2020-09-21 17:17:34 +00:00
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// SPDX-License-Identifier: MIT
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2020-06-26 15:17:35 +00:00
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//
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2020-09-21 17:17:34 +00:00
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// EmulationStation Desktop Edition
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2020-06-21 12:25:28 +00:00
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// InputManager.cpp
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//
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// Low-level input handling.
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// Initiates and maps the keyboard and controllers.
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2021-06-16 17:20:53 +00:00
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// Reads and writes the es_input.xml configuration file.
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2020-06-21 12:25:28 +00:00
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//
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2012-07-20 01:08:29 +00:00
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#include "InputManager.h"
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2017-11-01 22:21:10 +00:00
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2021-05-22 20:18:00 +00:00
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#include "resources/ResourceManager.h"
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2018-01-09 22:55:09 +00:00
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#include "utils/FileSystemUtil.h"
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2021-05-22 20:31:03 +00:00
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#include "utils/StringUtil.h"
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2017-11-08 22:22:15 +00:00
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#include "CECInput.h"
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2013-04-11 22:27:27 +00:00
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#include "Log.h"
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2020-06-21 10:26:21 +00:00
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#include "Platform.h"
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2018-01-30 00:49:08 +00:00
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#include "Scripting.h"
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2017-11-01 22:21:10 +00:00
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#include "Window.h"
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2020-06-26 16:03:55 +00:00
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2020-06-24 15:38:41 +00:00
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#include <iostream>
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2020-09-21 17:17:34 +00:00
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#include <pugixml.hpp>
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2013-04-11 22:27:27 +00:00
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2014-03-22 01:12:57 +00:00
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#define KEYBOARD_GUID_STRING "-1"
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2020-11-17 22:06:54 +00:00
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#define CEC_GUID_STRING "-2"
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2014-03-22 01:12:57 +00:00
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2017-11-08 22:22:15 +00:00
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int SDL_USER_CECBUTTONDOWN = -1;
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2021-05-22 20:18:00 +00:00
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int SDL_USER_CECBUTTONUP = -1;
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2017-11-08 22:22:15 +00:00
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2021-03-19 17:25:37 +00:00
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InputManager* InputManager::sInstance = nullptr;
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2014-04-18 18:07:32 +00:00
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2020-06-21 12:25:28 +00:00
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InputManager::InputManager() : mKeyboardInputConfig(nullptr)
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2012-07-20 01:08:29 +00:00
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{
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}
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2013-04-08 14:41:25 +00:00
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InputManager::~InputManager()
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2012-07-20 01:08:29 +00:00
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{
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2020-06-21 12:25:28 +00:00
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deinit();
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2012-07-20 01:08:29 +00:00
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}
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2014-04-18 18:07:32 +00:00
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InputManager* InputManager::getInstance()
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{
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2021-03-19 17:25:37 +00:00
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if (!sInstance)
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sInstance = new InputManager();
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2014-04-18 18:07:32 +00:00
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2021-03-19 17:25:37 +00:00
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return sInstance;
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2014-04-18 18:07:32 +00:00
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}
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2013-04-08 14:41:25 +00:00
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void InputManager::init()
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2012-07-20 01:08:29 +00:00
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{
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2020-06-21 12:25:28 +00:00
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if (initialized())
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deinit();
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2021-05-22 20:18:00 +00:00
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mConfigFileExists = false;
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2020-06-21 12:25:28 +00:00
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2021-05-22 20:18:00 +00:00
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LOG(LogInfo) << "Setting up InputManager...";
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2020-06-21 12:25:28 +00:00
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2021-05-22 20:18:00 +00:00
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SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
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SDL_GameControllerEventState(SDL_ENABLE);
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2020-06-21 12:25:28 +00:00
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2021-05-22 20:18:00 +00:00
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if (!Utils::FileSystem::exists(getConfigPath())) {
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2021-06-16 18:20:21 +00:00
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LOG(LogInfo) << "No input configuration file found, default mappings will be applied";
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2021-05-22 20:18:00 +00:00
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}
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else {
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mConfigFileExists = true;
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}
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2012-07-20 01:08:29 +00:00
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2021-05-22 20:18:00 +00:00
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mKeyboardInputConfig = std::make_unique<InputConfig>(DEVICE_KEYBOARD,
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"Keyboard", KEYBOARD_GUID_STRING);
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2020-06-21 12:25:28 +00:00
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2021-05-22 20:18:00 +00:00
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bool customConfig = loadInputConfig(mKeyboardInputConfig.get());
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2020-06-21 12:25:28 +00:00
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2021-05-22 20:18:00 +00:00
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if (customConfig) {
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LOG(LogInfo) << "Added keyboard with custom configuration";
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}
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else {
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loadDefaultKBConfig();
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LOG(LogInfo) << "Added keyboard with default configuration";
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}
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2020-06-21 12:25:28 +00:00
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2021-05-22 20:18:00 +00:00
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// Load optional controller mappings. Normally the supported controllers should be compiled
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// into SDL as a header file, but if a user has a very rare controller that is not supported,
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// the bundled mapping is incorrect, or the SDL version is a bit older, it makes sense to be
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// able to customize this. If a controller GUID is present in the mappings file that is
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// already present inside SDL, the custom mapping will overwrite the bundled one.
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std::string mappingsFile = Utils::FileSystem::getHomePath() +
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"/.emulationstation/" + "es_controller_mappings.cfg";
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2020-06-21 12:25:28 +00:00
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2021-05-22 20:18:00 +00:00
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if (!Utils::FileSystem::exists(mappingsFile))
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mappingsFile = ResourceManager::getInstance()->
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getResourcePath(":/controllers/es_controller_mappings.cfg");
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2020-06-21 12:25:28 +00:00
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2021-05-22 20:18:00 +00:00
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int controllerMappings = SDL_GameControllerAddMappingsFromFile(mappingsFile.c_str());
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2014-03-22 01:12:57 +00:00
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2021-05-22 20:18:00 +00:00
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if (controllerMappings != -1 && controllerMappings != 0) {
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LOG(LogInfo) << "Loaded " << controllerMappings << " controller " <<
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(controllerMappings == 1 ? "mapping" : "mappings");
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}
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2020-06-21 12:25:28 +00:00
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2021-05-22 20:18:00 +00:00
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int numJoysticks = SDL_NumJoysticks();
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2020-06-21 12:25:28 +00:00
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2021-05-22 20:18:00 +00:00
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// Make sure that every joystick is actually supported by the GameController API.
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for (int i = 0; i < numJoysticks; i++)
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if (!SDL_IsGameController(i))
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numJoysticks--;
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2020-06-21 12:25:28 +00:00
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2021-05-22 20:18:00 +00:00
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for (int i = 0; i < numJoysticks; i++)
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2021-06-26 20:54:00 +00:00
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addControllerByDeviceIndex(i);
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2021-05-22 20:18:00 +00:00
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SDL_USER_CECBUTTONDOWN = SDL_RegisterEvents(2);
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SDL_USER_CECBUTTONUP = SDL_USER_CECBUTTONDOWN + 1;
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CECInput::init();
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mCECInputConfig = std::make_unique<InputConfig>(DEVICE_CEC, "CEC", CEC_GUID_STRING);
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loadInputConfig(mCECInputConfig.get());
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2013-06-30 01:37:18 +00:00
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}
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void InputManager::deinit()
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{
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2020-06-21 12:25:28 +00:00
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if (!initialized())
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return;
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2021-05-22 20:18:00 +00:00
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for (auto it = mControllers.cbegin(); it != mControllers.cend(); it++)
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SDL_GameControllerClose(it->second);
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2020-06-21 12:25:28 +00:00
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2021-05-22 20:18:00 +00:00
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mControllers.clear();
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mJoysticks.clear();
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2020-06-21 12:25:28 +00:00
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mPrevAxisValues.clear();
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2021-05-22 20:18:00 +00:00
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mPrevButtonValues.clear();
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mInputConfigs.clear();
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2020-06-21 12:25:28 +00:00
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2021-05-22 20:18:00 +00:00
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mKeyboardInputConfig.reset();
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mCECInputConfig.reset();
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2020-06-21 12:25:28 +00:00
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CECInput::deinit();
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2021-05-22 20:18:00 +00:00
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SDL_GameControllerEventState(SDL_DISABLE);
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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2021-03-19 17:34:10 +00:00
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if (sInstance) {
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delete sInstance;
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sInstance = nullptr;
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}
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2013-04-08 14:41:25 +00:00
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}
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2012-09-14 18:22:01 +00:00
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2014-03-22 01:12:57 +00:00
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void InputManager::writeDeviceConfig(InputConfig* config)
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2013-04-11 22:27:27 +00:00
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{
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2020-06-21 12:25:28 +00:00
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assert(initialized());
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std::string path = getConfigPath();
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2020-07-14 17:16:21 +00:00
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LOG(LogDebug) << "InputManager::writeDeviceConfig(): "
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2021-05-22 20:18:00 +00:00
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"Saving input configuration file to \"" << path << "\"";
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2020-07-14 17:16:21 +00:00
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2020-06-21 12:25:28 +00:00
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pugi::xml_document doc;
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if (Utils::FileSystem::exists(path)) {
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// Merge files.
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2020-08-23 15:04:30 +00:00
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#if defined(_WIN64)
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2020-07-10 16:32:23 +00:00
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pugi::xml_parse_result result =
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doc.load_file(Utils::String::stringToWideString(path).c_str());
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#else
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2020-06-21 12:25:28 +00:00
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pugi::xml_parse_result result = doc.load_file(path.c_str());
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2020-07-10 16:32:23 +00:00
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#endif
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2020-06-21 12:25:28 +00:00
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if (!result) {
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2021-05-22 20:18:00 +00:00
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LOG(LogError) << "Couldn't parse input configuration file: " << result.description();
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2020-06-21 12:25:28 +00:00
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}
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else {
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// Successfully loaded, delete the old entry if it exists.
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pugi::xml_node root = doc.child("inputList");
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if (root) {
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// If inputAction @type=onfinish is set, let doOnFinish command take care of
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// creating input configuration. We just put the input configuration into a
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// temporary input config file.
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pugi::xml_node actionnode = root.find_child_by_attribute("inputAction",
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"type", "onfinish");
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if (actionnode) {
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path = getTemporaryConfigPath();
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doc.reset();
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root = doc.append_child("inputList");
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root.append_copy(actionnode);
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}
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else {
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pugi::xml_node oldEntry = root.find_child_by_attribute("inputConfig",
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"deviceGUID", config->getDeviceGUIDString().c_str());
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if (oldEntry)
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root.remove_child(oldEntry);
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oldEntry = root.find_child_by_attribute("inputConfig", "deviceName",
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config->getDeviceName().c_str());
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if (oldEntry)
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root.remove_child(oldEntry);
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}
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}
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}
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}
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pugi::xml_node root = doc.child("inputList");
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if (!root)
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root = doc.append_child("inputList");
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config->writeToXML(root);
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2020-07-10 16:32:23 +00:00
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2020-08-23 15:04:30 +00:00
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#if defined(_WIN64)
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2020-07-10 16:32:23 +00:00
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doc.save_file(Utils::String::stringToWideString(path).c_str());
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#else
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2020-06-21 12:25:28 +00:00
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doc.save_file(path.c_str());
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2020-07-10 16:32:23 +00:00
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#endif
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2020-06-21 12:25:28 +00:00
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Scripting::fireEvent("config-changed");
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Scripting::fireEvent("controls-changed");
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2020-07-14 17:16:21 +00:00
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// Execute any doOnFinish commands and reload the config for changes.
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2020-06-21 12:25:28 +00:00
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doOnFinish();
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2021-05-22 20:18:00 +00:00
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mConfigFileExists = true;
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2020-06-21 12:25:28 +00:00
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loadInputConfig(config);
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2012-07-23 23:53:33 +00:00
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}
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2013-04-08 16:52:40 +00:00
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2015-04-19 09:57:10 +00:00
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void InputManager::doOnFinish()
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{
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2020-06-21 12:25:28 +00:00
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assert(initialized());
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std::string path = getConfigPath();
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pugi::xml_document doc;
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if (Utils::FileSystem::exists(path)) {
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2020-08-23 15:04:30 +00:00
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#if defined(_WIN64)
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2020-07-10 16:32:23 +00:00
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pugi::xml_parse_result result =
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doc.load_file(Utils::String::stringToWideString(path).c_str());
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#else
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2020-06-21 12:25:28 +00:00
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pugi::xml_parse_result result = doc.load_file(path.c_str());
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2020-07-10 16:32:23 +00:00
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#endif
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2020-06-21 12:25:28 +00:00
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if (!result) {
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2021-05-22 20:18:00 +00:00
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LOG(LogError) << "Couldn't parse input configuration file: " << result.description();
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2020-06-21 12:25:28 +00:00
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}
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else {
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pugi::xml_node root = doc.child("inputList");
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if (root) {
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root = root.find_child_by_attribute("inputAction", "type", "onfinish");
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if (root) {
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for (pugi::xml_node command = root.child("command"); command;
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command = command.next_sibling("command")) {
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std::string tocall = command.text().get();
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LOG(LogInfo) << " " << tocall;
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std::cout << "==============================================\n"
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"input config finish command:\n";
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int exitCode = runSystemCommand(tocall);
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std::cout << "==============================================\n";
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2020-06-25 17:52:38 +00:00
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if (exitCode != 0) {
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2020-06-21 12:25:28 +00:00
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LOG(LogWarning) << "...launch terminated with nonzero exit code " <<
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exitCode << "!";
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2020-06-25 17:52:38 +00:00
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}
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2020-06-21 12:25:28 +00:00
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}
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}
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}
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}
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}
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2015-04-19 09:57:10 +00:00
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}
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2013-04-08 16:52:40 +00:00
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std::string InputManager::getConfigPath()
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{
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2020-06-21 12:25:28 +00:00
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std::string path = Utils::FileSystem::getHomePath();
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2021-06-16 17:20:53 +00:00
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path += "/.emulationstation/es_input.xml";
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2020-06-21 12:25:28 +00:00
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return path;
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2013-04-08 16:52:40 +00:00
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}
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2013-08-19 14:05:30 +00:00
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2015-04-19 09:57:10 +00:00
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std::string InputManager::getTemporaryConfigPath()
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{
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2020-06-21 12:25:28 +00:00
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std::string path = Utils::FileSystem::getHomePath();
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2021-06-16 17:20:53 +00:00
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path += "/.emulationstation/es_temporaryinput.xml";
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2020-06-21 12:25:28 +00:00
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return path;
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2015-04-19 09:57:10 +00:00
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}
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2021-05-22 20:18:00 +00:00
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int InputManager::getNumJoysticks()
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2013-08-19 14:05:30 +00:00
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{
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2021-05-22 20:18:00 +00:00
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int numJoysticks = 0;
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// This is a workaround to exclude the keyboard (ID -1) from the total joystick count.
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// It's incorrectly added when configuring the keyboard in GuiInputConfig, but I've
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|
|
// been unable to find a proper fix to not having it added to mJoysticks.
|
|
|
|
for (auto it = mJoysticks.cbegin(); it != mJoysticks.cend(); it++) {
|
|
|
|
if ((*it).first >= 0)
|
|
|
|
numJoysticks += 1;
|
|
|
|
}
|
|
|
|
return numJoysticks;
|
2013-08-19 14:05:30 +00:00
|
|
|
}
|
2014-03-22 01:12:57 +00:00
|
|
|
|
|
|
|
int InputManager::getNumConfiguredDevices()
|
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
int num = 0;
|
2021-05-22 20:18:00 +00:00
|
|
|
for (auto it = mInputConfigs.cbegin(); it != mInputConfigs.cend(); it++)
|
2020-06-21 12:25:28 +00:00
|
|
|
if (it->second->isConfigured())
|
|
|
|
num++;
|
2014-03-22 01:12:57 +00:00
|
|
|
|
2020-06-21 12:25:28 +00:00
|
|
|
if (mKeyboardInputConfig->isConfigured())
|
|
|
|
num++;
|
2014-03-22 01:12:57 +00:00
|
|
|
|
2020-06-21 12:25:28 +00:00
|
|
|
if (mCECInputConfig->isConfigured())
|
|
|
|
num++;
|
2017-11-08 22:22:15 +00:00
|
|
|
|
2020-06-21 12:25:28 +00:00
|
|
|
return num;
|
2014-03-22 01:12:57 +00:00
|
|
|
}
|
|
|
|
|
2021-05-22 20:18:00 +00:00
|
|
|
int InputManager::getAxisCountByDevice(SDL_JoystickID id)
|
|
|
|
{
|
|
|
|
return SDL_JoystickNumAxes(mJoysticks[id]);
|
|
|
|
}
|
|
|
|
|
|
|
|
int InputManager::getButtonCountByDevice(SDL_JoystickID id)
|
|
|
|
{
|
|
|
|
if (id == DEVICE_KEYBOARD)
|
|
|
|
return -1;
|
|
|
|
else if (id == DEVICE_CEC)
|
|
|
|
#if defined(HAVE_CECLIB)
|
|
|
|
return CEC::CEC_USER_CONTROL_CODE_MAX;
|
|
|
|
#else
|
|
|
|
return 0;
|
|
|
|
#endif
|
|
|
|
else
|
|
|
|
return SDL_JoystickNumButtons(mJoysticks[id]);
|
|
|
|
}
|
|
|
|
|
2014-03-22 01:12:57 +00:00
|
|
|
std::string InputManager::getDeviceGUIDString(int deviceId)
|
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
if (deviceId == DEVICE_KEYBOARD)
|
|
|
|
return KEYBOARD_GUID_STRING;
|
|
|
|
|
|
|
|
if (deviceId == DEVICE_CEC)
|
|
|
|
return CEC_GUID_STRING;
|
|
|
|
|
|
|
|
auto it = mJoysticks.find(deviceId);
|
|
|
|
if (it == mJoysticks.cend()) {
|
2020-07-26 21:30:45 +00:00
|
|
|
LOG(LogError) << "getDeviceGUIDString - deviceId " << deviceId << " not found!";
|
2021-05-22 20:18:00 +00:00
|
|
|
return "Something went horribly wrong";
|
2020-06-21 12:25:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
char guid[65];
|
|
|
|
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(it->second), guid, 65);
|
|
|
|
return std::string(guid);
|
2014-03-22 01:12:57 +00:00
|
|
|
}
|
2021-05-22 20:18:00 +00:00
|
|
|
|
|
|
|
InputConfig* InputManager::getInputConfigByDevice(int device)
|
|
|
|
{
|
|
|
|
if (device == DEVICE_KEYBOARD)
|
|
|
|
return mKeyboardInputConfig.get();
|
|
|
|
else if (device == DEVICE_CEC)
|
|
|
|
return mCECInputConfig.get();
|
|
|
|
else
|
|
|
|
return mInputConfigs[device].get();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool InputManager::parseEvent(const SDL_Event& event, Window* window)
|
|
|
|
{
|
|
|
|
bool causedEvent = false;
|
|
|
|
int32_t axisValue;
|
|
|
|
|
|
|
|
switch (event.type) {
|
|
|
|
case SDL_CONTROLLERAXISMOTION: {
|
2021-05-23 09:45:45 +00:00
|
|
|
// Whether to only accept input from the first controller.
|
|
|
|
if (Settings::getInstance()->getBool("InputOnlyFirstController"))
|
|
|
|
if (mInputConfigs.begin()->first != event.cdevice.which)
|
|
|
|
return false;
|
|
|
|
|
2021-05-22 20:18:00 +00:00
|
|
|
// This is needed for a situation which sometimes occur when a game is launched,
|
|
|
|
// some axis input is generated and then the controller is disconnected before
|
|
|
|
// leaving the game. In this case, events for the old device index could be received
|
|
|
|
// when returning from the game. If this happens we simply delete the configuration
|
|
|
|
// map entry.
|
|
|
|
if (!mInputConfigs[event.caxis.which]) {
|
|
|
|
auto it = mInputConfigs.find(event.cdevice.which);
|
|
|
|
mInputConfigs.erase(it);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
axisValue = event.caxis.value;
|
|
|
|
|
|
|
|
// Check if the input value switched boundaries.
|
|
|
|
if ((abs(axisValue) > DEADZONE) != (abs(mPrevAxisValues[
|
|
|
|
std::make_pair(event.caxis.which, event.caxis.axis)]) > DEADZONE)) {
|
|
|
|
int normValue;
|
|
|
|
if (abs(axisValue) <= DEADZONE) {
|
|
|
|
normValue = 0;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if (axisValue > 0)
|
|
|
|
normValue = 1;
|
|
|
|
else
|
|
|
|
normValue = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
window->input(getInputConfigByDevice(event.caxis.which), Input(event.caxis.which,
|
|
|
|
TYPE_AXIS, event.caxis.axis, normValue, false));
|
|
|
|
causedEvent = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
mPrevAxisValues[std::make_pair(event.caxis.which, event.caxis.axis)] = axisValue;
|
|
|
|
return causedEvent;
|
|
|
|
}
|
|
|
|
case SDL_CONTROLLERBUTTONDOWN: {
|
|
|
|
}
|
|
|
|
case SDL_CONTROLLERBUTTONUP: {
|
2021-05-23 09:45:45 +00:00
|
|
|
// Whether to only accept input from the first controller.
|
|
|
|
if (Settings::getInstance()->getBool("InputOnlyFirstController"))
|
|
|
|
if (mInputConfigs.begin()->first != event.cdevice.which)
|
|
|
|
return false;
|
|
|
|
|
2021-05-22 20:18:00 +00:00
|
|
|
// The event filtering below is required as some controllers send button presses
|
|
|
|
// starting with the state 0 when using the D-pad. I consider this invalid behaviour
|
|
|
|
// and the more popular controllers such as those from Microsoft and Sony do not show
|
|
|
|
// this strange behavior.
|
|
|
|
int buttonState = mPrevButtonValues[
|
|
|
|
std::make_pair(event.cbutton.which, event.cbutton.button)];
|
|
|
|
|
|
|
|
if ((buttonState == -1 || buttonState == 0) && event.cbutton.state == 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
mPrevButtonValues[std::make_pair(event.cbutton.which, event.cbutton.button)] =
|
|
|
|
event.cbutton.state;
|
|
|
|
|
|
|
|
window->input(getInputConfigByDevice(event.cbutton.which), Input(event.cbutton.which,
|
|
|
|
TYPE_BUTTON, event.cbutton.button, event.cbutton.state == SDL_PRESSED, false));
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
case SDL_KEYDOWN: {
|
|
|
|
if (event.key.keysym.sym == SDLK_BACKSPACE && SDL_IsTextInputActive())
|
|
|
|
window->textInput("\b");
|
|
|
|
|
|
|
|
if (event.key.repeat)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (event.key.keysym.sym == SDLK_F4) {
|
|
|
|
SDL_Event quit;
|
|
|
|
quit.type = SDL_QUIT;
|
|
|
|
SDL_PushEvent(&quit);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
window->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD,
|
|
|
|
TYPE_KEY, event.key.keysym.sym, 1, false));
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
case SDL_KEYUP: {
|
|
|
|
window->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD,
|
|
|
|
TYPE_KEY, event.key.keysym.sym, 0, false));
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
case SDL_TEXTINPUT: {
|
|
|
|
window->textInput(event.text.text);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SDL_CONTROLLERDEVICEADDED: {
|
2021-06-26 20:54:00 +00:00
|
|
|
addControllerByDeviceIndex(event.cdevice.which);
|
2021-05-22 20:18:00 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
case SDL_CONTROLLERDEVICEREMOVED: {
|
2021-06-26 20:54:00 +00:00
|
|
|
removeControllerByJoystickID(event.cdevice.which);
|
2021-05-22 20:18:00 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((event.type == static_cast<unsigned int>(SDL_USER_CECBUTTONDOWN)) ||
|
|
|
|
(event.type == static_cast<unsigned int>(SDL_USER_CECBUTTONUP))) {
|
|
|
|
window->input(getInputConfigByDevice(DEVICE_CEC), Input(DEVICE_CEC,
|
|
|
|
TYPE_CEC_BUTTON, event.user.code, event.type ==
|
|
|
|
static_cast<unsigned int>(SDL_USER_CECBUTTONDOWN), false));
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool InputManager::initialized() const
|
|
|
|
{
|
|
|
|
return mKeyboardInputConfig != nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool InputManager::loadInputConfig(InputConfig* config)
|
|
|
|
{
|
|
|
|
if (!mConfigFileExists)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
std::string path = getConfigPath();
|
|
|
|
|
|
|
|
pugi::xml_document doc;
|
|
|
|
#if defined(_WIN64)
|
|
|
|
pugi::xml_parse_result res = doc.load_file(Utils::String::stringToWideString(path).c_str());
|
|
|
|
#else
|
|
|
|
pugi::xml_parse_result res = doc.load_file(path.c_str());
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (!res) {
|
|
|
|
LOG(LogError) << "Couldn't parse the input configuration file: " << res.description();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
pugi::xml_node root = doc.child("inputList");
|
|
|
|
if (!root)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
pugi::xml_node configNode = root.find_child_by_attribute("inputConfig",
|
|
|
|
"deviceGUID", config->getDeviceGUIDString().c_str());
|
|
|
|
|
2021-06-16 17:20:53 +00:00
|
|
|
// Enabling this will match an entry in es_input.xml based on the device name if there
|
2021-05-22 20:18:00 +00:00
|
|
|
// was no GUID match. This is probably not a good idea as many controllers share the same
|
|
|
|
// name even though the GUID differ and potentially the button configuration could be
|
|
|
|
// different between them. Keeping the code for now though.
|
|
|
|
// if (!configNode)
|
|
|
|
// configNode = root.find_child_by_attribute("inputConfig",
|
|
|
|
// "deviceName", config->getDeviceName().c_str());
|
|
|
|
|
|
|
|
// With the move to the SDL GameController API the button layout changed quite a lot, so
|
2021-06-16 17:20:53 +00:00
|
|
|
// es_input.xml files generated using the old API will end up with a completely unusable
|
2021-05-22 20:18:00 +00:00
|
|
|
// controller configuration. These older files had the configuration entry type set to
|
|
|
|
// "joystick", so it's easy to ignore such entries by only accepting entries with the
|
2021-06-16 17:20:53 +00:00
|
|
|
// type set to "controller" (which is now applied when saving the es_input.xml file).
|
2021-05-22 20:18:00 +00:00
|
|
|
if (configNode && config->getDeviceName() != "Keyboard")
|
|
|
|
if (!root.find_child_by_attribute("inputConfig", "type", "controller"))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!configNode)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
config->loadFromXML(configNode);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void InputManager::loadDefaultKBConfig()
|
|
|
|
{
|
|
|
|
InputConfig* cfg = getInputConfigByDevice(DEVICE_KEYBOARD);
|
|
|
|
|
|
|
|
if (cfg->isConfigured())
|
|
|
|
return;
|
|
|
|
|
|
|
|
cfg->clear();
|
2021-05-23 18:31:15 +00:00
|
|
|
cfg->mapInput("Up", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_UP, 1, true));
|
|
|
|
cfg->mapInput("Down", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_DOWN, 1, true));
|
|
|
|
cfg->mapInput("Left", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFT, 1, true));
|
|
|
|
cfg->mapInput("Right", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHT, 1, true));
|
|
|
|
|
|
|
|
cfg->mapInput("A", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RETURN, 1, true));
|
|
|
|
cfg->mapInput("B", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_BACKSPACE, 1, true));
|
|
|
|
cfg->mapInput("X", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_DELETE, 1, true));
|
2021-05-22 20:18:00 +00:00
|
|
|
#if defined(__APPLE__)
|
2021-05-23 18:31:15 +00:00
|
|
|
cfg->mapInput("Y", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PRINTSCREEN, 1, true));
|
2021-05-22 20:18:00 +00:00
|
|
|
#else
|
2021-05-23 18:31:15 +00:00
|
|
|
cfg->mapInput("Y", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_INSERT, 1, true));
|
2021-05-22 20:18:00 +00:00
|
|
|
#endif
|
2021-05-23 18:31:15 +00:00
|
|
|
cfg->mapInput("Start", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_ESCAPE, 1, true));
|
|
|
|
cfg->mapInput("Back", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F1, 1, true));
|
2021-05-22 20:18:00 +00:00
|
|
|
|
2021-05-23 18:31:15 +00:00
|
|
|
cfg->mapInput("LeftShoulder", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PAGEUP, 1, true));
|
|
|
|
cfg->mapInput("RightShoulder", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PAGEDOWN, 1, true));
|
|
|
|
cfg->mapInput("LeftTrigger", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_HOME, 1, true));
|
|
|
|
cfg->mapInput("RightTrigger", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_END, 1, true));
|
2021-05-22 20:18:00 +00:00
|
|
|
|
2021-05-23 18:31:15 +00:00
|
|
|
cfg->mapInput("LeftThumbstickClick", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F2, 1, true));
|
|
|
|
cfg->mapInput("RightThumbstickClick", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F3, 1, true));
|
2021-05-22 20:18:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void InputManager::loadDefaultControllerConfig(SDL_JoystickID deviceIndex)
|
|
|
|
{
|
|
|
|
InputConfig* cfg = getInputConfigByDevice(deviceIndex);
|
|
|
|
|
|
|
|
if (cfg->isConfigured())
|
|
|
|
return;
|
|
|
|
|
2021-05-23 18:31:15 +00:00
|
|
|
cfg->mapInput("Up", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_DPAD_UP, 1, true));
|
|
|
|
cfg->mapInput("Down", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_DPAD_DOWN, 1, true));
|
|
|
|
cfg->mapInput("Left", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_DPAD_LEFT, 1, true));
|
|
|
|
cfg->mapInput("Right", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, 1, true));
|
2021-05-22 20:18:00 +00:00
|
|
|
cfg->mapInput("Start", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_START, 1, true));
|
2021-05-23 18:31:15 +00:00
|
|
|
cfg->mapInput("Back", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_BACK, 1, true));
|
2021-05-22 20:18:00 +00:00
|
|
|
cfg->mapInput("A", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_A, 1, true));
|
|
|
|
cfg->mapInput("B", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_B, 1, true));
|
|
|
|
cfg->mapInput("X", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_X, 1, true));
|
|
|
|
cfg->mapInput("Y", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_Y, 1, true));
|
|
|
|
cfg->mapInput("LeftShoulder", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, 1, true));
|
|
|
|
cfg->mapInput("RightShoulder", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, 1, true));
|
|
|
|
cfg->mapInput("LeftTrigger", Input(deviceIndex, TYPE_AXIS, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 1, true));
|
|
|
|
cfg->mapInput("RightTrigger", Input(deviceIndex, TYPE_AXIS, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 1, true));
|
|
|
|
cfg->mapInput("LeftThumbstickUp", Input(deviceIndex, TYPE_AXIS, SDL_CONTROLLER_AXIS_LEFTY, -1, true));
|
|
|
|
cfg->mapInput("LeftThumbstickDown", Input(deviceIndex, TYPE_AXIS, SDL_CONTROLLER_AXIS_LEFTY, 1, true));
|
|
|
|
cfg->mapInput("LeftThumbstickLeft", Input(deviceIndex, TYPE_AXIS, SDL_CONTROLLER_AXIS_LEFTX, -1, true));
|
|
|
|
cfg->mapInput("LeftThumbstickRight", Input(deviceIndex, TYPE_AXIS, SDL_CONTROLLER_AXIS_LEFTX, 1, true));
|
|
|
|
cfg->mapInput("LeftThumbstickClick", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_LEFTSTICK, 1, true));
|
|
|
|
cfg->mapInput("RightThumbstickUp", Input(deviceIndex, TYPE_AXIS, SDL_CONTROLLER_AXIS_RIGHTY, -1, true));
|
|
|
|
cfg->mapInput("RightThumbstickDown", Input(deviceIndex, TYPE_AXIS, SDL_CONTROLLER_AXIS_RIGHTY, 1, true));
|
|
|
|
cfg->mapInput("RightThumbstickLeft", Input(deviceIndex, TYPE_AXIS, SDL_CONTROLLER_AXIS_RIGHTX, -1, true));
|
|
|
|
cfg->mapInput("RightThumbstickRight", Input(deviceIndex, TYPE_AXIS, SDL_CONTROLLER_AXIS_RIGHTX, 1, true));
|
|
|
|
cfg->mapInput("RightThumbstickClick", Input(deviceIndex, TYPE_BUTTON, SDL_CONTROLLER_BUTTON_RIGHTSTICK, 1, true));
|
|
|
|
}
|
|
|
|
|
2021-06-26 20:54:00 +00:00
|
|
|
void InputManager::addControllerByDeviceIndex(int deviceIndex)
|
2021-05-22 20:18:00 +00:00
|
|
|
{
|
|
|
|
// Open joystick and add it to our list.
|
|
|
|
SDL_GameController* controller = SDL_GameControllerOpen(deviceIndex);
|
|
|
|
SDL_Joystick* joy = SDL_GameControllerGetJoystick(controller);
|
|
|
|
|
|
|
|
// Add it to our list so we can close it again later.
|
|
|
|
SDL_JoystickID joyID = SDL_JoystickInstanceID(joy);
|
|
|
|
mJoysticks[joyID] = joy;
|
|
|
|
mControllers[joyID] = controller;
|
|
|
|
|
|
|
|
char guid[65];
|
|
|
|
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joy), guid, 65);
|
|
|
|
|
|
|
|
mInputConfigs[joyID] = std::make_unique<InputConfig>(
|
|
|
|
joyID, SDL_GameControllerName(mControllers[joyID]), guid);
|
|
|
|
|
|
|
|
bool customConfig = loadInputConfig(mInputConfigs[joyID].get());
|
|
|
|
|
|
|
|
if (customConfig) {
|
|
|
|
LOG(LogInfo) << "Added controller with custom configuration: \"" <<
|
|
|
|
SDL_GameControllerName(mControllers[joyID]) << "\" (GUID: " << guid <<
|
|
|
|
", instance ID: " << joyID << ", device index: " << deviceIndex << ")";
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
loadDefaultControllerConfig(joyID);
|
|
|
|
LOG(LogInfo) << "Added controller with default configuration: \"" <<
|
|
|
|
SDL_GameControllerName(mControllers[joyID]) << "\" (GUID: " << guid <<
|
|
|
|
", instance ID: " << joyID << ", device index: " << deviceIndex << ")";
|
|
|
|
}
|
|
|
|
|
|
|
|
int numAxes = SDL_JoystickNumAxes(joy);
|
|
|
|
int numButtons = SDL_JoystickNumButtons(joy);
|
|
|
|
|
|
|
|
for (int axis = 0; axis < numAxes; axis++)
|
|
|
|
mPrevAxisValues[std::make_pair(joyID, axis)] = 0;
|
|
|
|
|
|
|
|
for (int button = 0; button < numButtons; button++)
|
|
|
|
mPrevButtonValues[std::make_pair(joyID, button)] = -1;
|
|
|
|
}
|
|
|
|
|
2021-06-26 20:54:00 +00:00
|
|
|
void InputManager::removeControllerByJoystickID(SDL_JoystickID joyID)
|
2021-05-22 20:18:00 +00:00
|
|
|
{
|
2021-06-26 20:54:00 +00:00
|
|
|
assert(joyID != -1);
|
|
|
|
|
|
|
|
char guid[65];
|
|
|
|
SDL_Joystick* joy = SDL_JoystickFromInstanceID(joyID);
|
|
|
|
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joy), guid, 65);
|
|
|
|
|
|
|
|
LOG(LogInfo) << "Removed controller \"" << SDL_GameControllerName(mControllers[joyID]) <<
|
|
|
|
"\" (GUID: " << guid << ", instance ID: " << joyID << ")";
|
2021-05-22 20:18:00 +00:00
|
|
|
|
|
|
|
// Delete mPrevAxisValues for the device.
|
2021-05-22 20:31:03 +00:00
|
|
|
int axisEntries = static_cast<int>(mPrevAxisValues.size());
|
2021-05-22 20:18:00 +00:00
|
|
|
for (int i = 0; i < axisEntries; i++) {
|
2021-06-26 20:54:00 +00:00
|
|
|
auto entry = mPrevAxisValues.find(std::make_pair(joyID, i));
|
2021-05-22 20:18:00 +00:00
|
|
|
if (entry != mPrevAxisValues.end()) {
|
|
|
|
mPrevAxisValues.erase(entry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Delete mPrevButtonValues for the device.
|
2021-05-22 20:31:03 +00:00
|
|
|
int buttonEntries = static_cast<int>(mPrevButtonValues.size());
|
2021-05-22 20:18:00 +00:00
|
|
|
for (int i = 0; i < buttonEntries; i++) {
|
2021-06-26 20:54:00 +00:00
|
|
|
auto entry = mPrevButtonValues.find(std::make_pair(joyID, i));
|
2021-05-22 20:18:00 +00:00
|
|
|
if (entry != mPrevButtonValues.end()) {
|
|
|
|
mPrevButtonValues.erase(entry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-06-26 20:54:00 +00:00
|
|
|
auto it = mInputConfigs.find(joyID);
|
2021-05-22 20:18:00 +00:00
|
|
|
mInputConfigs.erase(it);
|
|
|
|
|
|
|
|
// Close the controllers.
|
2021-06-26 20:54:00 +00:00
|
|
|
auto controllerIt = mControllers.find(joyID);
|
2021-05-22 20:18:00 +00:00
|
|
|
if (controllerIt != mControllers.cend()) {
|
|
|
|
SDL_GameControllerClose(controllerIt->second);
|
|
|
|
mControllers.erase(controllerIt);
|
|
|
|
}
|
|
|
|
else {
|
2021-06-26 20:54:00 +00:00
|
|
|
LOG(LogError) << "Couldn't find controller to close (instance ID: " << joyID << ")";
|
2021-05-22 20:18:00 +00:00
|
|
|
}
|
|
|
|
}
|