Leon Styhre
b9b4bd120d
Fixed multiple issues where ComponentGrid would display incorrect help prompts.
2021-10-12 23:32:26 +02:00
Leon Styhre
087cde4700
Fixed a cursor placement issue in GuiTextEditKeyboardPopup.
2021-10-07 18:33:57 +02:00
Leon Styhre
93950cf4de
Simplified the code for info popups.
2021-10-07 18:31:40 +02:00
Leon Styhre
d1ffdfca35
Removed an unused preprocessor directive.
2021-09-21 17:19:56 +02:00
Leon Styhre
372a92baa5
The navigation key repeat now stops when selecting a key on the virtual keyboard.
2021-09-19 23:08:12 +02:00
Leon Styhre
63767347f2
Fixed numerous compiler warnings reported by the -Wall and -Wpedantic flags.
2021-09-19 14:37:10 +02:00
Leon Styhre
0b6d987263
Fixed lots of compiler warnings reported by the -Wall and -Wpedantic flags.
2021-09-18 09:53:26 +02:00
Leon Styhre
9ae62cca4d
Fixed two Clang warnings.
2021-09-18 00:26:39 +02:00
Leon Styhre
f840e93fc9
Fixed an issue where closing an entry in the metadata editor could lead to a crash.
2021-09-17 22:53:00 +02:00
Leon Styhre
c4e6d3cac1
Added a virtual keyboard.
2021-09-17 22:23:41 +02:00
Leon Styhre
74e21e8c03
Replaced some internal math functions with equivalents from the GLM library.
2021-08-17 20:55:29 +02:00
Leon Styhre
7b5d673050
Replaced the internal Vector2i data type and functions with the GLM library equivalent.
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Also applied some code formatting changes for braced lists using clang-format.
2021-08-17 18:41:45 +02:00
Leon Styhre
1fb0ccef0d
Replaced the internal Vector2f data type and functions with the GLM library equivalent.
2021-08-16 18:25:01 +02:00
Leon Styhre
722468129e
Replaced all internal matrix data types and functions with the GLM library equivalents.
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Also changed some vectors.
2021-08-15 19:30:31 +02:00
Leon Styhre
23fdc00044
Formatted the es-core source tree using clang-format.
2021-07-07 20:31:46 +02:00
Leon Styhre
483311f7f2
Switched the order of the Back and Start buttons in the input configurator.
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Also removed some legacy code.
2021-07-04 15:03:22 +02:00
Leon Styhre
f59223927e
Added a message to GuiDetectDevice if only accepting input from the first controller.
2021-07-03 12:25:36 +02:00
Leon Styhre
6178830504
Improved scaling relative to the screen aspect ratio for various GUI components.
2021-07-02 17:57:52 +02:00
Leon Styhre
ccb4c19d78
Changed input type 'select' to 'back' to align with the SDL naming conventions.
2021-05-23 20:31:15 +02:00
Leon Styhre
4d4210a419
Added support for selecting between different controller types.
2021-05-23 19:12:31 +02:00
Leon Styhre
83b764cf1f
Small cosmetic changes to the input device configuration screen.
2021-05-23 10:16:47 +02:00
Leon Styhre
0f00701c93
GuiInputConfig now also shows the controller device name during configuration.
2021-05-23 10:14:15 +02:00
Leon Styhre
a21dd2c817
Some code cleanup in GuiInputConfig.
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Also fixed a small cosmetic bug.
2021-05-22 22:22:08 +02:00
Leon Styhre
581eb6a055
Fixed an issue where GuiDetectDevice wouldn't detect analog controller inputs.
2021-05-22 22:19:56 +02:00
Leon Styhre
23903de1cf
Minor cosmetic code cleanup.
2021-03-27 10:26:13 +01:00
Leon Styhre
12a7b18d05
Renamed controller input type 'analog' to 'thumbstick'.
2021-03-24 21:20:01 +01:00
Leon Styhre
1338e4467b
Added support for controller analog sticks click.
2021-03-24 19:35:51 +01:00
Leon Styhre
dd851bee40
Added the ability to GuiMsgBox to change the text of an open dialog.
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Also added an option for whether to delete the dialog when calling a function mapped to a button.
2021-03-09 17:30:50 +01:00
Leon Styhre
6a57a44df9
Improved the sizes of some menu GUI elements on 4:3 aspect ratio displays.
2021-03-09 17:17:33 +01:00
Leon Styhre
7f4179f327
Set the default controller button graphics to Xbox for the input configurator.
2021-03-02 17:34:10 +01:00
Leon Styhre
8f1108583c
Fixed an issue where GuiMsgBox would not look correct on high resolution displays.
2021-01-29 19:55:27 +01:00
Leon Styhre
3c0f62b1be
Fixed a text string abbreviation issue in GuiComplexTextEditPopup.
2021-01-16 19:22:23 +01:00
Leon Styhre
574feadc68
Changed from frame.png to frame.svg in most places.
2021-01-14 22:56:49 +01:00
Leon Styhre
9dd8aacb28
Fixed two minor cosmetic issues.
2021-01-11 18:18:44 +01:00
Leon Styhre
c95334756d
Fixed a lot of MSVC compiler warnings.
2020-12-29 12:54:24 +01:00
Leon Styhre
963f93e0f8
Replaced the custom math functions with standard C++ functions.
2020-12-28 11:29:32 +01:00
Leon Styhre
debf072a0e
Rewrote some code from C to C++
2020-12-16 23:59:00 +01:00
Leon Styhre
29abe2dc8c
Removed the deprecated PowerSaver.
2020-12-16 17:57:10 +01:00
Leon Styhre
05302052de
Fixed a GUI component alignment issue for the text edit popups.
2020-12-16 17:38:23 +01:00
Leon Styhre
024e073e86
Added support for %COREPATH% variable and reverted to a single Unix es_systems.cfg template file.
2020-12-15 18:42:38 +01:00
Leon Styhre
0b6dce687e
Changed to C++ casts throughout the application.
2020-11-17 23:06:54 +01:00
Leon Styhre
8131b81761
Editing now starts by default for the text edit popups.
2020-11-07 12:45:57 +01:00
Leon Styhre
9ca948e145
Fixed incorrect help text for the second button in GuiMsgBox.
2020-10-20 21:40:53 +02:00
Leon Styhre
965f96bbc8
Fixed a sorting issue when clearing game metadata.
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Also a small documentation update and a file permission change.
2020-09-27 18:37:43 +02:00
Leon Styhre
8db04c5fcb
Added SPDX license identifiers to all source files.
2020-09-21 19:17:34 +02:00
Leon Styhre
f4e24bdd56
Fixed an issue where the cursor would end up outside text fields for long strings.
2020-09-18 18:16:12 +02:00
Leon Styhre
b0624f2bc9
Updates to make the application work correctly (more or less) on macOS.
2020-08-18 17:48:21 +02:00
Leon Styhre
1d2b9f113b
Added the ability to change the ROM directory if no game files were found on startup.
2020-08-15 10:12:19 +02:00
Leon Styhre
3a08eee1d6
Fixed an annoying gamepad configuration issue.
2020-08-03 13:15:53 +02:00
Leon Styhre
d9f00ec582
Fixed an issue where the keyboard was counted as a joystick.
2020-08-03 12:13:28 +02:00
Leon Styhre
1550c48187
Improved the input configuration logic.
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Also added a command line option to force the input configuration even if a es_input.cfg file exists.
2020-08-03 11:39:04 +02:00
Leon Styhre
3887bfff3d
Added a 'CLEAR' button to GuiTextEditPopup.
2020-07-30 16:39:16 +02:00
Leon Styhre
dc4870f543
Improved the trigger button handling and made it work (somehow) on Windows.
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There are still some issues on Windows, especially with Dual Shock controllers, but a larger rewrite is required anyway of the input handling so it's not worthwhile trying to fix it at this time.
2020-07-24 18:24:04 +02:00
Leon Styhre
2ff3dda5c8
Added configuration menu entries for the game media directory and the default sort order.
2020-07-15 18:02:11 +02:00
Leon Styhre
1b65eaac2e
Improved input device configuration.
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Default keyboard mappings are now applied if the user has not configured the keyboard.
2020-07-14 19:16:21 +02:00
Leon Styhre
09bbb925f9
Added missing help text to GuiMsgBox.
2020-07-12 21:05:50 +02:00
Leon Styhre
e4fdd1e20d
Code cleanup and code documentation update.
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As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
2020-06-28 18:39:18 +02:00
Leon Styhre
0387d515fb
Update to fully support Clang/LLVM.
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Also a general cleanup of CMakeLists.txt and many small code changes to satisfy Clang that complained quite a lot and actually wouldn't compile the binary at all at first.
2020-06-25 19:52:38 +02:00
Leon Styhre
6b62065595
Large code cleanup and code documentation update.
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The initial code cleanup of es-app is now complete as of this commit.
2020-06-23 20:07:00 +02:00
Leon Styhre
8fefc9232c
Reorganized all resources to a subdirectory structure and added the CMake install prefix to the resource search path.
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CMAKE_INSTALL_PREFIX and CMAKE_INSTALL_DATAROOTDIR are now used to resolve the resource path. As of this commit, there are only two paths where resources are searched, under the user home directory and under this install prefix directory (which defaults to /usr/local/share/emulationstation/resources but can be set to for instance /opt/share/emulationstation/resources using the appropriate CMake flags).
2020-06-21 19:35:43 +02:00
Leon Styhre
67aa6b3dbd
Huge code cleanup and code documentation update.
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Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre
f1f82ac29f
Added support for jumping to the beginning and end of gamelists and menus using the left and right trigger buttons. Also fixed some navigation bugs.
2020-06-13 10:25:09 +02:00
Leon Styhre
4a38271f6a
Expanded the help system to (hopefully) the whole application, removed the completely broken command line scraper and fixed some bugs related to the game collections.
2020-06-09 20:03:31 +02:00
Leon Styhre
c5e70385dd
Expanded support for help system theming to entire application, as before it was only partially implemented.
2020-06-07 20:09:02 +02:00
Leon Styhre
b7d4274c6e
Added save confirmation dialogs to the text edit components, reorganized the scraper menu slightly and fixed a bug when toggling the screensaver.
2020-06-07 10:57:49 +02:00
Leon Styhre
f2f7d34bb6
Monster commit. Rewrote gamelist sorting logic and made per-gamelist sort settings session-permanent. Cleaned up a lot of code and started to reformat for 100 characters line length.
2020-05-24 10:29:29 +02:00
Leon Styhre
f806285e06
Added support for per-game launch string override (emulator override), configurable in the game meta data edit screen
2020-05-19 17:53:34 +02:00
Leon Styhre
08a152db16
Allow editing of play count metadata, changed to medium font size for editing popups and updated program description
2020-05-16 14:21:36 +02:00
Conn O'Griofa
7ac6ffcdbe
filterTrigger: filter negative trigger axis event after positive axis detection
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If filterTrigger detects a positive axis event on a common trigger axis while also
configuring a trigger, the next input event will be a negative axis press
(as the trigger needs to transition from >0 to rest at -32767).
Filter this negative event or else the next item in the configuration dialog
(typically "left thumb") will erroneously detect this as a separate event.
2019-08-30 21:24:35 +01:00
Conn O'Griofa
5edecef9c8
Merge pull request #576 from hzulla/feature/bigbenff
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Add BigBen kid's PS3 gamepad 146b:0902 to filterTrigger()
2019-08-30 21:16:41 +01:00
Tomas Jakobsson
9de16045c9
whitespace cleanup
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fix faulty line endings
silence warnings on windows
2019-08-25 17:23:02 +02:00
Tomas Jakobsson
a02a747c50
Redid the entire Renderer
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Made all components render using triangle strips
2019-08-25 15:45:22 +02:00
Hanno Zulla
3f012aeef5
Add BigBen kid's PS3 gamepad 146b:0902 to filterTrigger()
2019-07-26 12:38:54 +02:00
Conn O'Griofa
93fdfaa9c2
filterTrigger: generalize for more controllers
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* Filter axes 2/5 for all devices, but only if LeftTrigger or RightTrigger is being configured. This should fix compatibility with XBox 360 and other generic controllers that use these axes for triggers, but won't affect other controllers using these axes for analog sticks, etc.
* Improve third-party PS3 detection (some Shanwan controllers have a grave accent in place of 'm' for 'Gamepad').
2019-04-12 04:48:39 +01:00
Conn O'Griofa
03341f236d
Implement filterTrigger for PS3 controllers
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The hid-sony driver has both analog and digital buttons for the triggers,
and the analog values range from -32767 to 32767, which can cause two unwanted
input events (digital button and negative axis) per press.
Implement a function to filter out unwanted input events during configuration,
but isolate detection to known PS3 controllers with 6 axes so that older versions
of hid-sony and the sixad driver (which use 25+ axes) are not impacted negatively.
2019-04-06 11:19:12 +01:00
Cristi Mitrana
3ea6a7423b
Fix the opacity
for the hold-to-skip message.
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This fixed the bug when toggling the visibility by calling `setOpacity` on the TextComponent
didn't have any effect.
2018-09-14 13:29:28 +03:00
Hanno Zulla
891c552ce9
Updates artwork for input config, adds compass directions.
2018-07-02 11:02:51 +02:00
Tomas Jakobsson
3d3fb2c277
Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem
2018-01-27 18:04:28 +01:00
Tomas Jakobsson
c1f8e7294c
Update and rename some Utils::FileSystem functions
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Replace boost::filesystem::is_directory
with Utils::FileSystem::isDirectory
Replace boost::filesystem::is_regular_file
with Utils::FileSystem::isRegularFile
Replace boost::filesystem::is_symlink
with Utils::FileSystem::isSymlink
Replace boost::filesystem::exists
with Utils::FileSystem::exists
Replace boost::filesystem::create_directory
with Utils::FileSystem::createDirectory
Replace boost::filesystem::remove
with Utils::FileSystem::removeFile
2018-01-23 12:07:20 +01:00
Tomas Jakobsson
05caef2f28
Remove all namespace fs = boost::filesystem;
2017-12-28 15:03:11 +01:00
Tomas Jakobsson
b6b6f73a24
Log everything CEC does
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Only support libcec4
2017-11-29 21:00:36 +01:00
Tomas Jakobsson
bd0c6beed5
Silence warnings
2017-11-18 23:20:09 +01:00
Tomas Jakobsson
92b73bd847
Cleaning up a lot of math functions
2017-11-14 20:09:20 +01:00
Tomas Jakobsson
9fbe95daa3
iterator -> const_iterator
2017-11-12 00:05:19 +01:00
Tomas Jakobsson
074e22ee37
CEC Support
2017-11-08 23:22:15 +01:00
Tomas Jakobsson
a8fc560749
Header inclusion cleanup
2017-11-02 19:16:01 +01:00
Tomas Jakobsson
226c9fe923
Fix #endif comment
2017-11-01 14:09:38 +01:00
Tomas Jakobsson
44e3e39083
Add pragma once and ifndef header guards to all headers
2017-10-31 18:12:50 +01:00
Tomas Jakobsson
d3966da2b7
Replace boost::locale with std::locale
2017-10-30 10:35:58 +01:00
Tomas Jakobsson
73a2f6b716
Replace Eigen with "inhouse" vector and matrix math
2017-10-28 22:25:01 +02:00
hex007
8d4a69cacf
Handle longclick in PS:Instant mode
2017-09-21 10:44:00 -07:00
Nico Schlömer
419e6c43e0
various code fixes
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From <https://scan.coverity.com/projects/emulationstation?tab=overview >.
2017-07-28 09:57:37 +02:00
Jools Wills
fc3e08b449
Allow configuring of the hotkey button
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* add hotkey button gfx and hotkey to input configuration
* prompt user if no hotkey set, and offer to use select
* if no hotkey is set, still save an entry with key id 0, for backward compatibility
2017-05-31 16:59:17 +01:00
Jools Wills
fa513e4c2d
cosmetic - spaces -> tabs to match rest of file
2016-08-10 02:48:04 +01:00
Jools Wills
60c1d0a1f9
Merge pull request #54 from joolswills/rename_buttons
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rename buttons to avoid confusion (bottom -> shoulder / top -> trigger).
2016-07-05 19:53:20 +01:00
Jools Wills
a78c9721be
rename buttons to avoid confusion (bottom -> shoulder / top -> trigger).
2016-07-04 00:29:53 +01:00
Ken Taylor
ab8409da41
Always reload input config after running onfinish script
2016-07-01 22:14:41 -07:00
Jools Wills
6f0b63b1bb
trailing whitespace introduced by #9
2015-10-03 20:41:44 +01:00
Jools Wills
ecc1552990
Merge remote-tracking branch 'retropie/master' into retropie-master
2015-10-03 20:23:53 +01:00
Jools Wills
7bffae0812
change hold to skip timer to 1 second. This means the countdown message never shows, but it says at the top to hold to skip and this makes it a lot more convenient to set up snes style controllers.
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Has been tested by herbfaargus also, who agreed it's an improvement. #6
2015-10-03 20:20:33 +01:00