020-07-22 14:46:52 +10:00
jdgleaver 49f9ddfa0e Finish adding support for PSX BIOS included in PSP firmware 6.60 2020-07-21 17:06:38 +01:00
jdgleaver 7478e75ed6 (libretro) Fix 'Fast Boot' option 2020-07-21 16:32:36 +01:00
Connor McLaughlin f28ef01d24 CDROM: Move audio FIFO to CDROM class and skip sectors when unempty
Fixes cutscene audio in Nickelodeon Rugrats - Search for Reptar.
2020-07-22 00:05:52 +10:00
Connor McLaughlin f9bbbbbaec Settings: Make auto-detect the default console region 2020-07-22 00:03:31 +10:00
Connor McLaughlin 9496c992f7 System: Add an option to preload CD image to RAM 2020-07-22 00:03:22 +10:00
Connor McLaughlin 8b91bf5e57 Core: Add loading screen based progress callbacks 2020-07-22 00:03:01 +10:00
Connor McLaughlin 93528db388 System: Use existing CD media when loading state where possible 2020-07-22 00:02:37 +10:00
Connor McLaughlin 75a8a7fcca Settings: Make per-game memory cards for slot 1 the default 2020-07-21 20:15:52 +10:00
Connor McLaughlin 68d98af497 Qt: Remove usage of QString where possible for settings 2020-07-21 20:10:06 +10:00
Connor McLaughlin bddd098a66
Merge branch 'master' into qt-inisettings 2020-07-21 13:28:18 +10:00
Connor McLaughlin 5c1c467e38 GTE: Add widescreen hack 2020-07-18 00:28:37 +10:00
Connor McLaughlin 401ecfa872 Bus: Make memory map public 2020-07-18 00:28:37 +10:00
Albert Liu 9b2740b395 HostInterface: Save tweak/hack defaults to settings file
Fixes tweak/hack defaults not displaying correctly in Qt frontend.
2020-07-16 20:35:18 -07:00
Connor McLaughlin dd9a4191e6 AnalogController: Fix swapped rumble test
Fixes weak rumble test in MGS.

I should write some hardware tests for this at some point, particularly
for the large motor, which should have a variable intensity.
2020-07-15 02:38:16 +10:00
Connor McLaughlin 7ba1bed37b Settings: Leave interlacing on by default
Too many games break without it.
2020-07-14 01:27:57 +10:00
Connor McLaughlin 6ed67468d2 CDROM: Prevent games which spam Reset from getting wedged 2020-07-14 01:26:37 +10:00
Albert Liu 91f51c2833 Settings: Add 1:1 pixel aspect ratio 2020-07-12 17:09:15 -07:00
Albert Liu 9e316e4502 Settings: Add 8:7 display aspect ratio
Requested by users for some 256-width 240p titles (effectively 1:1 PAR
at 256x224 when overscan cropping is turned on).
2020-07-12 17:08:28 -07:00
Connor McLaughlin dbce58e07d CDROM: Display paused position in debug window 2020-07-13 02:23:56 +10:00
Albert Liu c44e74db80 GPU: Compute VRAM display width from GP1(06h) values
Fixes overpadding in some specific cases, e.g. when cropping overscan in
Captain Commando.
2020-07-11 10:57:23 -07:00
Connor McLaughlin 50a25b63b1 CDROM: Track seek position when resetting
Fixes Blasto hanging after starting game.
2020-07-11 20:35:36 +10:00
Connor McLaughlin d1a2ebd8f3 GPU/HW: Eliminate CPU round trip on oversized VRAM writes 2020-07-11 20:35:33 +10:00
Connor McLaughlin eab70546c8 CDROMAsyncReader: Only log warning when waiting time exceeds 1ms 2020-07-11 03:21:05 +10:00
Connor McLaughlin c5e8327e7a CDROM: Seek to LBA 0 when resetting
Fixes Love & Destroy.
2020-07-10 20:55:15 +10:00
Connor McLaughlin 71157b171e CDROM: Use partial seek position when re-seeking 2020-07-10 20:55:00 +10:00
Connor McLaughlin 4d1880091e GPU: Ignore display start bit 0 instead of reducing width 2020-07-10 20:31:58 +10:00
Connor McLaughlin 93abf8e53d GPU: Drop least significant bit of display start address
Fixes extra column in some games, e.g. Nascar Thunder 2004,
U.S. Navy Fighters.
2020-07-10 20:23:27 +10:00
Connor McLaughlin 604ff20b0d AnalogController: Treat rumble as binary on/off
Fixes vibration in Final Fantasy 8.
2020-07-10 20:15:46 +10:00
Connor McLaughlin c01854e9d1 Define LIBRETRO macro when building core, skip swap chain 2020-07-10 14:02:45 +10:00
Connor McLaughlin a5fe740e30 Fix a bunch of compiler warnings 2020-07-09 13:30:16 +10:00
Connor McLaughlin 57cf40d1ae Bus: Work around VS2017 bug with std::array 2020-07-08 12:45:53 +10:00
Connor McLaughlin 209d7c67e9 GPU/OpenGL: Prefer SSBOs over small texel buffers+subimage 2020-07-08 02:05:36 +10:00
Connor McLaughlin 1d4b5e22cb Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported 2020-07-07 00:59:35 +10:00
Connor McLaughlin d1eae288bf GameList: Add EntryCompatibilityRatingToString 2020-07-07 00:59:28 +10:00
Albert Liu e42d5fed75 GPU: Adjust 4-pixel boundary alignment formula
Fixes missing edge in Tenchi wo Kurau II: Sekiheki no Tatakai.
2020-07-05 06:00:36 -07:00
Albert Liu 000a51298a GPU: Don't round screen size to 4-pixel multiple 2020-07-05 06:00:36 -07:00
Albert Liu e2b1158514 GPU: Report CRTC padding as signed in debug window 2020-07-05 06:00:36 -07:00
Connor McLaughlin 511c3133f1 GPU: Let GPU catch up before handling GP1 reset commands
Fixes trashed VRAM writes in some homebrew.
2020-07-05 02:25:56 +10:00
Connor McLaughlin b0b3901722 libretro: Fix DualShock analog mode auto-enable 2020-07-05 00:05:14 +10:00
Connor McLaughlin c76bb5eb6a libretro: Fix display aspect ratio 2020-07-04 22:33:07 +10:00
Connor McLaughlin f396a2c373 Renderers: Make shader cache path a prefix instead of directory 2020-07-04 22:14:07 +10:00
Connor McLaughlin 1231f6dafe GPU: Handle GP1 command mirrors 2020-07-04 01:28:18 +10:00
Connor McLaughlin 2d74062abb CPU: Delay interrupts by one instruction/block
Fixes Gameshark Sampler Disc.
2020-07-03 01:51:08 +10:00
Connor McLaughlin 8a8ce8d41c NamcoGunCon: Use correct GPU clock as reference 2020-07-03 01:51:05 +10:00
Connor McLaughlin 0710e3b6d3 CDROM: Ignore sectors with channel number=255
Some games (Taxi 2 and Blues Blues) have junk audio sectors with a channel number of 255.
We need to skip them otherwise it ends up playing the incorrect file.

TODO: Verify with a hardware test.
2020-07-02 00:50:53 +10:00
Connor McLaughlin bff5432879 Pad: Improve ACK timing
Fixes random pauses in Moto Racer.
2020-07-02 00:50:53 +10:00
Connor McLaughlin b471d1043a Settings: Load Memory Cards From State -> Load Devices From State
Makes it apply to controllers too.
2020-07-02 00:50:53 +10:00
Connor McLaughlin 8cd9e0887e libretro: Use framebuffer view dimensions not texture dimensions 2020-07-01 01:57:25 +10:00
Connor McLaughlin f65a50d84b HostDisplay: Use surface scale for drawing software cursor 2020-07-01 01:57:25 +10:00
Connor McLaughlin e374853cf5 HostInterface: Better configuration of custom crosshair/software cursor 2020-07-01 01:57:25 +10:00
Connor McLaughlin f0c1dfefe7 Core: Add resources file
Currently includes a crosshair icon.
2020-07-01 00:56:46 +10:00
Connor McLaughlin 0b11a14e24 Qt: Better handling of default settings not in ini 2020-07-01 00:56:46 +10:00
Connor McLaughlin 4dc9e10777 HostInterface: Support per-controller-type settings 2020-07-01 00:56:46 +10:00