Commit graph

2297 commits

Author SHA1 Message Date
Stenzek 25fb69564b GameDatabase: Fix stale database cache check 2023-09-02 23:17:56 +10:00
Stenzek 7ad1b8d093 GPU: Add wireframe rendering/overlay 2023-09-02 22:26:03 +10:00
Stenzek e804b5e701 GPUDevice: Support geometry shaders 2023-09-02 22:09:22 +10:00
Stenzek 4fc984e082 Qt: Add setup wizard 2023-09-02 21:44:15 +10:00
Stenzek 5480e42cd1 ImGuiManager: Fix changing global scale through FSUI 2023-09-02 21:44:08 +10:00
Stenzek bcda86d782 GPU: Fix non-internal resolution screenshots 2023-09-02 21:44:08 +10:00
Stenzek 9e8ff3969e GPU: Clamp UVs to active rect when presenting 2023-09-02 21:44:08 +10:00
Stenzek cee4f93097 Build: Use precompiled headers 2023-09-02 21:44:08 +10:00
Stenzek 0da14a5442 GPU/Vulkan: Fix MSAA
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
2023-09-01 21:25:12 +10:00
Stenzek 09e7a5843f GPU: Add scaling shader support
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Stenzek 9439cf65a3 AnalogController: Always use analog mode from save state 2023-08-31 22:09:17 +10:00
Stenzek 5421900bb2 System: Add InterruptExecution() 2023-08-30 22:20:36 +10:00
Stenzek 2915d4ce01 System: Remove memory card warnings on config change 2023-08-30 22:20:36 +10:00
Stenzek b483931444 System: Allow overriding BIOS in boot parameters 2023-08-30 22:20:36 +10:00
Stenzek 15af10e82a System: Expose memory save states 2023-08-30 22:20:36 +10:00
Stenzek ae9cf5b889 BIOS: Add FindBIOSPathWithHash() 2023-08-30 22:20:36 +10:00
Stenzek afaf5ddafd System: Centralize frame presentation 2023-08-30 22:20:36 +10:00
Stenzek 9e7d48cf85 Settings: Ensure Reshade directory gets created 2023-08-30 02:02:53 +10:00
Stenzek 199c53f3af BIOS: Replace TTY patch with syscall hook 2023-08-30 00:44:01 +10:00
Stenzek 92b1c21b8a CPU: Fix crash on breakpoint add/trace enable 2023-08-30 00:44:01 +10:00
Stenzek b217f64bcf PostProcessing: Refactor config to use separate sections 2023-08-30 00:44:01 +10:00
Stenzek 8db8baf33f GPUDevice: Move display logic to GPU 2023-08-30 00:44:00 +10:00
Stenzek 6c185ca17b GPUDevice: Remove mouse pointer position 2023-08-30 00:44:00 +10:00
Stenzek 674f9a5b1c Resources: Remove embedded crosshair image 2023-08-30 00:44:00 +10:00
Stenzek 259193a8e5 GPUDevice: Move software cursor to ImGuiManager 2023-08-30 00:44:00 +10:00
Stenzek 39b8dcda6e GPU/HW: Fix wrapped image writes 2023-08-30 00:44:00 +10:00
Stenzek e23c9875d5 Misc: Split core and util Host 2023-08-30 00:44:00 +10:00
Stenzek 3e82409c10 GPU/HW: Fix base settings not updating on change 2023-08-25 21:53:33 +10:00
Stenzek 08acc3144c Host: Avoid leaving GPU state unbound after represent 2023-08-24 18:04:52 +10:00
Stenzek dc9c99438b Misc: Post-refactor cleanups 2023-08-24 18:01:32 +10:00
Stenzek 82cdef45b3 System: Fix crash on non-database game 2023-08-23 19:39:22 +10:00
Stenzek c7f987bfb7 System: Share memory cards in multi-disc games
Even without playlists.
2023-08-23 18:41:14 +10:00
Stenzek 7d914a9384 Qt: Use disc sets for changing discs 2023-08-23 18:41:14 +10:00
Stenzek 2419008242 GameDatabase: Parse discSetName/discSetSerials 2023-08-23 18:41:14 +10:00
Stenzek 76b5b8ad06 MSBuild: Support building with clang-cl 2023-08-21 22:38:55 +10:00
Stenzek bf15d13eb7 dep/xbyak: Update to v6.73 2023-08-21 22:38:31 +10:00
Stenzek e3d9ba4c99 Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek d09e5051ca Settings: Translate display names in core
Enables the values to show in the Big Picture UI.
2023-08-20 13:25:45 +10:00
Stenzek 496cf01369 FullscreenUI: Make translatable 2023-08-20 12:40:47 +10:00
Stenzek c88a558ae0 Misc: Make controller bindings translatable 2023-08-20 12:40:47 +10:00
Stenzek e57ad0b6aa Host: Backport translations cache
Note: You'll need a new command line for lupdate.

..\..\..\dep\msvc\qt\6.5.0\msvc2022_64\bin\lupdate.exe ../ ../../core/ ../../util/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP -ts duckstation-qt_LANGUAGE.ts
2023-08-20 12:40:47 +10:00
Stenzek 1ec6aee5bf Host: Split translation macros dependent on return type 2023-08-20 12:40:47 +10:00
Stenzek 39f64a03ee Common: Error/FileSystem backports 2023-08-20 12:40:47 +10:00
Stenzek 4fbc9abe8a GameDatabase: Linux build fix 2023-08-19 23:06:27 +10:00
Stenzek cee5decec4 GameDB: Merge traits/compatibility into single file 2023-08-19 22:00:20 +10:00
Stenzek a00a4391ca Common: DynamicHeapArray/FixedHeapArray 2023-08-19 21:18:28 +10:00
Stenzek bb60170d9a Move frontend-common to util/core 2023-08-16 01:13:00 +10:00
Stenzek 5b980dafa5 System: Refactor main loop
Reduces JIT exits.
Improves runahead performance.
2023-08-16 01:13:00 +10:00
Stenzek 4ebd34fcb3 MSBuild: Use project referencing instead of .lib linking 2023-08-16 01:12:59 +10:00
Stenzek 56ac3d6c32 HostDisplay: Fix incorrectly positioned screenshots 2023-08-04 21:39:52 +10:00
Stenzek 6fbdb6d7db GPU: Enable GPUSTAT.28 in read mode
Fixes Celeste Classic.
2023-07-24 19:24:08 +10:00
Jamie Meyer 36c4345019
core / system: Disc-Region Fix For Netplay
Fixes an issue which is only really valid for netplay since can start from an non-auto region sinc eit pulls it from the host.
2023-05-24 12:33:24 +02:00
Stenzek 9aa6c24620 System: Store game hash as well as serial 2023-05-15 23:39:07 +10:00
Stenzek 7681551544 System: Don't auto enable analog on unknown games 2023-05-08 13:07:19 +10:00
Connor McLaughlin 481174255e
Merge pull request #2965 from stenzek/resize
HostDisplay: Treat internal res screenshots as a screenshot
2023-05-04 01:00:46 +10:00
Jamie Meyer 6afb267bb9
core: fix-comment 2023-05-03 16:44:48 +02:00
Dolphin 9526e15ec2
Update japanese translation (#2969)
* update base duckstation-qt_ja.ts

* update Japanese translation

* translate controller name on controllersettingsdialog
2023-05-02 21:46:06 +10:00
Stenzek 6b366afb05 HostDisplay: Treat internal res screenshots as a screenshot 2023-05-02 21:44:03 +10:00
Stenzek 84e5fbe0c6 CPU: HLE implementation of PCDrv (host file access) 2023-04-29 20:45:39 +10:00
Stenzek 991f7312b2 SPU: Fix building with SPU_DUMP_ALL_VOICES 2023-04-23 13:19:43 +10:00
Stenzek 2e3d924bc6 System: Fix crash when using unknown BIOS 2023-04-14 18:14:39 +10:00
Stenzek fe41e92579 CDROM: Improve handling of command spam
Fixes booting games with OpenBIOS.
2023-04-14 18:14:21 +10:00
Stenzek fd0d12a4f4 GL: Fix shader/memory leak 2023-04-10 23:50:09 +10:00
Stenzek 3bbce19df2 Pad: Don't backup card state unconditionally 2023-03-16 21:48:58 +10:00
Stenzek 3673827363 PAD: Intelligently skip saving memcard state for runahead 2023-03-16 21:22:08 +10:00
Stenzek 595abd27dd Settings: Disable block linking when runahead is active 2023-03-16 20:08:09 +10:00
Stenzek 33f5d9cb9c System: Remove BIOS from save state
Makes the states smaller, as well as not creating potential piracy
issues when sending across the wire.
2023-03-16 19:34:01 +10:00
Stenzek 1fcf16fc81 System: Store BIOS image info/hash after loading 2023-03-16 19:22:54 +10:00
Stenzek 70695d3a4d CPU: Don't leave fault_count uninitialized 2023-03-16 18:58:43 +10:00
Stenzek befbc7bc2e HostDisplay: Fix cursor texture leak 2023-02-07 20:06:29 +10:00
Stenzek bd1df7b25b Settings: Default to Vulkan/Metal renderer on Mac 2023-02-05 15:12:43 +10:00
Stenzek 0ef24398f8 Qt: Ensure system is shut down before closing
Fixes crash on shutdown on Mac.
2023-02-05 13:43:15 +10:00
Stenzek 178a659a98 GPU: Move graphics API reset state to System
Stops us trying to reset state on objects which don't exist if
initialization failed (apparently some Android devices.. of course).
2023-02-05 13:12:45 +10:00
Stenzek c8e7922c1a AnalogController: Fix incorrect locked message format 2023-02-05 13:12:45 +10:00
Stenzek e8f4bd5c5e GameDatabase: Fix ForceSoftwareRendererForReadbacks 2023-01-30 19:26:48 +10:00
Stenzek e88214966f Settings: Default to digital controller on Android 2023-01-30 19:17:11 +10:00
Stenzek 14cf865905 Misc: Correctness fixes for OpenGL
GLES2 fallback should be functional again.
2023-01-30 19:17:11 +10:00
Superstarxalien afaedfedc9 Revert "Improve Integer Scaling behavior" and instead offer as a setting 2023-01-23 13:44:44 -04:00
Superstarxalien 51d1587b21 Improve Integer Scaling behavior
...so it always upscales the display from the framebuffer to fit the aspect ratio by stretching either horizontally or vertically instead of always stretching horizontally, which sometimes (actually most of the time) downscales the image
2023-01-21 14:51:55 -04:00
NicknineTheEagle bd7517b0c9 CDROM: Try to reject non-PS1 discs 2023-01-20 05:46:22 +03:00
NicknineTheEagle 7270531c3d CDROM: Fix region check 2023-01-20 05:46:20 +03:00
Stenzek 55f716e69e Settings: Fix default value of depth clear threshold 2023-01-17 18:47:54 +10:00
Stenzek 95306d3362 CDROM: Slightly adjust seek timing when on target
Fixes Resident Evil 3 booting.
2023-01-17 18:38:19 +10:00
Connor McLaughlin fe08d34e52 Qt: Add COP0/GTE registers to debugger list 2023-01-15 15:13:54 +10:00
Connor McLaughlin 395e9a934b InputManager: Support inverted full axis
i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin 5b600602c2 Settings: Make disable-all-enhancements use new MDEC routines 2023-01-13 21:03:35 +10:00
Connor McLaughlin 1aa3be70c7 SPU: Bypass FIFO for direct memory writes
Aconcagua writes a single halfword with transfers halted, but never enables
DMA.. so when it eventually does later on, there's an extra halfword
written out to memory, which corrupted part of a sound effect.
2023-01-13 21:03:10 +10:00
Connor McLaughlin 2c2304b5b7 System: Fix inverted ifdef 2023-01-12 18:12:58 +10:00
Connor McLaughlin 3b038fd27d System: Further improve frame timing consistency 2023-01-12 18:02:12 +10:00
Connor McLaughlin af5d49649c MDEC: Add option to use old conversion routines
That way texture packs for games which use MDEC for decoding
backgrounds will still be compatible.
2023-01-12 17:01:04 +10:00
Connor McLaughlin 3e0be0a577 MDEC: Tweak block timing further
Improves frame rate during animated backgrounds in Final Fantasy VII.
2023-01-12 16:48:34 +10:00
Connor McLaughlin 50a616421f System: Add -exe parameter for overriding boot executable
Lets you re-use a disc image, but boot a different file.
2023-01-11 19:49:11 +10:00
Connor McLaughlin ba7517fccc Timers: Fix debug window rendering in hidpi 2023-01-11 19:15:59 +10:00
Connor McLaughlin 3e16746e85 Pad: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin 835834f8f4 SIO: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin 0683b9fa0e InterruptController: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin db364d0e95 Timers: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin 3acf569d67 DMA: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin 90fe071dda CDROM: Adjust Init timing 2023-01-11 19:15:59 +10:00
Connor McLaughlin 05eea3cd2b CPU/CodeCache: Always compute uncached fetch ticks
Running code out of uncached ROM is slowwww.
2023-01-11 19:15:59 +10:00
Connor McLaughlin b74eb37996 ImGuiOverlays: Display PAL/NTSC in resolution 2023-01-09 22:20:27 +10:00
Connor McLaughlin 2c125bde8c CDROM: Fix size of debug window 2023-01-09 22:20:27 +10:00
Connor McLaughlin 9de849aa66 CDROM: Delay async interrupts immediately after ACKs
Fixes music playback stopping in Ogre Battle.

Closes #2596.
Closes #575.
2023-01-09 22:20:27 +10:00
Connor McLaughlin dd73811628 CDROM: Convert to namespace 2023-01-09 22:20:27 +10:00
Connor McLaughlin 19b4f4e921 System: Add frame time graph 2023-01-07 13:10:43 +10:00
Dolphin 91a6608118 mark some analog controller/joystick messages as translatable 2023-01-07 10:35:17 +09:00
Connor McLaughlin 1bb321c41f MDEC: Don't round when texture replacements are enabled
This changes texture hashes, and people got annoyed :/
2022-12-27 22:17:58 +10:00
Connor McLaughlin 928dd0e665 MDEC: Fix Linux compiling 2022-12-21 17:30:22 +10:00
Connor McLaughlin c2e15b0078 System: Fix toggling Show GPU Usage at runtime 2022-12-20 21:32:51 +10:00
Connor McLaughlin d65cbe42ae GPU: Truncate instead of rounding 24bpp->16bpp
Thanks to axetion for writing a test to confirm this is what the console
GPU indeed does.
2022-12-20 21:19:58 +10:00
Connor McLaughlin 1c8ef86f12 MDEC: Convert to namespace 2022-12-20 21:18:30 +10:00
Connor McLaughlin 3082fd55d7 Qt: Add output audio device selection 2022-12-14 17:58:14 +10:00
Connor McLaughlin 8ab46d0713 MDEC: Redo IDCT and conversion
RE2 backgrounds look better now (mainly due to the 24bpp->16bpp
conversion). Also implements signed output (untested).
2022-12-14 17:28:34 +10:00
Connor McLaughlin 1905ce3e01 CDROM: Don't prevent GetlocL after Init
Console apparently just returns whatever was in memory, even though it
seeked to the start. Fixes Meremanoid booting.
2022-12-08 19:56:00 +10:00
Connor McLaughlin e27f259bf8 System: Fix broken missing-SBI detection 2022-12-06 18:09:40 +10:00
Connor McLaughlin 7101b86d2f System: Don't unconditionally apply TTY enable patch
Fixes Intelligent Qube hang.
2022-12-06 13:31:35 +10:00
Connor McLaughlin 8c7a192128 Misc: Add copyright/license statement to applicable files
Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin 1ba877409f HostDisplay: Remove sleep logging
Accidentially left this in...
2022-12-04 18:34:02 +10:00
Connor McLaughlin f8cb480779 Timer: Improve SleepUntil() 2022-12-04 15:40:46 +10:00
Connor McLaughlin 7d3ac98cc6 HostDisplay: Manually throttle fullscreen UI presentation
Fixes flickering screen in fullscreen with Vulkan.
2022-12-04 14:06:56 +10:00
Connor McLaughlin eafa4fb1a3 HostDisplay: Simplify method naming
Match PCSX2.
2022-12-04 13:22:13 +10:00
Connor McLaughlin 71c558625e GPU/SW: Fix incorrect min/max in polylines
Thanks to FPGAzumSpass for catching.
2022-11-28 18:04:58 +10:00
Connor McLaughlin a6f5ac264e CDROM: Handle some edge cases
- Reel Fishing: Reads while an implicit seek is still going.
 - Transformers - Beast Wars: Needs a longer delay when it issues a
   ReadN after a SeekL and simulated position hits exactly.
2022-11-28 18:04:28 +10:00
Connor McLaughlin cf05037428 GPU: Fix GL shaders on Mesa with PGXP + uncorrected colours 2022-11-22 23:14:54 +10:00
Connor McLaughlin 201a671709 System: Fix dumping audio on boot 2022-11-21 12:55:24 +10:00
Connor McLaughlin 6db90e8116 BIOS: Add detection of OpenBIOS 2022-11-15 21:22:42 +10:00
Spencer Alves ffa120d4e2 Achievements: Fix building Qt frontend with achievements disabled 2022-11-15 18:32:40 +10:00
Connor McLaughlin a6a52b31ad Achievements: Add option to disable notifications 2022-11-05 15:01:48 +10:00
Connor McLaughlin 601e3586b2 CPU/CodeCache: Impove overflow handling 2022-11-05 14:43:52 +10:00
Connor McLaughlin 72dfbaf6cc Misc: Backports from PCSX2 UI 2022-10-23 14:49:44 +10:00
Connor McLaughlin f5b7311a45 Controllers: Make deadzone circular 2022-10-21 21:20:21 +10:00
Connor McLaughlin b6686b8239 System: Preserve controller type on core settings reset 2022-10-21 00:30:42 +10:00
Connor McLaughlin 11ba87059e HostDisplay: Remove parameters which get pulled from config
No point duplicating them.
2022-10-14 00:14:34 +10:00
Connor McLaughlin ccfe3925fc HostDisplay: Use border sampling for post processing shaders 2022-10-13 22:53:16 +10:00
Connor McLaughlin c9d13c028e CDROM: Debugger names for some commands 2022-10-13 22:53:16 +10:00
Connor McLaughlin adf41b9bbd D3D12HostDisplay: Implement post processing 2022-10-13 22:13:09 +10:00
Connor McLaughlin cc3fadba14 Qt: Move downsampling to enhancement settings 2022-10-13 17:55:25 +10:00
Connor McLaughlin 0709f92ac1 Misc: Cleanup/deduplicate from c9cba5e 2022-10-13 17:37:39 +10:00
Connor McLaughlin 5498ddfab7 RegTest: Port to new host abstractions 2022-10-13 17:27:09 +10:00
nobody 553d58052b Expose Display Host Aligment as a Setting in Ini 2022-10-09 00:55:56 -04:00
Connor McLaughlin e395a74832 Settings: Fix default values for achievements 2022-10-09 14:21:01 +10:00
Connor McLaughlin 4feb5ad548 Controller: Make InAnalogMode() virtual 2022-10-09 14:10:54 +10:00
Connor McLaughlin 3a3f571ecc Settings: Persist OSD options when resetting 2022-10-08 23:36:39 +10:00
Connor McLaughlin 1745d3e803 Settings: Don't allow both runahead and rewind 2022-10-08 23:36:24 +10:00
Connor McLaughlin 42768c3101 Achievements: Fix a few minor issues 2022-10-08 21:21:33 +10:00
Connor McLaughlin 550b4928c2 Achievements: Backports from PCSX2 2022-10-08 20:25:42 +10:00
Connor McLaughlin 10f98106dd Misc: Normalize code vs serial usage 2022-10-05 18:29:44 +10:00
Connor McLaughlin 5f6490f68b GPU/Vulkan: Fix downloads messing up later commands 2022-10-05 18:29:43 +10:00
Connor McLaughlin 587fbf6ca7 System: Disable auto analog mode when starting shell 2022-10-04 00:20:37 +10:00
Connor McLaughlin 8f39ad3555 GPU/OpenGL: Don't recreate context on sw switch when using GLES 2022-10-04 00:00:56 +10:00
Connor McLaughlin 106addf5a8 Qt: Fix shutdown and save state in fullscreen UI 2022-10-04 00:00:56 +10:00
Connor McLaughlin f25d7f6e09 Misc: Fix various warnings 2022-10-04 00:00:56 +10:00
Connor McLaughlin a9038133c8 HostDisplay: Common texture base class for all APIs 2022-10-04 00:00:56 +10:00
Connor McLaughlin 12d400b76a OpenGLHostDisplay: Replace GL ID handle with texture class 2022-10-03 21:08:42 +10:00
Connor McLaughlin 971bba07d6 GPU: Make perspective-correct color interpolation toggleable 2022-10-03 21:08:41 +10:00
Connor McLaughlin 8aa1c8827c GPU/D3D11: Purge D3D11::StagingTexture 2022-09-26 22:15:51 +10:00
Connor McLaughlin 6bafcea94f HostDisplay: Remove DestroyRenderDevice() 2022-09-26 22:15:51 +10:00
Connor McLaughlin 84917ec6aa Common/Image: Add resize methods 2022-09-26 22:15:51 +10:00
Connor McLaughlin f7aa7c659c D3D11/Texture: Add layers/texture arrays 2022-09-26 22:15:50 +10:00
Connor McLaughlin e7fb42347f GL/Texture: Add multi-layer/level support 2022-09-26 22:15:50 +10:00
Connor McLaughlin 5ef0ad1ec6 GPU/Vulkan: Get rid of additional stream buffer 2022-09-26 22:15:50 +10:00
Connor McLaughlin cb1e15da58 GPU/D3D12: Fix incorrect stream buffer upload size 2022-09-26 22:15:50 +10:00
Connor McLaughlin 4668334516 GameDatabase: Make unknown controller types non-fatal 2022-09-26 22:15:50 +10:00
Connor McLaughlin 9d27f7095f Vulkan: Use Vulkan Memory Allocator 2022-09-26 22:15:50 +10:00
Connor McLaughlin 37d579c652 BIOS: Compile fix 2022-09-26 20:42:35 +10:00
Connor McLaughlin 864dffc789
Merge pull request #2894 from lukahn/patch-1
Update bios.cpp
2022-09-25 13:07:04 +10:00
Connor McLaughlin d25a9a22e3 System: Fix per-game bindings being used when disabled 2022-09-24 13:14:24 +10:00
Connor McLaughlin 736996ab38 Controller: Add invert and button deadzone options 2022-09-24 13:14:13 +10:00
Luke Wakefield 2cfbd43bb6
Update bios.cpp
Adding PS1 BIOS files from PS2 consoles.
2022-09-23 16:08:07 +10:00
Hugo Locurcio 8152b99ea4
Warn about the high performance cost of JINC2 and xBR filtering
These options (especially xBR) have a very high cost. In my experience,
xBR has a greater impact on the framerate than enabling 4× SSAA or PGXP
in CPU mode (whose quality increase is much more obvious).

These options are also essentially unusable on mobile, regardless of
how powerful your device is. As a result, this adds warnings both
in the option names and the description.

Bilinear filtering is not affected by this performance cost, as GPUs
can perform this in hardware without having to emulate filtering
through a shader.
2022-09-22 14:23:31 +02:00
Connor McLaughlin d26fef3e4e Achievements: Add leaderboard toggle (+ some minor fixes) 2022-09-21 23:47:58 +10:00
Connor McLaughlin 5568de1e03 Achievements: Add sound effects 2022-09-21 23:06:23 +10:00
Connor McLaughlin cba4bb4ab2 Achievements: Show primed/challenge-in-progress achievements 2022-09-21 23:06:23 +10:00
Connor McLaughlin 3dcd901885 MemoryCardImage: Support importing mem/psx and a few other formats
Untested.
2022-09-18 19:39:57 +10:00
Connor McLaughlin a062cc4706 VulkanHostDisplay: Fix uploading of strided textures 2022-09-18 12:10:36 +10:00
Connor McLaughlin 3e16dbfc37 System: Fix crash when toggling memory exceptions off 2022-09-17 15:56:05 +10:00
Connor McLaughlin 05eecf9944 System: Fix very low underclocks locking up 2022-09-17 15:56:05 +10:00
Connor McLaughlin 21b7261dc9 System: Fix turbo getting dropped on renderer switch 2022-09-13 17:50:42 +10:00
Connor McLaughlin 0b3461338c HostDisplay: Use streaming for sw renderer display 2022-09-13 17:50:42 +10:00
Connor McLaughlin 023900dc77 System: Fix inverted save screenshot colour channels 2022-09-09 13:31:13 +10:00
Connor McLaughlin bec0d6e7df HostDisplay: Add GPU usage statistics 2022-09-03 14:17:51 +10:00
Connor McLaughlin 35f272b336 Settings: Set default controller type to AnalogController 2022-08-29 20:34:12 +10:00
Connor McLaughlin 3a5bf6d29b System: Move overlay checking to common 2022-08-27 16:52:24 +10:00
Connor McLaughlin 1aa7facda8 Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
2022-08-26 23:30:45 +10:00
Connor McLaughlin cab51c6764 FullscreenUI: Re-enable most previously-missing settings 2022-08-26 01:26:55 +10:00
Connor McLaughlin cac2714555 GPU/OpenGL: Also disable texture buffer for ANGLE
Hopefully resolves issues with Exynos S22+.
2022-08-26 01:26:13 +10:00
Connor McLaughlin 7277d29ff9 Host: Move CreateDisplayForAPI() into common code 2022-08-25 00:55:58 +10:00
Connor McLaughlin 7bbacd2392 Misc: Remove unused code 2022-08-22 19:55:38 +10:00
Connor McLaughlin c7e8233b7b System: Move present skip check to core 2022-08-19 00:07:14 +10:00
Connor McLaughlin 0f82dc9161 System: Use streaming for compressed save 2022-08-18 23:10:15 +10:00
Connor McLaughlin 759938a5cf System: Support compressing save states 2022-08-18 23:10:15 +10:00
Connor McLaughlin c66a9f117d System: Don't empty buffers on state load 2022-08-18 23:10:15 +10:00
Connor McLaughlin 86cba1e04d System: Fix present skip getting activated on unpause
When using vsync+sync to host refresh+optimal frame pacing.
2022-08-16 21:23:16 +10:00
Connor McLaughlin 16d15f5c65 InputManager: Don't load bindings for inactive multitap ports 2022-08-16 00:05:46 +10:00
Connor McLaughlin 3abf1df362 System: Fix volume after toggling fast forward 2022-08-15 17:23:34 +10:00
Connor McLaughlin 5b2c18e27c SPU: Convert to namespace 2022-08-15 17:22:23 +10:00
Connor McLaughlin 6c69cf33c2 System: Fix loading states with different media path 2022-08-15 17:14:34 +10:00
Connor McLaughlin 795ddee79c Qt: Fix relative mode for PSMouse 2022-08-10 17:08:59 +10:00
Connor McLaughlin 4faa49d42c System: Fix framerate spike after pausing in debugger 2022-08-10 15:19:15 +10:00
Connor McLaughlin 916900be5d Misc: More warning fixes 2022-08-10 14:33:31 +10:00
Connor McLaughlin 477bb3d554 Misc: Clean up a few warnings 2022-08-10 13:41:13 +10:00
Connor McLaughlin c3da236f92 System: Preparations for per-game controller settings 2022-08-10 13:09:48 +10:00
Connor McLaughlin 54c2447ff3 System: Rework some throttler/vsync logic 2022-08-10 13:09:32 +10:00
Connor McLaughlin 6aa2e9017b GameDatabase: Fix cache not invalidating when out-of-date 2022-08-10 13:03:53 +10:00
Connor McLaughlin 5ac9c3f022 Controller: Add multiplier/format to settings 2022-08-10 13:03:15 +10:00
Connor McLaughlin 093979a65a Build: Disable mmap fastmem for Apple Silicon
It uses 16K pages, which means we'd also have to protect at 16K
granularity... which might be okay, but there's probably going to be
more faults due to code/data in the same page, which negates much of the
benefit.
2022-08-07 01:31:24 +10:00
Connor McLaughlin 1289064316 Settings: Drop audio sync option
Not relevant since time stretching was added.
2022-08-05 17:57:47 +10:00
Connor McLaughlin 57c1ca97f7 Qt: Hook up audio driver selection 2022-08-05 17:50:28 +10:00
Connor McLaughlin 06ecc50797 System: Fix CPU usage not showing for sw-renderer-for-readbacks 2022-08-05 17:17:29 +10:00
Connor McLaughlin 8f314c8d49 System: Fix vsync resetting on pause and fast forward on boot 2022-08-05 17:09:44 +10:00
Connor McLaughlin 589785f8a0 System: Don't print whole path in save OSD messages 2022-08-05 17:09:02 +10:00
Connor McLaughlin 6bf0ad789e fixup! Misc: Necessary emucore changes for Android 2022-08-05 17:07:07 +10:00
Connor McLaughlin 523297c60e System: Fix querying invalid handle on boot 2022-08-05 17:06:50 +10:00
Connor McLaughlin 9c3e4c78c8 System: Fix match window aspect ratio not working on startup 2022-08-05 17:06:02 +10:00
Connor McLaughlin 25d2148ae4 Misc: Necessary emucore changes for Android 2022-08-05 17:05:21 +10:00
Connor McLaughlin bdb486ccaa Settings: Fix build without cubeb 2022-08-04 21:39:15 +10:00
Connor McLaughlin ea65c0970c FrontendCommon: Drop SDL2 audio output 2022-08-04 21:34:16 +10:00
Connor McLaughlin 679f1a51db CommonHost: Fix volume hotkeys 2022-08-04 21:20:26 +10:00
Connor McLaughlin e91ec23e84
Merge pull request #2856 from Guwange/fix_translation_context_guncon
Fix translation context for GunCon
2022-08-04 21:08:43 +10:00
Dolphin 44bf0ef8cb fix translation context for AnalogJoystick 2022-08-04 01:10:24 +09:00
Dolphin c0626f0535 Fix translation context for GunCon 2022-08-04 00:02:19 +09:00
Connor McLaughlin e1383d15aa CDROM: Fix crash when changing readahead sectors 2022-08-01 23:07:40 +10:00
Silent c98e0bd096
Bus: Added RAM, RAM_SIZE and RAM_MASK exports for external debugger usage
Useful e.g. for Cheat Engine.
2022-07-31 10:43:26 +02:00
Connor McLaughlin 3505ca26e0 SaveStateSelectorUI: Fix loading/saving without popup 2022-07-31 17:33:03 +10:00
Connor McLaughlin a899ca88f2 Build: Make OpenGL/Vulkan renderers optional
And disabled on Windows/arm64.
2022-07-31 01:14:28 +10:00
Connor McLaughlin cb127b6412 Common: Remove Event 2022-07-30 21:55:12 +10:00
Connor McLaughlin eb166220b1 GPU/SW: Replace event with semaphore 2022-07-30 21:49:56 +10:00
Connor McLaughlin 89659db7ee Path: Unicode handling and tests for SanitizeFileName 2022-07-30 21:46:14 +10:00
Connor McLaughlin be5b979713 AudioStream: Make speed changes less poppy 2022-07-29 21:16:02 +10:00
Connor McLaughlin 68b5dd869c SPU: Add time stretched audio output 2022-07-28 22:10:47 +10:00
Connor McLaughlin 97506a811e ImGuiManager: Fix default OSD scale 2022-07-28 22:10:47 +10:00
Connor McLaughlin a461ba8be6 System: Update speed limiter on boot 2022-07-28 22:10:46 +10:00
Connor McLaughlin 6b8b08ef61 System: Fix invalid memory read in SW thread stats 2022-07-28 22:10:46 +10:00
Connor McLaughlin 6386004b2c FullscreenUI: Fix incorrect vsync state on unpause 2022-07-26 21:46:18 +10:00
Connor McLaughlin c2f4b7e7b8 CDROM: Only apply extra remove delay on disc swap 2022-07-26 20:14:45 +10:00
Connor McLaughlin 1057e42956 CDROM: Add additional time to auto disc swap 2022-07-26 18:52:25 +10:00
Connor McLaughlin 8af4f4f01a Common: ScopeGuard -> ScopedGuard 2022-07-26 18:37:16 +10:00
Connor McLaughlin 4295a70a89 Settings: Fix another typo in path saving 2022-07-26 17:39:52 +10:00
Connor McLaughlin 0b4c009d5b Settings: Fix some incorrect folder config keys 2022-07-25 22:44:13 +10:00
Connor McLaughlin a8f5146010 GameDatabase: Add some missing OSD message keys 2022-07-25 18:06:17 +10:00
Silent bea9fe4b00
NeGcon: Fix default mappings
I is typically used to "proceed" or "accelerate",
and that is better suited for R2 than L2.
2022-07-23 10:54:54 +02:00
Connor McLaughlin fc40397818 GPU: Don't set empty post chain 2022-07-23 13:55:09 +10:00
Connor McLaughlin be03998be0 System: Fix title not showing for non-database discs 2022-07-23 13:55:09 +10:00
Connor McLaughlin a1edddc59d CDROM: Revamp/improve preload image procedure 2022-07-23 13:55:09 +10:00
Connor McLaughlin a5f5be1a60 Qt: Fix directory setting changes 2022-07-23 01:28:19 +10:00
Connor McLaughlin 75b4891f78 Qt: Fix Apply Game Settings option 2022-07-23 00:13:55 +10:00
Connor McLaughlin 701780e2ef Qt: Regression fixes 2022-07-22 22:53:06 +10:00
Connor McLaughlin b42b5501f6 UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
Connor McLaughlin af91fcf195 Backport more common classes 2022-07-21 17:29:58 +10:00
Connor McLaughlin 462eb2c155 Add Host/HostSettings 2022-07-21 17:29:58 +10:00