Commit graph

2297 commits

Author SHA1 Message Date
Stenzek 958b033a66
PostProcessing: Fix assertion on some shader/texture formats 2023-12-28 15:31:03 +10:00
Stenzek 98d5b98ab1
GPU/HW: Fix incorrect pipeline layout with texture buffers disabled 2023-12-27 02:03:50 +10:00
Stenzek 044eb589f9
Settings: Expose disable texture buffers/copy to self options 2023-12-27 01:44:08 +10:00
Stenzek 62d2f12236
Settings: Expose exclusive fullscreen control 2023-12-25 23:44:15 +10:00
Silent 8d491d3faa
System: Mark the VM as Stopping in ShutdownSystem unconditionally
Fixes an issue where Discord RPC didn't revert to "No Game Running"
on shutdown.
2023-12-23 15:27:10 +01:00
Silent d08a40bcd8
DiscordRPC: Show session time in Discord Rich Presence 2023-12-23 15:19:22 +01:00
Stenzek 8fe6ef1fa8
CPU/NewRec: Allocate callee-saved registers before caller-saved 2023-12-21 02:00:19 +10:00
Stenzek b7c3c76014
CPU/NewRec/RISCV64: Implement PGXP 2023-12-21 02:00:19 +10:00
Stenzek 36643fe78b
GameList: Add "File Size" field 2023-12-20 23:40:28 +10:00
Stenzek bbd021bd5f
DMA: Memory wraparound is unlikely 2023-12-20 22:44:50 +10:00
Stenzek 48a1282a08
GPU/HW: Fix incorrect layout for non-buffer VRAM write 2023-12-20 22:42:32 +10:00
Stenzek dc5e4120cd
GPUDevice: Improve texture pooling 2023-12-20 22:42:32 +10:00
Stenzek 5ef2ba0eb2
GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
2023-12-19 22:38:36 +10:00
Stenzek f5ddd7ba32
DMA: Template transfer functions
~20% speedup in FMV playback on a Ryzen 9 7950X3D. CPUs hate branches.
2023-12-19 22:38:36 +10:00
Stenzek b9665e83a3
MSBuild: Only link with Zydis in Debug builds 2023-12-19 22:38:35 +10:00
Stenzek cf45047463
CI/Windows: Use Clang-CL instead of MSVC 2023-12-19 22:38:35 +10:00
Stenzek 21bbe5c76c
CPU/CodeCache: Fix page error when rewinding 2023-12-19 22:38:27 +10:00
Stenzek 6a7dea6908
CPU/CodeCache: Fix rewinding on Apple Silicon 2023-12-18 21:01:57 +10:00
Stenzek 7829abc014
MSBuild: We don't need WinPixEventRuntime in Release builds 2023-12-18 20:50:36 +10:00
Stenzek df08e122c3
System: Fix rewind throttling at half speed 2023-12-18 20:50:36 +10:00
Stenzek 87d24d3259
System: Fix crash on emptying rewind buffer 2023-12-18 20:50:36 +10:00
Stenzek e6be0532cb
System: Fix incorrect rewind VRAM estimation 2023-12-18 20:50:35 +10:00
Stenzek 8842a46a90
CPU: Fix namespacing in disassembler 2023-12-17 13:40:38 +10:00
Stenzek 73968ac526
SaveStateSelectorUI: Decouple current slot from list 2023-12-17 13:33:51 +10:00
Stenzek cffb383c10
CPU: Add disassembly of GTE instructions 2023-12-17 00:38:11 +10:00
Stenzek 6328d08c14
System: Don't unconditionally refresh save state UI 2023-12-17 00:09:15 +10:00
Stenzek e93fec49bb
Achievements: Reload settings after hardcode disabled 2023-12-16 21:12:05 +10:00
Stenzek fb0ad26de8
Achievements: Fix incorrect fallback message 2023-12-15 23:54:31 +10:00
Stenzek aa658047f6
CPU/Recompiler: Fix jal/jalr to load delayed register
NewRec already handled this correctly.
2023-12-15 21:46:30 +10:00
Stenzek 87a7c09466
GPU/HW: Improve heuristics for draw/write when copying 2023-12-15 16:05:44 +10:00
Stenzek a499e21453
CPU/CodeCache: Don't try to compile direct double branches
Invalidation nightmare.
2023-12-15 13:46:48 +10:00
Stenzek 98a96db1bd
GPU: Remove redundant fields 2023-12-14 20:23:49 +10:00
Stenzek 23d5b20da6
GPU/HW: Split dirty rect into draw/write
Significant performance improvement in Persona 2.
2023-12-14 20:23:49 +10:00
Stenzek 5218ac6944
GPU/HW: Fix incorrect mask in VRAM offset calc 2023-12-14 20:23:48 +10:00
Stenzek adfde45dc1
System: Add unsafe settings summary 2023-12-14 20:23:48 +10:00
Stenzek 57aa138808
PostProcessing: Add compile progress indicator 2023-12-14 20:23:48 +10:00
Stenzek 7e2afe82b5
FullscreenUI: Fix opening while paused 2023-12-14 20:23:48 +10:00
Stenzek 710698f7e1
Misc: Remove StringUtil::{Starts,Ends}With, use C++20 2023-12-13 21:18:19 +10:00
Stenzek 79c226efff
SmallString: fmt -> format, format -> sprintf 2023-12-13 21:06:15 +10:00
Stenzek bc2c334370
Misc: Combine some redundant functions 2023-12-13 20:56:40 +10:00
Stenzek ad96b1ec75
FullscreenUI: Improve menu button borders 2023-12-13 01:12:55 +10:00
Stenzek c467825791
SaveStateSelectorUI: Make less ugly 2023-12-13 01:00:13 +10:00
Stenzek 39913b2a39
GPUDevice: Fix incorrect positioning with PostFX and GL 2023-12-10 23:26:43 +10:00
Stenzek f1604db4a3
GPU/HW: Dynamically size downsampling textures 2023-12-09 22:08:14 +10:00
Stenzek 6b00bf016d
GPU/HW: Dynamically size display texture 2023-12-09 22:08:14 +10:00
Stenzek a907e1f550
GPUDevice: Pool textures 2023-12-09 22:08:13 +10:00
Stenzek 3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction 2023-12-09 22:08:13 +10:00
Stenzek 61783d4a34
GPU/HW: Remove unused variable 2023-12-08 20:24:59 +10:00
Stenzek b7c53102c6
GameDB: P2 2023-12-07 20:16:22 +10:00
Stenzek 6557033b98
FullscreenUI: Replace some std::string instances with TinyString 2023-12-06 20:12:20 +10:00