Stenzek
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958b033a66
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PostProcessing: Fix assertion on some shader/texture formats
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2023-12-28 15:31:03 +10:00 |
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Stenzek
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98d5b98ab1
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GPU/HW: Fix incorrect pipeline layout with texture buffers disabled
|
2023-12-27 02:03:50 +10:00 |
|
Stenzek
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044eb589f9
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Settings: Expose disable texture buffers/copy to self options
|
2023-12-27 01:44:08 +10:00 |
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Stenzek
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62d2f12236
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Settings: Expose exclusive fullscreen control
|
2023-12-25 23:44:15 +10:00 |
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Silent
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8d491d3faa
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System: Mark the VM as Stopping in ShutdownSystem unconditionally
Fixes an issue where Discord RPC didn't revert to "No Game Running"
on shutdown.
|
2023-12-23 15:27:10 +01:00 |
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Silent
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d08a40bcd8
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DiscordRPC: Show session time in Discord Rich Presence
|
2023-12-23 15:19:22 +01:00 |
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Stenzek
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8fe6ef1fa8
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CPU/NewRec: Allocate callee-saved registers before caller-saved
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2023-12-21 02:00:19 +10:00 |
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Stenzek
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b7c3c76014
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CPU/NewRec/RISCV64: Implement PGXP
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2023-12-21 02:00:19 +10:00 |
|
Stenzek
|
36643fe78b
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GameList: Add "File Size" field
|
2023-12-20 23:40:28 +10:00 |
|
Stenzek
|
bbd021bd5f
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DMA: Memory wraparound is unlikely
|
2023-12-20 22:44:50 +10:00 |
|
Stenzek
|
48a1282a08
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GPU/HW: Fix incorrect layout for non-buffer VRAM write
|
2023-12-20 22:42:32 +10:00 |
|
Stenzek
|
dc5e4120cd
|
GPUDevice: Improve texture pooling
|
2023-12-20 22:42:32 +10:00 |
|
Stenzek
|
5ef2ba0eb2
|
GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
|
2023-12-19 22:38:36 +10:00 |
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Stenzek
|
f5ddd7ba32
|
DMA: Template transfer functions
~20% speedup in FMV playback on a Ryzen 9 7950X3D. CPUs hate branches.
|
2023-12-19 22:38:36 +10:00 |
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Stenzek
|
b9665e83a3
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MSBuild: Only link with Zydis in Debug builds
|
2023-12-19 22:38:35 +10:00 |
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Stenzek
|
cf45047463
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CI/Windows: Use Clang-CL instead of MSVC
|
2023-12-19 22:38:35 +10:00 |
|
Stenzek
|
21bbe5c76c
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CPU/CodeCache: Fix page error when rewinding
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2023-12-19 22:38:27 +10:00 |
|
Stenzek
|
6a7dea6908
|
CPU/CodeCache: Fix rewinding on Apple Silicon
|
2023-12-18 21:01:57 +10:00 |
|
Stenzek
|
7829abc014
|
MSBuild: We don't need WinPixEventRuntime in Release builds
|
2023-12-18 20:50:36 +10:00 |
|
Stenzek
|
df08e122c3
|
System: Fix rewind throttling at half speed
|
2023-12-18 20:50:36 +10:00 |
|
Stenzek
|
87d24d3259
|
System: Fix crash on emptying rewind buffer
|
2023-12-18 20:50:36 +10:00 |
|
Stenzek
|
e6be0532cb
|
System: Fix incorrect rewind VRAM estimation
|
2023-12-18 20:50:35 +10:00 |
|
Stenzek
|
8842a46a90
|
CPU: Fix namespacing in disassembler
|
2023-12-17 13:40:38 +10:00 |
|
Stenzek
|
73968ac526
|
SaveStateSelectorUI: Decouple current slot from list
|
2023-12-17 13:33:51 +10:00 |
|
Stenzek
|
cffb383c10
|
CPU: Add disassembly of GTE instructions
|
2023-12-17 00:38:11 +10:00 |
|
Stenzek
|
6328d08c14
|
System: Don't unconditionally refresh save state UI
|
2023-12-17 00:09:15 +10:00 |
|
Stenzek
|
e93fec49bb
|
Achievements: Reload settings after hardcode disabled
|
2023-12-16 21:12:05 +10:00 |
|
Stenzek
|
fb0ad26de8
|
Achievements: Fix incorrect fallback message
|
2023-12-15 23:54:31 +10:00 |
|
Stenzek
|
aa658047f6
|
CPU/Recompiler: Fix jal/jalr to load delayed register
NewRec already handled this correctly.
|
2023-12-15 21:46:30 +10:00 |
|
Stenzek
|
87a7c09466
|
GPU/HW: Improve heuristics for draw/write when copying
|
2023-12-15 16:05:44 +10:00 |
|
Stenzek
|
a499e21453
|
CPU/CodeCache: Don't try to compile direct double branches
Invalidation nightmare.
|
2023-12-15 13:46:48 +10:00 |
|
Stenzek
|
98a96db1bd
|
GPU: Remove redundant fields
|
2023-12-14 20:23:49 +10:00 |
|
Stenzek
|
23d5b20da6
|
GPU/HW: Split dirty rect into draw/write
Significant performance improvement in Persona 2.
|
2023-12-14 20:23:49 +10:00 |
|
Stenzek
|
5218ac6944
|
GPU/HW: Fix incorrect mask in VRAM offset calc
|
2023-12-14 20:23:48 +10:00 |
|
Stenzek
|
adfde45dc1
|
System: Add unsafe settings summary
|
2023-12-14 20:23:48 +10:00 |
|
Stenzek
|
57aa138808
|
PostProcessing: Add compile progress indicator
|
2023-12-14 20:23:48 +10:00 |
|
Stenzek
|
7e2afe82b5
|
FullscreenUI: Fix opening while paused
|
2023-12-14 20:23:48 +10:00 |
|
Stenzek
|
710698f7e1
|
Misc: Remove StringUtil::{Starts,Ends}With, use C++20
|
2023-12-13 21:18:19 +10:00 |
|
Stenzek
|
79c226efff
|
SmallString: fmt -> format, format -> sprintf
|
2023-12-13 21:06:15 +10:00 |
|
Stenzek
|
bc2c334370
|
Misc: Combine some redundant functions
|
2023-12-13 20:56:40 +10:00 |
|
Stenzek
|
ad96b1ec75
|
FullscreenUI: Improve menu button borders
|
2023-12-13 01:12:55 +10:00 |
|
Stenzek
|
c467825791
|
SaveStateSelectorUI: Make less ugly
|
2023-12-13 01:00:13 +10:00 |
|
Stenzek
|
39913b2a39
|
GPUDevice: Fix incorrect positioning with PostFX and GL
|
2023-12-10 23:26:43 +10:00 |
|
Stenzek
|
f1604db4a3
|
GPU/HW: Dynamically size downsampling textures
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
|
6b00bf016d
|
GPU/HW: Dynamically size display texture
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
|
a907e1f550
|
GPUDevice: Pool textures
|
2023-12-09 22:08:13 +10:00 |
|
Stenzek
|
3b2c70cda5
|
GPUDevice: Get rid of framebuffer abstraction
|
2023-12-09 22:08:13 +10:00 |
|
Stenzek
|
61783d4a34
|
GPU/HW: Remove unused variable
|
2023-12-08 20:24:59 +10:00 |
|
Stenzek
|
b7c53102c6
|
GameDB: P2
|
2023-12-07 20:16:22 +10:00 |
|
Stenzek
|
6557033b98
|
FullscreenUI: Replace some std::string instances with TinyString
|
2023-12-06 20:12:20 +10:00 |
|