Leon Styhre
29501af68f
Changed some variables names and debug logging info for the OpenGL renderer.
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Also simplified a pixel conversion in the core.glsl shader.
2022-03-15 17:14:55 +01:00
Leon Styhre
1abfc06038
(macOS) Changed a keyword that made the GLSL compilation fail.
2022-03-15 00:25:02 +01:00
Leon Styhre
ddcc542dc9
Removed some deprecated GLSL shader files.
2022-03-15 00:18:34 +01:00
Leon Styhre
f859fd828d
Cleaned up the GLSL shader files and related code.
2022-03-15 00:14:06 +01:00
Leon Styhre
06a037d8cf
Shader flags are now sent as bit masks instead of via discreet values.
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Also changed the shader flags to enums.
2022-03-14 22:30:24 +01:00
Leon Styhre
a7db474a64
Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
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Also made some other rendering optimizations and cleaned up some code.
2022-03-13 23:52:32 +01:00
Leon Styhre
adb162e0d1
Another go at getting post-processing to work properly with all graphics drivers.
2022-03-12 17:57:59 +01:00
Leon Styhre
32251e0264
Fixed multiple issues with the shader post-processing.
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Also removed an unnecessary parameter for the createTexture() function.
2022-03-12 14:22:27 +01:00
Leon Styhre
755b2c9f50
Changed some render variables to more verbose names.
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Also fixed an issue with fade transitions for legacy themes.
2022-03-11 23:51:41 +01:00
Leon Styhre
63af859618
Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
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Also greatly improved the shader post processing performance and added component dimming support.
2022-03-11 23:17:04 +01:00
Leon Styhre
8f6565b9f0
Code formatted the blur GLSL shaders.
2022-02-15 22:17:24 +01:00
Leon Styhre
5ac6bcb902
Added opacity support to the scanline shader.
2022-02-15 22:13:11 +01:00
Leon Styhre
69c1a1259d
Added opacity support to the BGRA to RGBA shader.
2022-02-12 17:40:25 +01:00
Leon Styhre
0c552dd8fb
Added a GLSL shader to convert the color model BGRA to RGBA.
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Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard.
2022-01-07 18:54:52 +01:00
Leon Styhre
d986fc7eaa
Standardized the header section of the GLSL files and shell scripts.
2021-05-14 18:52:38 +02:00
Leon Styhre
01112408f6
Minor cosmetic GLSL shader code cleanup.
2021-05-14 15:22:14 +02:00
Leon Styhre
fddf099a74
Cosmetic code cleanup of some GLSL shader code.
2021-05-14 15:12:53 +02:00
Leon Styhre
40e04bbf58
Updated some comments in the GLSL shaders.
2021-02-28 15:00:13 +01:00
Leon Styhre
2dbcb6a7d9
Fixed an issue where the GLSL shader alpha values would be handled differently depending on the graphics driver.
2021-02-28 12:59:08 +01:00
Leon Styhre
c38e087b28
Fixed an issue where some pragma directives crashed the GLSL shader compiler on Windows.
2020-11-29 22:42:05 +01:00
Leon Styhre
d1adb313e6
Improved the opacity shader.
2020-09-13 09:57:00 +02:00
Leon Styhre
a34bc45e56
Added an opacity shader.
2020-09-12 19:17:26 +02:00
Leon Styhre
3643c08caf
Updates to the OpenGL shader handling.
2020-09-12 12:14:48 +02:00
Leon Styhre
fd10aba815
Updated the GLSL shader logic and added a postprocessing function.
2020-09-04 18:59:19 +02:00
Leon Styhre
d512c2b11d
Implemented OpenGL GLSL shader support.
2020-08-30 22:19:37 +02:00