Stenzek
687e212dfe
GPU/HW: Shader compile fix
2024-01-20 02:14:36 +10:00
Stenzek
37276472eb
Qt: Tidy up Enhancement settings
2024-01-19 21:40:44 +10:00
Stenzek
f369724b7c
dep/imgui: Update to v1.90.1
2024-01-19 21:22:26 +10:00
Hugo Locurcio
cc94b76037
Add debanding option to improve gradient smoothness with truecolor
...
This option only has an effect if true color is also enabled.
2024-01-19 01:05:21 +01:00
Stenzek
5f9eef585f
Achievements: Wrap long achievement descriptions
2024-01-14 01:44:21 +10:00
Stenzek
eae4f73f94
Achievements: Open cheevo details in browser when selected
2024-01-14 01:44:21 +10:00
Stenzek
da9e3064c2
Achievements: Display missable/progression/win icons
2024-01-14 01:44:21 +10:00
Stenzek
e86cf51a48
GPU/HW: Handle palette VRAM wrapping
...
Fixes block colours in The Next Tetris.
2024-01-13 13:54:51 +10:00
Stenzek
73cee9f705
Settings: Add UserResources to EmuFolders
...
Allowing some resources, such as fonts/sounds to be overridden by the
user.
2024-01-10 22:46:57 +10:00
Stenzek
fcbae6cef3
GPU/HW: Fix off-by-one in dirty rect checks
...
Fixes transitions in Crash 3.
2024-01-08 15:49:05 +10:00
Stenzek
32f5482ad2
CPU: Inhibit debug dispatcher when COP0 BP is invalid
2024-01-01 15:25:48 +10:00
Stenzek
cc84952fdc
AnalogController: Minimum deadzone/activation threshold should be 1%
2023-12-31 19:42:52 +10:00
Stenzek
12b9cf1898
GPU: Fix crash when trying to postprocess surfaceless
2023-12-31 19:40:45 +10:00
Connor McLaughlin
e60654de38
Merge pull request #3080 from tobiasjakobi/different-types-fix
...
CPU/Recompiler: Fix build error
2023-12-28 18:54:36 +10:00
Stenzek
6d3e3f78da
System: Shorten libcrypt error on Android
2023-12-28 15:37:22 +10:00
Stenzek
958b033a66
PostProcessing: Fix assertion on some shader/texture formats
2023-12-28 15:31:03 +10:00
Stenzek
98d5b98ab1
GPU/HW: Fix incorrect pipeline layout with texture buffers disabled
2023-12-27 02:03:50 +10:00
Stenzek
044eb589f9
Settings: Expose disable texture buffers/copy to self options
2023-12-27 01:44:08 +10:00
Tobias Jakobi
dbe29bd5ca
CPU/Recompiler: Fix build error
...
Build currently fails on a GCC 13.2.x with:
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp: In member function ‘bool CPU::Recompiler::CodeGenerator::Compile_Bitwise(CPU::Instruction, const CPU::CodeCache::InstructionInfo&)’:
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1330:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
1330 | PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
| ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1362:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
1362 | PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
| ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2023-12-26 13:07:28 +01:00
Stenzek
62d2f12236
Settings: Expose exclusive fullscreen control
2023-12-25 23:44:15 +10:00
Silent
8d491d3faa
System: Mark the VM as Stopping in ShutdownSystem unconditionally
...
Fixes an issue where Discord RPC didn't revert to "No Game Running"
on shutdown.
2023-12-23 15:27:10 +01:00
Silent
d08a40bcd8
DiscordRPC: Show session time in Discord Rich Presence
2023-12-23 15:19:22 +01:00
Stenzek
8fe6ef1fa8
CPU/NewRec: Allocate callee-saved registers before caller-saved
2023-12-21 02:00:19 +10:00
Stenzek
b7c3c76014
CPU/NewRec/RISCV64: Implement PGXP
2023-12-21 02:00:19 +10:00
Stenzek
36643fe78b
GameList: Add "File Size" field
2023-12-20 23:40:28 +10:00
Stenzek
bbd021bd5f
DMA: Memory wraparound is unlikely
2023-12-20 22:44:50 +10:00
Stenzek
48a1282a08
GPU/HW: Fix incorrect layout for non-buffer VRAM write
2023-12-20 22:42:32 +10:00
Stenzek
dc5e4120cd
GPUDevice: Improve texture pooling
2023-12-20 22:42:32 +10:00
Stenzek
5ef2ba0eb2
GPU/HW: Add fallback path for no-texture-buffers
...
Yay, old Mali drivers without SSBOs...
2023-12-19 22:38:36 +10:00
Stenzek
f5ddd7ba32
DMA: Template transfer functions
...
~20% speedup in FMV playback on a Ryzen 9 7950X3D. CPUs hate branches.
2023-12-19 22:38:36 +10:00
Stenzek
b9665e83a3
MSBuild: Only link with Zydis in Debug builds
2023-12-19 22:38:35 +10:00
Stenzek
cf45047463
CI/Windows: Use Clang-CL instead of MSVC
2023-12-19 22:38:35 +10:00
Stenzek
21bbe5c76c
CPU/CodeCache: Fix page error when rewinding
2023-12-19 22:38:27 +10:00
Stenzek
6a7dea6908
CPU/CodeCache: Fix rewinding on Apple Silicon
2023-12-18 21:01:57 +10:00
Stenzek
7829abc014
MSBuild: We don't need WinPixEventRuntime in Release builds
2023-12-18 20:50:36 +10:00
Stenzek
df08e122c3
System: Fix rewind throttling at half speed
2023-12-18 20:50:36 +10:00
Stenzek
87d24d3259
System: Fix crash on emptying rewind buffer
2023-12-18 20:50:36 +10:00
Stenzek
e6be0532cb
System: Fix incorrect rewind VRAM estimation
2023-12-18 20:50:35 +10:00
Stenzek
8842a46a90
CPU: Fix namespacing in disassembler
2023-12-17 13:40:38 +10:00
Stenzek
73968ac526
SaveStateSelectorUI: Decouple current slot from list
2023-12-17 13:33:51 +10:00
Stenzek
cffb383c10
CPU: Add disassembly of GTE instructions
2023-12-17 00:38:11 +10:00
Stenzek
6328d08c14
System: Don't unconditionally refresh save state UI
2023-12-17 00:09:15 +10:00
Stenzek
e93fec49bb
Achievements: Reload settings after hardcode disabled
2023-12-16 21:12:05 +10:00
Stenzek
fb0ad26de8
Achievements: Fix incorrect fallback message
2023-12-15 23:54:31 +10:00
Stenzek
aa658047f6
CPU/Recompiler: Fix jal/jalr to load delayed register
...
NewRec already handled this correctly.
2023-12-15 21:46:30 +10:00
Stenzek
87a7c09466
GPU/HW: Improve heuristics for draw/write when copying
2023-12-15 16:05:44 +10:00
Stenzek
a499e21453
CPU/CodeCache: Don't try to compile direct double branches
...
Invalidation nightmare.
2023-12-15 13:46:48 +10:00
Stenzek
98a96db1bd
GPU: Remove redundant fields
2023-12-14 20:23:49 +10:00
Stenzek
23d5b20da6
GPU/HW: Split dirty rect into draw/write
...
Significant performance improvement in Persona 2.
2023-12-14 20:23:49 +10:00
Stenzek
5218ac6944
GPU/HW: Fix incorrect mask in VRAM offset calc
2023-12-14 20:23:48 +10:00
Stenzek
adfde45dc1
System: Add unsafe settings summary
2023-12-14 20:23:48 +10:00
Stenzek
57aa138808
PostProcessing: Add compile progress indicator
2023-12-14 20:23:48 +10:00
Stenzek
7e2afe82b5
FullscreenUI: Fix opening while paused
2023-12-14 20:23:48 +10:00
Stenzek
710698f7e1
Misc: Remove StringUtil::{Starts,Ends}With, use C++20
2023-12-13 21:18:19 +10:00
Stenzek
79c226efff
SmallString: fmt -> format, format -> sprintf
2023-12-13 21:06:15 +10:00
Stenzek
bc2c334370
Misc: Combine some redundant functions
2023-12-13 20:56:40 +10:00
Stenzek
ad96b1ec75
FullscreenUI: Improve menu button borders
2023-12-13 01:12:55 +10:00
Stenzek
c467825791
SaveStateSelectorUI: Make less ugly
2023-12-13 01:00:13 +10:00
Stenzek
39913b2a39
GPUDevice: Fix incorrect positioning with PostFX and GL
2023-12-10 23:26:43 +10:00
Stenzek
f1604db4a3
GPU/HW: Dynamically size downsampling textures
2023-12-09 22:08:14 +10:00
Stenzek
6b00bf016d
GPU/HW: Dynamically size display texture
2023-12-09 22:08:14 +10:00
Stenzek
a907e1f550
GPUDevice: Pool textures
2023-12-09 22:08:13 +10:00
Stenzek
3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction
2023-12-09 22:08:13 +10:00
Stenzek
61783d4a34
GPU/HW: Remove unused variable
2023-12-08 20:24:59 +10:00
Stenzek
b7c53102c6
GameDB: P2
2023-12-07 20:16:22 +10:00
Stenzek
6557033b98
FullscreenUI: Replace some std::string instances with TinyString
2023-12-06 20:12:20 +10:00
Stenzek
e835f118b7
Hotkeys: Fix toggle CPU PGXP with Interpreter
2023-12-06 20:12:20 +10:00
Stenzek
591a2228d6
GTE: Add register names for debugging
2023-12-06 20:12:20 +10:00
Stenzek
185af2b039
CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode
2023-12-06 20:12:20 +10:00
Stenzek
b166ec3403
CPU/NewRec: Allocate callee-saved before flush in lwx/swx
...
It might move a callee-saved -> caller-saved reg, in which case it's
going to get clobbered when the loadstore function is called.
SaGa Frontier 2 with PGXP on x64.
2023-12-05 00:27:55 +10:00
Stenzek
2071addce0
CPU/NewRec: Fix OOB reads on InstructionInfo
2023-12-05 00:27:55 +10:00
Stenzek
dc6bb357d4
Achievements: Handle dynamically-sized leaderboard trackers
2023-12-04 14:12:32 +10:00
Stenzek
90b14d6237
GPU/HW: Skip per-primitive flush for BG-FB with fbfetch
2023-12-03 21:37:26 +10:00
Connor McLaughlin
e5af7fefde
Merge pull request #3059 from CookiePLMonster/fix-total-unofficial-achievements
...
Achievements: Fix the percentage counter when only unofficial achievements exist
2023-12-02 16:17:26 +10:00
Silent
888582713b
Achievements: Fix the percentage counter when only unofficial achievements exist
...
Now correctly shows "This game has no achievements" and no percentage bar,
as per the RetroAchievements integration guide.
2023-12-01 22:24:59 +01:00
Silent
4854031a1c
FullscreenUI: Properly account for multiline Rich Presence in Title Info
2023-12-01 18:08:19 +01:00
Stenzek
2ca503639d
GPU/HW: Avoid extra texture copy in Vulkan/GL
2023-12-01 19:08:50 +10:00
Stenzek
d43efebcc5
GameDB: Add DisableTextureFiltering option
2023-12-01 17:36:37 +10:00
Stenzek
dc72f7a7af
GPU/HW: Fix texturing-and-drawing overlap
...
Worms Pinball.
2023-12-01 17:36:23 +10:00
Stenzek
df91c63b31
CDROM: Add PVD/directory entries to file map
2023-11-30 14:38:38 +10:00
Stenzek
7d5e2bf50c
FullscreenUI: More localization fixes
2023-11-30 14:21:44 +10:00
Stenzek
28556ee3e9
Achievements: Fix multiple leaderboard trackers
2023-11-30 14:10:28 +10:00
Stenzek
dfb27c14be
FullscreenUI: More localization fixes
2023-11-29 23:11:28 +10:00
Stenzek
4ac4388b08
GameDatabase: Fix identification of misnamed-exe games
2023-11-29 23:05:27 +10:00
Stenzek
35799aba47
CDROM: Add current file to debug window
2023-11-29 22:01:45 +10:00
Stenzek
5442242c64
IsoReader: Add GetEntriesInDirectory()
2023-11-29 21:56:40 +10:00
Stenzek
325dcc81ca
FullscreenUI: Allow changing UI language
2023-11-29 20:26:36 +10:00
Stenzek
8ce2be57c5
CPU/CodeCache: Call Block constructor/destructor
...
Fixes crash in MSVC Debug build.
2023-11-29 19:16:33 +10:00
Stenzek
eab9f57a5d
GameDB: Widescreen rendering disables
2023-11-29 16:08:05 +10:00
Stenzek
0b6cd330e5
System: Add missing controller poll while rewinding
2023-11-29 15:41:29 +10:00
Stenzek
26f3d5ba56
FullscreenUI: Add missing translation strings
2023-11-29 02:18:20 +10:00
Stenzek
5ff44ebcf5
CPU: Panic process on memory alloc fail
2023-11-29 02:01:24 +10:00
Stenzek
667b11121c
Qt: Update glyph ranges
2023-11-29 02:00:31 +10:00
Stenzek
08fcee2f56
CPU: Flush load delays before PCDrv calls
2023-11-28 18:25:12 +10:00
Stenzek
c482dfd27a
Qt: Fix 'Edit Memory Cards' using disc-specific cards
2023-11-28 15:06:12 +10:00
Stenzek
e382f2b64a
Settings: Add option to disable DSB/fbfetch
2023-11-28 14:38:38 +10:00
Stenzek
afe8384b6d
System: Use Async HC mode disable for resuming
2023-11-27 00:45:00 +10:00
Stenzek
c40cc4ef43
Hotkeys: Throttle pause requests
2023-11-27 00:15:52 +10:00
Stenzek
72716719b3
Achievements: Use big picture for confirm hardcore disable
2023-11-26 23:57:49 +10:00
Stenzek
c1d0419361
FullscreenUI: Use icon font for bindings
2023-11-26 23:57:49 +10:00