Leon Styhre
6d3d2ddb34
Added support for 2x and 4x MSAA anti-aliasing (OpenGL renderer only).
2023-01-09 17:55:54 +01:00
Leon Styhre
f4d4abb33b
Added theme support for defining relative brightness for images, videos and animations.
2022-12-14 20:17:41 +01:00
Leon Styhre
46a1e28aa2
Fixed an issue where the shader postprocessing function did not set the shader premultiplied flag.
2022-12-12 20:42:54 +01:00
Leon Styhre
3c82bb4dfb
Changed the renderer pixel format from RGBA to BGRA.
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Also implemented premultiplied alpha for all images, animations and videos and improved the carousel reflection falloff logic.
2022-10-28 00:08:41 +02:00
Leon Styhre
7e923cb9b6
Some refactoring of the OpenGL renderer and TextureDataManager.
2022-10-11 18:11:36 +02:00
Leon Styhre
430d3e5e30
Changed the default OpenGL version on the Steam Deck from 3.3 to 4.6
2022-09-27 17:47:10 +02:00
Leon Styhre
c537de51ef
Some general code cleanup.
2022-09-07 19:59:27 +02:00
Leon Styhre
9d46625739
Added support for texture mipmapping with trilinear filtering.
2022-09-05 23:36:49 +02:00
Leon Styhre
dda63403fa
Improved the renderer scaling accuracy.
2022-09-04 22:01:59 +02:00
Leon Styhre
455b970a59
Reverted a removal of vertex rounding during the project matrix calculation.
2022-09-03 21:22:31 +02:00
Leon Styhre
a1027c2580
Removed some projection matrix and vertices roundings which caused multiple pixel alignment issues.
2022-09-02 21:01:31 +02:00
Leon Styhre
496b60fa7d
Added support for clipping to the core GLSL shader.
2022-08-30 19:42:37 +02:00
Leon Styhre
d217a3315a
Changed the SDL video initialization function from SDL_Init to SDL_InitSubSystem
2022-06-09 17:16:43 +02:00
Leon Styhre
0008e44294
Removed all short enums comments as they're now properly solved by AllowShortEnumsOnASingleLine.
2022-06-05 12:36:55 +02:00
Leon Styhre
97da2df0a4
Found a better solution to the single-pixel alignment rendering issue.
2022-04-27 18:40:28 +02:00
Leon Styhre
1798b96cf8
Added reflections support to CarouselComponent.
2022-04-18 21:37:58 +02:00
Leon Styhre
63e7b58ec0
Fixed a renderer heisenbug that caused multiple single-pixel alignment issues.
2022-04-18 10:17:05 +02:00
Leon Styhre
008fa23d5f
Added a setting to define the OpenGL version to use.
2022-04-10 14:54:21 +02:00
Leon Styhre
5de2855d60
Added theme support for defining color saturation for the image, video and animation components.
2022-03-17 19:33:09 +01:00
Leon Styhre
65d79edb54
Miniscule optimization in RendererOpenGL.
2022-03-16 20:26:13 +01:00
Leon Styhre
4b9f0c5d14
Removed the deprecated OpenGL ES 1.0 and 2.0 renderers.
2022-03-15 18:13:15 +01:00
Leon Styhre
e5ed25ed5f
Removed an OpenGL initialization workaround that doesn't seem to be needed any longer.
2022-03-15 17:44:15 +01:00
Leon Styhre
2fe11bd827
A few fixes for the Emscripten WebAssembly build.
2022-03-15 17:17:56 +01:00
Leon Styhre
29501af68f
Changed some variables names and debug logging info for the OpenGL renderer.
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Also simplified a pixel conversion in the core.glsl shader.
2022-03-15 17:14:55 +01:00
Leon Styhre
f859fd828d
Cleaned up the GLSL shader files and related code.
2022-03-15 00:14:06 +01:00
Leon Styhre
06a037d8cf
Shader flags are now sent as bit masks instead of via discreet values.
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Also changed the shader flags to enums.
2022-03-14 22:30:24 +01:00
Leon Styhre
6ff0ff1c47
Renamed Renderer_GL21 and Shader_GL21 to RendererOpenGL and ShaderOpenGL.
2022-03-14 20:14:18 +01:00
Leon Styhre
f0c35d8509
Refactored the rendering code into proper classes.
2022-03-14 19:51:48 +01:00
Leon Styhre
a7db474a64
Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
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Also made some other rendering optimizations and cleaned up some code.
2022-03-13 23:52:32 +01:00
Leon Styhre
adb162e0d1
Another go at getting post-processing to work properly with all graphics drivers.
2022-03-12 17:57:59 +01:00
Leon Styhre
32251e0264
Fixed multiple issues with the shader post-processing.
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Also removed an unnecessary parameter for the createTexture() function.
2022-03-12 14:22:27 +01:00
Leon Styhre
ac6cc41059
Added a command line option to rotate the application screen 180 degrees.
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Also fixed a shader post-processing bug when rotating the application screen.
2022-03-12 00:40:03 +01:00
Leon Styhre
755b2c9f50
Changed some render variables to more verbose names.
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Also fixed an issue with fade transitions for legacy themes.
2022-03-11 23:51:41 +01:00
Leon Styhre
63af859618
Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
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Also greatly improved the shader post processing performance and added component dimming support.
2022-03-11 23:17:04 +01:00
Leon Styhre
5ac6bcb902
Added opacity support to the scanline shader.
2022-02-15 22:13:11 +01:00
Leon Styhre
69c1a1259d
Added opacity support to the BGRA to RGBA shader.
2022-02-12 17:40:25 +01:00
Leon Styhre
35970dd95d
(Windows) Fixed a few MSVC compiler warnings.
2022-02-11 23:45:25 +01:00
Leon Styhre
a42d63e567
Code cleanup by moving a lot of casts to the appropriate getter functions.
2022-02-11 23:38:23 +01:00
Leon Styhre
89efdef39c
Fixed an issue where horizontal and vertical color gradients were mixed up.
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Also added logging in case an invalid gradient type is used in a theme.
2022-02-11 18:44:24 +01:00
Leon Styhre
a443f86235
Removed a huge amount of unnecessary Window* function arguments.
2022-01-19 18:01:54 +01:00
Leon Styhre
0c8efee8ad
General refactoring and code cleanup.
2022-01-16 18:18:28 +01:00
Leon Styhre
8a6652552f
Set the clang-format option SpaceBeforeCpp11BracedList to true.
2022-01-16 12:09:55 +01:00
Leon Styhre
c7964b7ebc
Renamed GameList to Gamelist throughout the codebase.
2022-01-15 13:38:09 +01:00
Leon Styhre
dde456cbc8
Removed the unnecessary Renderer::getWindowFlags() function.
2022-01-14 18:23:51 +01:00
Leon Styhre
8596aca68c
Added an OpenGL ES 2.0 renderer.
2022-01-13 19:39:49 +01:00
Leon Styhre
90fa63f91c
Removed support for supplying a separate format than internalFormat when creating OpenGL textures.
2022-01-12 22:25:41 +01:00
Leon Styhre
d85c966e49
Added logging of the display refresh rate on startup.
2022-01-12 21:26:43 +01:00
Leon Styhre
f80658696c
Removed some unnecessary time measurement constants.
2022-01-09 23:50:08 +01:00
Leon Styhre
0c552dd8fb
Added a GLSL shader to convert the color model BGRA to RGBA.
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Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard.
2022-01-07 18:54:52 +01:00
Leon Styhre
254b00a3d8
Large refactoring to improve thread safety and improve singleton pattern usage.
2022-01-04 21:21:26 +01:00