.. |
cheevos.cpp
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Support expanding RAM to 8MB (dev console)
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2021-05-03 12:43:33 +10:00 |
cheevos.h
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Cheevos: Ignore unofficial achievements for now
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2021-03-03 19:44:29 +10:00 |
CMakeLists.txt
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CMake: Add missing rapidjson dependency for frontend-common
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2021-04-22 15:44:31 +10:00 |
common_host_interface.cpp
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CommonHostInterface: Add swap memory cards hotkey
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2021-05-20 12:19:28 +10:00 |
common_host_interface.h
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CommonHostInterface: Add swap memory cards hotkey
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2021-05-20 12:19:28 +10:00 |
controller_interface.cpp
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CommonHostInterface: Move controller ID parsing to interface
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2021-03-14 19:32:03 +10:00 |
controller_interface.h
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ControllerInterface: Move axes/constants to derived class
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2021-05-08 03:24:18 +10:00 |
cubeb_audio_stream.cpp
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CubebAudioStream: Set CUBEB_STREAM_PREF_PERSIST flag
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2021-04-17 20:37:49 -07:00 |
cubeb_audio_stream.h
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CubebAudioStream: Use cubeb's volume control
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2020-12-12 11:50:37 +10:00 |
d3d11_host_display.cpp
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D3D11HostDisplay: Fix alpha channel of lightgun crosshair
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2021-05-08 03:24:18 +10:00 |
d3d11_host_display.h
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D3D11HostDisplay: Fix alpha channel of lightgun crosshair
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2021-05-08 03:24:18 +10:00 |
dinput_controller_interface.cpp
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DInputControllerInterface: Support diagonals in hat
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2021-03-25 13:50:13 +10:00 |
dinput_controller_interface.h
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DInputControllerInterface: Support diagonals in hat
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2021-03-25 13:50:13 +10:00 |
display_ps.hlsl
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D3D11HostDisplay: Fix alpha channel of lightgun crosshair
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2021-05-08 03:24:18 +10:00 |
display_ps.hlsl.h
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D3D11HostDisplay: Make screenshots/display rendering opaque
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2021-04-28 02:51:44 +10:00 |
display_ps_alpha.hlsl.h
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D3D11HostDisplay: Fix alpha channel of lightgun crosshair
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2021-05-08 03:24:18 +10:00 |
display_vs.hlsl
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Add precompiled versions of D3D11 display shaders
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2020-02-20 23:21:54 +09:00 |
display_vs.hlsl.h
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Add precompiled versions of D3D11 display shaders
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2020-02-20 23:21:54 +09:00 |
evdev_controller_interface.cpp
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ControllerInterface: Don't fire events when fullscreen UI active
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2021-05-20 12:19:27 +10:00 |
evdev_controller_interface.h
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Add evdev controller interface
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2021-02-08 00:47:39 +10:00 |
font_roboto_regular.inl
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Move shared frontend code from SDL to a seperate project
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2020-02-16 00:13:53 +09:00 |
frontend-common.vcxproj
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Add JSON game database to replace dat parsing
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2021-04-17 17:04:23 +10:00 |
frontend-common.vcxproj.filters
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Add JSON game database to replace dat parsing
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2021-04-17 17:04:23 +10:00 |
fullscreen_ui.cpp
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NoGUI: Implement mouse cursor hiding in fullscreen
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2021-05-20 12:19:28 +10:00 |
fullscreen_ui.h
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CommonHostInterface: Prevent crash with fullscreen UI enabled
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2021-05-20 12:19:27 +10:00 |
fullscreen_ui_progress_callback.cpp
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Add "Fullscreen UI"
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2021-01-31 17:10:27 +10:00 |
fullscreen_ui_progress_callback.h
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Add "Fullscreen UI"
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2021-01-31 17:10:27 +10:00 |
game_database.cpp
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GameDatabase: Fix incorrect entries returned from short serials
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2021-04-22 13:40:48 +10:00 |
game_database.h
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Add JSON game database to replace dat parsing
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2021-04-17 17:04:23 +10:00 |
game_list.cpp
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CommonHostInterface: Fix controller masking for Start Disc
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2021-05-20 12:19:26 +10:00 |
game_list.h
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CommonHostInterface: Fix controller masking for Start Disc
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2021-05-20 12:19:26 +10:00 |
game_settings.cpp
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GameSettings: Add GPU renderer and 8MB RAM options
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2021-05-08 03:45:14 +10:00 |
game_settings.h
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GameSettings: Add GPU renderer and 8MB RAM options
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2021-05-08 03:45:14 +10:00 |
http_downloader.cpp
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HTTPDownloader: Fix user agent sending on Windows/Android
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2021-04-04 12:55:03 +10:00 |
http_downloader.h
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HTTPDownloader: Drop user agent from base class
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2021-04-04 13:30:28 +10:00 |
http_downloader_curl.cpp
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HTTPDownloaderCurl: Set CURL_NOSIGNAL and block SIGPIPE
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2021-04-20 12:25:28 +10:00 |
http_downloader_curl.h
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HTTPDownloader: Fix user agent sending on Windows/Android
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2021-04-04 12:55:03 +10:00 |
http_downloader_winhttp.cpp
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HTTPDownloader: Drop user agent from base class
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2021-04-04 13:30:28 +10:00 |
http_downloader_winhttp.h
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HTTPDownloader: Fix user agent sending on Windows/Android
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2021-04-04 12:55:03 +10:00 |
icon.cpp
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FrontendCommon: Add placeholder icon binary
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2020-04-21 02:50:48 +10:00 |
icon.h
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FrontendCommon: Add placeholder icon binary
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2020-04-21 02:50:48 +10:00 |
IconsFontAwesome5.h
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Add "Fullscreen UI"
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2021-01-31 17:10:27 +10:00 |
imgui_fullscreen.cpp
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CommonHostInterface: Fix OSD messages not clearing on shutdown
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2021-05-01 13:37:29 +10:00 |
imgui_fullscreen.h
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CommonHostInterface: Fix OSD messages not clearing on shutdown
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2021-05-01 13:37:29 +10:00 |
imgui_impl_dx11.cpp
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HostDisplay: Move imgui context creation to base class
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2021-01-31 17:10:27 +10:00 |
imgui_impl_dx11.h
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HostDisplay: Move imgui context creation to base class
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2021-01-31 17:10:27 +10:00 |
imgui_impl_opengl3.cpp
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ImGui: Use safe strcat/scanf on MSVC
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2021-02-06 19:16:39 +10:00 |
imgui_impl_opengl3.h
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HostDisplay: Move imgui context creation to base class
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2021-01-31 17:10:27 +10:00 |
imgui_impl_vulkan.cpp
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HostDisplay: Move imgui context creation to base class
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2021-01-31 17:10:27 +10:00 |
imgui_impl_vulkan.h
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HostDisplay: Move imgui context creation to base class
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2021-01-31 17:10:27 +10:00 |
imgui_styles.cpp
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ImGuiStyle: Return the font we create
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2021-01-31 17:10:26 +10:00 |
imgui_styles.h
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ImGuiStyle: Return the font we create
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2021-01-31 17:10:26 +10:00 |
ini_settings_interface.cpp
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CommonHostInterface: Fully clear controller section before loading profile
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2020-12-22 03:24:51 +10:00 |
ini_settings_interface.h
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Settings: Expose Save() method to interface
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2021-01-31 17:10:27 +10:00 |
input_overlay_ui.cpp
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OSD: Add controller input display overlay
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2021-04-04 04:08:42 +10:00 |
input_overlay_ui.h
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OSD: Add controller input display overlay
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2021-04-04 04:08:42 +10:00 |
make_d3d_display_shader_bytecode.bat
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D3D11HostDisplay: Fix alpha channel of lightgun crosshair
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2021-05-08 03:24:18 +10:00 |
opengl_host_display.cpp
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OpenGLHostDisplay: Disable scissor test before rendering
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2021-04-28 02:51:44 +10:00 |
opengl_host_display.h
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HostDisplay: Add method to render screenshots at window size
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2021-03-06 02:21:27 +10:00 |
postprocessing_chain.cpp
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Make path separators in UI more consistent
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2020-09-20 00:08:17 +02:00 |
postprocessing_chain.h
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FrontendCommon: Add a post processing implementation
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2020-09-13 01:23:43 +10:00 |
postprocessing_shader.cpp
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PostProcessingShader: Fix a compile warning
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2020-09-23 20:19:38 +10:00 |
postprocessing_shader.h
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PostProcessing: Use ints-for-bools CPU-side as well
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2020-09-16 11:52:23 +10:00 |
postprocessing_shadergen.cpp
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PostProcessingShaderGen: Use ints instead of bools for options
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2020-09-16 11:52:23 +10:00 |
postprocessing_shadergen.h
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FrontendCommon: Add a post processing implementation
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2020-09-13 01:23:43 +10:00 |
save_state_selector_ui.cpp
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Fix a couple of typos in translation sources
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2021-02-27 16:21:36 +10:00 |
save_state_selector_ui.h
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Save State UI: Cache legend strings
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2021-02-22 19:34:51 +01:00 |
sdl_audio_stream.cpp
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SDLAudioStream: Fix volume not applying
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2020-12-12 11:50:48 +10:00 |
sdl_audio_stream.h
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AudioStream: Replace buffer queue with ring buffer
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2020-06-07 01:22:03 +10:00 |
sdl_controller_interface.cpp
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ControllerInterface: Don't fire events when fullscreen UI active
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2021-05-20 12:19:27 +10:00 |
sdl_controller_interface.h
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ControllerInterface: Move axes/constants to derived class
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2021-05-08 03:24:18 +10:00 |
sdl_initializer.cpp
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FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
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2020-02-16 00:15:05 +09:00 |
sdl_initializer.h
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FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
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2020-02-16 00:15:05 +09:00 |
vulkan_host_display.cpp
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VulkanHostDisplay: Wait for GPU idle on surface change
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2021-05-20 12:19:28 +10:00 |
vulkan_host_display.h
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HostDisplay: Add method to render screenshots at window size
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2021-03-06 02:21:27 +10:00 |
xinput_controller_interface.cpp
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ControllerInterface: Don't fire events when fullscreen UI active
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2021-05-20 12:19:27 +10:00 |
xinput_controller_interface.h
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ControllerInterface: Move axes/constants to derived class
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2021-05-08 03:24:18 +10:00 |