Commit graph

  • 82b5772d27
    Deps: Move build scripts/patches into own directory Stenzek 2024-07-04 14:52:54 +1000
  • 69c35c9fcd
    Deps: Remove rapidjson from in-tree Stenzek 2024-07-04 14:49:51 +1000
  • 4bc9fd7574
    Deps: Remove discord-rpc from in-tree Stenzek 2024-07-04 14:49:12 +1000
  • e59e93696b
    CMake: Fix warning building with MSVC Stenzek 2024-07-04 14:41:48 +1000
  • f6d3a7987d
    System: Load discord-rpc dynamically Stenzek 2024-07-04 14:40:16 +1000
  • 00d2d862c2
    Build: Use shared discord-rpc Stenzek 2024-07-04 14:23:11 +1000
  • f35397cf8d
    Deps: Build discord-rpc Stenzek 2024-07-04 14:02:31 +1000
  • eb8df23366
    Qt: Fix gap in advanced graphics settings on Linux Stenzek 2024-07-04 12:37:00 +1000
  • 4b61a3cbf3
    Qt: Unrestrict resolution scale up to device limits Stenzek 2024-07-03 22:26:16 +1000
  • 7927ec647f
    Qt: Fix a couple of instances of inconsistent sorting Stenzek 2024-07-03 17:36:08 +1000
  • 63b30e2925
    Qt: Annotate unofficial release builds Stenzek 2024-07-03 17:50:58 +1000
  • d178853392
    PostProcessing/FX: Fix incorrect draw rect Stenzek 2024-07-04 00:32:22 +1000
  • 3c230ba1bf
    PlatformMisc: Swap include order for Mac Stenzek 2024-07-03 16:04:05 +1000
  • e0509ebd9f
    Common: Remove Rectangle class Stenzek 2024-06-02 00:10:20 +1000
  • 29533650a8
    MetalDevice: Rectangle -> GSVector4i Stenzek 2024-07-03 15:54:27 +1000
  • 2bcb85d431
    GPU/HW: Push all draws/writes through a common path Stenzek 2024-06-02 18:55:25 +1000
  • 9ef7e8c5d0
    GPU/HW: Use GSVector instead of Rectangle Stenzek 2024-06-01 17:04:35 +1000
  • ef152c47a6
    GPU/HW: Interpolate native texture coordinates when upscaling Stenzek 2024-06-15 23:54:56 +1000
  • 2a7de25505
    Common: Remove gsvector.h dependency on assert.h Stenzek 2024-07-03 15:44:00 +1000
  • e16f2c4dab
    README: Mention SSE4.1 requirement Stenzek 2024-07-02 21:04:06 +1000
  • 044d7a4797
    GPU: Eliminate heap allocation on state load Stenzek 2024-06-27 16:07:49 +1000
  • f9bf2e8239
    GPU: Use GSVector for SW scanout Stenzek 2024-07-02 20:49:13 +1000
  • 0968610ba7
    CDROM: Use GSVector Stenzek 2024-07-02 20:41:29 +1000
  • 69471950f0
    ImGuiOverlays: Use GSVector Stenzek 2024-07-02 20:13:46 +1000
  • faa151d5ad
    CDImageCHD: Use GSVector Stenzek 2024-07-02 20:08:41 +1000
  • 0654b2dc43
    AudioStream: Use GSVector Stenzek 2024-07-02 20:03:36 +1000
  • b094c9cd87
    MDEC: Vectorize IDCT Stenzek 2024-07-02 19:05:02 +1000
  • 0ae6ddcf7f
    Common: Add GSVector Stenzek 2024-06-01 13:54:19 +1000
  • baab966b4e
    System: Check for SSE4.1 in early hardware checks Stenzek 2024-07-02 18:14:00 +1000
  • 173a61039c
    System: Use cpuinfo for cache line size check Stenzek 2024-07-02 18:13:42 +1000
  • a255b5bc75
    Deps: Remove cpuinfo from in-tree Stenzek 2024-07-02 17:38:29 +1000
  • 31aa040758
    Deps: Build cpuinfo Stenzek 2024-07-02 17:34:12 +1000
  • 31c3af4866
    RegTest: Add spacebar swapper Stenzek 2024-07-02 15:26:59 +1000
  • aabe39d0f8
    GPU: Allow DMAs in Mode 1 Stenzek 2024-07-02 14:55:22 +1000
  • fbdeea7889
    GameDB: Duke Nukem games Stenzek 2024-07-02 14:54:34 +1000
  • e1f90e6baf
    MDEC: Store scale/IDCT matrix transposed Stenzek 2024-07-02 14:31:55 +1000
  • 6d6659c85e
    MDEC: Increase intermediate IDCT precision Stenzek 2024-07-02 14:19:00 +1000
  • da2dc5fa1e
    FIFOQueue: Optimize PopRange() for trivially-copyable types Stenzek 2024-07-02 14:26:09 +1000
  • 1963d80d2c
    RegTest: Fix crash on startup Stenzek 2024-06-30 20:29:14 +1000
  • e169189441
    GPU/HW: Fix possible crash when changing texture filtering Stenzek 2024-06-30 17:33:10 +1000
  • 037519936a
    GL/ContextEGL: Fix red_size to blue_size (#3238) Nikolai Chizhov 2024-06-30 23:28:05 +0900
  • 422102989c
    CMake: Remove unused macro Stenzek 2024-06-30 16:55:04 +1000
  • 44142ab4f9
    CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches Stenzek 2024-06-29 19:53:35 +1000
  • f3671d21f3
    CPU/CodeCache: Reduce far code size when using NewRec Stenzek 2024-06-30 15:07:14 +1000
  • 9b42ad3859
    CPU/CodeCache: Purge JitCodeBuffer Stenzek 2024-06-30 14:05:31 +1000
  • be8fbafd71
    CPU/CodeCache: Always dynamically allocate code buffer Stenzek 2024-06-29 18:12:30 +1000
  • 0d3e674500
    Qt: Move resources out of exe into rcc file Stenzek 2024-06-30 12:36:05 +1000
  • 8c0af03448
    MSBuild: ARM64 only builds with Clang Stenzek 2024-06-30 14:30:40 +1000
  • 5bf9e1d655
    dep/vixl: Fix ARM32 build Stenzek 2024-06-29 22:44:53 +1000
  • 890f3fcf5d
    Common/Log: Make actually writing unlikely Stenzek 2024-06-29 22:13:21 +1000
  • 89eea91ed5
    Extras: Update to PadTest 1.1 Stenzek 2024-06-30 16:38:59 +1000
  • 66ba600a36
    A super-simple shader (#3236) crashGG 2024-06-30 09:45:31 +0300
  • 07e9a01e87
    Atualização Português do Brasil (#3237) Anderson Cardoso 2024-06-30 03:45:19 -0300
  • 34d5cdec96
    GPU/HW: Expose depth buffer to internal postprocessing Stenzek 2024-03-24 19:49:16 +1000
  • e39a2d00bf
    GPU/HW: Use D32F for PGXP depth Stenzek 2024-06-29 13:03:31 +1000
  • d8bd35e8d6
    GPUDevice: Add D24S8/D32F/D32FS8 types Stenzek 2024-06-29 12:37:23 +1000
  • 3f25db79b8
    D3D11Device: Make depth targets sampleable Stenzek 2024-03-24 19:57:37 +1000
  • 1cb3e6bd49
    ShaderGen: Support multiple render target output Stenzek 2024-03-24 22:29:21 +1000
  • 80d1056ddf
    GPU: Add virtual call when buffers are swapped Stenzek 2024-03-24 19:57:18 +1000
  • 0c3cf1f5f8
    PostProcessing: Split into internal and display chains Stenzek 2024-06-28 15:11:14 +1000
  • 810ce1ce57
    GPU: Remove duplicate display params fields Stenzek 2024-06-28 15:37:26 +1000
  • e4cb359625
    GameDB: Breath of Fire III Stenzek 2024-06-28 20:17:08 +1000
  • 3877486712
    System: Ensure titles are sanitized for screenshots Stenzek 2024-06-28 15:37:03 +1000
  • 41f40248d2
    Atualização Português do Brasil (#3235) Anderson Cardoso 2024-06-28 00:53:28 -0300
  • 8c72fd57f1
    GPUDevice: Disable SPIR-V optimization on GLSL output Stenzek 2024-06-28 13:51:58 +1000
  • dd420cbfcf
    Common: Alloc failures in HeapArray are unlikely Stenzek 2024-06-28 13:12:50 +1000
  • a89ec0eaf9
    Achievements: Always recompute state data size on save Stenzek 2024-06-28 13:12:24 +1000
  • 5c94ab9f22
    dep/rcheevos: Avoid -1 return in rc_runtime_progress_size() Stenzek 2024-06-28 13:12:07 +1000
  • 71c319ccf0
    dep/rcheevos: Set RC_NO_THREADS Stenzek 2024-06-28 12:25:26 +1000
  • 12f2ff931b
    Indonesian Translation Ilham Nurjaman 2024-06-10 20:33:19 +0700
  • ad27f8bac3
    Add some shaders and update others. (#3234) Hyllian 2024-06-26 23:37:02 -0300
  • ebf50edb79
    System: Allocate JIT space before fastmem area Stenzek 2024-06-26 16:41:47 +1000
  • 8c1228a7aa
    Qt: Tidy up theme change workaround Stenzek 2024-06-24 13:25:16 +1000
  • db305660c1
    Achievements: Implement disc change without state reset Stenzek 2024-06-24 13:11:13 +1000
  • b9ff358ab3
    Achievements: Support scratchpad memory Stenzek 2024-06-24 12:20:01 +1000
  • e7e09023e2
    Achievements: Avoid malloc on state save/load Stenzek 2024-06-24 11:56:46 +1000
  • 17d459511a
    dep/rcheevos: Hash functions are not needed Stenzek 2024-06-24 11:28:50 +1000
  • 1a2ad89a17
    dep/rcheevos: Bump to d54cf8f Stenzek 2024-06-24 11:27:43 +1000
  • dd4b282ec5
    Atualização Português do Brasil (#3233) Anderson Cardoso 2024-06-23 21:17:14 -0300
  • 9189588554
    Shaders: Add new pack of shaders (reshade) (#3232) Hyllian 2024-06-23 21:16:51 -0300
  • 6021e435ba
    Qt: Work around QList<QPair> marshalling issue Stenzek 2024-06-24 00:28:44 +1000
  • 6bfd862cb3
    GPUDevice: Fix transpiled interface linking with OpenGL Stenzek 2024-06-23 23:39:56 +1000
  • b8ed013ec3
    dep/reshadefx: Fix UBO reference with OpenGL Stenzek 2024-06-23 23:39:39 +1000
  • 1797050f97
    VulkanDevice: Release swap chain images on resize Stenzek 2024-06-23 14:55:36 +1000
  • 6892c3d095
    Qt: Work around theme swap bug with Classic Windows Stenzek 2024-06-23 13:34:39 +1000
  • e8541648ce
    Deps: Bump versions Stenzek 2024-06-23 11:36:24 +1000
  • 966cce1581
    Postprocessing: Sort shader list lexiographically Stenzek 2024-06-23 13:20:43 +1000
  • ea3fa7fe3d
    Postprocessing/FX: Fix locating shaders in subdirectories Stenzek 2024-06-23 13:20:33 +1000
  • 63055f1e7f
    FullscreenUI: Add sprite texture filtering option Stenzek 2024-06-23 13:10:04 +1000
  • 3d00957248
    Resources: Update gamecontrollerdb.txt Stenzek 2024-06-23 11:15:17 +1000
  • d8b7e25994
    Atualização Português do Brasil (#3227) Anderson Cardoso 2024-06-22 22:12:58 -0300
  • 59c3c33bc8
    Deps: Update to SDL 2.30.4 (#3228) Jordan 2024-06-23 02:12:47 +0100
  • 7491ba656e
    Spanish (Spain) Translation update 2024/06/19 (#3229) Víctor "IlDucci 2024-06-23 01:12:29 +0000
  • 4827e548be
    BinarySpanReaderWriter: Fix off-by-one error (#3230) TheUbMunster 2024-06-22 19:12:04 -0600
  • ccb76d1451
    GameList: Add custom title/regions Stenzek 2024-06-17 23:25:08 +1000
  • 01fc3258a3
    CPU/Recompiler: Warning fix for ARM64/Clang Stenzek 2024-06-17 17:12:13 +1000
  • 70d7d4ab67
    MSBuild: Enable Vulkan on Windows ARM64 Stenzek 2024-06-17 17:09:22 +1000
  • da51827e47
    GameDB: Over Drivin' DX - Rally Edition (Japan) (#3226) PowerDuckSamurai 2024-06-17 10:04:12 +0300
  • 1ae79c89e3
    System: Refactor unsafe settings warning Stenzek 2024-06-17 17:02:54 +1000
  • a5f8684bcd
    BIOS: Add further detail to missing BIOS message Stenzek 2024-06-17 16:47:16 +1000