ES-DE/CMakeLists.txt

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cmake_minimum_required(VERSION 2.6)
project(emulationstation)
#-------------------------------------------------------------------------------
#add local find scripts to CMAKE path
LIST(APPEND CMAKE_MODULE_PATH
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages
)
#-------------------------------------------------------------------------------
#set up OpenGL system variable
set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
set_property(CACHE GLSystem PROPERTY STRINGS "Desktop OpenGL" "OpenGL ES")
#-------------------------------------------------------------------------------
#check if we're running on Raspberry Pi
MESSAGE("Looking for bcm_host.h")
if(EXISTS "/opt/vc/include/bcm_host.h")
MESSAGE("bcm_host.h found")
set(BCMHOST found)
set(GLSystem "OpenGL ES")
else()
MESSAGE("bcm_host.h not found")
endif()
#finding necessary packages
#-------------------------------------------------------------------------------
if(${GLSystem} MATCHES "Desktop OpenGL")
find_package(OpenGL REQUIRED)
else()
find_package(OpenGLES REQUIRED)
endif()
find_package(Freetype REQUIRED)
find_package(FreeImage REQUIRED)
find_package(SDL2 REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem date_time)
find_package(Eigen3 REQUIRED)
find_package(CURL REQUIRED)
#add ALSA for Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
find_package(ALSA REQUIRED)
endif()
#-------------------------------------------------------------------------------
#set up compiler flags and excutable names
if(DEFINED BCMHOST)
add_definitions(-D_RPI_)
endif()
#-------------------------------------------------------------------------------
#set up _WIN32_WINNT variable (used by boost::asio) on Windows
macro(get_WIN32_WINNT version)
if (WIN32 AND CMAKE_SYSTEM_VERSION)
set(ver ${CMAKE_SYSTEM_VERSION})
string(REPLACE "." "" ver ${ver})
string(REGEX REPLACE "([0-9])" "0\\1" ver ${ver})
set(${version} "0x${ver}")
endif()
endmacro()
if(WIN32)
get_WIN32_WINNT(ver)
add_definitions(-D_WIN32_WINNT=${ver})
endif()
#-------------------------------------------------------------------------------
if(MSVC)
set(CMAKE_DEBUG_POSTFIX "d")
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") #multi-processor compilation
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") #multi-processor compilation
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
#check for G++ 4.7+
execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpversion OUTPUT_VARIABLE G++_VERSION)
if (G++_VERSION VERSION_LESS 4.7)
message(SEND_ERROR "You need at least G++ 4.7 to compile EmulationStation!")
endif()
#set up compiler flags for GCC
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -O3") #support C++11 for std::, optimize
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O3") #-s = strip binary
endif()
if(${GLSystem} MATCHES "Desktop OpenGL")
add_definitions(-DUSE_OPENGL_DESKTOP)
else()
add_definitions(-DUSE_OPENGL_ES)
endif()
add_definitions(-DEIGEN_DONT_ALIGN)
#-------------------------------------------------------------------------------
#add include directories
set(ES_INCLUDE_DIRS
${FREETYPE_INCLUDE_DIRS}
${FreeImage_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
${Boost_INCLUDE_DIRS}
${EIGEN3_INCLUDE_DIR}
${CURL_INCLUDE_DIR}
)
#add ALSA for Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
LIST(APPEND ES_INCLUDE_DIRS
${ALSA_INCLUDE_DIRS}
)
endif()
if(DEFINED BCMHOST)
LIST(APPEND ES_INCLUDE_DIRS
"/opt/vc/include"
"/opt/vc/include/interface/vcos"
"/opt/vc/include/interface/vmcs_host/linux"
"/opt/vc/include/interface/vcos/pthreads"
)
else()
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND ES_INCLUDE_DIRS
${OPENGL_INCLUDE_DIR}
)
else()
LIST(APPEND ES_INCLUDE_DIRS
${OPENGLES_INCLUDE_DIR}
)
endif()
endif()
#-------------------------------------------------------------------------------
#define basic sources and headers
set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/AsyncHandle.h
${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.h
${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.h
${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/FileSorts.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/GuiComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/HelpStyle.h
${CMAKE_CURRENT_SOURCE_DIR}/src/HttpReq.h
${CMAKE_CURRENT_SOURCE_DIR}/src/ImageIO.h
${CMAKE_CURRENT_SOURCE_DIR}/src/InputConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/src/InputManager.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Log.h
${CMAKE_CURRENT_SOURCE_DIR}/src/MathExp.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/platform.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/ScraperCmdLine.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Settings.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.h
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/ThemeData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Util.h
${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Window.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Gamelist.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/AnimatedImageComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/AsyncReqComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ButtonComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/BusyComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentGrid.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentList.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/DateTimeComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/HelpComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/IList.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageGridComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/MenuComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/NinePatchComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/OptionListComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/RatingComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ScraperSearchComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ScrollableContainer.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/SliderComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/SwitchComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextEditComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextListComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiDetectDevice.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiFastSelect.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMsgBox.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiInputConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperStart.h
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiTextEditPopup.h
${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/Scraper.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBScraper.h
${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/TheArchiveScraper.h
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugiconfig.hpp
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.hpp
${CMAKE_CURRENT_SOURCE_DIR}/src/nanosvg/nanosvg.h
${CMAKE_CURRENT_SOURCE_DIR}/src/nanosvg/nanosvgrast.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGameListView.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGameListView.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGameListView.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/ISimpleGameListView.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/GridGameListView.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.h
${CMAKE_CURRENT_SOURCE_DIR}/src/animations/Animation.h
${CMAKE_CURRENT_SOURCE_DIR}/src/animations/AnimationController.h
${CMAKE_CURRENT_SOURCE_DIR}/src/animations/LambdaAnimation.h
${CMAKE_CURRENT_SOURCE_DIR}/src/animations/LaunchAnimation.h
${CMAKE_CURRENT_SOURCE_DIR}/src/animations/MoveCameraAnimation.h
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/Font.h
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/ResourceManager.h
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/SVGResource.h
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/TextureResource.h
${CMAKE_CURRENT_SOURCE_DIR}/data/Resources.h
)
set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/FileSorts.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/GuiComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/HelpStyle.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/HttpReq.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/ImageIO.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/InputConfig.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/InputManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Log.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/MameNameMap.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/MathExp.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/MetaData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/platform.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/PlatformId.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_draw_gl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/ScraperCmdLine.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Settings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/ThemeData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Util.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Window.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Gamelist.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/AnimatedImageComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/AsyncReqComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ButtonComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/BusyComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentGrid.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentList.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/DateTimeComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/HelpComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/MenuComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/NinePatchComponent.cpp
2013-09-23 19:58:28 +00:00
${CMAKE_CURRENT_SOURCE_DIR}/src/components/RatingComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ScraperSearchComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/ScrollableContainer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/SliderComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/SwitchComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextComponent.cpp
2013-08-18 14:16:11 +00:00
${CMAKE_CURRENT_SOURCE_DIR}/src/components/TextEditComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiDetectDevice.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiFastSelect.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMetaDataEd.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMsgBox.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGameScraper.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiGamelistOptions.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiInputConfig.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiSettings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperMulti.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiScraperStart.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/guis/GuiTextEditPopup.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/Scraper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/GamesDBScraper.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/scrapers/TheArchiveScraper.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/nanosvg/nanosvg_impl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/Font.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/ResourceManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/SVGResource.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/resources/TextureResource.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/BasicGameListView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/DetailedGameListView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/IGameListView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/ISimpleGameListView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/views/gamelist/GridGameListView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/animations/AnimationController.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/ResourceUtil.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/splash_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/window_icon_256_png.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/button_png.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/button_filled_png.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/data/converted/textinput_ninepatch_png.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/textinput_ninepatch_active_png.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/frame_png.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/scroll_gradient_png.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_button_a_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_button_b_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_button_x_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_button_y_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_button_l_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_button_r_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_button_start_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_button_select_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_dpad_up_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_dpad_down_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_dpad_left_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_dpad_right_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_dpad_updown_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_dpad_leftright_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/help_dpad_all_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/opensans_hebrew_condensed_regular_ttf.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/opensans_hebrew_condensed_light_ttf.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/data/converted/arrow_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/option_arrow_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/checkbox_checked_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/checkbox_unchecked_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/star_filled_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/star_unfilled_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/on_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/off_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/fav_add_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/fav_remove_svg.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/data/converted/slider_knob_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/busy_0_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/busy_1_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/busy_2_svg.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/converted/busy_3_svg.cpp
)
#SOURCE_GROUP(resources FILES ResourceUtil.cpp)
#add open gl specific sources
#if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_sdlgl.cpp
)
#else()
# LIST(APPEND ES_SOURCES
# ${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_rpi.cpp
# )
#endif()
#-------------------------------------------------------------------------------
#define OS specific sources and headers
if(MSVC)
LIST(APPEND ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.rc
)
endif()
#-------------------------------------------------------------------------------
#define libraries and directories
if(DEFINED BCMHOST)
link_directories(
${Boost_LIBRARY_DIRS}
"/opt/vc/lib"
)
else()
link_directories(
${Boost_LIBRARY_DIRS}
)
endif()
set(ES_LIBRARIES
${Boost_LIBRARIES}
${FREETYPE_LIBRARIES}
${FreeImage_LIBRARIES}
${SDL2_LIBRARY}
${SDL2MAIN_LIBRARY}
${CURL_LIBRARIES}
)
#add ALSA for Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
LIST(APPEND ES_LIBRARIES
${ALSA_LIBRARY}
)
endif()
if(DEFINED BCMHOST)
LIST(APPEND ES_LIBRARIES
bcm_host
EGL
${OPENGLES_LIBRARIES}
)
else()
if(MSVC)
LIST(APPEND ES_LIBRARIES
winmm
)
endif()
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND ES_LIBRARIES
${OPENGL_LIBRARIES}
)
else()
LIST(APPEND ES_LIBRARIES
${OPENGLES_LIBRARIES}
)
endif()
endif()
#-------------------------------------------------------------------------------
#set up build directories
set(dir ${CMAKE_CURRENT_SOURCE_DIR})
set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
#-------------------------------------------------------------------------------
#define target
include_directories(${ES_INCLUDE_DIRS})
add_executable(emulationstation ${ES_SOURCES} ${ES_HEADERS})
target_link_libraries(emulationstation ${ES_LIBRARIES})
#special properties for windows builds
if(MSVC)
#show console in debug builds, but not in proper release builds
#Note that up to CMake 2.8.10 this feature is broken: http://public.kitware.com/Bug/view.php?id=12566
set_target_properties(emulationstation PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
set_target_properties(emulationstation PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
set_target_properties(emulationstation PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
set_target_properties(emulationstation PROPERTIES COMPILE_DEFINITIONS_RELWITHDEBINFO "_CONSOLE")
set_target_properties(emulationstation PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
set_target_properties(emulationstation PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
endif()