Commit graph

25 commits

Author SHA1 Message Date
Leon Styhre 29501af68f Changed some variables names and debug logging info for the OpenGL renderer.
Also simplified a pixel conversion in the core.glsl shader.
2022-03-15 17:14:55 +01:00
Leon Styhre 1abfc06038 (macOS) Changed a keyword that made the GLSL compilation fail. 2022-03-15 00:25:02 +01:00
Leon Styhre ddcc542dc9 Removed some deprecated GLSL shader files. 2022-03-15 00:18:34 +01:00
Leon Styhre f859fd828d Cleaned up the GLSL shader files and related code. 2022-03-15 00:14:06 +01:00
Leon Styhre 06a037d8cf Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
2022-03-14 22:30:24 +01:00
Leon Styhre a7db474a64 Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
2022-03-13 23:52:32 +01:00
Leon Styhre adb162e0d1 Another go at getting post-processing to work properly with all graphics drivers. 2022-03-12 17:57:59 +01:00
Leon Styhre 32251e0264 Fixed multiple issues with the shader post-processing.
Also removed an unnecessary parameter for the createTexture() function.
2022-03-12 14:22:27 +01:00
Leon Styhre 755b2c9f50 Changed some render variables to more verbose names.
Also fixed an issue with fade transitions for legacy themes.
2022-03-11 23:51:41 +01:00
Leon Styhre 63af859618 Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
Also greatly improved the shader post processing performance and added component dimming support.
2022-03-11 23:17:04 +01:00
Leon Styhre 8f6565b9f0 Code formatted the blur GLSL shaders. 2022-02-15 22:17:24 +01:00
Leon Styhre 5ac6bcb902 Added opacity support to the scanline shader. 2022-02-15 22:13:11 +01:00
Leon Styhre 69c1a1259d Added opacity support to the BGRA to RGBA shader. 2022-02-12 17:40:25 +01:00
Leon Styhre 0c552dd8fb Added a GLSL shader to convert the color model BGRA to RGBA.
Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard.
2022-01-07 18:54:52 +01:00
Leon Styhre d986fc7eaa Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
Leon Styhre 01112408f6 Minor cosmetic GLSL shader code cleanup. 2021-05-14 15:22:14 +02:00
Leon Styhre fddf099a74 Cosmetic code cleanup of some GLSL shader code. 2021-05-14 15:12:53 +02:00
Leon Styhre 40e04bbf58 Updated some comments in the GLSL shaders. 2021-02-28 15:00:13 +01:00
Leon Styhre 2dbcb6a7d9 Fixed an issue where the GLSL shader alpha values would be handled differently depending on the graphics driver. 2021-02-28 12:59:08 +01:00
Leon Styhre c38e087b28 Fixed an issue where some pragma directives crashed the GLSL shader compiler on Windows. 2020-11-29 22:42:05 +01:00
Leon Styhre d1adb313e6 Improved the opacity shader. 2020-09-13 09:57:00 +02:00
Leon Styhre a34bc45e56 Added an opacity shader. 2020-09-12 19:17:26 +02:00
Leon Styhre 3643c08caf Updates to the OpenGL shader handling. 2020-09-12 12:14:48 +02:00
Leon Styhre fd10aba815 Updated the GLSL shader logic and added a postprocessing function. 2020-09-04 18:59:19 +02:00
Leon Styhre d512c2b11d Implemented OpenGL GLSL shader support. 2020-08-30 22:19:37 +02:00